william Posted August 27, 2016 Author Report Share Posted August 27, 2016 1 minute ago, BrutaL said: personally i've never been bothered with lethals and at the moment downing is just a 45 min jail sentence.. so any rebel would rather be lethaled because if you are downed its almost guaranteed a 45 min jail term since there is no benefit to saving one and can just do a prison break it should either be combat seize weapons or invincible restraints. it shouldn't be both but that's my opinion +1 to this imo Link to comment
Pentax Posted August 27, 2016 Report Share Posted August 27, 2016 Just now, BrutaL said: personally i've never been bothered with lethals and at the moment downing is just a 45 min jail sentence.. so any rebel would rather be lethaled because if you are downed its almost guaranteed a 45 min jail term since there is no benefit to saving one and can just do a prison break it should either be combat seize weapons or invincible restraints. it shouldn't be both but that's my opinion THEN WHY THE FUCK ARE YOU CRYING WHEN COPS ARE LETHALING TOO MUCH (not specifically talking about you) Link to comment
BrutaL Posted August 27, 2016 Report Share Posted August 27, 2016 (edited) 8 minutes ago, Pentax said: THEN WHY THE FUCK ARE YOU CRYING WHEN COPS ARE LETHALING TOO MUCH (not specifically talking about you) because MANY cops just go solo to get a lethal tap and repeat that's the problem and that is why the change occurred. and that i have experienced a lot myself.. in my honest opinion it should be either combat seizing or invincible restraints... not both there is just zero incentive for anyone to save someone restrained. it's much better to just do a prison break and rescue them that way.. or rescue them via jury duty. and surely that shouldn't be how it should work? there is so little incentive for a cop to actually capture someone what i will say is.. cops on asylum have it heck of a lot easier than most altis life servers. Edited August 27, 2016 by BrutaL Rag likes this Link to comment
Dork Posted August 27, 2016 Report Share Posted August 27, 2016 7 hours ago, TheRealLethal said: Cop a downs a guy, Cop b Holsters his gun, Zig zags bullets (DPI glitches in the Worst case scenario), Uses an OP hotkey to restrain people, says "im seizing your illegal gun" as fast as humanly possible, and magically makes your gun disappear, And dies immediately afterward. As a cop i refuse to do it, even when told to by others, it is a shitty rule, and is unfair to the person. your not following RP guidelines lethal Link to comment
Dork Posted August 27, 2016 Report Share Posted August 27, 2016 @Jimbo! @TheRealLethal we should have the cops host a Cartel experience training where they actually learn tactics and the ability to play together as a team.... oh wait, the APD is not combat oriented, they represent the server as a whole. Link to comment
Haych Posted August 27, 2016 Report Share Posted August 27, 2016 3 minutes ago, Dork said: @Jimbo! @TheRealLethal we should have the cops host a Cartel experience training where they actually learn tactics and the ability to play together as a team.... oh wait, the APD is not combat oriented, they represent the server as a whole. Too bad most of their RP sucks as well Link to comment
Hanzo/Dirty Scrubz Posted August 27, 2016 Report Share Posted August 27, 2016 (edited) 3 hours ago, Sheriff Rick Grimes said: I don't think the discounted gear was enough to justify bringing back combat seizing. Then turf discounts aren't working as well...makes it even less justifiable. It was a bad idea and once again you see cops who just run out in the open with no regard for their own life to seize people's guns. That's incredibly stupid. I think the answer is to usher in NLR and enforce it with zone triggers (e.g. illegal areas) where if a cop dies in the zone, they can't respawn there just like HQ. It would spare admins the headache of sorting complaints and it would make gameplay more fun for both cops and rebels. Cops would have to value their life in that situation and if they manage to snag a combat seize, then all the better for them. As for the rebels saying they prefer lethals, well of course you do, cops just had their lethal payout significantly nerfed and now you're complaining about seizing. What's next? MX's too powerful so all constables should be using P07's only? Come on get real. In the 5 weeks I've been doing constable, I've only combat seized once and that's when I had 4 rebels vs just me in Athira. You guys are blowing it way out of proportion. Edited August 27, 2016 by Hanzo/Dirty Scrubz Haych and .Sean like this Link to comment
