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Ray Person

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  1. Acedog91725 liked a post in a topic by Ray Person in COPS BEING ABLE TO TAKE CARTELS   
    Could be cool, sgt or lt plus in attendance, swat certified personnel only 1 or 2 life push, armor only, constested state only have an option at hqs that the higher ups scroll wheel option “start cartel raid” and the gangs envolved get a msg “The APD is coming get out of there quick!” Perks could be for drug a ping on all drug fields and processors as soon as it’s captured and right at the end of the cooldown (it’s 20 min right?) The cops can’t capture the same cartel back to back and/or once per restart. Arms and wongs could be similar in one ping as soon as it’s captured for spirit and uranium and ping for all rebel and carrier. Just throwin random ideas out cause I kinda like this idea.
    IRL police don’t try to bring down cartels?
  2. Ray Person liked a post in a topic by Azeh in Changelog - September   
    Hotfix #8:
    - Fixed placeable objects not being able to be picked up again after disconnecting
    - Fixed The Unrestrainer quest incrementing from the incorrect action
    - Fixed 4-five not being an illegal item when it should be
    - Added Type 115 black to CPL+ (non-undercover)
    - Added a confirmation prompt for seizing house inventory as a cop
    - Some fixes related to what is displayed when searching a house
    - Increased the cooldown between consecutive federal events from 8 minutes to 15 minutes.
    - Fixed an occasional issue with spawning at the Dump HQ for cops.
    - Being revived will now tell you that you're being revived and pause your bleed out timer.
  3. Ray Person liked a post in a topic by bbgreg17 in ****APD Policy Update 9/21/2021****   
    EFFECTIVE IMMEDIATELY
    Marid:
    The Marid is a Captain only vehicle. These rules must be followed by officers of all ranks, including Captains.
    The Marid may only be pulled during large sustained federal events. Large federal events are defined as events where there is a large rebel presence and even after the APD has made several attempts there has been little to no progress. The only exception to this would be the Mental Asylum. Due to the current state of the Mental Asylum, Captains may pull this vehicle immediately upon responding regardless of rebel count. The Marid should not be the go to vehicle for every federal event and should only be pulled when absolutely needed. Only SGT+ may drive the Marid. Captain permission is still required for both LTs and SGTs to drive the vehicle. No more than 2 Marids may be pulled for any singular federal event. Due to the armor capabilities of this vehicle, should it be stolen by rebels, it shall become a top priority of the APD to re-secure the vehicle.  
    If you have any questions or concerns regarding this policy feel free to contact a Captain.
  4. Ray Person liked a post in a topic by Mr. Slick in Changelog - September   
    Added:
    Skins All of the following additions will be made purchasable/available soon. More info to come. Camo Crate 1 Contains 4 busts, 3 uncommon Ifrit camo skins and 3 rare camo Pilot CSAT Coveralls (credit to @danile666) skins.  Camo Crate 2 Contains 4 busts, 3 uncommon Ifrit camo skins and 3 rare camo Pilot CSAT Coveralls (credit to @danile666) skins. Camo Bundles: Pink, purple, red, orange, green and blue camo bundles. Each camo bundle will unlock one color camo for all the following vehicles: Offroad, Hatch (Sport), Flatbed, Hunter, Strider, Box truck, Van (Cargo), Van Transport, Tempest (Device), HEMTT Box, Qilin (Unarmed), Prowler (unarmed), Jeep (LMG), Qilin (Minigun), Jeep, Hummingbird, Hellcat, Orca, A-143 Buzzard, Mohawk, SDV, Motorboat Discord linking skins: Magma Hatchback (Sport)  (credit to @Kelly) Deep Dive Hunter  (credit to @Kelly) Discord Nitro Boost Jokester Hatchback (Sport)  (credit to @Kelly) Remote Car Explosive Purchased from any rebel and can be attached to any vehicle. Once attached to a vehicle, you will be given a new contact in your phone. "@Remote Detonator", once called, will explode into a wonderful parade of TNT. AFD Medic Responder Menu AFD medics can now press SHIFT+1, to bring up all active responding corpses You can accept a response from a corpse from this menu, and see other info about said corpse. House Electric Bills Every house will now generate an electric bill every 7 days. The amount accumulated is based on how long you are on, types of upgrades, and house type. If you fail to pay the bill, you will be locked out of inventory/keys. Key holders will also not be allowed to access anything, until the house owner pays their bill. Failing to pay on the 8th day, will allow you to no longer spawn there, until you pay your bill. Home owners can pay the electric bill via the house menu Gang Garage  Ranks 1-3, can pull and repair gang vehicles. Ranks 1-3, can choose any vehicle in their garage and move into their gangs garage. If pulled, all online gang members will be given keys to the pulled vehicle. Only rank 1s can delete gang vehicles. House Key Rework You now have the ability to give different types of keys to players You can either give access to inventory only, locks only, or both Checking current key owners, will also display names with their pid AFD House Fires  AFD Firefighters (whitelisted), will now be called to random house fires that occur on Altis. Using a tempest fuel, use your hose and take out the flames for a pay check. Players can't access houses that are on fire. If the AFD fail to take out the flames in time, the house will be completely destroyed after 30 minutes. Jewelry Emporium Located in Sofia, the