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Azeh

Developer
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  1. Azeh liked a post in a topic by Big Gay Jay in Kills #6   
    4k
    making space for rust fraggy
     
  2. Azeh liked a post in a topic by Gen. Henry Arnold in Adjust Scotch   
    Remove all passive money making
    Too much money around
  3. Azeh liked a post in a topic by mat the w in MAT THE W #8   
  4. Azeh liked a post in a topic by goyney in more ifrit skins   
    not really relevant but your skins are mediocre, and mediocre is generous. read my guide it might help you!
  5. DWsawyou liked a post in a topic by Azeh in STRIFE Public Testing - July 18 3 PM EST | IP: 54.39.130.131   
    On July 18 we will be conducting public testing of STRIFE between 3 PM and 7 PM EST. For those unaware, STRIFE is an Arma 3 game mode created by Paratus that was initially released in 2017 and later shut down. Its code has since been rewritten and the plan is to give it another go.
    Currently the only map available is Malden, however adding support for Tanoa wouldn't take very long.
    A test database will be used for these four hours of testing. This means that none of your Life progress is carried over, however normally your progress (primarily money) would be carried over.
    From the initial 2017 announcement:
    STRIFE is an extension of Asylum's Life, bringing your Life character into the ranks of the military in a full-scale war. Conquer the island of Tanoa Malden for amazing rewards on Altis and put your Life cash to good use in bringing down the enemy.
    STRIFE is based on a front-line capture and finally brings all of Arma's assets to the hands of the Asylum community.
    The 2017 trailer can be seen here: https://www.youtube.com/watch?v=k1rk6hK2zio
    The goal of the game mode is to capture every objective on the map. There are two teams, OPFOR and BLUFOR, and each team starts the war with an equal amount of objectives owned. These objectives are terminals placed across the map which must be hacked. When a hack is started, the owner of the objective must regain control of the objective by restoring it, otherwise the objective will be lost to the hacking team after 10 minutes.
  6. Copa liked a post in a topic by Azeh in Wanted Menu Keybind   
    .
  7. Gen. Henry Arnold liked a post in a topic by Azeh in Wanted Menu Keybind   
    .
  8. Ryan. liked a post in a topic by Azeh in Wanted Menu Keybind   
    .
  9. Azeh liked a post in a topic by 王 rando 王 in Graphic design artist.   
    think you’re better than me huh? ive been fucking your mom for 16 years kid, haven’t you wondered why you have that extra chromosome, it’s a gift from daddy
  10. Ryan. liked a post in a topic by Azeh in domination zones   
    😴
  11. Ryan. liked a post in a topic by Azeh in domination zones   
    Don't think so. Slick was working on a modded map but lost all the changes.
  12. Mr. Slick liked a post in a topic by Azeh in domination zones   
    😴
  13. Blake. liked a post in a topic by Azeh in domination zones   
    😴
  14. Kawaii liked a post in a topic by Azeh in STRIFE Feedback   
    Reminder that STRIFE is available for public testing in 1 hour at 54.39.130.131.
    Feedback can be posted below (once that time comes).
  15. Mayhem liked a post in a topic by Azeh in STRIFE Feedback   
    Reminder that STRIFE is available for public testing in 1 hour at 54.39.130.131.
    Feedback can be posted below (once that time comes).
  16. Azeh liked a post in a topic by Oskarr in Domination 4   
  17. Kraken liked a post in a topic by Azeh in STRIFE Public Testing - July 18 3 PM EST | IP: 54.39.130.131   
    On July 18 we will be conducting public testing of STRIFE between 3 PM and 7 PM EST. For those unaware, STRIFE is an Arma 3 game mode created by Paratus that was initially released in 2017 and later shut down. Its code has since been rewritten and the plan is to give it another go.
    Currently the only map available is Malden, however adding support for Tanoa wouldn't take very long.
    A test database will be used for these four hours of testing. This means that none of your Life progress is carried over, however normally your progress (primarily money) would be carried over.
