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John Doe liked a post in a topic by Bherky in Changelog December
I fucking love this thread.
We have our Slick now, actually we have two. Get fucked envy mald more lololololololoololl
Don't worry I'm sure Obi will give you guys a deer stand to hold at the remains!
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John Doe liked a post in a topic by •ÐŠ• Randy in Changelog December
Are you fucking kidding me, how can you fucking do this you piece of shit
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SuperfarvaOG liked a post in a topic by John Doe in Re: Electric bills
How about we just don't do this shit at all and find another way to address hording houses, cause this is not the right way to do it for sure. Bad enough someone pays 5mil for a home then gotta spend 1mil a month in upkeep. (No Idea the actual price haven't been on in around a month.)
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John Doe liked a post in a topic by Farmer Steve in Re: Electric bills
This is worse than before lol. I don't understand why you guys even added this in the first place. Nothing happens after not paying your bills except that you can't use the house, so what? The people this update was probably intended for, it won't hurt them at all. If you guys want more houses to be listed to market this was in all honestly a shitty way of going about it. Why not instead go after the people that have <10 hours each month for the past year and wipe those guys? It would make no sense to let them keep their houses after that long.
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John Doe liked a post in a topic by Defragments in Re: Electric bills
Pretty sure it worked out cheaper for me without these changes T_T
I think there needs to be an option to remove upgrades if this goes through
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John Doe liked a post in a topic by Bag Of Funyuns in LSD pass discount for DH - Please don't snitch on us!
yea that shit does not work
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John Doe liked a post in a topic by bbgreg17 in ****APD Policy Update 7/19/2021****
EFFECTIVE IMMEDIATELY
REVISION OF SECTION F POLICY (4 &5)
SECTION F
Section F’s are reserved for extreme situations when Lieutenants have lost confidence in their Captain(s)
Lieutenants should attempt to bring any issues they may have to the Captain in question before moving forward with a section F.
To Start Section F proceedings
A minimum of 50% of Lieutenants must be willing to sign a petition outlining their grievances with the Captain. (This initial petition will be anonymous) That petition will be delivered to the Senior Admins. A mandatory meeting will be conducted by the Senior Admins with all Lieutenants and the Captain in question to discuss the grievances. Stipulations
As a Lieutenant you must be present at the meeting to have your voice and vote counted.
Section F Meeting Procedures
All parties should be given a chance to air their grievances and explain their side fully. In order for a Section F to pass a supermajority of 75% or higher of the Lieutenants must vote to remove the Captain. Should the Section F fail another can not be brought against the same captain for 30 Days. Should the Section F pass, the Captain will be reassigned to the rank of Retired Lieutenant, all active Lieutenants and Sergeants will then have the opportunity to vote for the next Captain. This vote will occur in the form outlined below:
All votes will be totaled as follows:
Lieutenant vote will count as 1.0 points
Sergeant vote will count as 0.5 points
>50% is required to send the vote to Senior Admins for final approval
5. If <50% vote for a single candidate the selection process will default back to the remaining 2 Captains and Senior Admins.
The Senior Admins reserve the right to make changes to the Section F policy at any time.
If you have any questions or concerns regarding these changes please contact a Captain.
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John Doe liked a post in a topic by bbgreg17 in Cop plane
There would need to be a policy that officers must leave their plane for a Federal Event. I can remember one occurrence in the past where a UC was given a plane by a civ and he gave "callouts" for the entire bank. That amounted to 1 location every couple minutes. (I am basing it all on that one occurrence, so maybe that is a mistake ¯\_(ツ)_/¯) Other than that, I don't see much of an issue as long as planes abide by the heli manual.
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John Doe liked a post in a topic by MysticLion in Changelog - July
- Increased the price of RPG rockets.
I'm sorry but are you taking the piss a little?
I love the changes your doing and making the server have content and that you wanna lower the explosive but you making rpgs 252k +40500 for laucher (292k) which bare in mind is not always a guaranteed kill on vehicles/helis? Like its not the fact that your making them harder to get you literally making it so people will not use them why would someone was over a 1/4 of a mil to have a chance of blowing up the vehicle/heli, lets be real even if it was dmg increase to guarantee the kill its not worth it it was already high as it was
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John Doe liked a post in a topic by DarkKnight in New APD Captains
It has been a pleasure! 07 The last several years have been great serving as Captain. I'm excited to see what you guys bring to the table. Congratulations!! 👍
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bbgreg17 liked a post in a topic by John Doe in New APD Captains
Well then, congrats. @bbgreg17, @Ken.
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John Doe liked a post in a topic by Azeh in STRIFE Public Testing - July 18 3 PM EST | IP: 54.39.130.131
On July 18 we will be conducting public testing of STRIFE between 3 PM and 7 PM EST. For those unaware, STRIFE is an Arma 3 game mode created by Paratus that was initially released in 2017 and later shut down. Its code has since been rewritten and the plan is to give it another go.
Currently the only map available is Malden, however adding support for Tanoa wouldn't take very long.
A test database will be used for these four hours of testing. This means that none of your Life progress is carried over, however normally your progress (primarily money) would be carried over.
From the initial 2017 announcement:
STRIFE is an extension of Asylum's Life, bringing your Life character into the ranks of the military in a full-scale war. Conquer the island of Tanoa Malden for amazing rewards on Altis and put your Life cash to good use in bringing down the enemy.
STRIFE is based on a front-line capture and finally brings all of Arma's assets to the hands of the Asylum community.
The 2017 trailer can be seen here: https://www.youtube.com/watch?v=k1rk6hK2zio
The goal of the game mode is to capture every objective on the map. There are two teams, OPFOR and BLUFOR, and each team starts the war with an equal amount of objectives owned. These objectives are terminals placed across the map which must be hacked. When a hack is started, the owner of the objective must regain control of the objective by restoring it, otherwise the objective will be lost to the hacking team after 10 minutes.
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John Doe liked a post in a topic by Mitch (IFRIT) in APD Policy Update 7/12/2021
EFFECTIVE IMMEDIATELY
New Helicopter guidelines:
APD Constables + may now check the LSD sheet factory, Spirit distillery, Dark fungi den and Drug Runner ports via helicopter. A ground unit is not required for these areas.
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John Doe liked a post in a topic by pan fried in Bounty Hunter cap adjustment
it's too late for schemes Leroy you lost ... start grinding again
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John Doe liked a post in a topic by Rafael in ****APD Policy Update 7/10/2021****
EFFECTIVE IMMEDIATELY
New Federal Event - Mental Asylum:
Officers are required to show up to the Mental Asylum Federal Event for the first 15 minutes. Meaning, you will show up indefinitely for the first 15 minutes.
If the rebels are able to enter and successfully hack the laptop the two life rule will kick in. You MUST give two additional lives once the hacking timer begins.
Officers may use the Kore checkpoint to deploy to this federal event. However, you will take all suspects to a police HQ for processing.
Response Priority:
In the rare situation that more than one event is triggered, officers should attempt to respond to these events with the following priority:
Federal Reserve robbery
Bank of Altis
Evidence Lockup
Mental Asylum
Prison Break
Shipping Robbery
Ignition Bomb/Thermite:
Anyone found with an ignition bomb or thermite will be charged with possession of explosives.
Keep in mind the Mental Asylum Event is new and policy is subject to change. If you have any questions or concerns feel free to contact a Captain.