Jewelry Emporium is full of exotic jewels and metals. You must use a drill to enter the back door of the emporium Drilling will take 5 minutes, once breached you can break open cases. During the 15 minute window after drilled is complete, load all loot in the loading container. Being able to load all cases before 10 minutes, will allow you to open the safe via plasma cutter. Opening the safe and loading its contents in the container, will spawn a van with more loot than a traditional off-road. Failing to load all loot in the 10 minute window, will spawn a off-road with less reward. If you fail to meet the requirement for the safe, a off-road will spawn in with a considerable less amount of valuables. Failing to load at least 50% of the jewelry cases, will result in a failed robbery attempt. After leaving the Emporium, sell all jewelry related goods north of heroin processing, at the African Warlord. You can see the prices of the African Warlord in the market menu Gang Fortress Every Sunday and Wednesday, at 5:00 PM CST, the Gang Fortress of Altis will be capturable for 1 hour and 30 minutes. Whilst the fortress is up for grabs, all kills within 400 meters will be war kills. To capture you must have only <= 6 players, and own no turfs. The gang with the most time holding the flag will win. Perks include: 10% increased chance of lockpicking any vehicle, and 15% cheaper purchasable weapons/vehicles etc at the fortress Complete with a spawn point, full rebel, wong, and drug dealer for all your gangs needs! New Subscriber Features New Asylum Plus icon next to a players name (civ only) 20+ New wallpapers Ability to set your own hex icon and color with it (settings app) Custom Hex Icons Distance will now be displayed next to a players name Subscribers now have the ability to change their hexes color/image via the settings app. Over 60+ custom icons to set If  a group member(s) are in a vehicle, the # of people in the vehicle will also be displayed Ability to set a color to your player's title (not achievement title) Crypto Mining  Players who own a house that has a market price over 100k, can purchase the crypto miner property upgrade.  You can have up to 25 crypto consoles to mine any major coin. New Crypto Dealer Cartel Owning the crypto dealer will increase the rate at which you mine Bitcoin will also be mined overtime at the flag, and can be taken out like rubber at oil. Prices are based on real life prices, and update regularly on the server You can check the crypto app on your phone to check prices. You can also toggle off the ability to see the crypto app in phone settings The crypto miner laptop at your household, will allow you to start mining, selling crypto, and upgrading your miner. Upgrading your miner, either by more consoles and/or levels, will increase the amount of coin(s) it mines. The amount you mine is based on the current price of the coin. Note: Buying crypto is currently disabled (balancing issue), but the option is there for the future. You can only mine while being online  Gaming Asylum Consoles are made at any black market, requiring different pc components Ryzen 5950X, RTX 3090 Ti, 3000W PSU, 10TB M.2 SSD, Asus Dark Hero Mobo, 64GB DDR4 Ram, NZXT Water Cooler, and a Console Frame are required to make a Gaming Asylum Console. These PC components can be found from different server events and gathering from different goods. Ryzen 5950X = Metal detecting, login bonuses, and loot stashes. RTX 3090 Ti =  Federal reserve, login bonuses, earthquakes, and loot stashes. 3000W PSU = Mental Asylum and rebel air drops  10TB M.2 SSD = Mining and login bonuses.  Asus Dark Hero Mobo = Jewelry Emporium and login bonuses. 64GB DDR4 Ram = excavators and login bonuses. NZXT Water Cooler = Bank of Altis. Console Frame = Airdrops, login bonuses, and earthquakes. Unknown Cryptid - Rumors have been heard around the island of a goat like cryptid stalking prey in the NW part of the map. Locals have said he is harmless, but preys on victims that are alone, in the dark. New AFD and APD HQs located in the NW part of the map New titles, achievements, quests, and stats If you are in a group of different gangs and try to capture a cartel, the leader will get the cap instead of contesting.  APD minigun boat (LT+). Phone setting to disable/enable ambient life. Disabling will give you a few extra FPS, but you will NOT be able to see clientside animals (fish, turtles, rabbits, snakes etc). Changed/Tweaked:
    Cartel capture range matches the map marker now. Login bonus now has 100+ days of content, with a different loot pool entirely. Mental Asylum map objects have been remove/changed to be optimized for server performance (more fps overall) You can now eject all physical items from a seasonal chest via scroll wheel Optimized how taxes are given to governor, and electric chair overall. Virtual item icons will now be displayed in the pickup menu Optimization to multiple server side events (ufo, mental asylum, etc) If their isn't enough server time for a ufo/air drop to occur, it will not occur Nights during an active UFO, will now last significantly less Quest menu has been revamped to have a filter You can double click a seasonal/restart cycle quest to bookmark it Fixed:
