Feenix Posted April 10, 2016 Report Share Posted April 10, 2016 6 minutes ago, OLL13 said: I would do more exciting plays since I had money to support myself and that made the game more exciting for me. Tobad asylum will never have this feeling ever again. Link to comment
Ghost0fDawn Posted April 10, 2016 Report Share Posted April 10, 2016 1 hour ago, Feenix said: That idea is a joke. Then don't complain about the way it is if you're not going to be open to suggestions and criticize others'. Link to comment
Kuklinski Posted April 10, 2016 Report Share Posted April 10, 2016 i dont believe u say that smoka lol Link to comment
Haych Posted April 10, 2016 Report Share Posted April 10, 2016 (edited) I lost a couple braincells reading some of these replies. Oh and now that Group lead is gone, have fun being killed by players with much better game sense then you. Players who actually flank, sneak and out position you. Out positioning your opponent and shooting them in the back is just as good as a skill to know than 3rd person peaking. Why do some people think that makes a player bad? surely if he got behind you, out flanked you, that makes him better no? Edited April 10, 2016 by Haych BrutaL, SheriffJohnBeard, explicit and 4 others like this Link to comment
explicit Posted April 10, 2016 Report Share Posted April 10, 2016 3 hours ago, Haych said: I lost a couple braincells reading some of these replies. Oh and now that Group lead is gone, have fun being killed by players with much better game sense then you. Players who actually flank, sneak and out position you. Out positioning your opponent and shooting them in the back is just as good as a skill to know than 3rd person peaking. Why do some people think that makes a player bad? surely if he got behind you, out flanked you, that makes him better no? Anyone with a brain knows that combat is way more about positioning and knowledge than it is shooting skill. People think these types of players are "bad" simply because they get outplayed. Just the nature of things Big Fred, Feenix and Haych like this Link to comment
DaQuan Posted April 10, 2016 Report Share Posted April 10, 2016 Come on everyone knows this game is all about who can shoot the best... Haych likes this Link to comment
Boris Posted April 10, 2016 Report Share Posted April 10, 2016 no word of a lie when I used to do cartels i'd just train agility on runescape for 25 mins while I waited for people to stop sniping lmao. Gosu and DreamC like this Link to comment
rngr Posted April 10, 2016 Report Share Posted April 10, 2016 Well, people give less of a shit about the cap because you are sacrificing a few 100k worth of gear as a gang for a chance to own arms for 20 minutes. And by the time the gang you beat regears, they are already able to cap the cartel again. It needs to go back to the old 1 hour of control time so that losing the cartel means something. [df]Smokahontas, Haych and bunni like this Link to comment
Kuklinski Posted April 10, 2016 Report Share Posted April 10, 2016 Man fighting for 45 minutes or more with ppl sniping 1k thats not fighting Link to comment
Iced Posted April 10, 2016 Report Share Posted April 10, 2016 3 hours ago, Kuklinski said: Man fighting for 45 minutes or more with ppl sniping 1k thats not fighting tell em kuk Link to comment
Yenii Posted April 11, 2016 Report Share Posted April 11, 2016 i too, like to role play as Chris Kyle at cartels. DreamC and Jamal like this Link to comment
kryptonthegamer Posted April 11, 2016 Report Share Posted April 11, 2016 I dont Care what anyone says...you didn't win unless you have the cartel capped. Feenix likes this Link to comment
Jamal Posted April 11, 2016 Report Share Posted April 11, 2016 16 hours ago, Yenii said: i too, like to role play as Chris Kyle at cartels. Link to comment
BrutaL Posted April 11, 2016 Report Share Posted April 11, 2016 18 hours ago, Krypton:) said: I dont Care what anyone says...you didn't win unless you have the cartel capped. if you kill all the opposing team, pretty much a win m88888888888 Link to comment
Das Otter Posted April 11, 2016 Report Share Posted April 11, 2016 Did the allies win WWII? Yes. the Germans pretty much boot stomped them throughout most of the war, but history is pretty clear on it being an allied victory. I guess same logic could apply here. Link to comment
