Das Otter Posted December 24, 2016 Report Share Posted December 24, 2016 A box truck + backpack can hold the materials required to make 4.8 mk1s, which would cost about 52k on a good day at rebel. A coke run in the same truck gives you more money, while taking way less time. So youre way better off making money other ways and buying the mk1s at rebel yourself. I propose we cut the materials required to make weapons as there is 0 incentive to craft them (barely anybody does) making weapons personally should yield more guns than you would be able to buy in the same time doing other altis money making techniques, as that is the whole point of crafting weapons. And lets be real....1 coke for 1 magazine? Why even add that Steve, varex, GraduateArc8298 and 12 others like this Link to comment
Riot INC Posted December 24, 2016 Report Share Posted December 24, 2016 +1 great idea. No point to craft and store when I can do coke in a 1/4 of the time with more payout. Link to comment
DreamC Posted December 24, 2016 Report Share Posted December 24, 2016 Also be able to make mk1's without cartel, because even if you fight for it all day, it'll be contested the second you leave. Das Otter, Crossfade, DJB and 2 others like this Link to comment
Slayin Posted December 25, 2016 Report Share Posted December 25, 2016 Maybe 1 iron ore for a mag? and like 15 coke for a gun and 3 diamond uncuts? .Sean likes this Link to comment
Teddy_ Posted December 25, 2016 Report Share Posted December 25, 2016 Weapons might be more expensive to make then to buy because there's a lower risk getting caught at black market then for example at cocaine field / processing when doing a cocaine run, the payout from a cocaine run is higher since there's actually more risk involved Also now you have a reason to take over panagia and whatever the tanoa version of it is to get reduced weapon making cost. in the end it comes down to the ammount of risk involved really MrClean and bamf like this Link to comment
bigjohn561 Posted December 25, 2016 Report Share Posted December 25, 2016 I think it should be lowered I just went and crafted 10 katibas 8 spar17 and 2 mk18 and the amount of materials it took to craft WITH the turf I could've made more money from selling it then just buying at the rebel base.. Mk-1 should not need arms cartel please change that!!!! Link to comment
bamf Posted December 26, 2016 Report Share Posted December 26, 2016 You guys are also forgetting that with the pricing of weapons due to the economy, it can be more expensive to buy weapons if not are available (demand pricing). Also, like said above the risk at the black market is much lower than the cocaine processor... Link to comment
GraduateArc8298 Posted December 27, 2016 Report Share Posted December 27, 2016 I can't afford assault rifles, but +1 Link to comment
Das Otter Posted December 27, 2016 Author Report Share Posted December 27, 2016 13 hours ago, bamf said: You guys are also forgetting that with the pricing of weapons due to the economy, it can be more expensive to buy weapons if not are available (demand pricing). Also, like said above the risk at the black market is much lower than the cocaine processor... debatable, most people are not going to have a house close to black market that they would want to store weapons in. So youre driving much further distance is a truck, very juicy target. Sheriff Rick Grimes likes this Link to comment
HotWings Posted December 27, 2016 Report Share Posted December 27, 2016 9 hours ago, Das Otter said: debatable, most people are not going to have a house close to black market that they would want to store weapons in. So youre driving much further distance is a truck, very juicy target. There is essentially 0 risk if youre not wanted tho. The odds of getting robbed there are slim since its out of the way and I havnt personally seen anyone camp it since the month it came out, where as coke pross is on the main road to rebel AND patrolled by cops. Link to comment
bigjohn561 Posted December 27, 2016 Report Share Posted December 27, 2016 I've collected all the mats for a orca and as I pulled out the money to craft it we got killed... Just getting robber there at black market 1 time puts u so far back it not worth trying again... Link to comment
MrClean Posted December 27, 2016 Report Share Posted December 27, 2016 Add mk-1 to the black market! Link to comment
Sheriff Rick Grimes Posted December 27, 2016 Report Share Posted December 27, 2016 4 hours ago, HotWings said: There is essentially 0 risk if youre not wanted tho. The odds of getting robbed there are slim since its out of the way and I havnt personally seen anyone camp it since the month it came out, where as coke pross is on the main road to rebel AND patrolled by cops. If you pull something bigger than a flatbed people are going to go after you if they see you. And if you have a cargo vehicle and you're close to illegal areas with a speeding ticket, cops are going to pull you over in hopes you will evade. I don't see how that's zero risk. On 12/26/2016 at 9:41 AM, bamf said: You guys are also forgetting that with the pricing of weapons due to the economy, it can be more expensive to buy weapons if not are available (demand pricing). Also, like said above the risk at the black market is much lower than the cocaine processor... The economy is largely based on who is bored enough to actually spend their time crafting weapons for everybody else for cheaper prices at rebel. If nobody is crafting weapons because there is no point in doing it and because of that they are always in high demand that's not a good system. Steve likes this Link to comment
