Hoodlum Priest Posted January 2, 2019 Report Share Posted January 2, 2019 (edited) It doesnt seem unrealistic to expect to at least have rooms in HQs where cops could lock doors or even buildings that could be locked and unlocked by cops.....like a prisoner intake and sally port to allow them to process prisoners without a million chuckleheads coming in and pistol banging you in the back. Or how about if you have someone in custody, their gang or group mates actually show red. So if they come walking into an HQ, police know what they know....which is that you are technically initiated. Cops should still have to role play before shooting, but at least they know that Mr. Civ walking in could technically kill you at any time because you have a member of their group in custody. Edited January 2, 2019 by Hoodlum Priest DeepHouse, Big Fred, Araciea and 2 others like this Link to comment
Tyler Posted January 2, 2019 Report Share Posted January 2, 2019 Just now, Hoodlum Priest said: It doesnt seem unrealistic to expect to at least have rooms in HQs where cops could lock doors or even buildings that could be locked and unlocked by cops.....like a prisoner intake and sally port to allow them to process prisoners without a million chuckleheads coming in and pistol banging you in the back. Or how about if you have someone in custody, their gang or group mates actually show red. So if they come walking into an HQ, police know what they know....which is that you are technically initiated. Cops should still have to role play before shooting, but at least they know that Mr. Civ walking in could technically kill you at any time because you have a member of their group in custody. Or lets not make cops too overpowered? To be honest cops are already pretty strong even without HVT etc... being able to lock doors would just be too much. Glass of Water, Google™, Nenja and 2 others like this Link to comment
Hoodlum Priest Posted January 2, 2019 Author Report Share Posted January 2, 2019 Just now, Tyler said: Or lets not make cops too overpowered? To be honest cops are already pretty strong even without HVT etc... being able to lock doors would just be too much. Thats not overpowered, thats defense. Now if you want to talk about cop armor........ Link to comment
Energy Posted January 2, 2019 Report Share Posted January 2, 2019 So you cant rescue your friends from hq sounds pretty retarded Google™, .Sean and Gagss like this Link to comment
Nicolas March Posted January 2, 2019 Report Share Posted January 2, 2019 2 minutes ago, Hoodlum Priest said: Thats not overpowered, thats defense. Now if you want to talk about cop armor........ Cops can have lv2 armor AND the csat fatigue, we only get lv1 armor and fatige. so you have the better armor... Gagss and Good Lub like this Link to comment
Hoodlum Priest Posted January 2, 2019 Author Report Share Posted January 2, 2019 Just now, Energy said: So you cant rescue your friends from hq sounds pretty retarded You can rescue your friends, get them before they make it into the HQ. Or make it the same as a Prison Break. Make it where a diamond drill is needed to drill the door to the HQ building and it takes the same time as a bank. It shouldnt be as easy as 3 guys running around like retards while you are trying to process and standing behind you and shooting you in the head. Link to comment
Energy Posted January 2, 2019 Report Share Posted January 2, 2019 a diamond drill too get your friend out seems pretty stupid Link to comment
danile666 Posted January 2, 2019 Report Share Posted January 2, 2019 (edited) I think a general lock-pickable door would be beneficial. It is not too difficult for someone to lockpick, and in reality a cop would not be processing someone in the open anyways. Or have a processing room at the prison like this, so if you want to take them to the prison rather than an hq you have to risk the transit being attacked, and then you can be a little more secure inside the prison behind a lock pickable door. Or you could process them at any hq because :effort: Cops are not op, civs can wear cop vests if they get them, and most cops cant wear csats...so that is a silly assumption, your average cop has much less armor than a civ and smaller caliber guns. Edited January 2, 2019 by danile666 sp Calle. and Araciea like this Link to comment
Kenneth Posted January 2, 2019 Report Share Posted January 2, 2019 Well I wouldn't say diamond drill maybe lock picks. Jail cells to put them in cop HQ can be over run at any time with numbers. Just look at good old kavala. Big Fred likes this Link to comment
Mayhem Posted January 2, 2019 Report Share Posted January 2, 2019 If the cops could lock players in a room to process them, it would Get rid of the risk/reward of trying to rescue your friends. At that point it would be pointless to attack an HQ. As for the associates of the person in custody turning red, it’s not a bad idea but it would be easily solved if you just lock down HQ and not let unwanted civilians into the HQ. Google™, Kernikov, Nicolas March and 2 others like this Link to comment
Hoodlum Priest Posted January 2, 2019 Author Report Share Posted January 2, 2019 Lock pickable door makes sense. Would be fairly easy to do coding wise and it would make serious gangs trying to rescue gang mates still possible but it would throw a wrench in the works for psitol bangers just looking to cause trouble. Link to comment
Jake Posted January 2, 2019 Report Share Posted January 2, 2019 1 hour ago, danile666 said: Cops are not op, civs can wear cop vests if they get them, and most cops cant wear csats...so that is a silly assumption, your average cop has much less armor than a civ and smaller caliber guns. I don't support making cops stronger as I think they are strong enough... But people shouldn't act as if cops should even stand a chance against civs lol Mayhem, Slade Wilson, VinnyMac and 2 others like this Link to comment
Slade Wilson Posted January 3, 2019 Report Share Posted January 3, 2019 9 minutes ago, Jake said: I don't support making cops stronger as I think they are strong enough... But people shouldn't act as if cops should even stand a chance against civs lol So we aren’t getting guns that upon impact automatically send a suspect to jail? Jake, Innate and Tyler like this Link to comment
DarkKnight Posted January 3, 2019 Report Share Posted January 3, 2019 1 minute ago, Slade Wilson said: So we aren’t getting guns that upon impact automatically send a suspect to jail? That's in the next patch. Tyler, Kev 23, Jake and 1 other like this Link to comment
Tyler Posted January 3, 2019 Report Share Posted January 3, 2019 5 minutes ago, DarkKnight said: That's in the next patch. Dope when are we getting the jail rounds for the Ghosthawk? Link to comment
ColtonB205 Posted January 3, 2019 Report Share Posted January 3, 2019 Heard rumors of the A.P.D. having such an ability to lock doors in HQs. Also included in those rumors are the words it was abused so it was removed. Link to comment
Ba-KA Posted January 3, 2019 Report Share Posted January 3, 2019 easily abused no thanks Link to comment
Scott Posted January 3, 2019 Report Share Posted January 3, 2019 Lieutenants used to be able to lock or unlock any building on the map. There is a reason it was removed. Blake. likes this Link to comment
Big Fred Posted January 4, 2019 Report Share Posted January 4, 2019 As a Kavala Pistol banger I wholeheartedly approve of this suggestion. Trying to RP good with suspects in the Kavala HQ must be the most frustrating shit ever. Link to comment
Destrah Posted January 4, 2019 Report Share Posted January 4, 2019 I would say as long as the doors can be lock picked and anyone that is or was being processed in one of those rooms can't be sent to jail if there is an active situation. Or possibly no one being processed in that HQ can be sent to jail during active situation since APD has access to use those rooms. Link to comment
Google™ Posted January 4, 2019 Report Share Posted January 4, 2019 nty stupid idea -1 Link to comment
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