kryptonthegamer Posted April 11, 2016 Report Share Posted April 11, 2016 22 minutes ago, warl0ck said: if you kill all the opposing team, pretty much a win m88888888888 No, Link to comment
Millar Posted April 11, 2016 Report Share Posted April 11, 2016 43 minutes ago, Krypton:) said: No, yes. Link to comment
kryptonthegamer Posted April 11, 2016 Report Share Posted April 11, 2016 (edited) 29 minutes ago, Millar said: yes. If u wipe my gang but we have cap, we won...how is that debatable? You fight cartels To capture them....not to play team deathmatch. The entire goal is that the cap owner wins. Edited April 11, 2016 by Krypton:) Link to comment
Zaxalx Posted April 11, 2016 Author Report Share Posted April 11, 2016 playing like a bitch and just trying to cheese some free kills because people are to bored to sit afk at the cartel isnt winning g1ant likes this Link to comment
Goldberg Attorney at Law Posted April 11, 2016 Report Share Posted April 11, 2016 On 4/9/2016 at 1:13 PM, Zaxalx said: Every fight now days consist of 90% sniping but mah montage bro. How do I get validation that I'm a good shot if I can't take 400 800m shots and pick out the handful that hit and montage dat shit maaann. Brutus, Haych, Big Fred and 1 other like this Link to comment
ViiET Posted April 11, 2016 Report Share Posted April 11, 2016 IMO i think its the money cap tbh. What made pre 6.0 so much fun for cartel heavy focus gangs was that we would have so much fuking money just to spend it on cartels alone. Marauders, Insidious, and Bad blood would have 3 way fights for 10+ hrs on weekends all the time and that shit was so fuking intense and fun. Anyone that did play on server 3 at that time would agree how intense cartels was back then on our server at least. Donk likes this Link to comment
Zaxalx Posted April 11, 2016 Author Report Share Posted April 11, 2016 (edited) 2 minutes ago, ViiET said: IMO i think its the money cap tbh. What made pre 6.0 so much fun for cartel heavy focus gangs was that we would have so much fuking money just to spend it on cartels alone. Marauders, Insidious, and Bad blood would have 3 way fights for 10+ hrs on weekends all the time and that shit was so fuking intense and fun. Anyone that did play on server 3 at that time would agree how intense cartels was back then on our server at least. Money isnt really an issue at all, if you know me you would know i wont spend a fucking minute making money, therefore i literally just get on 30 mins a week to take cartel money and im good for all the fights offered. People are just to much of pussies to make plays anymore, rather make a montage blind firing 30 mags into the air before they land a shot. People arent afraid of going broke on Asylum, theyre afraid of dropping below their personal "check point" in arma, i always hear people saying "i cant buy a loadout because ill drop below 500k", people are just afraid of not being insanely rich Edited April 11, 2016 by Zaxalx Goldberg Attorney at Law likes this Link to comment
ViiET Posted April 11, 2016 Report Share Posted April 11, 2016 Just now, Zaxalx said: Money isnt really an issue at all, if you know me you would know i wont spend a fucking minute making money, therefore i literally just get on 30 mins a week to take cartel money and im good for all the fights offered. People are just to much of pussies to make plays anymore, rather make a montage blind firing 30 mags into the air before they land a shot you're a chinese gold farmer at heart baby. But idk. I dont mind the cartel locations really. Cause we used to fight all 4 cartels back in the days. Who knows though. Tbh it will never be the same again. No matter what paratus do. It's the players at the end of the day. I know you guys on Nv always push and shit which is fun but some gangs dont like it and just sit 1km out. Props to ya gang. RIP good times o7 Link to comment
Zaxalx Posted April 11, 2016 Author Report Share Posted April 11, 2016 Just now, ViiET said: you're a chinese gold farmer at heart baby. But idk. I dont mind the cartel locations really. Cause we used to fight all 4 cartels back in the days. Who knows though. Tbh it will never be the same again. No matter what paratus do. It's the players at the end of the day. I know you guys on Nv always push and shit which is fun but some gangs dont like it and just sit 1km out. Props to ya gang. RIP good times o7 Server 3 2014-2015 RIP M vs BB vs Insidious Brutus, RedNecked, Donk and 2 others like this Link to comment
