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sakha

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  1. sakha liked a post in a topic by TRYHARD in THANK YOU for V2   
    Have to agree. Had a blast playing yesterday with @Marzoh fighting with shot guns without having to worry about someone buying a sting and ending the fun. 
  2. sakha liked a post in a topic by Vortex in this server is hurting because of lack of things to do   
    be patient, theyre working on releasing shit, stability is been looking good so now they can focus on content
     
  3. sakha liked a post in a topic by Azeh in V2 feedback   
    feel free to leave
  4. sakha liked a post in a topic by Mayhem in Do not lie, cheat or steal etc.   
    I kidnapped a Sergeant, Corporal and a cadet. The only one that spoke the entire time was the cadet. The other 2 went mute the entire time. You just have to find the right cops
  5. Yuki Hayami liked a post in a topic by sakha in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    bois set up spam key
  6. sakha liked a post in a topic by Revenant in normally dont do this type shit   
    my friend has been making beats and instrumentals for a few months and honestly i feel like he has some actual potential
    check him out because honestly his shit is p good and you can just listen to it while youre just chillin as is. he didnt even ask me to do this i just really wanted to because i genuinely enjoy it and if you like indie rock (tame impala, mgmt, glass animals type shit) you will probs like alot of his recent stuff. he also does some with like hip hop beats and stuff that i even like (even though im not the worlds biggest fan of the genre nowadays).
  7. sakha liked a post in a topic by Boris in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    My man spitting facts.
  8. sakha liked a post in a topic by Roice in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    Problem is the house cap of 5 was implemented when we had 4+ servers. A tad unrealistic to keep that same cap with even just 2 servers. Housing is limited to begin with. 
    Now for a real unpopular opinion. I think for starters all admins should be required to give up their properties and give them back to the player base and only be allowed to own 40ks. We are no longer regular players in the community and there’s no reason we need to own the best sheds, rebel houses, or any house with 3 crates for that matter. I started to sell mine to market last time I was on. Didn’t get to finish though. 
    Inaccurate sir. The servers are not just magically going to attract population all on their own. The only thing that truly gets ppl excited to play is seeing a full server of people to interact with.
    If you’re so adamant about playing basically by yourself, I can give you a life mission file and you can run it on your own and never get robbed or caught making all your money. 
    The game was designed around interaction and the possibility of someone else coming along to contest you. 
  9. sakha liked a post in a topic by Xehons in Xehons / Tiger cub | Last Arma 3 Montage   
    i told you i was the next tiger
    rawr xdddd
     
    shout out prime for hacking and still donating me clips @Tiger  @Winchester  
    shout out @Connor McGregor for the trusted friend tag in explicit and killing asylum because of gang wars
    shout out guild nibbas and stellar 
     
    like it or not this game is dead so this is my last montage im not getting more clips cause I dont play so im just gonna upload these cause they still fire 
  10. sakha liked a post in a topic by Farmer Steve in Can't believe cops got buffed.   
    5 bucks paypal, I’ll tell everyone how to do it. Ez clap
  11. sakha liked a post in a topic by Shepurd in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    Maybe this is an unpopular opinion, but I think we should only have server 1 up for now. Currently, everyday we have like 50-60 people on s2 and like 60-70 people on s1 and we never have a full server. (atleast everytime I look at server pops its like that)
    Lets only have Server 1 up with a maximum pop of 120 players. With our new mission file the server should be able to handle it, and it will be awesome being to play with a lot of people again. There would be people EVERYWHERE. tons of fights, tons of people out making money. It would be fucking awesome.
  12. sakha liked a post in a topic by bunni in sum ideas   
    someone was making a server and had a bunch of ideas that where kinda cool server never happened and i found a lot of the stuff they wrote down heres some of the better ideas that would be pretty cool
    "Trafficking Narcotics" 
    Kavala exclusive job (Trigger zone, 1.5KM from center of Kavala) Scroll menu on NPC in kavala to get an option "Get Narcotics" Player is given vItem "Pounds of Narcotics" and must reach randomly decided spot based on predefined spots to sell to an NPC. Upon arriving and selling narcotics to drug dealer player is rewarded with money for transporting the drugs. (2,327 per pound) Alerts police "Players' Name has been spotted traficking Narcotics" (With a ping of the spot the player is at when he begins the "job") Player may not store narcotics and narcotics may not leave Kavala. (Narcotics may not leave trigger zone) Gang 'Ranks'
     