Midamaru Posted August 27, 2016 Report Share Posted August 27, 2016 5 hours ago, Jimbo! said: Are you telling me the MX/MXM/MK20 isn't enough for constables? Maybe if cops pushed and actually worked together they'd stand a better chance, sitting 500m out doesn't work No i'm saying most cops fight like they're pistol bangers and rebels like experienced veterans. Fighting cops is easy, specially for your gang lmao Link to comment
Hanzo/Dirty Scrubz Posted August 27, 2016 Report Share Posted August 27, 2016 (edited) 2 minutes ago, Midamaru said: No i'm saying most cops fight like they're pistol bangers and rebels like experienced veterans. Fighting cops is easy, specially for your gang lmao Plus cops are usually uncoordinated and talking over each other in TS. Tac comms sounds good in the APD guidebook but its never really practiced. In addition, you can't even take cover in a lot of scenarios cuz those 7.62mm bullets just rip right through them. Edited August 27, 2016 by Hanzo/Dirty Scrubz .Sean likes this Link to comment
Midamaru Posted August 27, 2016 Report Share Posted August 27, 2016 15 minutes ago, Hanzo/Dirty Scrubz said: Plus cops are usually uncoordinated and talking over each other in TS. Tac comms sounds good in the APD guidebook but its never really practiced. In addition, you can't even take cover in a lot of scenarios cuz those 7.62mm bullets just rip right through them. I've fought alot of times where i knew the cops, and we would listen to eachother. Was almost always guaranteed succes but in general it is as you describe. Complete aids. Link to comment
bamf Posted August 27, 2016 Report Share Posted August 27, 2016 I'll admit I did not read all the posts in this thread, but I do have a mechanic coming that will make both sides happy on this issue. william, Big Bird, JoMilla and 2 others like this Link to comment
william Posted August 27, 2016 Author Report Share Posted August 27, 2016 13 minutes ago, bamf said: I'll admit I did not read all the posts in this thread, but I do have a mechanic coming that will make both sides happy on this issue. hype! Link to comment
they took the name eazy Posted August 27, 2016 Report Share Posted August 27, 2016 15 minutes ago, bamf said: I'll admit I did not read all the posts in this thread, but I do have a mechanic coming that will make both sides happy on this issue. Will the mechanic make it so if they take our gun we can take their life? william likes this Link to comment
BaDaBiNg_10-8 Posted August 27, 2016 Report Share Posted August 27, 2016 8 hours ago, bamf said: I'll admit I did not read all the posts in this thread, but I do have a mechanic coming that will make both sides happy on this issue. Thank god. If this injustice continues I was going to uninstall. Hanzo/Dirty Scrubz and 544heu like this Link to comment
Norwegianviking Posted August 27, 2016 Report Share Posted August 27, 2016 I think the combat size rule is kinda BS, never done it and never will. +1 on removing it! 544heu and .Sean like this Link to comment
Dpatt711 Posted August 30, 2016 Report Share Posted August 30, 2016 On 8/26/2016 at 5:26 PM, Jimbo! said: Remove it completely, rule is absolute bullshit and should never of been there to start with, cops can return to the fight almost instantly, within minutes, it was balanced enough before hand, regardless, no cop has gotten close enough to seize my gun in the past month, all chris kyle bullshit. Judging by the salt content of your post I have deemed this to be false. Link to comment
Dpatt711 Posted August 30, 2016 Report Share Posted August 30, 2016 (edited) On 8/27/2016 at 7:24 PM, Norwegianviking said: I think the combat size rule is kinda BS, never done it and never will. +1 on removing it! Although you have to admit, people are blowing it out of proportion. Pre CS, The amount of times I had a prisoner broken out of restraints on scene before all-clear was given, was once or twice total. Edited August 30, 2016 by Dpatt711 Link to comment
Dpatt711 Posted August 30, 2016 Report Share Posted August 30, 2016 On 8/27/2016 at 10:43 AM, bamf said: I'll admit I did not read all the posts in this thread, but I do have a mechanic coming that will make both sides happy on this issue. I got a great idea. Make it so that if rebels lose and get restrained, they lose their guns, but if cops seize it mid-combat make it so all illegal-items get removed and the APD can't charge them for any illegal items. It's the perfect balance. Link to comment