HotWings Posted December 27, 2016 Report Share Posted December 27, 2016 35 minutes ago, Sheriff Rick Grimes said: If you pull something bigger than a flatbed people are going to go after you if they see you. And if you have a cargo vehicle and you're close to illegal areas with a speeding ticket, cops are going to pull you over in hopes you will evade. I don't see how that's zero risk. Pull over.... Sometimes its smarter to just actually RP than to try and run Link to comment
Steve Posted December 27, 2016 Report Share Posted December 27, 2016 2 hours ago, Sheriff Rick Grimes said: If you pull something bigger than a flatbed people are going to go after you if they see you. And if you have a cargo vehicle and you're close to illegal areas with a speeding ticket, cops are going to pull you over in hopes you will evade. I don't see how that's zero risk. The economy is largely based on who is bored enough to actually spend their time crafting weapons for everybody else for cheaper prices at rebel. If nobody is crafting weapons because there is no point in doing it and because of that they are always in high demand that's not a good system. +1 , If no one is doing it there is most likely something wrong with it. Link to comment
HotWings Posted December 27, 2016 Report Share Posted December 27, 2016 8 minutes ago, Steve said: +1 , If no one is doing it there is most likely something wrong with it. There is little to no incentive. Crafting itself works just as its supposed to. Link to comment
Steve Posted December 27, 2016 Report Share Posted December 27, 2016 Just now, HotWings said: There is little to no incentive. Crafting itself works just as its supposed to. Why would you make doing it have little to no incentive? Asylum needs more map activity. The only thing I see people doing is cocaine runs in box trucks at the most. No more community meth runs, no smaller groups of new players trying to run heroin together. I think anything to increase this would be a boost to asylums population. Granted, it could be simply because people are tired of losing their time and effort placed into runs from mass BE kicks. Link to comment
HotWings Posted December 27, 2016 Report Share Posted December 27, 2016 16 minutes ago, Steve said: Why would you make doing it have little to no incentive? Asylum needs more map activity. The only thing I see people doing is cocaine runs in box trucks at the most. No more community meth runs, no smaller groups of new players trying to run heroin together. I think anything to increase this would be a boost to asylums population. Granted, it could be simply because people are tired of losing their time and effort placed into runs from mass BE kicks. Because rebels want everything easy mode. They're not interested in doing anything other than fight, so any task that requires farming results in massive amounts of whining until its reverted back to easy mode. Furnie Mack likes this Link to comment
Steve Posted December 27, 2016 Report Share Posted December 27, 2016 28 minutes ago, HotWings said: Because rebels want everything easy mode. They're not interested in doing anything other than fight, so any task that requires farming results in massive amounts of whining until its reverted back to easy mode. I personally don't have a problem with farming at all. Let's say for example, the mk1 is at its highest price 12.5k(that is the highest I have seen it recently) Too give any incentive to craft them your time would have to be worth it. If you could make that 12.5k neary twice as fast doing something else, there is no reason to craft them. I actually enjoy making money, and I don't mind buying the guns as opposed to crafting them, though if it was truly worth it to craft them I would. On top of that, if they truly hate farming entirely, why do they play altis life? Why not go set up their own cqc server where they can fight where they want to with the rules they want, with nothing to lose other then the $40 a month or so it would cost to host a 25 slot server. Furnie Mack likes this Link to comment
bamf Posted December 27, 2016 Report Share Posted December 27, 2016 Crafting a gun puts guns on the market (even if you keep the gun). The incentive is to bring prices down. Perhaps guns are too cheap when on demand? Link to comment
Steve Posted December 27, 2016 Report Share Posted December 27, 2016 Just now, bamf said: Crafting a gun puts guns on the market (even if you keep the gun). The incentive is to bring prices down. Perhaps guns are too cheap when on demand? NO PLS Link to comment
HotWings Posted December 27, 2016 Report Share Posted December 27, 2016 18 minutes ago, Steve said: I personally don't have a problem with farming at all. Let's say for example, the mk1 is at its highest price 12.5k(that is the highest I have seen it recently) Too give any incentive to craft them your time would have to be worth it. If you could make that 12.5k neary twice as fast doing something else, there is no reason to craft them. I actually enjoy making money, and I don't mind buying the guns as opposed to crafting them, though if it was truly worth it to craft them I would. On top of that, if they truly hate farming entirely, why do they play altis life? Why not go set up their own cqc server where they can fight where they want to with the rules they want, with nothing to lose other then the $40 a month or so it would cost to host a 25 slot server. Not everyone hates crafting, but the people who complain the most and most vocally do lol. 10 minutes ago, bamf said: Crafting a gun puts guns on the market (even if you keep the gun). The incentive is to bring prices down. Perhaps guns are too cheap when on demand? Maybe Link to comment
