James Anderson Posted January 28, 2017 Report Share Posted January 28, 2017 Just now, Gnashes said: Yep. Servers use 3GB of RAM, they start to mass kick from then until they hard restart every time they get full. No doubt it has been talked about before, but what about reducing player slots, That should help right ? Link to comment
Guest Posted January 28, 2017 Report Share Posted January 28, 2017 22 minutes ago, James.Anderson said: No doubt it has been talked about before, but what about reducing player slots, That should help right ? Not something that will be done. (not that it would help much anyway. It's not capacity, it's throughput that's the issue) Link to comment
Furnie Mack Posted January 28, 2017 Report Share Posted January 28, 2017 3 hours ago, Gnashes said: Not something that will be done. (not that it would help much anyway. It's not capacity, it's throughput that's the issue) Link to comment
eleec Posted January 28, 2017 Report Share Posted January 28, 2017 4 hours ago, James.Anderson said: Was playing on a German server before, very well developed, 230+ Players, In game VON was amazing, no kicks or lag ... confused how Asylum can't manage such things I am in contact with them. And they have BE kicks same as we do. Only difference is they having it on early EU times. So its really weird as we Asylum and them are trying to figure out what it could be (even tho we are both pretty sure its because of mem leaks) Link to comment
Bikstok Posted January 29, 2017 Report Share Posted January 29, 2017 (edited) 9 hours ago, Gnashes said: They're not even working on a 64 bit server client. Only the player client. You're wrong! Just downloaded the dev branch, and currently hosting a 64-bit server. Edited January 29, 2017 by Bikstok JIMBO, Hawky, Steve and 11 others like this Link to comment
BlackShot Posted January 29, 2017 Report Share Posted January 29, 2017 Have you guys had the opportunity to test the optimized binaries? • https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/ • https://drive.google.com/drive/folders/0B03-H4YIbhkFbmsyVTNfVm9WdTQ@bamf @Gnashes Mr. Linux and Furnie Mack like this Link to comment
Guest Posted January 29, 2017 Report Share Posted January 29, 2017 16 minutes ago, BlackShot said: Have you guys had the opportunity to test the optimized binaries? • https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/ • https://drive.google.com/drive/folders/0B03-H4YIbhkFbmsyVTNfVm9WdTQ@bamf @Gnashes Gnashes can't do anything to the servers bro. That comes with being Bamf or Paratus. Link to comment
BlackShot Posted January 29, 2017 Report Share Posted January 29, 2017 (edited) 1 hour ago, Gnashes said: Gnashes can't do anything to the servers bro. That comes with being Bamf or Paratus. I always like to keep you on track of things. Edited January 29, 2017 by BlackShot Mr. Linux likes this Link to comment
James Anderson Posted January 29, 2017 Report Share Posted January 29, 2017 (edited) 8 hours ago, Bikstok said: You're wrong! Just downloaded the dev branch, and currently hosting a 64-bit server. Is it for non dedicated servers or dedicated servers ? Does it even work for dedicated servers ? Edited January 29, 2017 by James.Anderson Link to comment
Bikstok Posted January 29, 2017 Report Share Posted January 29, 2017 1 hour ago, James.Anderson said: Is it for non dedicated servers or dedicated servers ? Does it even work for dedicated servers ? Yes, it's for dedicated servers. Link to comment
James Anderson Posted January 29, 2017 Report Share Posted January 29, 2017 4 minutes ago, Bikstok said: Yes, it's for dedicated servers. Do you know when it will be released out of Dev testing ? Link to comment
Bikstok Posted January 29, 2017 Report Share Posted January 29, 2017 Just now, James.Anderson said: Do you know when it will be released out of Dev testing ? No idea. From reading the official 64-bit feedback thread, my best guess would be relatively soon. Link to comment
James Anderson Posted January 29, 2017 Report Share Posted January 29, 2017 3 minutes ago, Bikstok said: No idea. From reading the official 64-bit feedback thread, my best guess would be relatively soon. 64-bit Asylum Servers coming soon then? @bamf @Gnashes @Paratus Link to comment
bamf Posted January 29, 2017 Author Report Share Posted January 29, 2017 2 hours ago, James.Anderson said: 64-bit Asylum Servers coming soon then? @bamf @Gnashes @Paratus 64-bit servers will come once the executables have been tested. There is a touch more to it than that though: All DLLs need to be upgraded to 64-bit and tested (A2N and extDB for database connectivity) Memory allocator upgraded to 64-bit etc It's somewhat straight forward, but we want to make sure the other bits are working as well. Now that the 64-bit server is actually available though, I'll start talking to Paratus about these pieces and perhaps we can get something up to test! James Anderson and Steve like this Link to comment
James Anderson Posted January 29, 2017 Report Share Posted January 29, 2017 3 minutes ago, bamf said: 64-bit servers will come once the executables have been tested. There is a touch more to it than that though: All DLLs need to be upgraded to 64-bit and tested (A2N and extDB for database connectivity) Memory allocator upgraded to 64-bit etc It's somewhat straight forward, but we want to make sure the other bits are working as well. Now that the 64-bit server is actually available though, I'll start talking to Paratus about these pieces and perhaps we can get something up to test! Sounds good Link to comment
