Emma Posted March 3, 2016 Report Share Posted March 3, 2016 1 minute ago, epTic said: Paratus flat out said "expect a modded server within the next week" 3 weeks ago. Yeah well shit happens... Link to comment
Reformed epTic Posted March 3, 2016 Report Share Posted March 3, 2016 Just now, Patrick James said: Yeah well shit happens... Which is exactly why you'll see a modded server in 2 weeks to a month. Paratus thought throwing up a modded server would be a lot easier than it turned out to be, and got bushwhacked. Link to comment
HapHazard Posted March 4, 2016 Report Share Posted March 4, 2016 3 hours ago, epTic said: Paratus flat out said "expect a modded server within the next week" 3 weeks ago. you're over by a week there bud. its only been 2. so there. BioHazard likes this Link to comment
Reformed epTic Posted March 4, 2016 Report Share Posted March 4, 2016 (edited) Just now, HapHazard said: you're over by a week there bud. its only been 2. so there. Time flies when you're not fucking bitches and not getting money. Edited March 4, 2016 by epTic Capt Pepper, Big Fred, HapHazard and 1 other like this Link to comment
MaverickSanders Posted March 4, 2016 Report Share Posted March 4, 2016 What is a precinct server? Link to comment
Dip Dip Potato Chip Posted March 4, 2016 Report Share Posted March 4, 2016 42 minutes ago, MaverickSanders said: What is a precinct server? if you are a croporal+ you can get assigned to a server AKA precinct and get diffrent benefits Capt Pepper and MaverickSanders like this Link to comment
Dork Posted March 4, 2016 Report Share Posted March 4, 2016 16 hours ago, epTic said: Time flies when you're not fucking bitches and not getting money. time must fly alot for you Hound and Mike Stmria like this Link to comment
scen7edcandle Posted March 5, 2016 Report Share Posted March 5, 2016 I am anxiously waiting! Link to comment
Eric916 Posted March 5, 2016 Report Share Posted March 5, 2016 I saw them testing the server earlier I believe check out all the mods loaded MaverickSanders, Frizzy and Capt Pepper like this Link to comment
Capt Pepper Posted March 5, 2016 Report Share Posted March 5, 2016 (edited) Guys, as one of the staff members said before. Be patient, it really does take time figuring out where things are gonna go. I for one, am excited for the modded server. At the same time, I don't want to play a broken game either, I'm glad they're ironing the kinks out before opening it up to the public. To make the game as fun as possible they need to find places to place everything. Which when it comes to legal things, is not too difficult. For illegal zones though, such as the distillery for instance, that need's to be in an area that has its strong and weak points. Think about it, if they haphazardly threw an illegal area into a small valley for instance. A would be usurper could easily overtake someone through high ground advantage (Just an example) Just give it time people, we are all excited and anxious for this new server to come out. Let the staff do their thing though. As for the mods on the new server, I've been watching those mods on the list change with frequency. If anything, I think that the staff is currently testing different mods to see what would offer a good balance. The ONLY thing that I would ask for from the staff, is that when they decided on a vehicle pack. That they'd at least let us know what it is. I've played many mods and I have noticed that some of the modded pack vehicles are worse than driving a potato hatchback from vanilla Arma. I will also say this separately from my earlier statement. As a cop, I am wondering if we will be stuck with the same Emergency lights & sirens deal. I've seen many mods that give different light bars, options that allow to change the light pattern on said light bars and, also give a wide variety of siren options. With Asylum making a move towards the modded aspect, the options for civ, cop and, rebel are now virtually endless. ignore any and all minor craft typos leave. I wrote this out right after I woke up, so my mind wasn't fully alert and functioning yet. if I have time later I will go back and correct any and all typos that I may find. Edited March 5, 2016 by Capt Pepper Typo apology Dip Dip Potato Chip likes this Link to comment
Chan Wong Posted March 5, 2016 Report Share Posted March 5, 2016 On 19.2.2016 at 10:00 PM, Paratus said: Next week you will most likely see our first modded server. To start, it's not going to be very different from regular Asylum servers in terms of gameplay, but it will feature new guns, new vehicles, and more. It may even be on a whole new landmass. xDDD "next week" xDDD Link to comment
KBW Posted March 7, 2016 Report Share Posted March 7, 2016 I noticed there is an Asylum #6 Aussie life up with 89/100 people on. Link to comment
Fatpills17 Posted March 7, 2016 Report Share Posted March 7, 2016 Just now, KBW said: I noticed there is an Asylum #6 Aussie life up with 89/100 people on. That's the modded server. Link to comment
