Bikstok Posted April 10, 2016 Author Report Share Posted April 10, 2016 I updated the scenario, so the enemies consist of the following waves: - Wave 1-3: Cadets + Constables - Wave 4-5: Constables + Lieutenants - Wave 7-10: Constables + Lieutenants + Rebels - Wave 11+: Constables + Lieutenants + Rebels + Hunter GMG (10% chance) The scenario should update automatically if you're subscribed on the steam workshop.http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 BrutaL, Midamaru, JAY1HP and 3 others like this Link to comment
Gatorade Posted April 10, 2016 Report Share Posted April 10, 2016 18 minutes ago, Bikstok said: I updated the scenario, so the enemies consist of the following waves: - Wave 1-3: Cadets + Constables - Wave 4-5: Constables + Lieutenants - Wave 7-10: Constables + Lieutenants + Rebels - Wave 11+: Constables + Lieutenants + Rebels + Hunter GMG (10% chance) The scenario should update automatically if you're subscribed on the steam workshop.http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 any way to update it for co op? Its really fun Link to comment
Jonah Posted April 10, 2016 Report Share Posted April 10, 2016 38 minutes ago, Bikstok said: I updated the scenario, so the enemies consist of the following waves: - Wave 1-3: Cadets + Constables - Wave 4-5: Constables + Lieutenants - Wave 7-10: Constables + Lieutenants + Rebels - Wave 11+: Constables + Lieutenants + Rebels + Hunter GMG (10% chance) The scenario should update automatically if you're subscribed on the steam workshop.http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 gmg seems kinda aids i think hmg would be a lot better Link to comment
JIMBO Posted April 10, 2016 Report Share Posted April 10, 2016 18 minutes ago, Sugarfoot said: any way to update it for co op? Its really fun Give me a minute and I'll make it hostable Link to comment
Bikstok Posted April 10, 2016 Author Report Share Posted April 10, 2016 Just now, Jimbo! said: Give me a minute and I'll make it hostable Any suggestions on how to do it? I added four other playable characters, but I would rather that they're not controlled by AI in single player. Link to comment
JIMBO Posted April 10, 2016 Report Share Posted April 10, 2016 1 minute ago, Bikstok said: Any suggestions on how to do it? I added four other playable characters, but I would rather that they're not controlled by AI in single player. disabledAI = 1; should remove playable ai unless the slot is being used Link to comment
Bikstok Posted April 10, 2016 Author Report Share Posted April 10, 2016 Just now, Jimbo! said: disabledAI = 1; should remove playable ai unless the slot is being used Only in multiplayer. The AI is still there when you launch the mission as a singleplayer scenario. Link to comment
JIMBO Posted April 10, 2016 Report Share Posted April 10, 2016 Just now, Bikstok said: Only in multiplayer. The AI is still there when you launch the mission as a singleplayer scenario. Misread your post, my bad, for singleplayer I honestly am clueless, never used editor for singleplayer purposes, sorry Link to comment
Bikstok Posted April 10, 2016 Author Report Share Posted April 10, 2016 6 minutes ago, Jimbo! said: Misread your post, my bad, for singleplayer I honestly am clueless, never used editor for singleplayer purposes, sorry Added this code to delete AI when the player teleports: {if (!isPlayer _x) then { deletevehicle _x; };} forEach allUnits; 39 minutes ago, Sugarfoot said: any way to update it for co op? Its really fun You should be able to host a server with the mission now. It allows up to 5 players. Link to comment
Scott Posted April 10, 2016 Report Share Posted April 10, 2016 If possible it would be cool to make it so that if you wipe out the wave super quick the next wave spawns quicker. For example if I wipe the cadet wave with one mag I have to wait about a minute for the next wave to spawn, if they were wiped it would be nice if it was quicker, gave you a bit of time to heal and reload but then spawned. Link to comment
