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KrazyKnight

APD Corporal
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  1. lukee liked a post in a topic by KrazyKnight in Remove/Reduce weapon sway/ add no stamina perk   
    The pre-rolls is true. However, the bad side is the smoke that gives you away. If you're going up against an experienced player, you'll be the most likely to die first, tbh. Something to consider if you're going to do that.
  2. Bob Danaloo liked a post in a topic by KrazyKnight in Remove/Reduce weapon sway/ add no stamina perk   
    The pre-rolls is true. However, the bad side is the smoke that gives you away. If you're going up against an experienced player, you'll be the most likely to die first, tbh. Something to consider if you're going to do that.
  3. KrazyKnight liked a post in a topic by Junke in Prison Green Walls   
    Lol are you blind, just have someone watch the other bridge from the deer stand inside lmao.
  4. Donald liked a post in a topic by KrazyKnight in Prison Green Walls   
    I feel as if this is more of a skill issue. Keep your eyes open and don't tunnel vision and you should be fine if your group is competent.
  5. KrazyKnight liked a post in a topic by Tyrone Darnell in Prison Green Walls   
    retard
  6. Austin M liked a post in a topic by KrazyKnight in Prison Green Walls   
    I feel as if this is more of a skill issue. Keep your eyes open and don't tunnel vision and you should be fine if your group is competent.
  7. Innate liked a post in a topic by KrazyKnight in Prison Green Walls   
    I feel as if this is more of a skill issue. Keep your eyes open and don't tunnel vision and you should be fine if your group is competent.
  8. Junke liked a post in a topic by KrazyKnight in Prison Green Walls   
    I feel as if this is more of a skill issue. Keep your eyes open and don't tunnel vision and you should be fine if your group is competent.
  9. KrazyKnight liked a post in a topic by ObiWoki in Get Rid Of Passive Money Making   
    We have internally discussed this ticket and will be moving it to accepted for now. We have our own thoughts on this topic and will use those thoughts to change the way housing is used
  10. Defragments liked a post in a topic by KrazyKnight in Sativa/Indica Buds v2   
    Caught in 4k
  11. lukee liked a post in a topic by KrazyKnight in Sourcing vehicles for chop shop   
    Tbh just leave out the ability to buy lockpicks portion of this and it would be some interesting bit of content.
  12. KrazyKnight liked a post in a topic by Gen. Henry Arnold in Bum parties   
    coming soon
  13. KrazyKnight liked a post in a topic by 王 rando 王 in Sourcing vehicles for chop shop   
    I don’t like the idea of being able to buy lock picks at chop shop. I already can’t leave my car unattended in kavala without someone stealing it. It’s going to be horrible if any new player can buy lock picks for super cheap at chop shop. Currently losers who chop hatchbacks have to atleast have a rebel/bounty hunter license or go excavate to obtain lockpicks.
  14. KrazyKnight liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  15. 王 rando 王 liked a post in a topic by KrazyKnight in Sativa/Indica Buds v2   
    Caught in 4k
  16. KrazyKnight liked a post in a topic by Defragments in Sativa/Indica Buds v2   
    House weed got added in 2021 though
     
  17. KrazyKnight liked a post in a topic by Junke in Get Rid Of Passive Money Making   
    I think that's why we are seeing the issue of people not being spread out amongst the map. House weed is easy to do if you have any kind of property near a drug dealer. If we want people to disperse then remove house weed and change LSD so that it forces you to go to the purification to get sheets. If you get money making out of cities it causes people to leave places like Kavala, Pyrgos, and Athira and actually go to do coke runs and meth runs etc.
  18. KrazyKnight liked a post in a topic by Teddy_ in Get Rid Of Passive Money Making   
    2 restarts, then whenever your first adult plants are ready you process and sell them fill house back up with seeds and youll keep getting adult plants every restart because it ages the different stages individually , there's no risk involved the drug dealer? how many time do people actually get caught at the drug dealer , if it's in kavala be friendly with the gangs , sofia be friendly with the chinese , athira i wouldnt know that's my kavala 2.0 at this point and pyrgos is kinda out of the way now and only ran into a guy once after i managed to do a hemmt box worth. house aging should just be gone completely to stop giving out free money i wish they'd just rip the bandaid off short pain people will complain as they always do but in the end it'll benefit the server and the economy if passive money makers are just gone
  19. KrazyKnight liked a post in a topic by Ronald in Lithium   
  20. KrazyKnight liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  21. KrazyKnight liked a post in a topic by rngr in Get Rid Of Passive Money Making   
    Great idea Mr. KrazyKnight. Very fun to fly around the map looking for people on a 100 pop server just to not find anyone to interact with outside of Athira!

    I think the OG drugs are the correct archetype for what money making should be. Houses should only be for storing in between stages of the run, not for doing any processing. Scotch is borderline ok.

    Also firmly believe that we don't need to have something up in the LSD corner of the map, just spreads people even more thin. APD can patrol that area by chopper but never see them up there. Don't need people afk farming in the corner of the map. Just like with old cartels, nobody wants to go up there.

     
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