
LaGrange
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Posts posted by LaGrange
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I nominate @Charks for having the most based takes in this thread.
Donutkiller and Charks like this -
3 hours ago, HunterB said:
The goal has always been to try to admin jail for infractions seen in game by the admin. Repeat offenders despite admin jail will be banned. As for player reports, I actually brought this up last night that I’d like to personally reduce ban times drastically from days to hours and allow players to handle disputes in game. I completely agree Asylum needs the community and feel that’s always been the goal but as times are changing we need to adapt and evolve as well. Still working on the information I said above to see if that’s the route we want to take regarding bans. Thanks for the input.
Came to find this post from a screenshot posted in a discord to say:
W
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Wow. Great update — right on target. 🎯
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QQs:
- Back in the day, CMs also had the equivalent of current SA responsibilities – it seems like this new CM role is much smaller in scope. What will this role tangibly do now?
- What does separate but equal rank actually mean? Are they equally going to be involved in all server decisions?
Steve, Kawaii and Fried Rice like this -
48 minutes ago, Luke SwagWalker said:
here i was in dp14 driving my .50 cal, running away from the police with millions of dog meat dollars in my bank account. when all of a sudden I get a "come talk" ban. i was like WHATS THIS???? I've never done anything remotely suspect EVER on asylum. 0* bans on my record since I started playing in 2015. anyway, he pulls me into a channel and proceeds to berate me asking me questions like "where did you get all this money?" and "why did you just buy 10 ifrits, 7 .50cals, and 20 orcas?" like he doesn't know im always on that grind smh 💯😤 😤 here comes the worst part, he then proceeds to TAKE my HARD EARNED** cash and leaves me destitute. servers been trash ever since that terrible day.
disclaimer
* i had like 12 bans on record
** and i exploited that shit no cap frfr
Ah yes, I remember this like it was yesterday. 😂
#DogMeatGate
BaDaBiNg_10-8 likes this -
Is this Reapered, that basically obliterated the Asylum TS from existence, Reapered? 😆
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Big fan.
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o7 sir
Kazuma Kiryu, goyney, Big Gay Jay and 9 others like this -
Dear god. You just reminded me that it HAS been almost 5 years..
Buckwalter likes this -
So proud of you @Bilal Battu. Pre-6.0 was the best time I had at Asylum and I know you will do wonders to this community. Shall you want it, I would be willing to come back to Admin to keep our servers clear of cheaters and ban evaders again.
Here's to the future. An exciting one.
Huan Lee, Fried Rice, Bilal Battu and 3 others like this -
I use a Shure SM58.. Which honestly, unless you EQ it, sounds a bit dark and muddy. If you can EQ it, you can make it sound like a million bucks.
https://www.amazon.com/Shure-SM58-LC-Cardioid-Dynamic-Microphone/dp/B0179T2CM8
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You the MVP. If you don't get anyone from this, I would go around the map looking for new players since they aren't likely to have a forum account.
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Your argument is fair. I can see how the lack of server permanence can be frustrating - especially for your home server.
If we think about this from a design perspective:
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The other two servers get a player count increase.
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This benefits:
- Server 1 & 2 native users.
- Server 3 users that value population over the idea of a permanent, home server.
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This causes pain to:
- Server 3 natives that care about always playing on their home server.
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This benefits:
It could appear here that the benefits outweigh the pain caused. Especially since a proportion of the server 3 users value higher population experiences over the idea of a home server.
If you can disprove this interpretation, or find flaws in it, it is an easy fix.
Silver-Spy likes this -
The other two servers get a player count increase.
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Let's see what they come up with before criticizing anymore. Else, you are just crying over spilt milk.
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5 minutes ago, Clint Beastwood said:
Trial period? No where it said that.
5 Months in effect. Some background on it.
Probably had to reprimand 4 people in total for breaking a rule in it.
Maybe 2 IA's total.
Had about 3 private messages about it, 2 of which helped shape the Policy a bit better.
It's going to be changed, but, not going away.
Well, in all fairness, a reason for the small amount of reports could be that the policy allows for so much currently
Can't report someone if they are following the guidelines - no matter how flawed the guideline is.
Deazy Johnson likes this -
I get both sides of this argument. A wipe and a two week ban is a major punishment for someone that received money via hacker.
However, what you guys are not seeing is how disruptive this is for the admins. Seriously. This shit is super fucking hard to fix. It is a nightmare and a half to go through everyone's account to search for abuse. Especially since it is time sensitive - every second that goes by requires more time going through each individual account. It is a morale killer and many admins literally stop whatever they are doing at their IRL job to come fix this.
If this was an easy problem to fix where the admins could just flip a switch to fix everything, I doubt the punishments would be this severe.
Next, the argument that the administrative staff allows these scripters on the servers is not a fair point. Straight up, scripters will always be a part of Arma. It is both the admins AND the communities' responsibility to do their part to make this as frictionless as possible to fix.
I would recommend that the community have some empathy (yes, straight up Motown in this bitch) for the admin staff and also, that the admin staff do the same towards the community.
Azeh, Deazy Johnson, Batcan and 4 others like this -
Roice likes this
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No I rather see EDGE eGAMER
Johnny, SharingWriter, Reapered and 5 others like this -
Here's a use case of why I stopped fighting cartels recently. When I fight cartels, I typically roll around with 1-3 other people. With this said, we usually only fight cartels when the opposing party has around that number as well.
During the time of day that we play, there's always a strong APD presence. We would fight the cartels because we knew we stood no chance against any fight with the APD. Without fail, we would get raided pretty much every cartel fight - and the raids are huge (10+). There's no contest. The cartel fight is over within 2 minutes and everyone is in restraints.
From my perspective, the current policy is laughable. You all made a policy focused on one use case - large groups. Raids are allowed every 20 minutes? Um..
- this allows the APD to come to every cartel fight considering 20 minute capture timers. NLR for 8 or more officers? NLR doesn't matter if the attacking APD force is 2-4x the amount of people fighting the cartel. Require SGT+? Senior APD staff have made it clear that they are not able to show enough restraint in ordering raids under current guidelines.
Bringing the APD into cartel fights will not revive gang life. It is doing the opposite actually, especially with exceedingly large and frequent raids. If we look at this strategically from a high-level perspective, this sort of behavior is a major discouragement (possibly affecting retention %) for newer players starting to dabble with gang life - the group most likely to fight in smaller groups. I can see this teetering away from an APD issue into an overall server-health issue that may require intervention.
I understand that the APD is trying to have fun here, and perhaps that is okay if the cartel fights start getting huge. However, there's a better balance that needs to be achieved here to not destroy the experience of smaller groups. If this is not achieved, we are creating a dynamic where cartel fights just won't happen period. This is especially important due to the fragile state of gang life.
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jeans, Roice, Deazy Johnson and 3 others like this
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HomeTrlx, Seán That Irish Guy, Tyler and 6 others like this
Month and a half Wipe Reflection
in Altis Life Discussion
Posted
This is going to be a good one.