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Jesse

Developer
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  1. BlackShot liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    I’ve basically got it done. Currently I’m on vacation 4hrs from home and I have to help my ma move and do a rummage. After that or sometime during I plan to update. So either next week or the last week area I’m tentatively thinking. 
    I would say the biggest thing is being committed to learn. For someone who has at least some idea of how core logical operators and evaluations work that you’d be fine at that point. We can always take bug fixers. So like maybe a month or two? Depends how much time you spend learning and if you’re willing to learn. Everyone’s different. I had no clue how to do it or really coding in general when I started. 
  2. Jesse liked a post in a topic by Ignis in Developer & Designer Applications [Open]   
    Signed up, hopefully I make the varsity team! 🙂
  3. Sentinel liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  4. BlackShot liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  5. Jake liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  6. aqzx127 liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  7. Yung Tommy liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  8. TNT liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  9. Louie liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  10. Elijah liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  11. Bag Of Funyuns liked a post in a topic by Jesse in Developer & Designer Applications [Open]   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions.
    Positions Available:
    Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Description of Positions
    Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  12. Jesse liked a post in a topic by AUS_Geoff in EMS and special applications.   
    Introduction:
    Hi, my name is Geoff. I fly a lot and thoroughly enjoy my role as an EMT on Altis.
    One of my favourite taskings under EMS is SAR (Search and Rescue), particularly Airborne SAR, and through my few but fairly numerous hours flying the M900 as an EMT I learned a few things...
    1. 2+ EMS per bird is better than 1 for the application of medical support to Civs and Cops alike.
    2. Airdropped EMTs improve the safety and survivability of both EMS and our patients due to a more rapid execution of our taskings.
    3. The M900 has decent visibility that could be better.
    4. EMS vehicle colours are not as aesthetically pleasing, practical or recognisable as they could be.
    5. Patient marks do not appear on the GPS.
    6. EMS needs the ability to insta-heal people who are sliding and MAYBE, if possible, a way to put out vehicle fires.
    This post is intended to explore potential improvements to the TTPs/SOPs/Equipment of EMS, particularly pertaining to airborne units.
    Effectiveness of Paradropped EMS:
    Recently I have started an experiment on the feasibility of air dropped EMS as a means to covertly and safely rescue victims of accidents, violence and crime among the people of Altis. So far, I have found that some situations previously inaccessible have become viable opportunities to save lives. Numerous times I have received dispatches to hostile areas where I have feared for my ability to safely conduct operations as EMS, using certain tactics I could get the job done.
    What has allowed me to be successful in some of these situations is diligent surveillance of a scene from the air, and copious amounts of tactical speed and situational awareness in the performance of my duties. This led me to an idea, dropping EMS by parachute covertly over a developing scene. While such a tactic is dangerous and could lead to a hostage situation, I believe with capable individuals great things can be achieved. Paradropping reduces the number of landings to 1 short landing (a 'surprise landing' to pick up units and patients, achieved with great speed) in a hostile environment which is key to ensuring the safety of EMS and the victims.
    Supporting elements in a drop are key to the success of EMS as well as the successful and safe employment of parachutes at low altitudes. Supporting elements could utilise equipment enabling: surveillance of a scene; multiple egress options; and 'distracting' any potential threats. Intel is extremely important; (Drone access?) we must know who we are picking up and whether they have friends in the area. An unpredictable part of such an operation is the patients themselves. Ensuring cooperation is key to the preservation of life in these dangerous situations.
    Ensuring cooperation of a patient can be achieved in a few ways:
    1. Monetary motivation, "I'll give you 50k to quietly come with me.";
    2. Scare Tactics, "If you remain on scene you WILL die.";
    3. Appealing to Empathy, "Don't die on me, I want you out of here safe. I'll have PTSD etc...".
    This idea is not fully tested as of now, at the moment we are in the early stages of practical testing.
    The M900:
    The M900 is a capable and effective platform under these conditions, unfortunately there are a few issues with the platform.
    The Paint Job:
