Popular Post bamf Posted May 3, 2016 Popular Post Report Share Posted May 3, 2016 A new aggression system has been added to the game. When someone shoots you (or your vehicle), they will now show as red to you and your group. Aggression lasts for 5 minutes and is limited in its range. Gang items: Command menu and group lead functions have been removed from the game. You can now set your own gang tag as the gang leader. This is done through the gang menu. You may only use characters from the gang name itself. Cop items: Cop restraints are no longer infinite. You will become unrestrained after 10 minutes if you are further than 500m from the nearest cop. Undercover cop names have been redacted from kill/down messages. A bug causing cops to not be paid when killing a suspect has been fixed. Cops will no longer lose Y menu items from vehicle deaths. Fixed “snitches” talent for the APD. Added quick loadouts for the APD upon respawning after death. The officer will be able to retrieve the gear they had on when they died, but will be subject to a timer and having funds for the loadout. An issue where a police UAV would be disconnected when entering a vehicle was fixed. Bounty hunter items: Bounty hunters/warrant officers will be able to see how long until they are next able to track if they attempt to track too soon. You are now able to request a bounty while in a vehicle. You should no longer get bounties for your gang and/or group members. Miscellaneous features: Oil processing has relocated. You now earn more oil per run. You may now lock and unlock individual doors in your house by using the U button. Medic sirens now turn off immediately when the medic shuts them off. Unflipping a vehicle is now only available if you were the last person driving it, or if you have keys to the vehicle. The 'Quit Asylum' (Abort) button now sends a sync request upon pressed, so you don't need to worry about hitting 'sync data' as much. Removing zipties as a civilian now requires a weapon (or that you be in the group of the restraining party) The owner (or gang members, if this is a gang house) of a house is now always able to access his crates, even while the house is locked Locking your house will now close all doors as well. Other items: Money again drops as intended. Fixed an issue related to pricing for out of stock items. Measures have been taken to fix the Arma 3 group limit problem. Hopefully this will prevent players from being unable to create new groups. Optimized how some of the scroll menu options availability is calculated to limit FPS loss while scrolling. A bug preventing you from giving a bloodbag or splint to another player was fixed. Pull out unconscious should be more reliable. Fixed a couple of bugs related to losing gear when bad data syncs. Running out of food/water, and then bringing it back above 0 will actually restore your stamina as intended. The vehicle factory now leaves more room for large helicopters to be crafted. You should no longer be able to purchase more ammunition than you can carry. Hotfix 1: Bounty hunters can now show and hide their badges more reliably. Revive requests will now only show for APD medical officers when no medics are online. Fixed a minor issue with the calculation of the quick loadout price. The APD can now directly enter the Strider's Commander seat. You can now use the virtual inventory of house crates while your house is locked. Fix for vehicle stock decreasing when not having enough money for the purchase. Fixed an issue with unintentionally spawning at the Skiptracer Base. Potentially fixed a rare bug related to escorting a player. You should now be able to request a bounty from inside a vehicle from your phone. Vehicle shop menu now reflects the price net of the governor's tax. Hotfix 2: Cops must now use the regear function at the sign. You have to stay within 10m, and you may not enter a vehicle. Fixed an issue related to the radius of cop warrant tracking A few more NPCs have made their way back to the island. Removed a message that was unintentionally popping up Changed the Suicide message Undercover APD officers will no longer have their identities revealed in the downed/killed feed. You may now only request a single trial. Player's names will be added to map markers they create. Crossfade, Apci, Bob Danaloo and 56 others like this Link to comment
Le Razoir Posted May 3, 2016 Report Share Posted May 3, 2016 now im 1st Armando Muchacho likes this Link to comment
Heidelberg Posted May 3, 2016 Report Share Posted May 3, 2016 (edited) Some nice bug-fixes and changes. Keep it up! Edited May 3, 2016 by Heidelberg Link to comment
Nightfury Posted May 3, 2016 Report Share Posted May 3, 2016 (edited) 3rd Edited May 3, 2016 by NightFury Link to comment
Distinct Posted May 3, 2016 Report Share Posted May 3, 2016 Amazing patch greatly needed. greatjob Link to comment
dj.devran Posted May 3, 2016 Report Share Posted May 3, 2016 (edited) when gnashes deletes everyone's comments #reported.deported Edited May 3, 2016 by dev Mr Smirnoff likes this Link to comment
Volunteer281 Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, dev said: when gnashes deletes everyones comments got him back Distinct likes this Link to comment
dj.devran Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, Volunteer281 said: got him back aye i was first tho, can you put me back up their <3 Link to comment
Diseased Posted May 3, 2016 Report Share Posted May 3, 2016 Why more oil? WE NEED MORE RUBBER FAM! Goofy, Robbo and dennozZ like this Link to comment
dj.devran Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, Gnashes said: The fact that you actually screenshotted that is kind of sad. I'm not gonna lie. i fucking knew it was some shit to good to be true you theif Link to comment
