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Ken liked a post in a topic by Jesse in A lot has changed?
What's all cracking around this place? Looks like a lot has changed.
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Ken liked a post in a topic by Farmer Steve in End of the road? Or what's next?
82 days since the most recent wipe under new management with nothing to show for it in terms of a player base. The server, averaging at about 10 payers for the past couple weeks begs the question. Where are we headed?
November 22, 2024- Wipe
After the wipe patch, we got no new content for the rest of the year. Instead we get a road map that has yet to be completed.
January 11, 2025
January 17, 2025
February 1, 2025
February 4, 2025
Here we are on February 12, 2025. 82 Days since the wipe and four updates later (2-3 of which were basically hot fixes). Three official owners who are also developers, this being one of the many things people were excited about when they came into power. Yet, what is there to show for it? A dead server.
Please comment your thoughts on this down below.
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Ken liked a post in a topic by Innate in End of the road? Or what's next?
New owners legitimately expected the server to fill up simply on the basis that the old owner was gone. Yet they have done nothing different.
Releasing a roadmap that was simply a list of ideas with no timeframe attached didn't help. Many of the owners aren't willing to put in the effort to contribute to real updates, and the one who is can hardly code without breaking the entire server, and doesn't take criticism or the opinions of others into account and just does as he sees fit.
Lack of good updates and kept promises was a trend with previous ownership, and the new ones are continuing it. There is no future for asylum, there was an opportunity with the wipe with a full server and excited playerbase, yet the developers (current owners) failed to capitalize on this with additional updates. Drastic changes were needed but with 10 players on after a wipe and then also a revamp, I don't see much opportunity for a comeback anymore.
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Ken liked a post in a topic by zdeat in **** APD Policy Update 1/21/2025 ****
Effective Immediately
Policy Change
APD Playtime Requirements:
Captain: No requirement —> 15 Hours per Month
This requirement will start February 1st.
APD Mafia Raid:
When the APD is raiding the Mafia Stronghold, officers should use lethals ONLY. Once the mafia loot is sold, officers will return to the normal lethal policy. [ Cadets can still attend and down, a Constable+ should attempt to lethal anyone a cadet downs if possible. ]
If Rebels are raiding the Stronghold, normal lethal policies will apply.
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Ken liked a post in a topic by Fitz in Changelog 1/17/25
A few QOL changes and bug fixes this week.
Added:
When buying a loadout with a Y inventory you will now be prompted to overwrite the inventory and equip the whole loadout You can always cancel and keep your current Y Fixed:
Tobacco is now spawning at all fields again Cotton is spawning at all fields APD undercover prestige talents now properly give access to vehicles (Orcas, HMMTs, etc.) Cocaine gives proper stamina buffs again Fixed IEDs duplicating every time you disable them Remote engine-kill switches now disables the engines for all players on the server Players are now notified that the bomb ranges are RDM zones SRT officers are no longer unable to rejoin domination SRT if they are kicked from the game Fixed an exploit with vehicle impounding (Dirty little exploiters) Fixed cops always having the option to disable bomb squad Removed the RPG-42 from the evidence drops such that people don't get banned anymore SRT gates now properly lock when the initial security is disabled Fixed hardpoint on domination acting like it should SRT convoy truck is now the same as the civ convoy Gas stations now properly take demo charges when activating Removed:
Drug and Arms peninsula zones are now disabled for domination, new zones will be added courtesy of @Tom in the next update to increase diversity. -
Ken liked a post in a topic by Milan in Black Friday Sale Announcement: Double Your Gold!
mayhem prices pog champ
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Ken liked a post in a topic by ObiWoki in Changelog September 09/08/24 (sunday)
As an added bonus to the already existing patch notes we have a new feature added: Smirnoff Parkour Event!
We're excited to introduce a revised admin event: Smirnoff Parkour. Prepare yourself for a thrilling and competitive experience!
Event Overview:
Upon joining, you will be granted the superjump ability, allowing you to leap across challenging obstacles with ease. Navigate through a series of checkpoints scattered throughout the parkour course. Each checkpoint you successfully reach rewards you with monetary prizes. The first player to reach the top will claim the grand prize! Think you have what it takes to conquer the course and claim victory? Join the event and show off your parkour skills!
Good luck, and may the best jumper win!
