General Baked Potatoes Posted November 3, 2017 Report Share Posted November 3, 2017 (edited) Hey guys, so i'm simply making this Topic for peoples opinion. i feel like some of the police gear looks a bit ... bad. but i also feel like not only a retexture but new police vests for Constable+ would be good so Officers could have a more decent (Better armor aswell) to wear for looks and against those pesky pistol bangers. Theres also a re-texture for some Dank Swat Gear for bank feds ect ... Swat Gear: Police Tactial Vest/ Chest Rigs, For Constable+: Something Along those lines- i was thinking the Plate armor/Chest rigs could be either added in the MX Skill tree or a seperate one like the Tactical Vest. make it a bit more expensive for Constables and cheaper for Higher ups to purchase. Again this is simply a suggestion that i would personally love to see but everyone has different opinions and it would be nice to hear them. @bamf @Gnashes @BlackShot @Flameless @KrazyKnight @Sandwich @Clint Beastwood @DarkKnight @Gen. Henry Arnold @ColtonB205 http://www.armaholic.com/page.php?id=32549 Edited November 3, 2017 by General Baked Potatoes KrazyKnight, Ben Flint, Maxime and 14 others like this Link to comment
Sandwich Posted November 3, 2017 Report Share Posted November 3, 2017 I love the style. The Sergeant-ish colors looks great tbh. +1 Ben Flint, Flameless, Space and 3 others like this Link to comment
iBacon Posted November 3, 2017 Report Share Posted November 3, 2017 +1 on the retexture. No need for increased armor, especially plate. bum41 likes this Link to comment
Norwegianviking Posted November 3, 2017 Report Share Posted November 3, 2017 (edited) You cannot skin vests, the only thing you can put a skin on is a uniforms and backpacks. Uniforms is the only thing that can be implemented from that mod as it uses vanilla textures but I doubt they will as it's a public skin. Edited November 3, 2017 by Norwegianviking Tyler, Jake, Silver-Spy and 2 others like this Link to comment
General Baked Potatoes Posted November 3, 2017 Author Report Share Posted November 3, 2017 (edited) Just now, Norwegianviking said: You cannot skin vests, the only thing you can put a skin on is a uniforms and backpacks. Uniforms is the only thing that can be implemented from that mod as it uses vanilla textures but I doubt they will as it's a public skin. To retexture vehicles and uniforms, you use the setobjecttexture command,Vests and headgear don't support that that i know of. so you can't use textures on them. They have to be config'ed as a separate item, which, as you know, requires a mod. When you join a server and you're new it automatically downloads the mod for you i don't see whats the problem with having a few low usage mods ... config.cpp. In the INIT line of the object you want re-textured, place this for uniforms and vehicles setObjectTexture [0, "\pboname\texture.paa"]; Edited November 3, 2017 by General Baked Potatoes Link to comment
Fidel C4str0 Posted November 3, 2017 Report Share Posted November 3, 2017 (edited) Just now, General Baked Potatoes said: To retexture vehicles and uniforms, you use the setobjecttexture command,Vests and headgear don't support that that i know of. so you can't use textures on them. They have to be config'ed as a separate item, which, as you know, requires a mod. When you join a server and you're new it automatically downloads the mod for you i don't see whats the problem with having a few low usage mods ... config.cpp. In the INIT line of the object you want re-textured, place this for uniforms and vehicles setObjectTexture [0, "\pboname\texture.paa"]; The problem with having a few low usage mods is the playerbase is already low. What are people gonna do when they have to download shit to play? Also a lot of the stuff in here is a mod. Such as the hat, and the zip ties on the vest. Maybe Asylum should make a Life server? not happening woops Edited November 3, 2017 by Fidel C4str0 Link to comment
Norwegianviking Posted November 3, 2017 Report Share Posted November 3, 2017 Just now, General Baked Potatoes said: To retexture vehicles and uniforms, you use the setobjecttexture command,Vests and headgear don't support that that i know of. so you can't use textures on them. They have to be config'ed as a separate item, which, as you know, requires a mod. When you join a server and you're new it automatically downloads the mod for you i don't see whats the problem with having a few low usage mods ... config.cpp. In the INIT line of the object you want re-textured, place this for uniforms and vehicles setObjectTexture [0, "\pboname\texture.paa"]; You're telling me something I already, you don't download a mod when you join a server. You're downloading the mission file and its not the same as a mod, If he would want to add skins then it would be placed in the mission file like all of these Adding mods would make people download it before joining the server like this I'd love a modded server but adding just one mod would be dumb as hell. Link to comment
ColtonB205 Posted November 3, 2017 Report Share Posted November 3, 2017 Just now, General Baked Potatoes said: police gear looks a bit ... bad. Dated would be the correct term to use to describe some of our police uniforms. From my understanding we have had the same color uniforms sense we started texturing them. When it comes down to much of what I see in these images I see things that require mods to do. Also on the topic of the plate carrier this would put cops on a more OP side of things which is not the intention of the cops. We are the faction that are supposed to be greater in numbers but not better in gear then the rebels. As I have heared said on many occasions... "The APD is designed to from time to time lose to the people with a PDW and beable to defeat the people with high end rebel gear". Link to comment
