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Change log 7.5.1


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2 minutes ago, Jimbo! said:

You're the one begging for 7.62s for all cops, be quiet already

Extraordinary claims require extraordinary evidence....

Never did i beg for all cops to have 7.62's.... I simply pointed the ridicioulus advantage of firepower rebels have to cops... 

now provide evidence for your retarded claim.

i've always said, yes, corporals+ should have equal fire power.... And people shouldn't just rise through the ranks for doing nothing but making their time.... Corporal should be an earned rank, just as the rest of the higher ranks are.... SGT+ is mostly an earned rank, corporal is given away like candy... And for that reason, it's not respected, just as sergeant is becoming...

Edited by Jaylen Sarrett
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And the justification is always the bad apples! OH NO TEH BAD APPLES WILL POISON OUR WELL!!

 

Throw away the bad apples....Problem solved.

but maybe the admins aren't necessarily to blame for this, perhaps it's the inaction of captains to address this issue, in that sense, i understand the need for them to make changes.. but why not change the fucking captains? the policies?

Edited by Jaylen Sarrett
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13 minutes ago, Jimbo! said:

Actually, this fixes a lot of the issues and people using bullshit excuses to vote on lethals for everything, you should only lethal people you 100% cannot reach, should of been done from day 1, maybe the cops will actually jump in an mrap together and attack the god damn bank/pb/fed together rather than all sitting 500+ out sniping with lethals, that meta will now be rendered absolutely fucking useless and I love it.

Meta will not change. Give police some events when we defend for a change and then we can speak about close combat because it's easy to speak about cqc when every event for rebels is defense with 7.62 and C Lite. 

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2 minutes ago, AegonTargaryenTv said:

Meta will not change. Give police some events when we defend for a change and then we can speak about close combat because it's easy to speak about cqc when every event for rebels is defense with 7.62 and C Lite. 

I would rather have a 5.56 in cqc rather than an Mk... just because you fucking suck doesn't mean it is unbalanced. 

+1 to cop carrier lites (make it 5k like rebel) and cop defense events

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I've said it before and I said it again, if you're surprised that cops return to the scene for a 2nd, 3rd, 8th, 15th time, then you don't understand how engagements work, because escaping and getting out of the fed/bank/prison/firefight is an essential part of the win condition.  If you're still in the same spot when the cops return for the 8th time, you should have gotten the hell out of dodge a long time ago.  (And if they were taking that long to lethal you, sounds like they made a real honest attempt to catch you.)

You can't just start a prison break, kill one wave of cops and expect to "win".  (If that was the intended design, Paratus would have enforced a new life ruling a long time ago.)  You gotta get out of the prison and get out alive to win. 

I don't mind the reduced payout from lethals, but that never affected my decision to go lethal in the past so it will continue to not affect me.  Maybe the money hungry rebels who play cop once a month will think twice before going lethal, and if that's the intended purpose of the change then yes I hope it does exactly that.

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6 minutes ago, AegonTargaryenTv said:

Meta will not change. Give police some events when we defend for a change and then we can speak about close combat because it's easy to speak about cqc when every event for rebels is defense with 7.62 and C Lite. 

Get a group of 12 cops, any 12 you want. come on my server and ill recreate the bank on asylum on my server and you can have mks and ill get a group of lets say 10 guys and we will only use one life of 7.62, if you can get a box truck of gold bars to a rebel base, ill have an admin delete my forum account. If you fail, you have to delete yours?

Reply to this with a date, and a roster.

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2 minutes ago, TheRealLethal said:

Get a group of 12 cops, any 12 you want. come on my server and ill recreate the bank on asylum on my server and you can have mks and ill get a group of lets say 10 guys and we will only use one life of 7.62, if you can get a box truck of gold bars to a rebel base, ill have an admin delete my forum account. If you fail, you have to delete yours?

Reply to this with a date, and a roster.

I like when people resort to stupid bets and then go and dare with them. 

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7 minutes ago, TheRealLethal said:

Get a group of 12 cops, any 12 you want. come on my server and ill recreate the bank on asylum on my server and you can have mks and ill get a group of lets say 10 guys and we will only use one life of 7.62, if you can get a box truck of gold bars to a rebel base, ill have an admin delete my forum account. If you fail, you have to delete yours?

Reply to this with a date, and a roster.

Last time cops defended something was during a event. Encore vs about 15 cops defending Meth Cartel during a Sojobo MVP event. Yep you can guess how it ended, we pushed with 2 Ifrits, ended the fight in 30 seconds and non of us died.

