Jump to content

The Monopoly Man

Retired APD Captain
  • Posts

    1,969
  • Joined

  • Last visited

Posts posted by The Monopoly Man

  1. NEW APD PLAYTIME REQUIREMENTS

     

    With the return of Splunkcomes with a change of playtime requirements.

    These changes are effective immediately

    LT Activity requirements

    8 interviews

    12 total activities

    20 hours of ingame playtime

    Every interview an LT conducts after meeting his 8 minimum interviews will remove 2 hours required from his monthly cop playtime

    Only a max of 10 hours can be removed from an LT, still requiring a minimum of 10 

     

    SGT Activity requirements

    2 ridealongs

    8 total activities 

    20 hours of ingame playtime

    Every ride-along a SGT conducts after meeting his 2 minimum ride-alongs will remove 3 hours required from his monthly cop playtime

    Only a max of 9 hours can be removed from a SGT, still requiring a minimum of 11

     

    CORPORAL Activity requirements

    10 hours every month

    These in-game requirements will automatically apply for the months we have splunk

    If we do not have splunk it will revert back to the original requirements.

     

    Thank you

    curley, Steve, Tanner and 29 others like this
  2. Just now, bamf said:

    Hotfix 3:

    • Tweaked the prison radius again.  Should solve both issues:  not being able to create shanks and the inability to escape after a prison break.  

    Note:  This will roll out after prime time tonight.

    Well it looks like visiting the prisoners is no longer a thing :FeelsBadMan:

  3. Just now, BaDaBiNg_10-8 said:

    I feel that we can come to a happy medium. I like the way Olympus does things, but I don't want to remove the defibs from Civs/Cops. Maybe requiring more talents or reducing the time-limit for Civs/Cops to revive a player which would make the Whitelisted medic more relevant. 

    I agree with that, removing defibs that way would receive enormous amounts of negativity from the community. I like the penalty for not being revived by a non medic, but there needs to be something better in place to make people rely on medics alot more. 

    BaDaBiNg_10-8 likes this
  4. Just now, bigjohn561 said:

    ok, I get what ur saying...

    now if u never even saw feds before vans... why would u nerf feds even more? wouldn't that decrease it even more?

    TBH, im just trying to sell everything I have then I most likely be going to the other server since a lot of my friends are going there...

    We never nerfed feds, we never made any policy update regarding feds, it was the implementation of vans by bohemia that Bamf approved to not be deemed exploiting when vaulted on. I have some ideas for the fed that would more than likely make people rob it again, but that is stuck behind a developer wall currently. 

     

  5. Just now, bigjohn561 said:

    have u noticed a decrease in feds?

    maybe that's why u trying to get rebels to fight cops at cartels since they not robbing the fed and such and ur bored on cop?

    TBH, I never even saw feds before vans came around.

    The captains discussed the usage of vans and have came to a conclusion that no changes will be made at the time.

    That's all I can say for now. 

  6. Just now, BlackShot said:

    So the rule to normally enter a cartel is to track a bounty or an APB if the cartel is uncontested - and, well, you can also enter it if you're in pursuit. Why don't we reword it to "you can enter a cartel whenever you're tracking a bounty/APB regardless of it being contested" and remove the actual cartel raid ability?

    I don't think cartels should be untouchable areas though, so maybe adding other reasons to enter it such as 911 ping, parole violator etc. would bring more of a common ground for both sides. Right?

    @Clint Beastwood @The Monopoly Man

    Our main reason for the new policy update was to increase the interaction between the APD/Rebels due to how lackluster it has been all around for both factions and to remove any such thing as a "safe place".

    We are going to see how the policy update works out over the coming weeks and adjust/remove it if needed possibly using some of those ideas. 

    Also, I was never aware this was a thing on Olympus. Good to know as I can now look into seeing how it went. 

    So my response to any future complaints about this before we have time to see how it fares will be this. 

     

  7. 2 hours ago, MarchingBands said:

    When someone goes into a place where someone is in APD custody, or even if none are in custody, and throws only one grenade (with only the 1 grenade on him, fresh loadout), and kills someone with it, what can we charge him with, if anything? Possession of explosives, attempted manslaughter, manslaughter (with a charge equivalent since it's not auto-charging for us, etc? I've seen many different answers to this, and would like something official. Would be nice for briefings.

    Whatever current charges he has for killing and attempted manslaughter if you believe the intention was to kill more than it did. If its not auto charging the kills then that is a development issue.

    Can't charge possession of explosives for something they no longer possess. 

×
×
  • Create New...