Clay Teller Posted November 3, 2017 Report Share Posted November 3, 2017 Pilot coveralls + Police tac vest = Best armor possible. +1 for the skins, looks really nice - 1 for every constable+ who +1`d Walt likes this Link to comment
Gen. Henry Arnold Posted November 3, 2017 Report Share Posted November 3, 2017 Developers already went over this, since mods do not auto download, there is no interest in modded content. If you can work with the vanilla game, that's fine. Patato likes this Link to comment
General Baked Potatoes Posted November 3, 2017 Author Report Share Posted November 3, 2017 Just now, ColtonB205 said: Dated would be the correct term to use to describe some of our police uniforms. From my understanding we have had the same color uniforms sense we started texturing them. When it comes down to much of what I see in these images I see things that require mods to do. Also on the topic of the plate carrier this would put cops on a more OP side of things which is not the intention of the cops. We are the faction that are supposed to be greater in numbers but not better in gear then the rebels. As I have heared said on many occasions... "The APD is designed to from time to time lose to the people with a PDW and beable to defeat the people with high end rebel gear". it wouldn't be as OP as Officers with Coveralls and Tac Vest. it could be any armor i could re-texture, its just that the Tac vest is ugly asf and for people who don't have Coveralls we are stuck with less armor than others, the difference is barely noticeable though in terms of Armor. Just now, Norwegianviking said: You're telling me something I already, you don't download a mod when you join a server. You're downloading the mission file and its not the same as a mod, If he would want to add skins then it would be placed in the mission file like all of these Adding mods would make people download it before joining the server like this I'd love a modded server but adding just one mod would be dumb as hell. i think you might be confused with what i'm saying. When you join a server if you do not have the mods it warns you and then you can download them automatically IF you have a Custom launcher like A3 Launcher. Yes mission files are not Mods lol Just now, Gen. Henry Arnold said: Developers already went over this, since mods do not auto download, there is no interest in modded content. If you can work with the vanilla game, that's fine. Unfortunatly since Bohemia has mild Autism, some items cannot be re-textured unless you pluggin modded items. The base Vanilla game makes it very bland after a while, i would suggest Closing 2 Servers and opening 1 With a bunch of Mods to spice it up for the community. Link to comment
General Baked Potatoes Posted November 3, 2017 Author Report Share Posted November 3, 2017 Just now, Fidel C4str0 said: The problem with having a few low usage mods is the playerbase is already low. What are people gonna do when they have to download shit to play? Also a lot of the stuff in here is a mod. Such as the hat, and the zip ties on the vest. Maybe Asylum should make a Life server? not happening woops Altis life is one of the Few game "mods" that have servers who do not use mods. Theres some that do, but its mostly ones like Exile, Epoch ect... Link to comment
Tyler Posted November 4, 2017 Report Share Posted November 4, 2017 Just now, General Baked Potatoes said: it wouldn't be as OP as Officers with Coveralls and Tac Vest. it could be any armor i could re-texture, its just that the Tac vest is ugly asf and for people who don't have Coveralls we are stuck with less armor than others, the difference is barely noticeable though in terms of Armor. i think you might be confused with what i'm saying. When you join a server if you do not have the mods it warns you and then you can download them automatically IF you have a Custom launcher like A3 Launcher. Yes mission files are not Mods lol Unfortunatly since Bohemia has mild Autism, some items cannot be re-textured unless you pluggin modded items. The base Vanilla game makes it very bland after a while, i would suggest Closing 2 Servers and opening 1 With a bunch of Mods to spice it up for the community. They already tried a modded server and it fell apart. The main issue being when the mods would have any sort of update they had to take down the server update the mods and relaunch the server and then all the players had to download sometimes multiple gigabytes of data just to hop on the server again. They concluded it was too much of a hassle and there wasn't enough of a player base to keep the server going. Link to comment
Cifunds Posted November 4, 2017 Report Share Posted November 4, 2017 @Gnashes : No mods will be on our servers. Stop complaining the servers are good for what they are atm. Gnashes fucking cunt. Link to comment
General Baked Potatoes Posted November 4, 2017 Author Report Share Posted November 4, 2017 Just now, Tyler said: They already tried a modded server and it fell apart. The main issue being when the mods would have any sort of update they had to take down the server update the mods and relaunch the server and then all the players had to download sometimes multiple gigabytes of data just to hop on the server again. They concluded it was too much of a hassle and there wasn't enough of a player base to keep the server going. Yes those are normal steps to updating mods. I'm guessing it wasn't very popular. It also depends on the servers popularity based on the content within the server. If the mods were crap it wont have much attention Link to comment
Ben Flint Posted November 4, 2017 Report Share Posted November 4, 2017 +1 on retexture Link to comment
william Posted November 4, 2017 Report Share Posted November 4, 2017 13 hours ago, Dancing Russian said: @Gnashes : No mods will be on our servers. Stop complaining the servers are good for what they are atm. Link to comment
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