    Fish related quests not completing properly Governor being chosen on the 8th day, not 7th Possible issue with bank transfers not going to the correct player Gang bank transfer checking player funds instead of gang funds when sending Being able to disconnect in the electric chair and keeping your bounty Being able to drop a loot crate key (via arma inventory) Refund on a purchased house, not giving back taxed amount Standing up in vehicles randomly Phone calls should be more reliable overall Being able to gather drugs in a tractor whilst on cop Being able to do multiple server restart quests (woops) Physical objects earned from login bonuses (ammo, scopes etc) should now properly drop at your feet. The legality of weed should now reflect properly on map markers (green = legal, red = illegal) You should now be able to process reggie stems into medical marijuana Jumping would glitch out the player camera for 1 frame. Virtual items dropped from the house menu not beinged cleaned up. Too many gold bars being able to spawn at the Federal Reserve. Jeep (LMG) not having selectable skins. UFO markers not showing if you joined after the UFO spawned. The plane crash markers being swapped for civilians and cops. The "Put in vehicle" not working for Qilins/Prowlers. The cop "Exit" action sometimes requiring two attempts for you to exit the vehicle. Cop boats no longer require you to be undercover (however this may only apply to newly purchased boats). Removed:
    Hotfix #1:
    - Fixed crypto dealer bitcoin storages becoming infinite
    - Fixed bounty dropping
    - Fixed crypto app sizing on different ui sizes (don't forget, you can toggle the app visibility on/off in the settings app)
    - Fixed a message regarding firefighting
    - Fixed being able to spawn inside and use gang fortress related features while not being in a gang
    - Fixed jewelry emporium not having motherboards
    - Removed kore checkpoint (dump hq replaces it)
    - Added an option to toggle of custom hex icons (resorts to default a3 hexes)
    - Increased hunt time for goat man (sorry)
    - Fixed oyster seasonal quest not incrementing
    - Fixed not being able to do numerous cop things at the new dump hq
    - Fixed/updated !stats to include new stats
    - Added filter for when the gang fortress is active, showing time held for each gang that capped
    - The ending cutscene for the gang fortress when only show to nearby players at the flag
    Hotfix #2:
    - Fixed gang fortress ownership not properly set on server start.
    - Fixed gang fortress capture starting on the wrong days.
    - Fixed gang fortress marker.
    - Added a 3 minute cooldown to respawn to sofia (civ), when you die in sofia whilst the Jewelry Emporium is active.
    - Updated all loot stash positions (good luck!).
    - Possibly fixed requesting bodies in the AFD responder menu.
    - Buffed UFO event loot overall, including rare pc components.
    - Made console components rarer to find.
    - Possibly fixed an issue with a black hole for money in sending a vehicle to gang garage (rare)?
    Hotfix #3:
    - Fixed governor tax not properly adding to account (only broken since this patch)
    - Made it very very very very very rare for a miner to lose a console (easier to win the lottery than lose a console)
    - Moved the Jewelry Emporium (also improved information messages associated with it)
    - Updated the lumberjack quests to work as intended (descriptions are more clear also)
    - Fixed being randomly kicked
    - Possibly fixed gang garage pulling failing in some instances
    - Slightly increased remote explosive distance
    - Fixes regarding firefighting 
    - Possibly fixed medic payouts for revives (responded and not)
    - Possibly fixed issues with giving keys to players (rare)
    - Fixed claiming a gang vehicle not giving you the vehicle
    - Fixed a oyster seasonal quest not adding
    - Buffed bitcoin generation rate at the Crypto Dealer
    - AFD Fires now can be put out with at least 1 firefighter, (1=5 mins, 2=4mins, 3=3mins, 4=2mins, more than 5 is 1 minute)
    - Fixed seizing a vehicle not properly being deleted in your garage (only broken since this patch)
    Hotfix #4:
    - Crypto mining rate has been doubled
    - Having the crypto dealer will now significantly increase the amount you mine crypto
    - Fixed SWAT start positions (most were broken)
    - Fixed evidence virtual loot from spawning in
    - Added a confirmation if you are storing a gang vehicle (to prevent storing it accidentally)
    - The effects of smoking dab are now increased (and will no longer attach smoke to you, if you use a dab rig)
    - Added a APD Captain only special heavy vehicle 
    - Electric bills have been removed
    Hotfix #5:
    - Added vehicle cruise control (same as autorun key)
    - Fixed lockpicking chance with having gang fortress
    - Scroll wheel for plant processing range should be 8 meters across the board.
    - If you press T or F while the wanted menu is open, you should no longer open up different menus.
    - Sativa/Indica bud has been nerfed to $800
    - Golden Wax has been nerfed to $1,200
    - LSD sheets has been nerfed to $790
    - LSD pills has  been nerfed to $1,200
    - LSD will now age by 25 per instead of 50 per.
    - Weed will now age by 25 per instead of 35 per.
    - Added the pumpkin Halloween skin to the armed qilin
    - Dying in a blown up vehicle will now no longer delete/bug your body (thanks arma after 8 years)
    - You will no longer lose an adrenaline shot, if you had an adrenaline shot used on you.
    - Jewelry Emporium safe should now be more reliable in cleaning up.
    - If a medic sends a respond request, you are able to either deny or accept.
    - Getting killed by an enemy gang member will now be displayed in side chat.
    - AFD house fires should now properly work (would end way to fast).
    - You should be able to hack a mental asylum laptop, if you were previously bugged from doing so.
    - The AFD responder menu will now display how long the corpse requested assistance. 
  5. Ray Person liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    Oh boy a big one
    Change Log 8.4.0

