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Rogue

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  1. BlackShot liked a post in a topic by Rogue in Community Meeting   
    The Admin team will be hosting a community meeting:
    Friday August 19th at 2000 EST
    We understand that this doesn't work for all schedules. Come if you can. Bring questions and complaints.
    If you have concerns but can't attend the meeting message Mayhem#3439 on discord.
    Subject to change based on attendance requirements, we will update as soon as possible if the time changes.
    -Admin Team
     
     
    COMMUNITY MEETING OUTCOME.
    NOT SET IN STONE. JUST DISCUSSED.
    -time requirement per house/month
    -go down to 4 houses
    -remove/lesser money/make harder passive money (cartels/separate processing stations)
    -CPT demotion regulations written in wiki (only 1 demotion)
    -explosives price/damage ratio
    -SRT policies implemented to DOM
    -Dom payout/points slight buff and potentially less days played
    -Gang fort (Increase group size to X/Make it so you can own turfs and the gang fort?/Increase no spawn radius to flag to 3.0km)
    -Die in house (cannot spawn there for X mins)
    -SGT drill door of player house (90 seconds with animation)
    -prestige > cop blood money? something to keep the grind (steep exchange rate)
    -Kavala drug dealer inside little house
  2. MoLu. liked a post in a topic by Rogue in Community Meeting   
    The Admin team will be hosting a community meeting:
    Friday August 19th at 2000 EST
    We understand that this doesn't work for all schedules. Come if you can. Bring questions and complaints.
    If you have concerns but can't attend the meeting message Mayhem#3439 on discord.
    Subject to change based on attendance requirements, we will update as soon as possible if the time changes.
    -Admin Team
     
     
    COMMUNITY MEETING OUTCOME.
    NOT SET IN STONE. JUST DISCUSSED.
    -time requirement per house/month
    -go down to 4 houses
    -remove/lesser money/make harder passive money (cartels/separate processing stations)
    -CPT demotion regulations written in wiki (only 1 demotion)
    -explosives price/damage ratio
    -SRT policies implemented to DOM
    -Dom payout/points slight buff and potentially less days played
    -Gang fort (Increase group size to X/Make it so you can own turfs and the gang fort?/Increase no spawn radius to flag to 3.0km)
    -Die in house (cannot spawn there for X mins)
    -SGT drill door of player house (90 seconds with animation)
    -prestige > cop blood money? something to keep the grind (steep exchange rate)
    -Kavala drug dealer inside little house
  3. operatorjohnny^ liked a post in a topic by Rogue in Community Meeting   
    The Admin team will be hosting a community meeting:
    Friday August 19th at 2000 EST
    We understand that this doesn't work for all schedules. Come if you can. Bring questions and complaints.
    If you have concerns but can't attend the meeting message Mayhem#3439 on discord.
    Subject to change based on attendance requirements, we will update as soon as possible if the time changes.
    -Admin Team
     
     
    COMMUNITY MEETING OUTCOME.
    NOT SET IN STONE. JUST DISCUSSED.
    -time requirement per house/month
    -go down to 4 houses
    -remove/lesser money/make harder passive money (cartels/separate processing stations)
    -CPT demotion regulations written in wiki (only 1 demotion)
    -explosives price/damage ratio
    -SRT policies implemented to DOM
    -Dom payout/points slight buff and potentially less days played
    -Gang fort (Increase group size to X/Make it so you can own turfs and the gang fort?/Increase no spawn radius to flag to 3.0km)
    -Die in house (cannot spawn there for X mins)
    -SGT drill door of player house (90 seconds with animation)
    -prestige > cop blood money? something to keep the grind (steep exchange rate)
    -Kavala drug dealer inside little house
  4. manhua liked a post in a topic by Rogue in Community Meeting   
    The Admin team will be hosting a community meeting:
    Friday August 19th at 2000 EST
    We understand that this doesn't work for all schedules. Come if you can. Bring questions and complaints.
    If you have concerns but can't attend the meeting message Mayhem#3439 on discord.
    Subject to change based on attendance requirements, we will update as soon as possible if the time changes.
    -Admin Team
     
     
    COMMUNITY MEETING OUTCOME.
    NOT SET IN STONE. JUST DISCUSSED.
    -time requirement per house/month
    -go down to 4 houses
    -remove/lesser money/make harder passive money (cartels/separate processing stations)
    -CPT demotion regulations written in wiki (only 1 demotion)
    -explosives price/damage ratio
    -SRT policies implemented to DOM
    -Dom payout/points slight buff and potentially less days played
    -Gang fort (Increase group size to X/Make it so you can own turfs and the gang fort?/Increase no spawn radius to flag to 3.0km)
    -Die in house (cannot spawn there for X mins)
    -SGT drill door of player house (90 seconds with animation)
    -prestige > cop blood money? something to keep the grind (steep exchange rate)
    -Kavala drug dealer inside little house
  5. Rogue liked a post in a topic by Blake. in Asylum APD Virtual Police force moment   
    Happy to be retired.