Tusken Raider Posted August 30, 2016 Report Share Posted August 30, 2016 3 hours ago, Dpatt711 said: I got a great idea. Make it so that if rebels lose and get restrained, they lose their guns, but if cops seize it mid-combat make it so all illegal-items get removed and the APD can't charge them for any illegal items. It's the perfect balance. No simply keep combat seizing but the scroll wheel option only shows up if you are x meters away from a police vehicle to simulate you locking it in the police vehicle. Then at hqs they could get some cosmetic upgrades with a new building for evidence locker with defensive positions to allow rebels to attack it, but it starts a 10 min timer cops have to spawn there before the door is open and rebels come rushing in. If the rebels were to get in they would only get the weapons seized at that hq and to prevent police spawning in at the middle of combat disable spawning at that hq for 10-15 min after the 10 min time for rebels end. I think this could satisfy both sides as police get an event they get to defend and rebels have a chance to get weapons without purchasing and a cop doesn't run like a chicken with his head cut off to restrain/ sieze weapons. ProjectGemini, bobby99 and kingtoad like this Link to comment
HotWings Posted August 30, 2016 Report Share Posted August 30, 2016 It made sense when cop restraints would break after 10 minutes letting people back in the fight without actually having to be freed. Not so much now. Rag likes this Link to comment
Legit Posted August 30, 2016 Report Share Posted August 30, 2016 @william I didn't read the arguing that happened in this thread. But believe it or not combat seizing does actually have a fair use. I disagree with zerg rushing and seizing it when there really is no reason. But if you are outnumbered (Actually outnumbered not just people who "claim" to be) it can be a useful thing to do if you know you will be overwhelmed and killed. Regardless if Bamf has a better solution people will be salty regardless, just rip the band-aid . Link to comment
Not a Block Posted August 30, 2016 Report Share Posted August 30, 2016 >Rob bank >do a prison break >killing every medic who comes to do their job > kill tens of officers who's trying to serve his duty > get downed and restrained after every officers wasted few $10,000 to their "Gear Up" while Kavala is going to shi*t cause no officers are there to protect them. > get extremely salty, ignore cadets, threaten every officers that you're going to report them and kill them > bi*tch about wanting to talk to a higher up > officer combat sieze your weapon > lose your mind over a 10k gun after costing officers - hunter, orca, time, at least 3 "Gear Up" per person (at least 3k per gear up). Link to comment
william Posted August 30, 2016 Author Report Share Posted August 30, 2016 1 minute ago, Not a Block said: >Rob bank >do a prison break >killing every medic who comes to do their job > kill tens of officers who's trying to serve his duty > get downed and restrained after every officers wasted few $10,000 to their "Gear Up" while Kavala is going to shi*t cause no officers are there to protect them. > get extremely salty, ignore cadets, threaten every officers that you're going to report them and kill them > bi*tch about wanting to talk to a higher up > officer combat sieze your weapon > lose your mind over a 10k gun after costing officers - hunter, orca, time, at least 3 "Gear Up" per person (at least 3k per gear up). Only a career cop would say this. ₴avagє, Kettles and Haych like this Link to comment
Not a Block Posted August 30, 2016 Report Share Posted August 30, 2016 On August 26, 2016 at 11:13 AM, william said: Please remove it. I mean its not like weapons are stupidly cheap for us rebels we still pay 20-30k for a loadout. Not being funny but if the higher ups played civ too they would see how insanely stupid it is. Please remove it or at the very least re think it. @Jbdragon @Snatch @Durga 1 minute ago, william said: Only a career cop would say this. Only a "play police just for money" would say this Link to comment
william Posted August 30, 2016 Author Report Share Posted August 30, 2016 Just now, Not a Block said: Only a "play police just for money" would say this No actually, someone with a brain would say this because you see, us rebels still have to pay 20-30k for a loadout for it to be seized instantly. Link to comment
Not a Block Posted August 30, 2016 Report Share Posted August 30, 2016 21 minutes ago, william said: No actually, someone with a brain would say this because you see, us rebels still have to pay 20-30k for a loadout for it to be seized instantly. Don't get caught by us - easy solution Link to comment