Bikstok Posted May 3, 2016 Report Share Posted May 3, 2016 Aggression system sounds interesting. Does the name show up red, or is it the player model itself? Link to comment
Volunteer281 Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, dev said: aye i was first tho, can you put me back up their <3 It showed me first before you on my screen ¯\_(ツ)_/¯ . Either way there is nothing we can do now. Both our "first" posts are gone Link to comment
bamf Posted May 3, 2016 Author Report Share Posted May 3, 2016 1 minute ago, Bikstok said: Aggression system sounds interesting. Does the name show up red, or is it the player model itself? The name. It looks similar to someone you are at war with. Link to comment
dj.devran Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, Volunteer281 said: It showed me first before you on my screen ¯\_(ツ)_/¯ . Either way there is nothing we can do now. Both our "first" posts are gone im reporting gnashes Link to comment
Volunteer281 Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, dev said: im reporting gnashes you'll live...so will I. What was done is done. dj.devran likes this Link to comment
HotWings Posted May 3, 2016 Report Share Posted May 3, 2016 1 minute ago, dev said: im reporting gnashes No action taken. dj.devran likes this Link to comment
Polaris Posted May 3, 2016 Report Share Posted May 3, 2016 6 minutes ago, bamf said: Fixed an issue related to pricing for out of stock items. Measures have been taken to fix the Arma 3 group limit problem. Hopefully this will prevent players from being unable to create new groups a rebel's dream come true Link to comment
Pentax Posted May 3, 2016 Report Share Posted May 3, 2016 what's the timer for the quick loadout? Great patch though <3 GJ @KBW @bamf @Motown @Paratus Olivia, g1ant and Azeh like this Link to comment
Mahdizzle Posted May 3, 2016 Report Share Posted May 3, 2016 @bamf some nice stuff here, hope it all works in game Link to comment
Boris Posted May 3, 2016 Report Share Posted May 3, 2016 It's so good to see all these little quality of life updates finally make it into Asylum. We're entering a very exciting time for Asylum. Vash, Haych, Seán That Irish Guy and 8 others like this Link to comment
KevinOB Posted May 3, 2016 Report Share Posted May 3, 2016 Good work dev team. Glad paratus gave you guys keys to the royal palace Link to comment
Seán That Irish Guy Posted May 3, 2016 Report Share Posted May 3, 2016 Insane patch. What about the clothing variations like pilot coverals and csats? Any say on if they're gonna be added back? @bamf Link to comment
Nightfury Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, Diseased said: Are guns good again fam 11 minutes ago, bamf said: Fixed an issue related to pricing for out of stock items. yus Link to comment
Pentax Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, Sean That Irish Guy said: Insane patch. What about the clothing variations like pilot coverals and csats? Any say on if they're gonna be added back? @bamf The reason they were taken away cause of it's armor, nothing has changed up to this date, there's no point in having them back again. Link to comment
Scott Posted May 3, 2016 Report Share Posted May 3, 2016 Everything is good except for cop loadouts and you fucking up my beloved oil shed. Nice work. Link to comment
Seán That Irish Guy Posted May 3, 2016 Report Share Posted May 3, 2016 Just now, Gnashes said: Due to CSAT clothing having armor; likely never. Make it happen Gnashers. Link to comment
Bikstok Posted May 3, 2016 Report Share Posted May 3, 2016 1 minute ago, Sean That Irish Guy said: Insane patch. What about the clothing variations like pilot coverals and csats? Any say on if they're gonna be added back? @bamf Why? CSAT and fatigues still have armor values. I tested them recently in the editor, and you can survive an entire extra mk shot in the chest from 10+ meters. Link to comment
Volunteer281 Posted May 3, 2016 Report Share Posted May 3, 2016 1 minute ago, Diseased said: Are guns good again fam { if (name _x == "Diseased") then { _x Mk18 (price=50000) } } Guns are good now. I know nothing about coding so I'm sure that line is complete cringe to you code nerds lol Bersabee, Vash, Phart and 7 others like this Link to comment
Rusty:) Posted May 3, 2016 Report Share Posted May 3, 2016 8 hours ago, Gnashes said: Due to CSAT clothing having armor; likely never. Doesn't really matter though, everyone tanks bullets in arma Steve likes this Link to comment
Pentax Posted May 3, 2016 Report Share Posted May 3, 2016 1 minute ago, Rusty:) said: Doesn't really matter though, everyone tanks bullets in arma It matters a lot, especially cop vs csat clothing , because from cop side UC's only would be allowed to access it. Link to comment
What zit tooya Posted May 3, 2016 Report Share Posted May 3, 2016 Nice patch. Funny thing is Deazy and I literally just dealt with someone having a mohawk stuck at vehicle factory right before this patch came out. Coincidence? I think not. Link to comment
Retro Swift Posted May 3, 2016 Report Share Posted May 3, 2016 Thanks Bamf for the bounty hunter changes. All we need now are pink cars/clothing Kettles and Chase like this Link to comment
Chase Posted May 3, 2016 Report Share Posted May 3, 2016 3 minutes ago, Rusty:) said: Doesn't really matter though, everyone tanks bullets in arma its actually a pretty big difference Link to comment
bamf Posted May 3, 2016 Author Report Share Posted May 3, 2016 There are 2 pairs of Pilot Coveralls (CSAT) hidden on the map with the update. True story. Olivia, Roberino and Furnie Mack like this Link to comment
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