    This patch is to showcase some content that we have been working on, and content that will also appear in our mission rewrite when complete. There is a ton more projects underway that have been requested for a very long time.

    Added:
    Added APD Evidence Lockup. All weapons seized by APD can be stolen back at the Evidence Locker. End game objective where APD defend, Rebels attack. Initially hack electric fence that keeps civilians out. All cops are dispatched to defend armory. After hacking electrical fence, Rebels must attack the APD and secure the location. Rebels then may spawn a HEMTT loaded with the stolen weapons and attempt to flee. Cops can re-enable the electric fence to stop the robbery. Added Rebel Airdrops. Drops around the island after a cartel is captured with randomly generated loot. Comes with own redzone. Added the ability to toggle the bank lighthouse lights on or off. Added fire escape stairs to the bank roof with included cover for Rebels. Added reflective vests to Constable+. Added black carrier light vest to LT+. Re-enabled JSRS and Blastcore mod support. Changed:
    Tweaked "Resilient" talent to respawn player at the nearest hospital to their corpse. Reduced Rebel and BH military Vehicle's price by 10%. Temporary tweaks to Federal Reserve to reduce number of smash and grabs. The algorithm for finding a bounty target has been reworked. Dropping a bounty will now make them a low priority target. Slightly reduced damage done by RPGs to large vehicles. Fixed:
    Group members in a vehicle who are in a gang war with you will no longer be red. Adrenaline shots now work again inside cartel capture zones. LTs may purchase the laser attachment again. Governor income is working again. Removed:
    Disabled function to check cop gear and automatically remove it from certain ranks. APD staff will still enforce this and take appropriate action. Removed voted admin chat spam.  
    Hotfix #1
    Tweaked stopping the Evidence Lockup robbery to require APD to clear inside of rebels. Tweaked balance of Evidence Lockup robbery to make it easier for rebels to succeed. Added a check to prevent placement of checkpoint props inside the Evidence Lockup. Added a APD garage inside the Evidence Lockup, accessible only during elevated security, to allow cops to take rebels and evidence back to HQ. Added a check to prevent the Federal Reserve from being robbed during a Evidence Lockup robbery. Added a car garage at the government building in Pyrgos. Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. Removed 2019 promotional skins unlocking. The rewards will be permanently unlocked to those who took advantage of the promotion. Thanks to those who played! Fixed an exploit where the airdrop could be opened prematurely. Fixed a bug with getting up immediately after being downed. Fixed a bug where the cleanup script would not work. Fixed a bug where buying items would not charge your account. Hotfix #2:
    Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. Hotfix #3:
    Fixed missing mags for MX, Spar 16, and AKM/AK12. Any mag color will now work in the gun. Added descriptions to differentiate Lethal/Downing mags. Added check to prevent joining with the Global Mobilization DLC.
  6. Ray Person liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.2   
    Update will take automatically on all 3 servers as they restart naturally.
    Added:
    Added a scroll wheel option to use adrenaline shots. Re-added cool down between cop and civilian sides on the same server. Governor optimisations. The governor can now spawn at the government building. Removed sliders for land and gang taxes. Fixed tax profits not going into governor account. Tweaked cartel perks to remain until 0% cap. Changed:
    Tweaked claiming textured vehicles at the chop shop. Removed:
    Removed ability to load 50 cal into HEMTT box due to a related exploit.
     