JIMBO Posted August 30, 2016 Report Share Posted August 30, 2016 9 hours ago, Dpatt711 said: Judging by the salt content of your post I have deemed this to be false. You think I'm joking? The only cops that have gotten close enough to the bank/pb's we've done is swat, even with higher ups, shits a joke. Chau likes this Link to comment
william Posted August 30, 2016 Author Report Share Posted August 30, 2016 48 minutes ago, Not a Block said: Don't get caught by us - easy solution easier said than done seen as tho u get gear for free and can return every 30 seconds Link to comment
Dpatt711 Posted August 30, 2016 Report Share Posted August 30, 2016 6 minutes ago, william said: easier said than done seen as tho u get gear for free and can return every 30 seconds Do you even play the same game lol? First off, unless you are carrying nades or multiple weapons you won't lose a 20-30k loadout. Secondly, you don't lose it instantly. You lose it after you fought the cops and lost. Also even at Prison or FED it takes about 2 minutes to respawn re-kit and travel back to an assaulting position. Link to comment
william Posted August 30, 2016 Author Report Share Posted August 30, 2016 1 minute ago, Dpatt711 said: Do you even play the same game lol? First off, unless you are carrying nades or multiple weapons you won't lose a 20-30k loadout. Secondly, you don't lose it instantly. You lose it after you fought the cops and lost. Also even at Prison or FED it takes about 2 minutes to respawn re-kit and travel back to an assaulting position. i dont lose a 20-30k loadout? How much are they then... Link to comment
Dpatt711 Posted August 30, 2016 Report Share Posted August 30, 2016 10 minutes ago, william said: i dont lose a 20-30k loadout? How much are they then... For stuff you lose if combat seized? 12k max unless you buy nades. Link to comment
₴avagє Posted August 30, 2016 Report Share Posted August 30, 2016 (edited) 4 hours ago, william said: i dont lose a 20-30k loadout? How much are they then... 3 hours ago, Dpatt711 said: For stuff you lose if combat seized? 12k max unless you buy nades. 7.62 can be 12k + 25 mags = ~16k max. Regardless, combat seizing really just ruins a lot of things. Your gang members have no incentive to work for your release since you'll be useless after without a weapon. Edited August 30, 2016 by ₴avagє Plus One Chromosome likes this Link to comment
william Posted August 31, 2016 Author Report Share Posted August 31, 2016 30 minutes ago, ₴avagє said: 7.62 can be 12k + 25 mags = ~16k max. Regardless, combat seizing really just ruins a lot of things. Your gang members have no incentive to work for your release since you'll be useless after without a weapon. 25 mags? damn you must be bad... Link to comment
₴avagє Posted August 31, 2016 Report Share Posted August 31, 2016 1 minute ago, william said: 25 mags? damn you must be bad... I just rarely die so I limit the amount of trips to rebel Link to comment
BoDjango Posted August 31, 2016 Report Share Posted August 31, 2016 I barely play cop and rebels definitely have the advantage.... if you're in a well co-ordinated and group thats half decent shots. You should try playing cop & listen to some of the excuses people use for call outs lmao. Link to comment
NotSoNutty Posted August 31, 2016 Report Share Posted August 31, 2016 (edited) Edited August 31, 2016 by NotSoNutty Link to comment
Leady Posted August 31, 2016 Report Share Posted August 31, 2016 I'll defer to bamf and ask that we wait to see what the new system is before considering policy changes. william likes this Link to comment
JoMilla Posted August 31, 2016 Report Share Posted August 31, 2016 (edited) I actually liked the original combat seizure rules, those made sense to me. And I never do it on cop. +1 for no combat seizing Edit: HQ Seizures seem fine though Edited August 31, 2016 by JoMilla william likes this Link to comment
|Cam| Posted September 1, 2016 Report Share Posted September 1, 2016 as far as realism goes with this in real life a police officer would disarm someone after they were killed. This is so other civillians dont pick up the weapon. In arma this isnt a thing but the revive timer is 5min wich is quite long. Link to comment
william Posted September 1, 2016 Author Report Share Posted September 1, 2016 2 minutes ago, |Cam| said: as far as realism goes with this in real life a police officer would disarm someone after they were killed. This is so other civillians dont pick up the weapon. In arma this isnt a thing but the revive timer is 5min wich is quite long. I did not make this thread so a career cop could make the real life arguement. ₴avagє likes this Link to comment
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