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Spookey

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  1. Spookey liked a post in a topic by NotMike in So the new drug cartel is a little bit extra   
    What are we doing here I thought we were trying to revitalize cartels this is going backwards this is just rat spot now this is worse than construction wongs
  2. Spookey liked a post in a topic by Gen. Henry Arnold in Coke Pit + other map areas   
    We've had some areas of the map remain the same for many years
    With the efficiency of our dynamic map system and V2, not much has changed in some areas
    A lot of our money making areas are very empty and just a marker on the map
    We have seen small improvements with mining equipment map assets being added to quarries

    Here is a small change to the Coke Pit using some assets from Tanoa using a total of 13 objects
    It still retains its pit design while incorporating ideas from our past

    Feel free to see what you can come up yourself for this area and others and let's share ideas as a community
     
  3. Defragments liked a post in a topic by Spookey in Remove the "show badge" option from bounty hunters   
    I agree, remove it.
     
    make it a phone option to show your badge if they really want it that bad
  4. Vash liked a post in a topic by Spookey in Remove the "show badge" option from bounty hunters   
    I agree, remove it.
     
    make it a phone option to show your badge if they really want it that bad
  5. Bob Danaloo liked a post in a topic by Spookey in Remove the "show badge" option from bounty hunters   
    I agree, remove it.
     
    make it a phone option to show your badge if they really want it that bad
  6. Spookey liked a post in a topic by Bherky in Pulling unconscious/downed players out of vehicles   
    Not sure if anyone has said anything about this, or if it even is something that asylum can fix but...
    Recently when downed or unconscious (dead) players are pulled out of vehicles, they will either go flying multiple meters away or the car will be flung and end up killing you. There has also been a glitch where the dead players in cars cannot be pulled out unless there are other people present to fill up the other slots in the car.
    Please do something about this glitch, it cost me multiple loadouts, bounties, and time for putting in comp reports.
  7. Spookey liked a post in a topic by Rogue in Google Chrome Extension for Asylum!   
    better uninstall yourself then?

  8. Spookey liked a post in a topic by Marzoh in Talk shit get hit...   
    mic is so loud and annoying
  9. Spookey liked a post in a topic by Mitch (IFRIT) in Donor 7 perk update   
    No no no. I just have been looking at the donor stuff and believe that everything up to the level 7 has some great benefits. I just wanted to find some ways to show some extra appreciation for the top donors. Just like any business would thank their highest paying customers. I truly appreciate anyone's ability to donate even a dollar, or to buy keys or to contribute towards the community goal. Donations are always a touchy subject because i don't want anyone to think they are not valued because of their donation status. The fact that you are a level 4 is amazing and I truly appreciate what you have given. 
  10. Spookey liked a post in a topic by TheCrestedPenguin in Official Gang Wars 7 Poll   
    HA i voted and I'm not liking to participate. Your system is flawed, I win!

  11. Spookey liked a post in a topic by Chester GoldPenis in Admins buying rebel houses BEFORE patch?   
    Feedback:
    I don't get why admins or anyone that has anything to do with development can buy houses near unreleased locations to gain an advantage above other players. @Roice bought 2 40k's within walking distance of the new Arms Rebel. I understand that thats where you wanted to put the rebel and thats your decision but I just wish you guys would realize how unfair that is. 

  12. Spookey liked a post in a topic by vedalkennnnnn in Looking for a team   
    Thank You, as this is a lovely application to the National League of Water Boys I'm sadly going to have to deny you. I do hope you apply again in the future with hopes of applying for water boy+ so that way we may tear your hope to shreds yet again.
    Thank You for applying an have a lovely day.
  13. Spookey liked a post in a topic by Sliick in Asylum Announcement   
    @BaDaBiNg_10-8 @Clint Beastwood  @Mitch (IFRIT) @KrazyKnight I whipped up a little resume for Windmere since we sent him off I put a lot of work into it

  14. Spookey liked a post in a topic by Bustah in CSGO BattleRoyale   
    not that difficult considering you have zero friends
  15. Spookey liked a post in a topic by KrazyKnight in Identity vs Fallout 76   
    You didn't get your pickles, did you?
  16. Spookey liked a post in a topic by Bubble Bass in Identity vs Fallout 76   
    If you are disappointed by identity, that mean’s you had faith in the first place.
    If you had faith you are fucking retarded.
    @Gaskal which means u retard
  17. Spookey liked a post in a topic by massi in Identity review (ouch)   
    https://clips.twitch.tv/FancySarcasticEyeballSmoocherZ
    RVs can't even fit in one lane  
     
     

    and they want a map almost as big as Altis
  18. Spookey liked a post in a topic by thero in Petition to ban all '-911' members from Asylum Permanently.   
    great idea, ban the remaining 20 people left on the server 
  19. Spookey liked a post in a topic by Clockwerk in Hi!   
    coming from a retard
  20. Spookey liked a post in a topic by Masonn in Asylum Community is in fact NOT dying.   
    They probs signed up to make comp reports due to the server shitting itself.
  21. Spookey liked a post in a topic by Six in Apology Video I Made for Admin (Leady)   
    Every like = one step closer to getting me unbanned before Wednesday so I can enjoy Altis Life with my friends during my vacation.
  22. Spookey liked a post in a topic by Donald in :)   
    don’t let yusheng see it
  23. Spookey liked a post in a topic by Reapered in About Community Goals   
    Greed
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