    1. Bandit (50 Gang Credits) - Members of a Bandit gang will receive an equip-able in-game title. Once equipped title will show as "Bandit 'Players Name'"
    Hustler (100 Gang Credits) - Members of a Hustler gang will receive an equip-able in-game title. Once equipped title will show as "Hustler 'Players Name'"
    Felon (250 Gang Credits) - Members of a Felon gang will receive an equip-able in-game title. Once equipped title will show as "Felon 'Players Name'".
    Gangs ranked as Felon will also receive a 3% discount from all rebel vehicle shops.
     
    Rebel (500 Gang Credits) - Members of a Rebel gang will receive an equip-able in-game title. Once equipped title will show as "Rebel 'Players Name'". Gangs ranked as Rebel will also receive a 5% discount from all rebel vehicle, weapon, and market shops.
    Warmonger (750 Gang Credits) - Members of a Warmonger gang will receive an equip-able in-game title. Once equipped title will show as "Warmonger 'Players Name'". Gangs ranked as Warmonger will also receive a 7% discount from all rebel vehicle, weapon, and market shops. Warmonger gangs will also have access to an exclusive 'Warmonger' ifrit skin.
    Underboss (1,000 Gang Credits) - Members of a Underboss gang will receive an equip-able in-game title. Once equipped title will show as "Underboss 'Players Name'". Gangs ranked as Underboss will also receive a 10% discount from all rebel vehicle, weapon, clothing, and market shops. Underboss gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Underboss gangs will also be able to buy exclusive clothing options in the rebel clothing store.
     
    Godfather (1,500 Gang Credits) - Members of a Godfather gang will receive an equip-able in-game title. Once equipped title will show as "Godfather 'Players Name'". Gangs ranked as Godfather will also receive a 13% discount from all rebel vehicle, weapon, clothing, and market shops. Godfather gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Godfather gangs will also be able to buy all the Underboss exclusive clothing options in the rebel clothing store as well as new ones. Godfather Gangs will also receive access to purchase a Godfather exclusive Orca Skin.
     
    Rebel Legend (2,000 Gang Credits) - Members of a Rebel Legend gang will receive an equip-able in-game title. Once equipped title will show as "Rebel Legend 'Players Name'". Gangs ranked as Rebel Legend will also receive a 18% discount from all rebel vehicle, weapon, clothing, and market shops. Rebel Legend gangs will also have access to the exclusive 'Warmonger' ifrit skin and Godfather Orca skin.
    Rebel Legend gangs will also be able to buy all the Underboss and Godfather exclusive clothing options in the rebel clothing store.
    Rebel Legends will also receive a new exclusive ifrit skin and access to police MX variant. Rebel legends will also get access to 9mm and 5.56 silencers.
    "Gang Credits System" (gang wide war points)
    Gang Credits is a way to determine "Top Gangs" and they also allow you to purchase things ingame that allow you to process stuff faster, collect faster, and so on. Gang Credits will be an option on all gang member's ingame y menu and will display gangs current amount of "Gang Credit" aswell as the members who earned the most credits for the gang (Top 10)
    Earning "Gang Credits"
    1 Cop kill = 1 "Gang Credit" 1 Kill on rival gang member = 1 "Gang Credit" Cartel Successfully Captured = 5 "Gang Credit" Successful Prison break = 3 "Gang Credits" Successful Bank Robbery = 3 "Gang Credits"
    Losing "Gang Credits"
    1 death to rival gang member = -1 "Gang Credit" Being Arrested = -2 "Gang Credits" Failing a bank = -1 "Gang Credit" Failing a Prison = -1 "Gang Credit" Losing a cartel (with less then 3 gang members online) = -3 "Gang Credits" "Windmills"
    Any wind mill a player sees is going to be purchasable and they'll be able to own this.
    Idea: Wind mills are able to convert the vItem "Lithium" into "Lithium Batteries" over time. This way it's a passive way of money. There is a limited amount of space though that it can hold (virtual space)
    I, the player, own a wind mill and have 45 Lithium. I go to my wind mill press T on it and put my 45 Lithium into it. After each restart 30 Lithium will be converted into 3 Lithium Batteries (Max it'll do is 30 Lithium at one restart, but for every 10 Lithium it'll convert that to 1 Lithium Battery, 15 Lithium and it'll convert it to 1 Lithium battery and leave the 5 Lithium over) Once it's in it's battery form it can't be affected anymore (essentially it's just hogging up space) and the player will be able to take this Lithium Battery to the market and sell it.
    "Lithium Mine"
    Players are able to go inside of this mine and press Windows Key to begin mining and in return they'll get the vItem "Lithium"
     