Bikstok Posted April 10, 2016 Author Report Share Posted April 10, 2016 Just now, Scott said: If possible it would be cool to make it so that if you wipe out the wave super quick the next wave spawns quicker. For example if I wipe the cadet wave with one mag I have to wait about a minute for the next wave to spawn, if they were wiped it would be nice if it was quicker, gave you a bit of time to heal and reload but then spawned. Good idea. I'll look into it when I make a kill counter. Currently each wave spawns every 45 seconds, and that timer is decreased by 2 seconds for every wave you survive. Scott likes this Link to comment
Walt Jr. Posted April 10, 2016 Report Share Posted April 10, 2016 Thanks for making this and sharing it! Link to comment
Google™ Posted April 10, 2016 Report Share Posted April 10, 2016 Checked it out and liked it bunni likes this Link to comment
Bikstok Posted April 10, 2016 Author Report Share Posted April 10, 2016 I did some updates in multiplayer. Allows up to 10 players and adds 2 enemies on each wave for every player. Waves are also a lot quicker, and the hunter has a gunner. Big Fred and EvilCorp like this Link to comment
Goldberg Attorney at Law Posted April 10, 2016 Report Share Posted April 10, 2016 Cool stuff Bikstok. My only complaint is the rampant RDM. I tried talking to a cadet and he just shot me without saying anything. I'll post a player report for you later once it finishes uploading. Dude didn't even offer comp. BaDaBiNg_10-8, EvilCorp, LennieTheLegend and 10 others like this Link to comment
Bikstok Posted April 11, 2016 Author Report Share Posted April 11, 2016 (edited) I made a bunch of changes in the waves together with Killswitch. Waves include: cadets, hummingbirds (drops in zone), lieutenants, rebels, swat, pistol bangers, bounty hunters, 50cals and some more surprises and bosses (spoiler: Jin makes an appearance with his no gun unit). If anyone can complete this without cheating, you have my utmost respect! http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 Edited April 11, 2016 by Bikstok BaDaBiNg_10-8, Fernando and Buddy™ like this Link to comment
Big Fred Posted April 11, 2016 Report Share Posted April 11, 2016 (edited) 12 minutes ago, Bikstok said: I made a bunch of changes in the waves together with Killswitch. Waves include: cadets, hummingbirds (drops in zone), lieutenants, rebels, swat, pistol bangers, bounty hunters, 50cals and some more surprises and bosses (spoiler: Jin makes an appearance with his no gun unit). If anyone can complete this without cheating, you have my utmost respect! http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 Awesome dude. This shit is going places I couldn't even think of. If you guys could add a Kavala scenario with civs on quadbikes, it would be perfect. Edited April 11, 2016 by Big Fred Bikstok likes this Link to comment
BaDaBiNg_10-8 Posted April 11, 2016 Report Share Posted April 11, 2016 6 hours ago, Bikstok said: I made a bunch of changes in the waves together with Killswitch. Waves include: cadets, hummingbirds (drops in zone), lieutenants, rebels, swat, pistol bangers, bounty hunters, 50cals and some more surprises and bosses (spoiler: Jin makes an appearance with his no gun unit). If anyone can complete this without cheating, you have my utmost respect! http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 You could feature me flying the hummingbird and doing one of my famous hot drops. It would be "explosive" for anyone in the general area of my landing. Lol Shepurd, Chau and Norwegianviking like this Link to comment
kryptonthegamer Posted April 11, 2016 Report Share Posted April 11, 2016 6 hours ago, Bikstok said: If anyone can complete this without cheating, you have my utmost respect! "There is no end to the mission" Link to comment
Buddy™ Posted April 11, 2016 Report Share Posted April 11, 2016 Like the new update with the little quotes! Nice shit! Link to comment
Agent X Posted April 12, 2016 Report Share Posted April 12, 2016 If you survive long enough to see Wondero. It's so true even the AI gets it right.... Lol. Great fucking job man. Chau likes this Link to comment
Steve Posted April 12, 2016 Report Share Posted April 12, 2016 For some reason with this type of Arsenal my loadout doesn't save ever, when I click save it doesn't come up with the list of loadouts, any help? Link to comment