massi Posted January 30, 2017 Report Share Posted January 30, 2017 So many mem leaks. 64 bit should be implemented IMO even if it's in beta - at least try it on a single server and see how it works. Link to comment
Big Gay Jay Posted January 30, 2017 Report Share Posted January 30, 2017 2 hours ago, massi said: So many mem leaks. 64 bit should be implemented IMO even if it's in beta - at least try it on a single server and see how it works. I get maybe one a week, im not sure what ur doing wrong but try changing allocators until you find one that works. I personally use tbb4malloc_bi Link to comment
Rodrigo Posted January 30, 2017 Report Share Posted January 30, 2017 Never gotten a mem leak on Altis, so I have no idea what you guys are doing wrong J1M likes this Link to comment
... Posted January 31, 2017 Report Share Posted January 31, 2017 1 hour ago, Rodrigo said: Never gotten a mem leak on Altis, so I have no idea what you guys are doing wrong I can agree. I have only had one in my over a year of playing. Link to comment
Midamaru Posted April 24, 2017 Report Share Posted April 24, 2017 @Gnashes@bamf Bamf described in the mainpost how battle eye kicks would start to happen because arma goes past 3GB and starts desyncing the game and then battle eye starts to kick. 64 bit was something that influences how the memory gets used ect so it might've helped/fixed our problems. This has been monitored by bamf before, i wonder are there any monitoring results after using 64 bit? Is there anything currently happening on your end or are we waiting for a bohemia fix? I think the community is upset and whiny and will only stay this way untill they're propperly informed and people can refer to that information on the forums. BlackShot and FudgeR like this Link to comment
Tusken Raider Posted April 25, 2017 Report Share Posted April 25, 2017 It seems like on server 4 once the player count gets above 80-90 the server severely lags then does its kick every 15-30 minutes while the player count is this high. Also while this is happening my fps continues to decrease from 70-100 to around the 20 range. Could there be some kind of script that is constantly running when the player count reaches that possibly spawning something in or continuously running to cause the decrease in fps? jeans and FudgeR like this Link to comment
Gatorade Posted April 25, 2017 Report Share Posted April 25, 2017 3 hours ago, Tusken Raider said: It seems like on server 4 once the player count gets above 80-90 the server severely lags then does its kick every 15-30 minutes while the player count is this high. Also while this is happening my fps continues to decrease from 70-100 to around the 20 range. Could there be some kind of script that is constantly running when the player count reaches that possibly spawning something in or continuously running to cause the decrease in fps? Anything with player data seems to make sense if what you say is actually the case Houses, Crates, Bounty System, Garage Counts, Prestige Counts, War kill Counts, the data goes on and on though some more obviously heavy in weight then others Steve, FudgeR, Yung Kali-G and 1 other like this Link to comment
bamf Posted June 30, 2017 Author Report Share Posted June 30, 2017 Feel free to follow this ticket. There are multiple communities that have tried many, many things (like us) but still have these kicks. The Arma 3 twitter account has said they are looking into this (according to one poster in the bug), so let's keep the pressure on them. https://feedback.bistudio.com/T124802 Link to comment
massi Posted June 30, 2017 Report Share Posted June 30, 2017 Just now, bamf said: Feel free to follow this ticket. There are multiple communities that have tried many, many things (like us) but still have these kicks. The Arma 3 twitter account has said they are looking into this (according to one poster in the bug), so let's keep the pressure on them. https://feedback.bistudio.com/T124802 If this gets fixed and gang life returns asylum will be great again Link to comment
Darklom Posted June 30, 2017 Report Share Posted June 30, 2017 Just now, bamf said: Feel free to follow this ticket. There are multiple communities that have tried many, many things (like us) but still have these kicks. The Arma 3 twitter account has said they are looking into this (according to one poster in the bug), so let's keep the pressure on them. https://feedback.bistudio.com/T124802 Thanks for the update! Link to comment
Guest Posted August 16, 2017 Report Share Posted August 16, 2017 Bohemia has posted a minor update to the above ticket in response to a tweet sent to another community Quote we are looking into the issue together with BE developers, searching for a suitable solution At least they seem to be open to the possibility it's a BE issue at this point. Link to comment