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Ken liked a post in a topic by Bully in Changelog September 09/08/24 (sunday)
Remove nathan and junke from admin roles and you may just succeed
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Ken liked a post in a topic by SNOOOP in A new chapter for Asylum: Ownership Change
hope you add yourself to that
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Ken liked a post in a topic by Samperino in A new chapter for Asylum: Ownership Change
HELL YEAH let's go
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Ken liked a post in a topic by Sheriff Rick in A new chapter for Asylum: Ownership Change
Asylum coup of 2024
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Ken liked a post in a topic by Junke in A new chapter for Asylum: Ownership Change
Can we get rid of the @.Nathan guy
Looking forward to whats next for Asylum
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Ken liked a post in a topic by Clint Beastwood in A new chapter for Asylum: Ownership Change
Cheers.
Best of luck.
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Ken liked a post in a topic by Mitch in A new chapter for Asylum: Ownership Change
To the Community,
For the past decade, Asylum has been more than just a server; it’s been a home and a community where memories were made. We've seen countless players come and go, Asylum has stood resilient, standing the test of time and change.
The past 12 months have been particularly tough. We’ve watched our daily population dwindle, slowly but surely, culminating in the difficult decision to wipe the server earlier this summer. It was the right call—after 10 years of different owners, developers, and their respective visions for the server’s economy and play style, it was time for a reset.
In a very short time, an immense amount of work went into the V3-branded mission file, both on the front end and back end. For a moment, our population exploded, and it seemed like someone finally had a plan, that there was someone behind the wheel steering us forward. Unfortunately, that wasn’t the case. Decisions lingered for days and weeks, with no one able to rise and take the initiative. Changes on the development side rendered the team unable to make meaningful contributions to the community. Despite the best efforts of HunterB, Akula, DK, and others, without the authority to make impactful decisions, their initiatives fell short.
In light of this, several members of the development team took action, forcing a change and taking ownership of the community. Gaming-Asylum is once again in the hands of the developers who have been making the server run. For the first time since Paratus founded this server, those shaping Asylum's future have both an emotional and financial stake in its success.
Our goal now is to increase the frequency and quality of patches, drive interaction within the community, and breathe new life into Asylum. We’re going to drag this community kicking and screaming into the next iteration of online role-playing games. Whether it’s GTA 6, Arma Reforger, or Arma 4, we are committed to keeping the community going.
We understand that trust is not given; it’s earned. Given the current state of the server, we completely understand if you’re hesitant to believe in promises alone. Frankly, if we were in your shoes, we’d probably feel the same way. That’s why we’re not asking for your trust right now—we’re asking for your patience.
We weren’t sure we’d reach this point, but we’re here and ready to move forward. Transitioning ownership is more complex than flipping a switch. We’re currently finalizing the transfer of everything into our name, and during this time, you’ll start to see changes in staff, policies, and more.
We’re also hard at work on a comprehensive roadmap that will guide not just development changes, but also updates to factions and administration. Once the paperwork is complete, we’ll dive headfirst into development. You can expect the patch notes for a minor update with some desperately needed changes/fixes tomorrow, with the patch itself releasing by the end of the week or early next week.
We appreciate your patience and loyalty through the ups and downs. Your feedback and passion are what keep us going. Together, we’re entering a new era for Asylum, and we’re excited to share this journey with you.
Thank you for standing by us.
Fitz/Obi/Mitch
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Ken liked a post in a topic by pan fried in A new chapter for Asylum: Ownership Change
back to being the shadow owner?
that's crazy
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Repto liked a post in a topic by Ken in group limit
Dont spam fed events all day and not expect the hawk to roll out? This is more about peoples fragile ego and not being able to take a L then it is a issue with the ghost hawk.
I dont understand why people need to win every single time to be happy.
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Silver-Spy liked a post in a topic by Ken in group limit
Tbh its kinda crazy that when the civs outnumber the cops and win its "get good retard, skill issue".
But when the cops are forced to fight federal event after federal event and finally get enough cops online and outnumber the civs its "Ahh my vagina hurts, let me run to the forums".
People are only happy if they are winning. =/
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Maaqs liked a post in a topic by Ken in group limit
I think of the AFD more like illegals crossing the border, do they really count?
I only joke, please dont cancel me AFD