    The M900s paint scheme is adequate but could better represent EMS and sub-units in particular. Space for unit emblems could further diversify EMS, and allow the creation of sub-units with specialties. The colouring is suitable but it may be necessary to adjust the scheme so it is harder to spot from above for the purposes of the above role (Perhaps a separate scheme in which the colours are dulled out or a camo-like pattern). In one sortie I was tracked by some airborne guerrillas, until I was able to shake them through creative flying.
    Minor changes I can immediately recommend is a resizing of the EMS logo and moving said logo to the passenger doors. As well as moving the “Medevac” to the position of “Fire Rescue”. “Fire Rescue” could be moved to the tail or onto the passenger door in proximity with the EMS logo.
    A high-vis and a low-vis version of the M900 and other helos. The low vis would have the colours we do now with minor changes. The High-vis would be a mix of yellow, red and white with maybe 70% of the helo being white, 30% red and finally, yellow stripes as per the current scheme.
    The Doors:
    If there is some way to allow removal of the doors for the pilot and co-pilot positions it would dramatically increase visibility and tactical capacity. They offer little in the way of protection and due to SOPs mandating the use of harnesses, are redundant. It would allow rapid dismounting from the Helo.
    Protective Gear:
    One thing that has puzzled me is the inability for EMTs to get access to flight helmets, these are crucial to the safe operation of aircraft. [If the ballistic protection is why not, a solution is to remove said property and make them available.]
    [Bugs:]
    [A big issue working as an EMS right now, is the sliding bug. Unfortunately, no matter how hard you try you can’t heal someone who is sliding too much. If we get access to an insta-heal function, perhaps as an EMT+ action it would help players dramatically. It’ll mean we have to instil that you can’t use it at any point in time except on a bugged player and exploiting it will be an issue.]
    Intended Possible Outcomes:
    Ultimately if no changes are made after review of this post, I wouldn’t mind. I’d still play a lot on the server. As for the para-EMS stuff I consider that an idea floated out there. My mates and I are going to be trying this stuff occasionally, I’d like to see what people think about this concept of a ‘special’ EMS sub-unit within the service even if it is not an official one.
    As for the other changes, this post is intended to create a dialog on some of this stuff and stimulate discussion. Thanks for reading!
    AUS_Geoff..
    With help from:
    Inverted_Rouge.
  13. Maaqs liked a post in a topic by Jesse in Changelog - June   
    So I'll spend the next month talking to the entire community about changes. Everyone has their own visions/ideas of what is right/wrong. People have different play-styles. Just because they don't align with yours doesn't make it wrong.
  14. 王 Ari Petrou 王 liked a post in a topic by Jesse in Rename Houses in spawn screen/ house menu   
    ???????????????????????
  15. Jesse liked a post in a topic by DankBud in Changelog - June   
    is a mega 12,500 not that big of a deal tbh...swear you guys bitch just to bitch.
  16. powerwolf liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Sorry, Tarkov is more important to do in my free time usually.
  17. Cukofuko liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Sorry, Tarkov is more important to do in my free time usually.
  18. Heidelberg liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Think so? How about if it's back in <= 15 days we ban you for an unknown duration over 15 days?
  19. Jewish liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    An update will go live in ~50 minutes that will disable the evidence lockup robbery. Due to continued and consistent starting and completion of this event and it's broken nature we've decided to temporarily disable it until we have it reworked. We are aiming to have it reworked and in with the quests update early July.
    We also fixed undercover cops spawning with titles and having their swat level attached to them...

    Thanks for understanding.
  20. Niklaus liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Nah this update is shit. BH shop is also in, go to any bounty hunter base, the regular shop is now located there.
  21. 王 Bobby Leel 王 liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Nah this update is shit. BH shop is also in, go to any bounty hunter base, the regular shop is now located there.
  22. Niklaus liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    An update will go live in ~50 minutes that will disable the evidence lockup robbery. Due to continued and consistent starting and completion of this event and it's broken nature we've decided to temporarily disable it until we have it reworked. We are aiming to have it reworked and in with the quests update early July.
    We also fixed undercover cops spawning with titles and having their swat level attached to them...

    Thanks for understanding.
  23. •ÐŠ• Randy liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Sorry, Tarkov is more important to do in my free time usually.
  24. 王 Ari Petrou 王 liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Sorry, Tarkov is more important to do in my free time usually.
  25. DankBud liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    Sorry, Tarkov is more important to do in my free time usually.
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