  13. sakha liked a post in a topic by Shepurd in sum ideas   
    That Narcotic Trafficing idea is pretty cool. It's like a smaller version of drug runner that is more beginner friendly and good for starter cash.
  14. sakha liked a post in a topic by Rodrigo in Wowee shotguns are epic   
    Looks balanced to me 
  15. Hands Up liked a post in a topic by sakha in I have been waiting for this moment.   
    We need an event to welcome V2
     
  16. DH | John Wick liked a post in a topic by sakha in I have been waiting for this moment.   
    We need an event to welcome V2
     
  17. sakha liked a post in a topic by Mitch (IFRIT) in I have been waiting for this moment.   
    For those who were adversely effected by my actions, I am sorry. Please contact @Clint Beastwood to file a complaint.  
     
    A few people asked for the video, I suspect it's because they want to report me. So quickly I grabbed a few shots from the reel. I apologize for the Script Error on screen. There was not enough time to restart the game. It's a bit long, most won't care to watch. Either way, see you guys around! 
    BYE V1
     
     
    I should mention before @Sean That Irish Guy starts crying. It was a "Purge" event. even a few civs got a Pawnee.
  18. sakha liked a post in a topic by Rodrigo in 2 things that needs to be adressed.   
    First lets start with the new tracksuit, we need to be able to use carrier lites with it. If not it's useless to wear unless you wanna be a naked pretty much. And please don't tell me it has the same armor level, go ingame and test it first.
    Second the prison. No idea who thought that was a good idea xD <- See my xD?
    At this point if there is gonna be a second bridge there has to be a policy in place about vans at the prison. If not there is way to many angles and pinpoints the cops should be able to use and legit win every prison break unless there is 15 rebels and 6 cops.
    And in the future including the community for changes like that might be a good idea, just saying.
  19. sakha liked a post in a topic by Steve in V2 feedback   
    To those who are worried about the scotch nerf:
    Scotch is the most lucrative and realistically risk free way to make money. Even when Asylum was popping I rarely ever got robbed or caught making scotch. I made 10s of millions off of it. Meth has always been and most likely always will be the best way to make money for your time and I personally like it that way, because it also comes with the risk. If you play with a gang and run meth together its fairly low risk especially if you got people on the construction covering you. This should be what encourages people to run meth as a gang, as it has in the past.
  20. sakha liked a post in a topic by RobiN_ in Cloud | OPEN | Banter Welcome   
    Application Format In-game name:
    Age:
    Hours on Arma 3 (Screenshot required):
    Previous gangs:
    Why would you like to join Cloud:
    How active will you be? (Ex: 5-6 Days a week):
     
    Roster
    Active members: 
    robin, CRH, mur, Oskarr, Dog, Rogue, Roice, Diseased, Vlad, John, Aaronnn, Goyney, Derek, William, Callum
    Vixtor, Envy, cbakes
     
     
     
     
    *Banter Welcome*
  21. sakha liked a post in a topic by Bilal Battu in :crab: TIGER IS BANNED :crab:   
    This aged well @Alec-I
     
     
  22. sakha liked a post in a topic by Mr. Flynnstone in :crab: TIGER IS BANNED :crab:   
    Guess its time to link the memes from last time xD
     
     
     
  23. sakha liked a post in a topic by [§] Alex in V2 won't save the community, only YOU will   
    wipe it all.
    start fresh.
    otherwise it's same old same old
  24. What zit tooya liked a post in a topic by sakha in V2 testing.   
    let us keep the test server money :0  @Mitch (IFRIT)
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