    Hotfix #1:
    Tweaked mission images and vehicle textures. Re-enabled shooting out house crates. Added Spar 16S to LT+. Added a scroll wheel option to use adrenaline shots (for real this time). Fixed vehicle restrain option bug. Fixed virtual shop bug.
  7. Ray Person liked a post in a topic by BaDaBiNg_10-8 in Where we've come from, Where we are headed.   
    Little update. @Clint Beastwood and I would like to thank the community for your continued support and belief in this thing we call "Asylum." 
    Cheers!
  8. Ray Person liked a post in a topic by Leady in Where we've come from, Where we are headed.   
    Just over 3 months ago ownership of Asylum was transferred to @BaDaBiNg_10-8 and @Clint Beastwood. A lot has been accomplished in that short time span with much more planned. This topic is to acknowledge those accomplishments and share a roadmap for the future of Asylum.
     Within the first 30 Days
    Servers returned to full or nearly full during peak times Opened up past bans for a second chance Brought on a new lead developer 3 contributors were also brought in Removed the unpopular money and group caps Within the last 3 months
    Migrated servers to a new host Updated the website front and back end (it needed it badly) Continued to roll out a patch every month that not only fixes past issues but takes community feedback and makes it a reality Increased server stability (While we aren't where we would like to be yet, it has come a long way from December) Upgraded player reporting systems to a streamlined ticket system (Shout out to Mitch for this one) Introduced new weapons to the player base This is just a snap shot from the last 90 days. Even more has been done on the back end to improve server stability and functionality.
     
    Now that we've looked at what has been done, a preview is in order for the future of asylum.
    A complete re-write of asylum's code from the ground up Replacement of current MyAsylum page and features A re-work of the housing/crate system Re-work of vehicle, police, and ems lighting White-listed medics Various cartel changes  Additional armor and weapons New vehicle and clothing skins Re-work of talent trees Many more items on the list, these are just some of the features we are most excited for. As with anything in development all points are subject to not only change but may never see the light of day. In an effort to be transparent we felt it was time give a glimpse behind the scenes of what the Dev's are working on in addition to the regular content/bug fix patches. @Mitch (IFRIT) and myself look over the suggestion section of the forums almost daily and take that feedback and pass it a long to the owners and dev's for what the community wants and in some cases doesn't want. And while not everything suggested will be implemented we value that feedback and want to give a big thank you to those who offer it.
     
    As a final note I wanted to take a line or two and say Thank You to the community as a whole. With out you Asylum wouldn't exist. From the admins  who dedicate their free time looking over player reports and compensation requests, to the support staff who sit in Teamspeak everyday waiting to help players, to the gangs whom without the APD wouldn't have much to do, to the APD for keeping the streets safe for the apple pickers and diamond miners, to the Kavalians teaching new players how to put their hands up when being robbed, Thank You. The people are what makes Asylum what it is. 
     