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Just now, Haych said:

Last time cops defended something was during a event. Encore vs about 15 cops defending Meth Cartel during a Sojobo MVP event. Yep you can guess how it ended, we pushed with 2 Ifrits, ended the fight in 30 seconds and non of us died.

You should have seen the Synergy VS APD gang wars. It was awful. Not a single Synergy was killed.

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44 minutes ago, Sjuol said:

Cops defended the fed once when we did that shit 24/7 with bad blood. It did not work out too good for them when we cleared them pretty fast.

Police vests were weaker back then same with the quality of 6.5 damage. They were also less competent than they are today by a big ass margin. As I was the person defending the fed you spoke about.

To cop balance debate I wish for just two things I really, REALLY wish Bamf/Paratus would try/implement.

Remove payout from lethals. <---- Period. @bamf

I don't like nor do I take advantage of combat seizing as I disagree with it.

Cops are fine as is in terms of assets (though our armored vehicle selections throw us off curve considerably in engagements because with the strider, timmy has to man smokes and the experienced person has to drive or vice versa, black ifrits/UC would be awesome and a realistic balance update). I'm just honestly gonna say you are unintelligent if you are complaining about cops coming back at Prison Break/Fed/Bank.

If cops return more than once (1 life +1 respawn) to a pursued cartel/rebel that's pretty dumb.

Lethals should be a choice not taken lightly, and still getting payed for it is keeping the rebel cops that play once a month around to go and shit around on the server for hours, and get paid to be awful officers.

Remove the payout and wait for feedback for a few weeks like the BH update. I guarantee we'll get healthier police interactions. As the other LTs said payout doesn't determine our lethal judgements, as it shouldn't.

Edited by Dust Runner
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The evolution of stuff:

Lethals:
Then - Lethals, only to be used to kill someone in an unreachable location (roof of a house or building) OR when you are highly outnumbered (not 1v3, but 1v6), in which you must pardon and do not get paid. 

Then++ - Lethals authorized towards anyone who is rolling in a group of 6+, or if it is a group of big gang members, only pardon if you get paid. 

Now - Lethals authorized towards anyone who is rolling in a group of 4+, or if it is a big gang. Auto-pardon and get paid. 

Seizing of weapons:
Then - Once the player is restrained, you can seize the weapons (combat doesn't matter). But rebels will try and kill each other once they are in custody. 

Then++ - Once players are in restraints, they will be in god mode. By doing this, players will be more inclined to save their buddy, RATHER than killing them. So, seize weapons in HQ or when there is no combat.

Now - Once the players are in restraints, they will be in god mode, you can seize the weapons (combat doesn't matter). 

Cop Waves: 

Then - Prison and Fed, come back as much as you want (however, i was taught to put a limit on your lives 2 or 3 total, because you can't win them all). Anywhere else, once your group was wiped, you could no longer go back, UNLESS backup was called and they are on their on the way. 

Now - Everywhere, including prison, fed, and bank, come back as much as you want and don't give up!


Is it just me or does it feel like we are just evolving backwards? Honestly, they should just revert back to the 'Then' phases all around. Make life so much easier for everyone. With all these new changes, RP has spiraled downwards into a shit-hole. I see it from both sides, cops and rebels alike. 

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1 minute ago, Killswitch said:

The evolution of stuff:

Lethals:
Then - Lethals, only to be used to kill someone in an unreachable location (roof of a house or building) OR when you are highly outnumbered (not 1v3, but 1v6), in which you must pardon and do not get paid. 

Then++ - Lethals authorized towards anyone who is rolling in a group of 6+, or if it is a group of big gang members, only pardon if you get paid. 

Now - Lethals authorized towards anyone who is rolling in a group of 4+, or if it is a big gang. Auto-pardon and get paid. 

Seizing of weapons:
Then - Once the player is restrained, you can seize the weapons (combat doesn't matter). But rebels will try and kill each other once they are in custody. 

Then++ - Once players are in restraints, they will be in god mode. By doing this, players will be more inclined to save their buddy, RATHER than killing them. So, seize weapons in HQ or when there is no combat.

Now - Once the players are in restraints, they will be in god mode, you can seize the weapons (combat doesn't matter). 

Cop Waves: 

Then - Prison and Fed, come back as much as you want (however, i was taught to put a limit on your lives 2 or 3 total, because you can't win them all). Anywhere else, once your group was wiped, you could no longer go back, UNLESS backup was called and they are on their on the way. 

