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Bilbo Baggins

APD Lieutenant
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Posts posted by Bilbo Baggins

  1. 1 hour ago, Midamaru said:

    @Mason @Leady You're ok with this? 

    Dawg, there's only ever like 2 Captains on at a time, if any. I promise it won't be that big of a deal. Besides, if I'm not mistaken, this was more of a backup plan the APD can use (again, only when a Captain is on) during a fed that's heavily stacked against us. I don't think giving that power to 2 people will make that big of a difference.

    Fried Rice and Bazzajack like this
  2. Few Questions:

    I. Why would only CPL+ patrol this? It sounds like any other drug field. The only reason uranium has that rule is because Constables and Cadets don't have access to the proper equipment to patrol it safely.

    II. Why would tobacco be illegal? I get the whole 'Cuban Embargo' thing, but this is Altis, so why not just make it a legal money making method? I'd rather have new legal ways to make money than illegal.

    III. Why an $8,500 bounty? That would make it the 3rd highest priced charge for possession behind Meth, Uranium, and Dog/Turtle Meat. There's no reason why tobacco, if it were illegal (Which again sounds ridiculous) should give a bounty higher than marijuana, heroin, PCP, cocaine, liquor, explosives, and illegal firearms. If anything, it should be one of the smallest if at all.

    IV. Why on a secluded island requiring a boat? It doesn't make much sense in my eyes to make it something that needs to be done in a boat. Just put it up in the north west and give people a reason to go there for a change besides liquor.

    V. If its going to be in a boat from the island east of Therisa, why process in Stavros? Who would want to take a boat that far for a small time paycheck?

    VI. 300 space in the boats? I would literally never do tobacco with that much space. I would just go do sea turtles if I could hold that much. It pays way better, and has historically (For me at least) been a safe and profitable source of income even with just 200 storage.

     

    That's all for now, but I'm sure I could take time to nitpick more but I can't be bothered atm.

  3. Officer Name: Mr. Baggins

    Player ID: 76561198147762932

    Rank: Sergeant

    Application URL: https://www.gaming-asylum.com/forums/index.php?/topic/16117-apd-application/

    Duration of Absence: March 1st - April 30th

    Month(s) of Absence: ~2

    Reason: I have just started working for my local sheriff's office in their jail, and will be busy with training until April 18th, with the following week being dedicated to starting on my new more permanent shift assignment. Additionally, I have just moved houses once in the past few weeks and will likely be moving again on the 1st of April, and will likely not have internet the first week or two.

    Bandit, Ajaxs and •ÐŠ• Randy like this
  4. Honestly I don't mind most of these suggestions. Although I may not fully agree with all of them, for the most part I don't see issues with them. The only few I personally don't wanna see is:
    1) 6.5 Mini-Gun Boats: There's really no reason for these since most people don't use boats as it is

    2) Evidence Lockup at HQ: If the evidence lock-up was at an HQ, that would make it unsafe for cops to spawn there in response. And, minus Athira and Air HQ, most HQs are not very close by. Also, as mentioned earlier, HQs are meant to be for cops what rebel bases are for rebels. A safe place to hold and defend, which cops kinda need. Especially since, other than the Evidence Lockup as it is now, HQs are one of the only places cops get to defend rather than attack.

    3) Police Stripping Only In Red Zones: Cops only disarm people that have been an active threat with a weapon, especially an illegal one to my knowledge. I see no reason why we should restrict the cops ability to disarm a person who was an active threat other than to allow them to get revived and continue killing quicker. Which, is kinda the whole reason we can disarm.

    But again, overall, I either agree with, or at the least, wouldn't mind most of the suggestions you made. Nice to see a suggestion post that for once, isn't just a back and forth between cops and rebels.

    WolfLeader likes this
  5. 5 hours ago, Demon! said:

    also who the fuck cares if they can go through a tiny hole that maybe a quad can fit through  they still have a hemmit to bring out slow boy

    Probably no one tbh. Also, the Ifrit fit through just fine, as well as the Quilin behind it, so I don't think quads are our biggest owrry.

     

    6 hours ago, Smee said:

    Defend the evidence locker better ¯\_(ツ)_/¯, Pretty sure there are players who have experienced the evidence locker know that that wall can knock be knocked down.

     

    5 hours ago, Demon! said:

    i really hope u guys didnt load lethals in the first 5 seconds 

    None of the 9+ cops at this lockup knew of it. They're the ones who told me to make this suggestion, I just agreed with them. Though frankly, it's not that big of an issue, just a suggestion. As for lethals, if it makes you feel any better, they were authorized long before the lockup even started. Not just the first 5 seconds :D

    WolfLeader likes this
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