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Holdout 2.0 - Bikstok


Bikstok

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I updated the scenario, so the enemies consist of the following waves:
- Wave 1-3: Cadets + Constables
- Wave 4-5: Constables + Lieutenants
- Wave 7-10: Constables + Lieutenants + Rebels
- Wave 11+: Constables + Lieutenants + Rebels + Hunter GMG (10% chance)

The scenario should update automatically if you're subscribed on the steam workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

BrutaL, Midamaru, JAY1HP and 3 others like this
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18 minutes ago, Bikstok said:

I updated the scenario, so the enemies consist of the following waves:
- Wave 1-3: Cadets + Constables
- Wave 4-5: Constables + Lieutenants
- Wave 7-10: Constables + Lieutenants + Rebels
- Wave 11+: Constables + Lieutenants + Rebels + Hunter GMG (10% chance)

The scenario should update automatically if you're subscribed on the steam workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

any way to update it for co op? Its really fun

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38 minutes ago, Bikstok said:

I updated the scenario, so the enemies consist of the following waves:
- Wave 1-3: Cadets + Constables
- Wave 4-5: Constables + Lieutenants
- Wave 7-10: Constables + Lieutenants + Rebels
- Wave 11+: Constables + Lieutenants + Rebels + Hunter GMG (10% chance)

The scenario should update automatically if you're subscribed on the steam workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

gmg seems kinda aids i think hmg would be a lot better

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6 minutes ago, Jimbo! said:

Misread your post, my bad, for singleplayer I honestly am clueless, never used editor for singleplayer purposes, sorry

Added this code to delete AI when the player teleports:


{if (!isPlayer _x) then {

    deletevehicle _x;

};} forEach allUnits;

 

39 minutes ago, Sugarfoot said:

any way to update it for co op? Its really fun

You should be able to host a server with the mission now. It allows up to 5 players.

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If possible it would be cool to make it so that if you wipe out the wave super quick the next wave spawns quicker. For example if I wipe the cadet wave with one mag I have to wait about a minute for the next wave to spawn, if they were wiped it would be nice if it was quicker, gave you a bit of time to heal and reload but then spawned.

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Just now, Scott said:

If possible it would be cool to make it so that if you wipe out the wave super quick the next wave spawns quicker. For example if I wipe the cadet wave with one mag I have to wait about a minute for the next wave to spawn, if they were wiped it would be nice if it was quicker, gave you a bit of time to heal and reload but then spawned.

Good idea. I'll look into it when I make a kill counter. Currently each wave spawns every 45 seconds, and that timer is decreased by 2 seconds for every wave you survive.

Scott likes this
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I made a bunch of changes in the waves together with Killswitch. Waves include: cadets, hummingbirds (drops in zone), lieutenants, rebels, swat, pistol bangers, bounty hunters, 50cals and some more surprises and bosses (spoiler: Jin makes an appearance with his no gun unit).

If anyone can complete this without cheating, you have my utmost respect! ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

Edited by Bikstok
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12 minutes ago, Bikstok said:

I made a bunch of changes in the waves together with Killswitch. Waves include: cadets, hummingbirds (drops in zone), lieutenants, rebels, swat, pistol bangers, bounty hunters, 50cals and some more surprises and bosses (spoiler: Jin makes an appearance with his no gun unit).

If anyone can complete this without cheating, you have my utmost respect! ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

Awesome dude.
This shit is going places I couldn't even think of.

If you guys could add a Kavala scenario with civs on quadbikes, it would be perfect.  

Edited by Big Fred
Bikstok likes this
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6 hours ago, Bikstok said:

I made a bunch of changes in the waves together with Killswitch. Waves include: cadets, hummingbirds (drops in zone), lieutenants, rebels, swat, pistol bangers, bounty hunters, 50cals and some more surprises and bosses (spoiler: Jin makes an appearance with his no gun unit).

If anyone can complete this without cheating, you have my utmost respect! ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

You could feature me flying the hummingbird and doing one of my famous hot drops. It would be "explosive" for anyone in the general area of my landing. Lol

Shepurd, Chau and Norwegianviking like this
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29 minutes ago, Bikstok said:

I added a victory condition to the mission. After wave 40 enemies will no longer spawn. When you eliminate all the remaining enemies, you will succesfully complete the mission! However, that will probably require stealing either a 50cal or Hunter HMG to shoot down Yoven's ghost hawk.

http://steamcommunity.com/sharedfiles/filedetails/?id=661897410

Omfg that last line i rofled so badly xD

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