ViiET Posted April 11, 2016 Report Share Posted April 11, 2016 Just now, Zaxalx said: Server 3 2014-2015 RIP M vs BB vs Insidious <3 Link to comment
Goldberg Attorney at Law Posted April 11, 2016 Report Share Posted April 11, 2016 On 4/9/2016 at 1:20 PM, Axe said: and B.) If you had the cartel it was secured for a longer time (Or maybe Im crazy, its been 2yrs, I cant remember) It was secured for a long time because back then one massive gang dominated each server with no one contesting aside from the occasional trolling or another massive gang from another server logging on. Very few small gangs would try and cap as it would be certain death. When a group of 5-10 would try and cap a super gangs cartel it would usually be a lopsided fight 5v10, 8v20, and most likely the smaller group wouldn't try to fight it again due to the numbers. Gang members complained about this back then and ironically most wanted a group cap. Link to comment
Axe Posted April 11, 2016 Report Share Posted April 11, 2016 (edited) 3 minutes ago, Goldberg Attorney at Law said: It was secured for a long time because back then one massive gang dominated each server with no one contesting aside from the occasional trolling or another massive gang from another server logging on. Very few small gangs would try and cap as it would be certain death. When a group of 5-10 would try and cap a super gangs cartel it would usually be a lopsided fight 5v10, 8v20, and most likely the smaller group wouldn't try to fight it again due to the numbers. Gang members complained about this back then and ironically most wanted a group cap. I see where you're coming from, but hear me out. There was a reason then, there is a reason now. Troll capping for the most part is gone Pistol capping is gone Merman capping is gone RIP KC Group cap implemented When I was in Encore, if people kept switch cartels as opposed to the one we were at, or if they started taking them during a bank, we would continue. Why? Because A) We could cap them back in 15 min and B ) They wearnt gaining anything or taking anything from us in reality. If they were longer lockout times, it'd be more incentive to stop what you're doing and push the cap to save the cap. It should be a punishment for losing the cap. But if you lose the cap nowadays, by the time you've pushed them off it, they've capped it, but it can be recapped nearly instantly. Edited April 11, 2016 by Axe Squirtle and Goldberg Attorney at Law like this Link to comment
Goldberg Attorney at Law Posted April 12, 2016 Report Share Posted April 12, 2016 Just now, Axe said: There was a reason then, there is a reason now. Troll capping for the most part is gone Pistol capping is gone Merman capping is gone RIP KC Group cap implemented When I was in Encore, if people kept switch cartels as opposed to the one we were at, or if they started taking them during a bank, we would continue. Why? Because A) We could cap them back in 15 min and B ) They wearnt gaining anything or taking anything from us in reality. If they were longer lockout times, it'd be more incentive to stop what you're doing and push the cap to save the cap. It should be a punishment for losing the cap. But if you lose the cap nowadays, by the time you've pushed them off it, they've capped it, but it can be recapped nearly instantly. I agree. With changes come new and unexpected issues. I'm by no means discounting opinions here as you guys know the new cartel culture changes better than most. I think tweaks to the timer could be more relevant now as there's more competition. My previous response was simply to clarify some of the historical issues with the cartel related to your first post on the cartel being secured for a longer time back then. I don't think the timer has changed at all since then but if you guys can hash out the pros and cons of extending it I'm sure they will consider it. Link to comment