Paratus Posted March 7, 2016 Author Report Share Posted March 7, 2016 Hotfix Fixed bugs with dropping your virtual inventory on death. Scotch and sea turtles have been added to the dynamic market. Australian police officers can now purchase the offroad as intended. Fixed car spawn points in Brisbane. Added a salt trader to southern Australia. Fixed issues with jury duty on Australia. Fixed a bug with storage crates being added to new house types on Australia. Vehicles on Stratis and Australia will now come back to your garage properly. kryptonthegamer, Olivia, asiuxjau and 8 others like this Link to comment
Pieter Posted March 7, 2016 Report Share Posted March 7, 2016 Just now, Paratus said: Hotfix Fixed bugs with dropping your virtual inventory on death. Scotch and sea turtles have been added to the dynamic market. Australian police officers can now purchase the offroad as intended. Fixed car spawn points in Brisbane. Added a salt trader to southern Australia. Fixed issues with jury duty on Australia. Fixed a bug with storage crates being added to new house types on Australia. Vehicles on Stratis and Australia will now come back to your garage properly. first Link to comment
Rodrigo Posted March 7, 2016 Report Share Posted March 7, 2016 3 minutes ago, Paratus said: Hotfix Fixed bugs with dropping your virtual inventory on death. ^ IS THIS ON ALL THE SERVERS? ^ Link to comment
The Weeb Posted March 7, 2016 Report Share Posted March 7, 2016 10/10 server crash it was a sign saying to not touch turtles Kosma and Capt Pepper like this Link to comment
Ebola Posted March 7, 2016 Report Share Posted March 7, 2016 (edited) Still working on the optic glitch for weapons? @Paratus and great job on aussie life so far! Edited March 7, 2016 by Ebola Link to comment
Gaskal Posted March 7, 2016 Report Share Posted March 7, 2016 (edited) we dont need a daym hotfix bring the server back Edited March 7, 2016 by Gaskal The Weeb, Barrels and Feenix like this Link to comment
The Weeb Posted March 7, 2016 Report Share Posted March 7, 2016 6 minutes ago, Gaskal said: we dont need a daym hotfix bring the server back Kosma likes this Link to comment
Diseased Posted March 7, 2016 Report Share Posted March 7, 2016 Please for the 600k houses make it hold 8 crates / barrels mainly due to the fact of price , size , and so gangs can use it Professor Pericles likes this Link to comment
Gaskal Posted March 7, 2016 Report Share Posted March 7, 2016 (edited) ... Edited March 7, 2016 by Gaskal Link to comment
kryptonthegamer Posted March 7, 2016 Report Share Posted March 7, 2016 On 3/5/2016 at 1:44 AM, Capt Pepper said: Guys, as one of the staff members said before. Be patient, it really does take time figuring out where things are gonna go. I for one, am excited for the modded server. At the same time, I don't want to play a broken game either, I'm glad they're ironing the kinks out before opening it up to the public. To make the game as fun as possible they need to find places to place everything. Which when it comes to legal things, is not too difficult. For illegal zones though, such as the distillery for instance, that need's to be in an area that has its strong and weak points. Think about it, if they haphazardly threw an illegal area into a small valley for instance. A would be usurper could easily overtake someone through high ground advantage (Just an example) Just give it time people, we are all excited and anxious for this new server to come out. Let the staff do their thing though. As for the mods on the new server, I've been watching those mods on the list change with frequency. If anything, I think that the staff is currently testing different mods to see what would offer a good balance. The ONLY thing that I would ask for from the staff, is that when they decided on a vehicle pack. That they'd at least let us know what it is. I've played many mods and I have noticed that some of the modded pack vehicles are worse than driving a potato hatchback from vanilla Arma. I will also say this separately from my earlier statement. As a cop, I am wondering if we will be stuck with the same Emergency lights & sirens deal. I've seen many mods that give different light bars, options that allow to change the light pattern on said light bars and, also give a wide variety of siren options. With Asylum making a move towards the modded aspect, the options for civ, cop and, rebel are now virtually endless. ignore any and all minor craft typos leave. I wrote this out right after I woke up, so my mind wasn't fully alert and functioning yet. if I have time later I will go back and correct any and all typos that I may find. +1 you're getting corporal now congrats +1 Capt Pepper likes this Link to comment
Diseased Posted March 7, 2016 Report Share Posted March 7, 2016 Maybe some rules on all the areas etc, but +1 on mod it's great so far Olivia and Treeontyn like this Link to comment
Gubber Flexx Posted March 7, 2016 Report Share Posted March 7, 2016 some thing needs to be done about the insane amount of cops that play cause you cant even do anything illegal at all like i attempt to run weed and theres always cops at pros!! You should be able to run drugs with out cops there all the time! Eric916 likes this Link to comment
Slittcer Posted March 7, 2016 Report Share Posted March 7, 2016 55 minutes ago, Paratus said: Hotfix Scotch and sea turtles have been added to the dynamic market. R.I.P. Scotcharino o7 Link to comment