Berus Posted December 27, 2016 Report Share Posted December 27, 2016 Also to boost crafting add exclusive itens to the Black market and vehicle factory HotWings likes this Link to comment
GraduateArc8298 Posted December 28, 2016 Report Share Posted December 28, 2016 4 hours ago, bamf said: Crafting a gun puts guns on the market (even if you keep the gun). The incentive is to bring prices down. Perhaps guns are too cheap when on demand? The harder it is to get 7.62 rifles the better, the same could really be said about vehicles. On demand doesn't actually mean much to the community. HotWings likes this Link to comment
HotWings Posted December 28, 2016 Report Share Posted December 28, 2016 (edited) 11 hours ago, GraduateArc8298 said: . On demand doesn't actually mean much to the community. ^ Edited December 28, 2016 by HotWings Link to comment
bamf Posted December 28, 2016 Report Share Posted December 28, 2016 I think the community sees the "demand" pricing as the actual price and then complains that things are too expensive; all the while completely ignoring the game mechanics that make these items less expensive. HotWings likes this Link to comment
HotWings Posted December 28, 2016 Report Share Posted December 28, 2016 3 minutes ago, bamf said: I think the community sees the "demand" pricing as the actual price and then complains that things are too expensive; all the while completely ignoring the game mechanics that make these items less expensive. Preech Link to comment
bamf Posted December 28, 2016 Report Share Posted December 28, 2016 I wonder how bad the response would be if 7.62 weapons had to be crafted to even be available. I do love me some Katiba... HotWings, Teddy_ and Crossfade like this Link to comment
Thomas Posted December 28, 2016 Report Share Posted December 28, 2016 1 minute ago, bamf said: I wonder how bad the response would be if 7.62 weapons had to be crafted to even be available. I do love me some Katiba... Got nothing on the OG Vermin Link to comment
Boris Posted December 28, 2016 Report Share Posted December 28, 2016 Just now, bamf said: I wonder how bad the response would be if 7.62 weapons had to be crafted to even be available. I do love me some Katiba... Ifrits would become unstoppable. Orcas could probably hotland in cartels again. Most combat wouldn't be over 300m. Battles would be much, much slower since you can tank a ton of katiba shots and run back behind cover. Ghouh, Crossfade and USCCHRIS like this Link to comment
Thomas Posted December 28, 2016 Report Share Posted December 28, 2016 Just now, Boris said: Ifrits would become unstoppable. Orcas could probably hotland in cartels again. Most combat wouldn't be over 300m. Battles would be much, much slower since you can tank a ton of katiba shots and run back behind cover. Imagine rook only cartels Crossfade likes this Link to comment
Legit Posted December 28, 2016 Report Share Posted December 28, 2016 1 minute ago, bamf said: I wonder how bad the response would be if 7.62 weapons had to be crafted to even be available. I do love me some Katiba... It would be interesting if weapons had to be shipped similar to drug runner in order to stock rebel outposts. This could act as an illegal but more profitable version of the DP missions. Donald likes this Link to comment
HotWings Posted December 28, 2016 Report Share Posted December 28, 2016 1 minute ago, Boris said: Ifrits would become unstoppable. Orcas could probably hotland in cartels again. Most combat wouldn't be over 300m. Battles would be much, much slower since you can tank a ton of katiba shots and run back behind cover. Sounds like more fun to me honestly. Link to comment
bamf Posted December 28, 2016 Report Share Posted December 28, 2016 The Katiba does fine against Ifrit tires. Headshots are still headshots too. Link to comment
Boris Posted December 28, 2016 Report Share Posted December 28, 2016 Just now, bamf said: The Katiba does fine against Ifrit tires. Headshots are still headshots too. Shooting out an ifirit's tires is a one way ticket to the respawn screen while you're reloading. USCCHRIS likes this Link to comment
Bikstok Posted December 28, 2016 Report Share Posted December 28, 2016 14 minutes ago, bamf said: I wonder how bad the response would be if 7.62 weapons had to be crafted to even be available. I do love me some Katiba... You already tried this! Remember 6.0 when only 5.56 was always available? Fun times getting sniped by KingIdentities' vermin. Link to comment
Crossfade Posted December 28, 2016 Report Share Posted December 28, 2016 Honesty bringing the crafting mats down a inch wouldn't hurt and would make people wanna craft them more. also maybe bump the guns added to rebel by 1 or 2 per made? Link to comment
Brendon Smith Posted December 28, 2016 Report Share Posted December 28, 2016 (edited) 12 minutes ago, bamf said: The Katiba does fine against Ifrit tires. Headshots are still headshots too. Have you tried fighting a cartel recently with a katiba against Coveralls in CQB and Combat Helms? Its very hard to win against 7.62 Edited December 28, 2016 by Brendon Smith Crossfade likes this Link to comment
bamf Posted December 28, 2016 Report Share Posted December 28, 2016 3 minutes ago, CrossFade said: also maybe bump the guns added to rebel by 1 or 2 per made? It already puts 3-4 (depending on if you keep a gun or not) Link to comment
Recommended Posts