Now - Everywhere, including prison, fed, and bank, come back as much as you want and don't give up!


Is it just me or does it feel like we are just evolving backwards? Honestly, they should just revert back to the 'Then' phases all around. Make life so much easier for everyone. 

be an admin again.

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11 hours ago, HenryHoover said:

North rebel and prison was built by hand, can we see a cartel location built by hand???

@bamf

A lot of cartel locations have to do with terrain. 

Terra forming is available in a mission file as far as I know. (Although I haven't dabbled in the editor in a while). 

Sure, they could go and throw in a bunch of invincible objects. Towers, Walls, etc.

But with Arma, fighting around a bunch of objects is just aids, due to physics, game engine, and there can only be so much variety.

Take the CQB servers of the past for example. Just a bunch of walls and Large Cmd centers, deers stands, and cargo towers. Because you cant shoot through those, then its just a peak fight. (And Desync, even worse than terrain, You dont go through terrain). 

Rebel outposts were built with combat in mind, but not the main reason. Whereas for cartels the only use is attacking and defending. Then comes the issue of balance. Etc. 

 

TL:DR: It would be a bitch and not well perceived by the community most likely. 

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3 hours ago, Gnashes said:

Bottom line:

Too many instances wherein cop zerg tactics completely prevent the Rebels from being able to run. Oh, you want to get to a car and go? Too bad, the next wave is already here!

We're working on some things to stop that. But I'm going to keep hush until they're fleshed out.

Just get in that orca and take off. I dont think Ive ever had troubles getting away, except for when people "just want to kill 1 more ".

 

2 hours ago, Dust Runner said:

Remove payout from lethals. <---- Period. @bamf

Then what is the reason of playing cop? You need some sort of reason to get people to play cop, if not, there will be so few cops on.

 

3 hours ago, Jaylen Sarrett said:

Never did i beg for all cops to have 7.62's.... I simply pointed the ridicioulus advantage of firepower rebels have to cops... 

And how about the advantage for cops with mk1s vs anyone that is not a rebel with carrier lite, those with rooks and slash bandolier? 

 

5 hours ago, Jaylen Sarrett said:

Punish the cop, not the cops..... Fuckin hell, without cops this server would be nothing.... Why don't you cut down the tree because of a few bad apples....

If it can be abused, it will be abused, and its not just a few bad apples. Its something that have happened with every cool things cop have gotten, its been abused

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Click this to read a fucking rant because I just had 23 brain aneurysms reading @Dpatt711 posts. 

Spoiler
9 hours ago, Dpatt711 said:

So what will cops be getting? This update seems massively lopsided towards gangs and rebels.

Holy shit. I wonder what side you play. Im so fucking irritated with read the same stupid fucking comment every patch for the last 3 fucking years. 

9 hours ago, Dpatt711 said:

Less cops at a situation = more likely chance of lethals being used. More cop nerfs = less cops.

Believe me. 10 people can easily take down 10 people. You have no idea how tilted rebels get when they get downed. This is coming from someone who has learned both sides of the coin. 

9 hours ago, Dpatt711 said:

So it's 30k max per officer, or 30k max that gets split?

Who the fuck cares? You must be new around here. Because if you think this was a nerf to cop money, let me tell you a little story

It was a long time ago, back yonder in 2014. The server was flourishing and bullets were flying. Being a cop during this time was retardedly broken. You were actually rewarded for having some skill instead of this bullshit communist/socialist system the APD is now. You down someone? You process them and get AT LEAST 80% of their bounty. ALL YOU. You lethal someone? You probably didnt get paid. But on the off chance you do, I got 3 mil for lethaling a cheater. (Thanks King). Oh wait, but I forgot, you're new. 3mil in 2014 = 300k now. Then some patches came along and this socialist/commy system came around. Everyone was pissed. And then they got over it. Then more patches came along. And the ammt of payment got reduced. Everyone was pissed, And then they got over it. Did I mention you could only use lethals if an LT told you to. Doesnt matter if there was one online or not. No LT= No lethals. That was about 10 people back then. If you think your job is hard now, you have no idea. 

People will get over it. If all you do is play cop, which is what it looks like you do, you dont need much money. Who the fuck buys gear on cop. Mk20 so EZ. 

9 hours ago, Dpatt711 said:

What we need instead of nerfs, is something to prevent things like combat suicide. Nothing worse than flashbanging and storming a roof, only to have the guy nade himself or jump off.