     
  9. Ray Person liked a post in a topic by Rahim in Why No Rangefinders?   
    Easy fix
    1. Ban Rodrigo
    2. Add range finders

  10. Swade White liked a post in a topic by Ray Person in My Little Homelab   
    Okay, this is epic
  11. Ray Person liked a post in a topic by Big Fred in My Little Homelab   
    I came here expecting a totally different lab.
    Left dissappointed.
  12. Ray Person liked a post in a topic by Clint Beastwood in A few things.   
    You're right Google I shouldve never spent my own money taking on a project in the best interest of everyone else but myself.  
     
    But please continue on your freedoms.
  13. Ray Person liked a post in a topic by Alec-I in A few things.   
    only issue for me is server stability.
     
  14. Ray Person liked a post in a topic by HotWings in A few things.   
    Why should they be more lenient with you? Honestly you kids baffle me. You have been here for fucking ever man, there is no lenient, there is no going easy on you. You know the rules, you deal with the punishments.  If you don't want to get wiped and banned don't be a fucking idiot and exploit the system. Its really not that hard. 
  15. Ray Person liked a post in a topic by Lorax in A few things.   
  16. Ray Person liked a post in a topic by •ÐŠ• Randy in A few things.   
    You know theres more people that play the server than just the cartel gangs that literally dont leave the free fire zone. Youre posts are in the suggestions thread BECAUSE THATS WHAT THEY ARE. Just because you post something there doesnt mean its gonna happen. 
  17. Ray Person liked a post in a topic by Seán That Irish Guy in A few things.   
    We've had people banned for 7 days after being away for 3 years by admins who have just returned and when they appeal its straight denied, no middle ground and if they try again theyre threatened with a perm or extended ban, the end. Administrative poor decisions is a understatement if you ask me. Yeah theirs a couple people who just get banned and say fuck it, and we know and they know what they're doing so its no worth perusing any further but when someone who has kept there head down and hasnt caused issues does, its a bit of a problem imo. The whole way you approach bans has to be set in stone and not based on how that particular admin feels towards that person or group of persons. Too many bans are based off admins personal feelings towards people and its another downfall right now, i could name more than a handful of admins who i 100% know have done this but i wont for obvious reason. 


    P.s This has nothing to do with posts made earlier or anything, im only awake so havent got a fucking clue what any other posts are about removing threads etc. Just replying to this for it being the first mention of it ive seen.
  18. Ray Person liked a post in a topic by Le Razoir in A few things.   
    Everyone who exploit should be banned for a fucking month and slapped in the face.
  19. Ray Person liked a post in a topic by Bag Of Funyuns in A few things.   
    If they knew what they were doing, they deserve that shit.
  20. Ray Person liked a post in a topic by Mitch (IFRIT) in A few things.   
    see, this is the type of shit that I'm talking about. I try to give you the info that I have. And it's not good enough or there is some bullshit response. I'm just telling you what we see. And I can assure you, we had the same amount of players on prior and still experienced issues. But you wouldn't know that, right?
  21. Ray Person liked a post in a topic by Jesse in Change Log 8.3.1 - Part 2   
    Update will take automatically on all 3 servers as they restart naturally.
    Added: 
    Added ability to repair/refuel vehicles in garage. Changed:
    Changed the system for chat commands. "!" is also the trigger now. For example: "!911 Help" or "!e ninja".  Changes to code syntax/formatting. Many minor optimizations. Modified Precinct 3 whitelisting. Renamed BABS to CABS in one place.  Renamed certain files to remove duplicate names. Reworked APD charging menu & wanted list. Reworked clothing shop menu. Tweaked bank payout to be dependent on the amount of cops online. Tweaked pickup of donor items. The sell price of diamonds has gone up. Fixed:
    Fixed federal reserve robbing animation where you would get stuck in an animation after drilling a safe. Fixed drill stopping animation at the bank where you would move around unless you had a primary weapon in your hands. Reworked virtual item shops to fix item prices.
    Hotfix #1:
    Fixed Skiptracer clothing menu. Various wanted menu tweaks.
  22. Pizza Man liked a post in a topic by Ray Person in Change Log 8.3.1 - Part 2   
    Like the new wanted menu, great job guys!
  23. Ray Person liked a post in a topic by Mitch (IFRIT) in A few things.   
    Hello all,
    In regards to the gang activity question....
    Moving on to your first post. The issue was not with the question you were asking and the general inquiry that you presented. Reading through the post, I found that the issue was within the responses that some people provided. I too agree that our player base is in a bit of a dip right now. I could site many times that we have gone through this and provide some data to back it up. But I truly don't believe that this will help to address your concerns. 
     
