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Change log 8.0.7

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Just now, Steve said:

Just out of curiosity, are you guys planning on rolling out patches/hot fixes related to performance every week or daily or just when ever?

As for the time since the last one, about 300 scripts have been modified and require testing and bug fixing. I'm not sure how long we're talking, but the gamebreaking bugs need to be sorted out first.

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Just now, Azeh said:

As for the time since the last one, about 300 scripts have been modified and require testing and bug fixing. I'm not sure how long we're talking, but the gamebreaking bugs need to be sorted out first.

Fucked up rebel clothing is pretty game breaking wouldnt you say

Nicolas March, Space, Sp0on and 4 others like this

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As an update to what's going on behind the scenes:  

We had a limited Public Test Server open last night to a few players who went through and tested everything they could think of from a cop, civilian/rebel, and medic side.  The list of bugs is currently being worked on.  As I told @Azeh last night, we have modified ~300 scripts between the client and server to be more efficient.  Things are broken because of the modifications, and we are working through them.  

Hopefully I'll have a cleaner build today to test again, and we can roll this out in the next few days.  

Patato, Azeh, BlackShot and 10 others like this

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Just now, bamf said:

As an update to what's going on behind the scenes:  

We had a limited Public Test Server open last night to a few players who went through and tested everything they could think of from a cop, civilian/rebel, and medic side.  The list of bugs is currently being worked on.  As I told @Azeh last night, we have modified ~300 scripts between the client and server to be more efficient.  Things are broken because of the modifications, and we are working through them.  

Hopefully I'll have a cleaner build today to test again, and we can roll this out in the next few days.  

Now this is the communication we were looking for.

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Just now, bamf said:

As an update to what's going on behind the scenes:  

We had a limited Public Test Server open last night to a few players who went through and tested everything they could think of from a cop, civilian/rebel, and medic side.  The list of bugs is currently being worked on.  As I told @Azeh last night, we have modified ~300 scripts between the client and server to be more efficient.  Things are broken because of the modifications, and we are working through them.  

Hopefully I'll have a cleaner build today to test again, and we can roll this out in the next few days.  

You say "bugs" I say "features" :P

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2 hours ago, Azeh said:

As for the time since the last one, about 300 scripts have been modified and require testing and bug fixing. I'm not sure how long we're talking, but the gamebreaking bugs need to be sorted out first.

Do you know how many scripts were changed in the initial change?

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Just now, bamf said:

Approximately 16.  The first thing we put out was a very minor set of fixes.  

Holy lizard shit

How much more so you guys think will be changed?

Edited by Steve

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Just now, Steve said:

Holy lizard shit

How much more so you guys think will be changed?

Once we get the bugs knocked out of this round, then we'll put it out.  It's likely to have a very positive effect on server performance, but my guess is there will still be a few bugs kicking around even though we tried to test "everything".  

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See this is the kind of thing that has been needed for so long. Even if you dont make any breaking ground you just put in the change log what you attempted. It gets people excited to know that you are working on all this  stuff weather or not it works out is less important than knowing all the attempts.

 

Nice work to all the people involved in this

 

Edited by Sugarfoot
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Just now, King said:

Can we go back 2 and a half years please.  None of these bugs would exist if we did.

Bugs have been fixed since then though.

Remember getting revived with out a gun? Or pulling a Heli and it exploding at rebel?

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18 hours ago, bamf said:

As an update to what's going on behind the scenes:  

We had a limited Public Test Server open last night to a few players who went through and tested everything they could think of from a cop, civilian/rebel, and medic side.  The list of bugs is currently being worked on.  As I told @Azeh last night, we have modified ~300 scripts between the client and server to be more efficient.  Things are broken because of the modifications, and we are working through them.  

Hopefully I'll have a cleaner build today to test again, and we can roll this out in the next few days.  

This should be done more often to help fix things quicker instead of just the devs and some admins testing stuff

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I'm testing one final build of what we hope will be a really decent performance patch.  Assuming everything comes up the way I want it to, I am going to put this patch onto S3 for the evening.  There will likely be things that don't work 100% correctly, but we will work to fix those bugs.  At this point though, I need a larger population to play through - mainly so we can see how the performance is with all the tweaks we have done.  

So if you get a chance to play today, try out server 3.  

K1NG, G.O.A.T, Steve and 8 others like this

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Just now, bamf said:

I'm testing one final build of what we hope will be a really decent performance patch.  Assuming everything comes up the way I want it to, I am going to put this patch onto S3 for the evening.  There will likely be things that don't work 100% correctly, but we will work to fix those bugs.  At this point though, I need a larger population to play through - mainly so we can see how the performance is with all the tweaks we have done.  

So if you get a chance to play today, try out server 3.  

Make a new forum topic about this so others can see. A lot of people won’t check for replies here

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Just now, bamf said:

I'm testing one final build of what we hope will be a really decent performance patch.  Assuming everything comes up the way I want it to, I am going to put this patch onto S3 for the evening.  There will likely be things that don't work 100% correctly, but we will work to fix those bugs.  At this point though, I need a larger population to play through - mainly so we can see how the performance is with all the tweaks we have done.  

So if you get a chance to play today, try out server 3.  

Yes, promote Server 3, the best server *cough* thanks, link me your pay-pal *cough*

ItsLacie, iBacon, Blade and 1 other like this

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Just now, iBacon said:

Server 3 running well, haven't noticed any issues while playing. You should keep it up 24/7 along with server 1/4

when you die you lose your bounty, that's the main bug i've seen.

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Just now, bamf said:

OK, the patch is going live to all 4 servers.  Please let me know if you find any bugs.  

As of last night upon death your Y inventory will despawn for you but not others. Edit: this didn't come from the most recent patch it has been a thing more noticeable in the last 3-5 weeks.

Upon death you sometimes lose your bounty even if you don't get lethaled by a cop.

This is an older bug comparatively, but I'd say worth mentioning. Most of the time if you log out with a bag space above 90 your y iventory will either wipe or go to 90 or below 90.

Edited by Steve

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