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Donald

Retired Staff
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Posts posted by Donald

  1. 1 hour ago, Clint Beastwood said:

    HAHA i cant believe one of the choices is "where is the Roleplay"  thats rich as fuck.

     

    You guys kill me with these jokes.

     

    > Do a prison and expect an amazing battle

    > The fuck with roleplay LOL

    > Get rushed by every cop on the server

    > Fumble badly

    > Get caught

    > Get sent to jail

    > GOTO FORUMS " HALP THERE MUST BE ROLEPLAY ON SERVER "

    > Get flamed 

     

    If you want roleplay, create roleplay.  Don't get mad in a combat scenario when the EXACT opposite happens when it should.

     

    Seems to me like the majority of the server disagrees with you, with a large portion of it being career cops.

  2. 2 minutes ago, Samperino said:

    Agreed. Thinking something along the lines of allowing the sending of suspects straight to jail if they meet the following criteria:

    • Seen assisting in a recent active prison break

    • Must be brought back to HQ to send to jail

    • Suspect must be searched, charged, have their illegal items be seized, have their charges read to them, and be told why they are being sent straight to jail, before actually being sent to jail

    Just an idea, and certainly not something I'd like to mess with personally until V2.

    this would be great

  3. 1 minute ago, Samperino said:

    "It happened to me so it shouldn't be allowed."

    It's part of the risk. If there's nobody in jail, and you sit there sniping at cops for an hour, you're at risk of just getting sent to jail.

    If there's someone in jail, break them out and get them out of there.

    The longer you linger, the higher the risk.

    I don't have a problem with cops sending people to jail for prison conspiring, but the fact that they can down you and instantly send you does not seem balanced at all. For all I care, the cops can escort me out, take me to HQ, then send me. This is like seizing an ifrit while its still driving.

    王 rando 王, Gagss and Sliick like this
  4. 4 hours ago, Shantarr Dalrae said:

    -- Remove 7.62+ weapons

           - This change promotes engagement and increases TTK in most situations. It does this by limiting the weapons available on the server to 6.5mm or lower, in doing so you passively re-balance fire fights into being more personal and close quartered.

    -- All active APD members are explicitly prohibited from being in or collaborating with any gang on the civilian side and must wear an "Off Duty" tag while on civilian side

           - This change improves the new player experience by making seasoned players more readily accessible for both questions and a good role play experience. It further resolves evident "conflict of interest" situations that occur consciously or subconsciously during play. Additionally, this improves APD, rebel and criminal experiences by allowing for new and fresh tactics shared only within the police force to be used in an element of surprise, which cannot occur under the current design.

     

    everything sounds interesting except this

  5. 1 minute ago, ItsFevver said:

    Image result for revolutionary warGet fucked mate

    Image result for samuel whittemore

    Just know this man at 80 years old shot a Loyalist with his musket then 2 others with 2 pistols then runs at the remaining 797 more with a bayonet gets stabbed 13 times and his skull bashed in by a rifle.  Then shoots more when they pass and lives another 18 years.  Died a patriotic life till the age of 98.

    :nose-pick:

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