    Moving on. 
     
    A point that a few people pointed out the "Stellar issue". Since you are not aware, I'll get you up to speed there. A while ago, we implemented a donation reward system that allowed the community to donate towards a common goal that benefited everyone. This was a great system and there are a lot of great incentives within. However, there are people within the community that decided to knowingly abuse and exploit the rewards that this provided for their un-natural personal gain. This was a huge disappointment to everyone on the administration team due to the scale of people doing it. Not to mention, many of these people that exploited the system, admins were familiar with and from time to time played with. When we started to uncover the actions at hand, we placed bans on peoples accounts and reset them. A long-standing common practice for Asylum. We take duping violations seriously due to the ability for illegitimate players to ruin the experience of players who work hard to grind their cash. Think about the repercussions of a player with 1,000,000 dollars in their account. If they had to work to earn that cash, they are going to be wise with how they spend it. If you have a player with the same amount of cash who exploited the system to gain it, they are not going to care how they spend it as they can just get it back in a very short amount of time. This lack of care can cause any person to be reckless. That's the biggest reason we have a firm and harsh stance on it, we want to look for your gameplay.  Their gang thread was hidden due to the continued messages about moving servers. That's fine, it's their choice and I personally won't beg anyone to stay. Especially when they're leaving because they are upset they made the decision to exploit a system and are now being held accountable.  We will not give people a platform to advertise moving to any other community. If that's their desire, then they may do so. 
    Moving on to the mentioned "Poor Administrative Decisions"
    In my time here on the team of staff, I have never found any person that was banned by an admin to be thrilled about being banned. There are roughly 6 people that I can recall to ever take accountability for their actions when being held accountable by any staff member.  We have guidelines in place that the admins operate within. You have @Leady  and I to contact if you believe you have been wronged. We always advocate you to contact the admin in question before contacting us again. Often times, once a line of communication is opened, they often find a middle ground. With that being said, often people here on the internet would rather sound like a jackwagon to get a sound clip to look cool in front of their internet friends. Many players straight our disrespect staff when speaking with them, and in turn, completely reduce their chances of getting any further help on that issue. Plain and simple, when you find yourself in that situation, take accountability for what you have done, learn from it and move on. It's the best advice I can give to anyone.  
    Server performance issues
    I understand that everyone is terribly irritated with the server performance issues. This is the number one priority that everyone that has the capacity to fix, is working on. Often, post about this issue is a bit tongue in cheek. The server owners are more bothered by this than anyone else here. It's their company and it's a direct representation. They truly are working their hardest to make the most ground that they can. There are millions of areas within the code that could be causing these issues. We recently moved to a new host provider to help diagnose these issues. I can confidently say that we have seen some improvement from this move, we see less server restarted needed manually each day than we did before. This coupled with the ton of changes to the mission file. However, I do understand that the end user does not always see these changes, and that has to be extremely frustrating. As you can see in many of my posts, I am always grateful for the amount of support we get from our players. We all realize it's your decision to be here, and we are grateful that each and every one of you. Without you, we would have nothing. We owe our absolute best to every member to provide the best experience we can. Sadly, there is no easy button. We are truly confident that we are doing the absolute best that we can with some of the greatest people out there. 
     
    Censoring content
    This has always seemed to be a push button topic. I personally do not have a hard time responding to legitimate questions, but I often don't get the chance before it's turned into a witch hunt. So to create a better line of communication and to provide an area for these questions and answers to be heard by everyone. I will create a Q&A section. In this section, any member can ask a question and either Leady, Badabing, Clint and I will be able to respond to it. Be advised that the questions will not show at first and must be approved to weed out the people who are just doing it for the memes. However, just because it's a hard question to answer, doesn't mean that we won't. There will be further guidelines and details released on this soon. 
     
    As always, my inbox is open for anyone to contact if they have general questions and concerns. I often have great conversations with people who take it seriously. 
    Hope this helped,
     
    Mitch
     
     
     
  24. Ray Person liked a post in a topic by Spec in Civilian honor/infamy talents   
    I mean, we have those same talents for rebel stuff, yet we also have the infamy talents.
  25. Ray Person liked a post in a topic by Jaster in Allow memes/banter on gang threads   
    GET EM BOYS

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