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Kernikov

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Posts posted by Kernikov

    • Trial by Combat is an incentive to get higher level rebels to turn themselves and clear their bounty, if gambling (full ticket or pardon) wasn't attractive we wouldn't have a casino either
       
    • Trial by Combat isn't a right.
      You have the right to know what you're charged with, to have a chance to explain yourself, and the right to a ticket before being sent to jail (with a few exceptions for the last one).
      If you want to go down fighting, you have already chosen to gamble between wiping the cops and escaping the event with possible rewards, or getting caught and either paying or going to jail.
       
    • You do not get the right to gamble again. If you want to argue that they should be able to "double or nothing", with a minimum doubled ticket or jail sentence, sure we can talk about that because that sounds deranged and there are a few Netflix series I could do to catch up on if I'm even jailed.
       
    • If you have concerns about a fair processing, then you should be requesting a higher-up or filing an Internal Affairs report.
      You're a Sergeant, I know you know that.
       
    • "Trial by Combats would speed up processing"
      "rebels would call off an attack on HQ if their gang mate had a chance for a Trial by Combat"

      Processing is as fast as the civilian explaining his charges wants it to be.
      If you feel like giving that civilian a gun and organizing a duel and storing their gear/uniform/whatever is easier and less risky, I don't know what to tell you.
    zdeat, Kreals, Fried Rice and 1 other like this
  1. Very hard to digest all of that in one sitting, maybe break up your suggestions into more addressable individual segments or some better formatting and punctuation but to address a few of your points:

    I agree that housing is pretty overpriced for new players, and I personally would like to see the number of properties per player cut (maybe one house + one garage per, and then multiple gang houses?) but it's pretty hard to compensate people this late in the game's life cycle for multi million dollar homes.

    Splitting the player-base between multiple servers isn't something that's wanted and everyone would be happier on a server with 80 people (ranked between 8th and 20th Global Most Popular in the last 3 months) versus two with 40. The APD has recently shut down the training server for taking cops off of the main server (among other reasons) as well.

    >buffing gas station robberies
    Okay sure, but I'm not sure why you feel like you need new locations to set up and camp to shoot cops driving into you when that's what literally what all except maybe 3 events consist of.

    >new cartel spots
    Ok good, if you have any decent ones I'm sure they'd love to hear it. The contributors and designers are open to suggestions and do make changes and improvements, but it has to fit the design philosophy. You aren't going to see an Arms Dealer cap outside Sophia.

    "Leave server 1 how it is, and server 2 could be the more advanced server where ppl can't get away with the sht htey do on server 1."
    I don't know why you feel like we have to sort players by quality, and if any of the "shit people get away with" is against server rules then you should be reporting them.
    Weird also to believe that cheaters have some kind of respect and won't like, cheat near you.

    >improve the police force
    Ok let's hear it, pretty sure we all want to do that in some way.

    >should
     be more 'mature' not robo cop 
    Robo copping is zero RP and giving you $0 deduction after a full explanation of every individual charge, not full ticketing you or being curt when you tried to murder them because you are "crazy" or that the drugs "weren't your's"

     

    >If they're unarmed you can simply get of your car and speak to them
    Easy enough to shoot cops as is and they don't know you're armed until you step out

    >much more heavy with the role play and not think bout the money.
    Except you I guess?

    >cops loadouts should cost more
    You bring one loadout to a fight you get to pick and choose, and they have to bring minimum two to every fight that they are forced to respond to.

    >work on teamwork/combat methods for entering areas. (not just slam and spray, die get a new loadout and come back)
    Every rebel can bring a LMG with 200 rnds, RPG and/or 7.62mm marksman rifle, while cadets don't even get a scope.
    Speed and numbers are the advantages the APD has, but if you think Cadet Carl should get a carrier light and MK1 to fight you fair I'm all here for it.

    >adding a 5-7 min solid NLR to give newer guys a chance and make it more realistic/roleplay
    Cops get two lives per illegal field unless there are less than 5, in what world do you live where more cops don't show up when one is shot and killed?


    >make a room in the HQ  a green zone
    lol

    >bring back the fridge
    Actually a good suggestion, I'm here for listening to people getting roached at rebel while running money.

    >revamp to the talent points/infamy because right now infamy is way to expensive for how dead the server is
    Okay so split the pop between servers but buff infamy gain because the server is dead.
    You're delusional if you think we will gain a consistent 30 new/returning players with a magic second server.

     

    If you're getting robbed, run with a gang or friends.
    If you're getting "robo cop"'ed, report it so we can remove them.

    GravL likes this
  2. Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

    d90bd4cc41c99478e8310522967cc4f7.jpg

  3. In game Name: Kernikov

    Player ID: 76561198043995415

    Rank: A-EMT

    Application URL: 

     

    Month(s) of Absence: October

    Reason: Personal reasons, more information available on TS if needed.

