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Shane McCoy

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  1. Bob Danaloo liked a post in a topic by Shane McCoy in What's good everyone   
    Haven't played asylum frequently in about 6 years now,
    Just wanted y'all to know I think about y'all sometimes and miss the memories. 
    -Pistol banging pyrgos McCoys
  2. Innate liked a post in a topic by Shane McCoy in What's good everyone   
    Haven't played asylum frequently in about 6 years now,
    Just wanted y'all to know I think about y'all sometimes and miss the memories. 
    -Pistol banging pyrgos McCoys
  3. Shane McCoy liked a post in a topic by Henry Facesmasher in What's good everyone   
    pretty sure i reported you for rdm 3 times
     
    welcome back shitter
  4. Shane McCoy liked a post in a topic by Farmer Steve in What's the only way Farmer Steve can get Laid?   
    Jessica, 18 miles away
  5. Bag Of Funyuns liked a post in a topic by Shane McCoy in Official NNN Notice   
    Respect the pfp, Jaydayoungeen is one the best in the game rn
  6. Farmer Steve liked a post in a topic by Shane McCoy in Official NNN Notice   
    Respect the pfp, Jaydayoungeen is one the best in the game rn
  7. Donald liked a post in a topic by Shane McCoy in Should I play WoW classic?   
    Years ago I felt like I missed the WoW train so I never sat down and started playing it. Now that classic is out my interests have sparked again.
    So should I play it? How long will it keep a playerbase?
     
    I've played runescape since 2004 and frequently play oldschool, just looking for some change
  8. Jake liked a post in a topic by Shane McCoy in WoW Classic today!   
    Runescape will always be infinitely better than WOW
  9. Shane McCoy liked a post in a topic by Jake in WoW Classic today!   
    OldSchool Runescape is better
  10. Blake. liked a post in a topic by Shane McCoy in Change age requirements to join APD   
    I swear half the APD lied about their age anyways
  11. Shane McCoy liked a post in a topic by Ron Johnson in So, who removed road?   
    206 posts
     
     
     
     
    29 reputation.
     
     
     
     
     
     
     
     
    @Big Fred Jesus what is your aspect ratio / resolution!?
  12. uc. liked a post in a topic by Shane McCoy in Buildings are gone for me lmao   
    This happened to me too awhile ago, only developer placed buildings are gone. Enjoy it while you can
  13. Shane McCoy liked a post in a topic by Bandit in I want to have a baby   
    Totally unrelated question, would you happen to be on a “No fly list”?
  14. Shane McCoy liked a post in a topic by Ron Johnson in What’s up   
    I bet you're a pretty cool guy. Welcome to Asylum! If you ever need any help getting used to game mechanics, don't be afraid to ask anyone in the Support team on our TeamSpeak & Discord or in-game. You can also use the Gaming-Asylum Wiki page for any other information such as guides for making money and such! I also have a couple of videos in which may assist in the running various types of money makers.
  15. Shane McCoy liked a post in a topic by ColtonB205 in Addition of a new charge   
    As it currently stands there is no charge for people being in possession of lockpicks, drill, bolt cutters, or the demo charge. I am proposing the addition of a charge called "possession of burglary tools". I do not believe this charge should be expensive what so ever and am personally pricing it to 2,000 to 1,000. For a long time it has been very illogical to me that the police treat the stated items as illegal though no criminal charge is currently applicable. This should not apply for those who have a bounty hunter license.
    On a side note: re-add the lightbar and police sticker back to the police boat, please and thank you.
  16. Shane McCoy liked a post in a topic by Big Gay Jay in Evidence Locker   
    Spawn missles, no launchers problem solved. Can't be used right away and still makes it really worth it.
  17. Shane McCoy liked a post in a topic by Innate in Evidence Locker   
    Yes I understand that however, the evidence locker is the most difficult endgame objective to complete I don’t think that an rpg rocket or two is to much to ask for as a reward for such an event.
  18. Shane McCoy liked a post in a topic by Good Lub in Bring back the black and white cop prowlers   
    black tac vest at rebel when tho?
  19. Shane McCoy liked a post in a topic by Marzoh in Stellar - Recruitment [Opened for business] *Only for a few weeks*   
    active guild looking for competition
  20. Shane McCoy liked a post in a topic by Walt in Stellar - Recruitment [Opened for business] *Only for a few weeks*   
    Name - Walt
    Age - 18
    Hours -  7k
    Vouches - 

  21. Shane McCoy liked a post in a topic by sealooter in you cant trust anyone in this world... not even yourself   
    backstory: me and travy were running drugs. we noticed there was this random hex. i fly out to find out that the hex was copying all of my movements (for the most part). the look on my ways when i shoot myself is horrifying.
  22. Shane McCoy liked a post in a topic by Smee in Bleedout Timers for Medics   
    Infamy talent to find fallen soldiers ?? Might be a good implementation ?  
  23. Shane McCoy liked a post in a topic by Guwop in Bleedout Timers for Medics   
    If a paramedic or corporal+ medic got a timer along with revive requests that'd be pretty cool.
  24. Shane McCoy liked a post in a topic by Tricks in Add Chicken Tendies to Red Burger   
    They got to be dino shape or I can’t eat them. 
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