    From the initial 2017 announcement:
    STRIFE is an extension of Asylum's Life, bringing your Life character into the ranks of the military in a full-scale war. Conquer the island of Tanoa Malden for amazing rewards on Altis and put your Life cash to good use in bringing down the enemy.
    STRIFE is based on a front-line capture and finally brings all of Arma's assets to the hands of the Asylum community.
    The 2017 trailer can be seen here: https://www.youtube.com/watch?v=k1rk6hK2zio
    The goal of the game mode is to capture every objective on the map. There are two teams, OPFOR and BLUFOR, and each team starts the war with an equal amount of objectives owned. These objectives are terminals placed across the map which must be hacked. When a hack is started, the owner of the objective must regain control of the objective by restoring it, otherwise the objective will be lost to the hacking team after 10 minutes.
  18. Azeh liked a post in a topic by Walt in Should we wipe?   
    fuck that shit, this isn't tarkov. This would bury the server. Only reason I play is because of the progress I've made over the years + the money
  19. Jake liked a post in a topic by Azeh in STRIFE Public Testing - July 18 3 PM EST | IP: 54.39.130.131   
    On July 18 we will be conducting public testing of STRIFE between 3 PM and 7 PM EST. For those unaware, STRIFE is an Arma 3 game mode created by Paratus that was initially released in 2017 and later shut down. Its code has since been rewritten and the plan is to give it another go.
    Currently the only map available is Malden, however adding support for Tanoa wouldn't take very long.
    A test database will be used for these four hours of testing. This means that none of your Life progress is carried over, however normally your progress (primarily money) would be carried over.
    From the initial 2017 announcement:
    STRIFE is an extension of Asylum's Life, bringing your Life character into the ranks of the military in a full-scale war. Conquer the island of Tanoa Malden for amazing rewards on Altis and put your Life cash to good use in bringing down the enemy.
    STRIFE is based on a front-line capture and finally brings all of Arma's assets to the hands of the Asylum community.
    The 2017 trailer can be seen here: https://www.youtube.com/watch?v=k1rk6hK2zio
    The goal of the game mode is to capture every objective on the map. There are two teams, OPFOR and BLUFOR, and each team starts the war with an equal amount of objectives owned. These objectives are terminals placed across the map which must be hacked. When a hack is started, the owner of the objective must regain control of the objective by restoring it, otherwise the objective will be lost to the hacking team after 10 minutes.
  20. Azeh liked a post in a topic by Aslan in Arma Montage // yes   
  21. Vortex liked a post in a topic by Azeh in STRIFE Public Testing - July 18 3 PM EST | IP: 54.39.130.131   
    On July 18 we will be conducting public testing of STRIFE between 3 PM and 7 PM EST. For those unaware, STRIFE is an Arma 3 game mode created by Paratus that was initially released in 2017 and later shut down. Its code has since been rewritten and the plan is to give it another go.
    Currently the only map available is Malden, however adding support for Tanoa wouldn't take very long.
    A test database will be used for these four hours of testing. This means that none of your Life progress is carried over, however normally your progress (primarily money) would be carried over.
    From the initial 2017 announcement:
    STRIFE is an extension of Asylum's Life, bringing your Life character into the ranks of the military in a full-scale war. Conquer the island of Tanoa Malden for amazing rewards on Altis and put your Life cash to good use in bringing down the enemy.
    STRIFE is based on a front-line capture and finally brings all of Arma's assets to the hands of the Asylum community.
    The 2017 trailer can be seen here: https://www.youtube.com/watch?v=k1rk6hK2zio
    The goal of the game mode is to capture every objective on the map. There are two teams, OPFOR and BLUFOR, and each team starts the war with an equal amount of objectives owned. These objectives are terminals placed across the map which must be hacked. When a hack is started, the owner of the objective must regain control of the objective by restoring it, otherwise the objective will be lost to the hacking team after 10 minutes.
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