Monster Posted March 7, 2016 Report Share Posted March 7, 2016 Does anyone know how many crates the 600 k house can hold?? Link to comment
Mr Smirnoff Posted March 7, 2016 Report Share Posted March 7, 2016 11 minutes ago, Mr. Meeseeks said: some thing needs to be done about the insane amount of cops that play cause you cant even do anything illegal at all like i attempt to run weed and theres always cops at pros!! You should be able to run drugs with out cops there all the time! its just the novelty of the server, after a week it will balance out. Gubber Flexx likes this Link to comment
Billybobjoe Posted March 7, 2016 Report Share Posted March 7, 2016 27 minutes ago, Mr. Meeseeks said: some thing needs to be done about the insane amount of cops that play cause you cant even do anything illegal at all like i attempt to run weed and theres always cops at pros!! You should be able to run drugs with out cops there all the time! I have a feeling, now I haven't played this server yet nor seen anything about it but I feel like if your money transfers over then Aussie will be for fun and not for making money Link to comment
Leftie Posted March 7, 2016 Report Share Posted March 7, 2016 15 minutes ago, Billybobjoe said: I have a feeling, now I haven't played this server yet nor seen anything about it but I feel like if your money transfers over then Aussie will be for fun and not for making money You start with a brand new character. Link to comment
Eric916 Posted March 7, 2016 Report Share Posted March 7, 2016 1 hour ago, Mr. Meeseeks said: some thing needs to be done about the insane amount of cops that play cause you cant even do anything illegal at all like i attempt to run weed and theres always cops at pros!! You should be able to run drugs with out cops there all the time! Yea it should be realistic when im running weed in real life I don't see a cop every time I go to unload.... This def needs to be fixed. lol Gubber Flexx likes this Link to comment
Sheriff Rick Grimes Posted March 7, 2016 Report Share Posted March 7, 2016 Are we ever going to see the modded weapons, vehicles and uniforms on Altis? None of the changed up gameplay, just the new modded content. Link to comment
Eric916 Posted March 7, 2016 Report Share Posted March 7, 2016 Just now, Sheriff Rick Grimes said: Are we ever going to see the modded weapons, vehicles and uniforms on Altis? None of the changed up gameplay, just the new modded content. So ur saying mods but without a new system. just like a new coat of paint for the old servers? Link to comment
Sheriff Rick Grimes Posted March 7, 2016 Report Share Posted March 7, 2016 Just now, eric91611 said: So ur saying mods but without a new system. just like a new coat of paint for the old servers? I'm saying keep gameplay as it is now, like don't remove the RCO, MRCO and ARCO from Altis servers as well as most of their changes to gameplay but still want the modded content, that isn't too hard to understand. Eric916 likes this Link to comment
rngr Posted March 7, 2016 Report Share Posted March 7, 2016 6 minutes ago, Sheriff Rick Grimes said: I'm saying keep gameplay as it is now, like don't remove the RCO, MRCO and ARCO from Altis servers as well as most of their changes to gameplay but still want the modded content, that isn't too hard to understand. I think the Aussie life was more of a proving ground for seeing the communities interest in mods and what they could do with them. I really do hope that they bring mods to the Asylum Altis Life servers, would love to see new vehicles/weapons/clothing and other systems they could create. Obviously they want to stay true to form of ease of access and I see the new map as kind of a experiment as far as how they want to implement Tanoa. Link to comment
Sheriff Rick Grimes Posted March 7, 2016 Report Share Posted March 7, 2016 Just now, Ranger said: I think the Aussie life was more of a proving ground for seeing the communities interest in mods and what they could do with them. I really do hope that they bring mods to the Asylum Altis Life servers, would love to see new vehicles/weapons/clothing and other systems they could create. Obviously they want to stay true to form of ease of access and I see the new map as kind of a experiment as far as how they want to implement Tanoa. There's obviously a huge interest in modding. With the Arma launcher, it's incredibly simple and I think most people figured out how to get into the server...I had to spam enter with a macro for thirty minutes for fuck sake. Hopefully I can roll around with a AK47 soon enough. Link to comment
Capt Pepper Posted March 7, 2016 Report Share Posted March 7, 2016 2 hours ago, Mr. Meeseeks said: some thing needs to be done about the insane amount of cops that play cause you cant even do anything illegal at all like i attempt to run weed and theres always cops at pros!! You should be able to run drugs with out cops there all the time! Don't sit by a major city. Go into the red zone that we are supposed to stay away from. Its honestly a pretty simple solution man lol. Link to comment
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