Polaris Posted April 12, 2016 Report Share Posted April 12, 2016 been having lots of fun on this. highest wave was 13 when i shot down wondero's hellcat just for it to crash into me Link to comment
LennieTheLegend Posted April 13, 2016 Report Share Posted April 13, 2016 Was really fun, any way you could add bank/prison or more cartels like meth cartel. Overall though it's a blast haha Link to comment
Miss Evo Posted April 13, 2016 Report Share Posted April 13, 2016 2 minutes ago, LennieTheLegend said: Was really fun, any way you could add bank/prison or more cartels like meth cartel. Overall though it's a blast haha you can set where you spawn and where the enemies spawn Link to comment
LennieTheLegend Posted April 13, 2016 Report Share Posted April 13, 2016 Yeah, that works for the cartel, but the bank and prison aren't on the standard map like the cartels are Link to comment
Miss Evo Posted April 13, 2016 Report Share Posted April 13, 2016 5 minutes ago, LennieTheLegend said: Yeah, that works for the cartel, but the bank and prison aren't on the standard map like the cartels are ive been working on a cartel server for my gang but ill see if i can place the stuff from asylum on this mission LennieTheLegend likes this Link to comment
Vash Posted April 13, 2016 Report Share Posted April 13, 2016 Great job dude! #BikForAdmin2k16 Link to comment
Haych Posted April 13, 2016 Report Share Posted April 13, 2016 Got to the point where I was told to 'Just Die Already', so I ran out there and got my ass handed to by a bounty hunter. Feels bad man Steve likes this Link to comment
Bikstok Posted April 14, 2016 Author Report Share Posted April 14, 2016 I added a victory condition to the mission. After wave 40 enemies will no longer spawn. When you eliminate all the remaining enemies, you will succesfully complete the mission! However, that will probably require stealing either a 50cal or Hunter HMG to shoot down Yoven's ghost hawk. http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 Link to comment
Midamaru Posted April 14, 2016 Report Share Posted April 14, 2016 29 minutes ago, Bikstok said: I added a victory condition to the mission. After wave 40 enemies will no longer spawn. When you eliminate all the remaining enemies, you will succesfully complete the mission! However, that will probably require stealing either a 50cal or Hunter HMG to shoot down Yoven's ghost hawk. http://steamcommunity.com/sharedfiles/filedetails/?id=661897410 Omfg that last line i rofled so badly xD Link to comment
william Posted April 14, 2016 Report Share Posted April 14, 2016 Good shit Bikstok but the sway is a lot worse than Asylum Link to comment
Cifunds Posted April 14, 2016 Report Share Posted April 14, 2016 I went to one place hide inside a tower and read all the comments you did... Im just laughing my ass off Link to comment
Donk Posted April 14, 2016 Report Share Posted April 14, 2016 after lvl 20 its actually quite a challenge playing solo with the ai on max. definitely fun to sharpen anyones skills Link to comment
Bikstok Posted April 14, 2016 Author Report Share Posted April 14, 2016 25 minutes ago, william said: Good shit Bikstok but the sway is a lot worse than Asylum Fixed. I set the customAimCoef to match Asylum's. william, Midamaru and Big Fred like this Link to comment
Payout Posted April 29, 2016 Report Share Posted April 29, 2016 Has anyone else using this since the update been able to get out of first person? Or did the arma update just completely fuck up scenarios? Link to comment
bunni Posted April 29, 2016 Report Share Posted April 29, 2016 Just now, ||| Payout said: Has anyone else using this since the update been able to get out of first person? Or did the arma update just completely fuck up scenarios? Sounds like a you problem. My game works perfectly fine Link to comment
Payout Posted April 29, 2016 Report Share Posted April 29, 2016 (edited) 2 minutes ago, Bunni said: Sounds like a you problem. My game works perfectly fine Idk it works fine in servers. Just not scenarios lol Edit* Nvm. Apparently my difficulty got changed to veteran xD Edited April 29, 2016 by ||| Payout Link to comment
H00DR1CH Posted April 29, 2016 Report Share Posted April 29, 2016 were is the 3rd person fammm Link to comment
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