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Tarro

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  1. Tarro liked a post in a topic by MagicSpoon in What Do You Do For A Living   
    Law student and i work for a charity that deals with kids with disabilities who can't be in a normal school 
  2. *CaSSanDra *🌼 liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  3. Tarro liked a post in a topic by minibagge in What Do You Do For A Living   
    Kindergarden teacher(special need)
  4. Sliick liked a post in a topic by Tarro in Asylum Has Fallen   
    Sliick, please stop.
  5. Tarro liked a post in a topic by Spent Brass in Question about bans   
    Apparently your vacation was too long.... or not long enough...
  6. Tarro liked a post in a topic by Boonie Hat in An ifrit "drop"   
    better quality https://i.gyazo.com/57661a1110facdafc3a97e9bd081ff04.mp4 
  7. DJB liked a post in a topic by Tarro in Come together   
    What if the APD owns a couple of them 
  8. Tarro liked a post in a topic by Mayhem in this server is hurting because of lack of things to do   
    I really don’t get it. Everyone kept complaining for them to release v2. So then they finally do and the performance has been fantastic. Now people are complaining that “there’s nothing to do” yes a few things were removed but are most likely being optimized to make them better. There’s still plenty to do.
    would you rather play v1 where your in the middle of stuff and server just goes down, or on v2 where you can do anything you want and not have to worry about server crashing
  9. Tarro liked a post in a topic by Seán That Irish Guy in Police Siren Sounds   
    Fuck it, add them all.
  10. Tarro liked a post in a topic by BlackShot in Police Siren Sounds   
    So I'm sort of an aficionado of police sirens and I've been missing Asylum's multiple siren sounds. However, I also think it's about time we had new police sirens (we've had the same for years now). Because of that, I've compiled a few siren sounds and mixed some samples with Audacity. I also added the old sirens at the end of the video - which I also like a lot.
    Nothing too complex or extraordinary, but here's the result:
     
     
    Download link: https://drive.google.com/open?id=1ANTQ0BJaqayqzpqosDbwmAm2zuY5XGfe
  11. Tarro liked a post in a topic by Copa in New Money Making Method - Uranium   
    +1
  12. WiIIiam liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  13. Copa liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  14. • B A R K I N • liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  15. Scott liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  16. Batcan liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  17. Rodrigo liked a post in a topic by Tarro in 2 things that needs to be adressed.   
    Couldn’t agree more. Was surprised a second bridge was added. The prison (v1 version) was difficult for cops but that's how it should be. Actually forced us sgts to pull armor even though my bank account did not approve. 
  18. Kyle_ liked a post in a topic by Tarro in 2 things that needs to be adressed.   
    Couldn’t agree more. Was surprised a second bridge was added. The prison (v1 version) was difficult for cops but that's how it should be. Actually forced us sgts to pull armor even though my bank account did not approve. 
  19. Donald liked a post in a topic by Tarro in 2 things that needs to be adressed.   
    Couldn’t agree more. Was surprised a second bridge was added. The prison (v1 version) was difficult for cops but that's how it should be. Actually forced us sgts to pull armor even though my bank account did not approve. 
  20. TRYHARD liked a post in a topic by Tarro in 2 things that needs to be adressed.   
    Couldn’t agree more. Was surprised a second bridge was added. The prison (v1 version) was difficult for cops but that's how it should be. Actually forced us sgts to pull armor even though my bank account did not approve. 
  21. Tarro liked a post in a topic by Madlibs in Today's nasty call   
    So I am a firefighter/paramedic. Figure I would share a story from today. If yall want more let me know
    Picking up an AMS patient
    PT is chewing on something
    "Hey buddy whatcha got in your mouth"
    Opens mouth
    It is poop...... this guy shit his pants and is chewing on his own shit.....
    This happened 5 hours ago
    thanksforcomingtomytedtalk
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