Zaxalx Posted April 12, 2016 Author Report Share Posted April 12, 2016 (edited) 27 minutes ago, Goldberg Attorney at Law said: It was secured for a long time because back then one massive gang dominated each server with no one contesting aside from the occasional trolling or another massive gang from another server logging on. Very few small gangs would try and cap as it would be certain death. When a group of 5-10 would try and cap a super gangs cartel it would usually be a lopsided fight 5v10, 8v20, and most likely the smaller group wouldn't try to fight it again due to the numbers. Gang members complained about this back then and ironically most wanted a group cap. Wasnt at all how server 3 was though, us 3 gangs got on 4 pm and played non stop for 5 hours cartels, cartels never lasted for one gang longer than 45 mins 24/7 Edited April 12, 2016 by Zaxalx Link to comment
Diseased Posted April 12, 2016 Report Share Posted April 12, 2016 Super gangs still FOUGHT ONE ANOTHER ON OTHER SERVERS THOOOO SheriffJohnBeard likes this Link to comment
Poko Posted April 12, 2016 Report Share Posted April 12, 2016 On 4/10/2016 at 6:37 AM, Haych said: I lost a couple braincells reading some of these replies. Oh and now that Group lead is gone, have fun being killed by players with much better game sense then you. Players who actually flank, sneak and out position you. Out positioning your opponent and shooting them in the back is just as good as a skill to know than 3rd person peaking. Why do some people think that makes a player bad? surely if he got behind you, out flanked you, that makes him better no? That ^ Link to comment
Gatorade Posted April 12, 2016 Report Share Posted April 12, 2016 On 4/10/2016 at 6:37 AM, Haych said: I lost a couple braincells reading some of these replies. Oh and now that Group lead is gone, have fun being killed by players with much better game sense then you. Players who actually flank, sneak and out position you. Out positioning your opponent and shooting them in the back is just as good as a skill to know than 3rd person peaking. Why do some people think that makes a player bad? surely if he got behind you, out flanked you, that makes him better no? Dont Worry im sure synergy already has a way to get that back and the old tilda. But its only for synergy members sorry Link to comment
Axe Posted April 12, 2016 Report Share Posted April 12, 2016 47 minutes ago, Sugarfoot said: Dont Worry im sure synergy already has a way to get that back and the old tilda. But its only for synergy members sorry Somethings are not meant for mortal eyes. Gatorade likes this Link to comment
Scott Posted April 12, 2016 Report Share Posted April 12, 2016 On 4/9/2016 at 1:43 PM, Smokahontas // Douggem said: Bad players flank, because they know they can't out peek anyone. Don't call your community manager bad. Link to comment
Pentax Posted April 12, 2016 Report Share Posted April 12, 2016 (edited) On 4/9/2016 at 3:43 PM, Smokahontas // Douggem said: Bad players flank, because they know they can't out peek anyone. Lol bruh wut?... Show me how good you are without a third person crosshair on "quick peeking". Arma 3 is all about positioning and game sense, sure having a good aim helps as well, but your "quick peeking" has barely any skill in it just because of a third person and a static crosshair which is literally showing almost exact location of where the bullet gonna go as long as its within 300m~ range. Learn about the game before you gonna call people shit when you have no idea what you're talking about bruh... Edited April 12, 2016 by Pentax TMACWILLIS and Haych like this Link to comment
Rodrigo Posted April 12, 2016 Report Share Posted April 12, 2016 So many smart people here Brutus, Chau and Tiger like this Link to comment
[df]Smokahontas Posted April 12, 2016 Report Share Posted April 12, 2016 Cough* Flankers suck Cough* Link to comment
Dork Posted April 12, 2016 Report Share Posted April 12, 2016 (edited) i think what @Smokahontas // Douggem was trying to get at was, do not flank behind a gang that is currently pushing cap and shoot them in the back from 1k out as they are advancing on the group contesting the cartel. Such as S. windmills when the advancing group is by safe rocks at OG arms. I was reading fast so i might have misinterpreted it, but thats what i think he was trying to say. Edited April 12, 2016 by wr4thx [df]Smokahontas and Tiger like this Link to comment
[df]Smokahontas Posted April 12, 2016 Report Share Posted April 12, 2016 nobs IoniyK likes this Link to comment
FozzyBear Posted April 12, 2016 Report Share Posted April 12, 2016 22 minutes ago, Smokahontas // Douggem said: nobs Legends say this is how you communicate too to your mother. Link to comment
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