     Enjoy the shitshow
  6. Rogue liked a post in a topic by Protocol in Asylum APD Virtual Police force moment   
    good to see bbgreg finally attended his cqc training. went from missing shots at point blank to killing his subordinates and handing out points left and right! good work @bbgreg17
  7. Mithridates VI Eupator liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  8. Aluka liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  9. Innate liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  10. Cowboy Justin liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  11. Mayhem liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  12. manhua liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  13. Bandit liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  14. Rogue liked a post in a topic by Shepurd in Shepurd | Asylum v27   
    Watch in 4k
  15. lukee liked a post in a topic by Rogue in Sourcing vehicles for chop shop   
    @Gen. Henry Arnold
  16. Rogue liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  17. c0p liked a post in a topic by Rogue in ****APD Policy Update 6/13/2022****   
    EFFECTIVE IMMEDIATELY
    Captains (Active or Retired) additional guidebook abilities:
    Pass out weapons/equipment (excluding bipods and msxws) to any online player regardless of rank or faction
    If the individual is an APD Officer, he/she must drop and seize the item(s) when the Captain leaves the server
    Allow a civilian to keep contraband
    Perform Cartel/Rebel Raids
    All officers participating must execute the raid at the same time, including the Captain
    Only 1 life per raid (unless revived) per officer
    Raids may only be conducted every 30 minutes per individual location by the Captain
    Captains may test new policies prior to implementation
    The policy must have been presented to the Senior Admins for review and approval prior to testing in-game.
    Retired Captains are no longer allowed to post on applications
     
    To improve understanding and transparency within the community, these abilities are now written down and will be added to the guidebook. That being said, Captains MUST behave reasonably as they are the head of the APD. If you feel you have been wronged, in any form in or out of game, by an APD Captain, please submit a Captain Report via Internal Affairs. The Captain reports, active or retired, will now be handled directly by the Senior Admins.
    If you have any questions or concerns please feel free to contact a Captain or Senior Admin.
       - The Senior Admins
  18. operatorjohnny^ liked a post in a topic by Rogue in Please put Wongs north back the way it was.   
    Provide a new design and submit it. One that doesn't take up a ton of space in the mission file. If it is decent, it can be implemented. The old one probably isn't coming back.
  19. HunterB liked a post in a topic by Rogue in Goodbye, Leady..   
  20. Trioxide liked a post in a topic by Rogue in Please put Wongs north back the way it was.   
    Provide a new design and submit it. One that doesn't take up a ton of space in the mission file. If it is decent, it can be implemented. The old one probably isn't coming back.
  21. Mayhem liked a post in a topic by Rogue in ****APD Policy Update 6/13/2022****   
    EFFECTIVE IMMEDIATELY
    Captains (Active or Retired) additional guidebook abilities:
    Pass out weapons/equipment (excluding bipods and msxws) to any online player regardless of rank or faction
    If the individual is an APD Officer, he/she must drop and seize the item(s) when the Captain leaves the server
    Allow a civilian to keep contraband
    Perform Cartel/Rebel Raids
    All officers participating must execute the raid at the same time, including the Captain
    Only 1 life per raid (unless revived) per officer
    Raids may only be conducted every 30 minutes per individual location by the Captain
    Captains may test new policies prior to implementation
    The policy must have been presented to the Senior Admins for review and approval prior to testing in-game.
    Retired Captains are no longer allowed to post on applications
     
    To improve understanding and transparency within the community, these abilities are now written down and will be added to the guidebook. That being said, Captains MUST behave reasonably as they are the head of the APD. If you feel you have been wronged, in any form in or out of game, by an APD Captain, please submit a Captain Report via Internal Affairs. The Captain reports, active or retired, will now be handled directly by the Senior Admins.
    If you have any questions or concerns please feel free to contact a Captain or Senior Admin.
       - The Senior Admins
  22. 王 rando 王 liked a post in a topic by Rogue in Please put Wongs north back the way it was.   
    Provide a new design and submit it. One that doesn't take up a ton of space in the mission file. If it is decent, it can be implemented. The old one probably isn't coming back.
  23. Patato liked a post in a topic by Rogue in Please put Wongs north back the way it was.   
    Provide a new design and submit it. One that doesn't take up a ton of space in the mission file. If it is decent, it can be implemented. The old one probably isn't coming back.
  24. Rogue liked a post in a topic by Farmer Steve in Additional Housing Update   
    WOOOOOOOOOOOOOO I LOVE ASYLUMMMMMMMMMMM!!!
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