Steve Posted October 23, 2017 Report Share Posted October 23, 2017 On 12/15/2016 at 1:26 AM, Mr Smirnoff said: Oh I see servers sitting at around 2gb ram all the time pretty much. On 12/15/2016 at 1:07 AM, Mr Smirnoff said: @bamf so lets say you have an unlimited budget and can get the best server possible would that help this in any way? If you get the server with the most ram possible and best CPU would performance improve or its not going to make a difference? Was just reading through the forums and I wonder now since the 64bit update would a server with better hardware be beneficial to the kicks? Worth a thought imo. Link to comment
bamf Posted October 23, 2017 Author Report Share Posted October 23, 2017 2 hours ago, Steve said: Was just reading through the forums and I wonder now since the 64bit update would a server with better hardware be beneficial to the kicks? Worth a thought imo. Nope, BIS has admitted it's code on their end that they need to actually fix. Low level networking code though, so they are being really cautious about the fix. I guess it wasn't us after all right? Link to comment
Midamaru Posted October 23, 2017 Report Share Posted October 23, 2017 Just now, bamf said: Nope, BIS has admitted it's code on their end that they need to actually fix. Low level networking code though, so they are being really cautious about the fix. I guess it wasn't us after all right? Nice try! You probably paid them off to say that with all the money we spend on crates/keys! (The blaming won't stop, trust me haha) Heidelberg and Kettles like this Link to comment
they took the name eazy Posted October 23, 2017 Report Share Posted October 23, 2017 Just now, bamf said: Nope, BIS has admitted it's code on their end that they need to actually fix. Low level networking code though, so they are being really cautious about the fix. I guess it wasn't us after all right? its easier to blame paratus Link to comment
Steve Posted October 23, 2017 Report Share Posted October 23, 2017 Just now, bamf said: Nope, BIS has admitted it's code on their end that they need to actually fix. Low level networking code though, so they are being really cautious about the fix. I guess it wasn't us after all right? I hope they fix it soon. Link to comment
Google™ Posted October 23, 2017 Report Share Posted October 23, 2017 Just now, eazy said: its easier to blame paratus +1 when basically all the new people have no clue who the one who made this community in the first place is that says something. Crossfade likes this Link to comment
BlackShot Posted October 23, 2017 Report Share Posted October 23, 2017 (edited) 6 hours ago, Steve said: Was just reading through the forums and I wonder now since the 64bit update would a server with better hardware be beneficial to the kicks? Worth a thought imo. Edited October 23, 2017 by BlackShot Mr. Linux, TheAckinator and Brendon Smith like this Link to comment
Steve Posted October 24, 2017 Report Share Posted October 24, 2017 Just now, BlackShot said: That was posted a couple weeks ago wasn't it? Hopefully in the next month shit will be fixed. Link to comment
BlackShot Posted October 24, 2017 Report Share Posted October 24, 2017 Just now, Steve said: That was posted a couple weeks ago wasn't it? Hopefully in the next month shit will be fixed. They released it on October 17th. Almost a week now. Mr. Linux likes this Link to comment
Steve Posted November 22, 2017 Report Share Posted November 22, 2017 If Bohemia says they fixed the mass kicks and Asylum still has them what then? henky, Atra and Google™ like this Link to comment
Google™ Posted November 22, 2017 Report Share Posted November 22, 2017 Just now, Steve said: If Bohemia says they fixed the mass kicks and Asylum still has them what then? Blame Steam Atra likes this Link to comment
EthanS Posted November 22, 2017 Report Share Posted November 22, 2017 On 12/14/2016 at 9:27 PM, bamf said: Here are the number of kicks we have had since 12/9/16 (with the count per server 1-4 in parenthesis to the side): 9th: 9 (5, 2, 2, 0) 10th: 10 (3, 2, 1, 4) 11th: 11 (4, 1, 2, 4) 12th: 1 (S4) 13th: 1 (S1) 14th: 1 (S1) i dont get it ): Link to comment
Steve Posted November 22, 2017 Report Share Posted November 22, 2017 Just now, Azeh said: then Bohemia's fix didn't work What if it hypothetically fixes every other server except Asylum. Link to comment
Seán That Irish Guy Posted November 22, 2017 Report Share Posted November 22, 2017 Just now, Azeh said: Then of course it's Asylum's issue, but it won't happen. If it was a simple fix then it would've been solved already. Communities (Asylum included) have tried countless of things to fix it to no avail, and it's ignorant to think otherwise. Despite Bohemia's meme-worthy bugs and so on, they're not incompetent either. It doesn't help that the issue is fairly limited to some servers, but from what I know it happens on Life servers, KotH and Wasteland. The fact that the kicks started happening at different times for each community doesn't help anyone pinpoint the issue. We can't claim Asylum's kicks are vastly worse than other servers when none of us play frequently on other affected servers. To quote from another Life server some months ago: "I got randomly kicked 4 times in under an hour today, which is significantly more than the normal once or twice every four hours." "But as a roleplay community how can we role play when there is an average of 1 kick every 30 minutes." the technology just isnt there yet. william likes this Link to comment
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