  4. 21 hours ago, killer11 said:

    How about an Inactive higher up make the effort to make his officers RP more rather then make them robocop every person that gives the APD a real fight. Even your LT MK loadout cost close to nothing. Cop isn’t a money-making faction, so go on civ to make money. It doesn’t matter if you get shit on in a fight, you should still make an effort to RP with civs and REDUCE their ticket price for their explaining instead of going to jail. The reason a civ would go to jail is not to waste his time getting a high ticket he can’t pay, because the cops are butthurt and you as an higher up should hold up to those standards and not make robo-coping a policy.

    The question is whether or not "cop mains" should be able to survive/sustain themselves on the server without playing civ to make money for their cop armour/mobiles/etc that you are expected to pull.

    I am glad others are stepping up to make controversial posts, and it's very weird when killer11 is a voice of reason.

    Donald, King and Louie like this
  5. 3 hours ago, Gen. Henry Arnold said:

    Did you know there's already a virtual item for medics that drops a flare and a helicopter drops a medical crate with a med shop that any can use?

    And the owner of the crate gets a commission for anything bought at it by another player

    This thing can be sling loaded, loaded onto vehicles etc, I don't think the current state of slinging/vehicle loading allows the taru pod to be lifted by anything but the taru/huron though

     

    Bro that's literally the first sentence in my post, I'm aware it exists.
    I think having AI anything is cringe, and having a physical pod instead of a magic box is a lot better quality wise. 

    I'd assume that the Mohawk could as well, but I feel like that heavy cargo lift restriction is a pro in regards to stopping it from being yoinked.

     

    4 hours ago, P.FitzWallace said:

    I mean not a bad idea at all, one issue I foresee is that I feel like the AFD is the Wild West rn.  There were feds this past weekend where there were four medics for rebels none for cops, blocking our shots with hunters etc. I feel like there wouldn’t be a way to counter this if for example someone dropped one on the roof of bank, and suddenly there’s unlimited medical supplies and assistance.  Obviously this can be adjusted with policy/code but food for thought.

    I think "this faction is whitelisted griefing and not worth adding content to" is a hilarious argument.
    Thoughts @JimJim?

  6. Advanced EMTs gain the ability to purchase a virtual "medical drop" item that, when used, spawns an AI Taru to fly-by and "paradrop" an ammo crate that has the same options as a hospital/medical shop.

    My suggestion is to replace or supplement this item by adding the Taru Medical logistics pod (the one thats attached to the medical Taru) and the bare cargo-lift Taru to transport it, with the medical pod being purchase-able and pull-able from a ground vehicle garage and able to be sling loaded and brought to a location to provide the same medical/hospital options.

    Perhaps to prevent it from being stolen, allow a medic to lock/deploy it and have it be a valid "hospital" location for the civ respawn talent with gear if deployed.

    Just some late night theory crafting.

  7. Add an option to toggle on the water hose effect from the strider's commander seat turret, in the direction that it faces.

    This should contribute to putting out fires and maybe even outside fires for roleplay purposes. 😀

    I believe this would usher in a new area of high quality AFD roleplay.

    Trist likes this
  8. Since this post was made progress has been made:


    0. Transparency
    Djmon has been promoted to Captain, giving us two active player captains.
    Wiki staff has expanded including several APD officers from LT to Constable.


    1. Modernize house raiding policy
    Austin Rogers has taken it upon himself to update/re-word/modernize the house raiding policies, seeking input from APD staff and server admins and submitting it to the Captains for approval.


    2. Federal Reserve Gang Fort pursuit policy

    Mentioned to Captains, being discussed.


    3. Restrict Federal Event piloting

    Not an APD concern. Server ban for VDM will result in APD points, etc.


    4. Revive the Marid dead content
    Mentioned to Captains, being discussed. This requires input from admins, SAs, devs, etc.


    5. Probable cause for civilians witnessed lockpicking police restraints 
    Mentioned to Captains, being discussed. This requires input from admins, SAs, devs, etc.


    6. Questions and Clarifications for the APD Wiki Guidebook:
    As mentioned above, there is additional wiki staff now working on re-wording and updating policies.
    If you notice any outdated or confusing portions, please mention it to any Sergeants or Lieutenants, or Wiki Staff to address it.


    The take away should be that progress is being made and that there are people listening when concerns are brought up now.
     

    Regards,
    Lieutenant Kernikov
    APD Staff

  9. 5 hours ago, Alex. said:

    why are you pulling it in the first place if you dont even have the garage unlocked yet.

    45k prestige talent not usable until you spend another 50k for ground and 75k for air garage?

    Would be like having a talent to buy magazines and another after it to buy a gun.
     

    3 hours ago, Austin M said:

    Oh yeah, why even bother pulling it for bank? Get the same amount of pushes by driving from hq.

    I'm not sure what your point is, I could pull it for a mental and you'd still have no vehicle 1.5km out.
    You read the entire title, post and replied only to the last sentence.

    6 hours ago, Austin M said:

    It isn’t even that much prestige to unlock the garage.

    90,000 prestige to be usable is a lot.

    Tachophobia likes this
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