Yup, you're new here. Get your fucking terms right. Heres an idea. Dont give him the chance? Get gud?

8 hours ago, Dpatt711 said:

How is it not combat suicide? You are in combat, and you kill yourself. It may not fall under the rules of combat suicide, but it is still combat suicide by any definition. 

Holy shit @Pentax just spelled it out for you. How hard is it to understand. Its not a literal fucking definition. 

8 hours ago, Dpatt711 said:

Yeah, I was using combat suicide in the general sense, you are still killing yourself mid-combat to avoid being downed and sent to prison. 

Sucks to suck. Dont let him. Its pretty easy. Learn to shoot a moving target. Get a humming and lethal him first. Or down him. You choose. You dont have to climb the fucking ladders and feed their ego. 

8 hours ago, Dpatt711 said:

It's still a form of combat suicide, the only form that is bannable is using the Respawn option. Regardless of what you wanna call it, I would like to see more forms of combat suicide be prevented or made against the rules. This would reward cops who want to use downing, instead of lethals.

Im really starting to break my keyboard at the point. I dont know why, but something about your though process has me so triggered right now.

8 hours ago, Dpatt711 said:

Nah, then we get nothing. You'd be surprised how many people will just jump off a building or nade themselves to avoid being downed. Really sucks because then the people who wanted to lethal will just be like "Told you so"

JUST FUCKING DOWN THEM. MOVING TARGET AINT THAT HARD. FUCKING PUSH. GET A HELI. FUCKING CHRIS KYLE ISNT GOING TO COME AND STICK HIS MAGIC SHOOTING STICK IN YOUR ASS AND SOLVE THE SITUATION. 

8 hours ago, Dpatt711 said:

I just said I wanted less nerfs and more rewards for actually ticketing/jailing people. In fact I would prefer to not get money from jailing people, but have more straight to jail offenses. 

THEN WHY THE FUCK ARE YOU SO WORRIED ABOUT FUCKING MONEY. Lowkey: Im pretty sure Im putting more work into this then I will my entire second year of college. 

8 hours ago, Dpatt711 said:

I'd say in about 25% of banks at least one person will suicide off of lighthouse or roof top.

Do I need to go dig up an entire montage of killing people on lighthouse or the roof a bank. Its not that fucking hard. Lighthouse is so exposed if you think just a little outside the box. You know how long it takes to jump of the roof. JUST FUCKING DOWN THEM WHEN THEY STAND UP. SAME GOES FOR THE FUCKING LIGHTHOUSE. TUCK YOUR 1 CM DICK INTO A WETSUIT, SWIM BEHIND THE FUCKING LIGHTHOUSE. AND STICK YOUR PRECIOUS RUBBER BULLETS SO FAR UP IS ASS THAT HE IS SPITTING TIRES OUT HIS MOUTH. 

If I go to the next page and their are more posts. Im gonna be so irritated. 

Admin pls no deleterino, took me like 20 min to get all these quotes inside that spoiler

 

 

 

 

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Redzones/illegal areas (cocaine/heroin/ephedra/meth field/processings/distillery) should be one life per officer per the 20minute guideline, makes drugs actually worth doing rather than the last officer hiding for 10minute until guys regear and come back, spawn nearest hq, use gear up option, spend 3k to gear, go straight back, not balanced imo, no wonder people play cop for the money, unlike me @explicit and @Ronald, we play for the RP.

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Just now, Jimbo! said:

Redzones/illegal areas (cocaine/heroin/ephedra/meth field/processings/distillery) should be one life per officer per the 20minute guideline, makes drugs actually worth doing rather than the last officer hiding for 10minute until guys regear and come back, spawn nearest hq, use gear up option, spend 3k to gear, go straight back, not balanced imo, no wonder people play cop for the money, unlike me @explicit and @Ronald, we play for the RP.

Many RPs

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Holy shit.... theres more. Quick. Someone order me a new keyboard. Im gonna break this one. ANd its like 7 yrs old

Spoiler
7 hours ago, Dpatt711 said:

The combat seizing was actually not a buff to APD, but rather in response to the dramatic price reduction of heavy firearms. Don't want combat seizing? Ask to bring back guns 10x the cost. That's what a lot of people don't understand, Asylum tends to buff rebels first, then tries to balance cops. 

Combat seizing 100% buff. Im not even going to argue that.

But hold on a second lets do some simple math. Guns can be like what, 10k now?. 10,000 X 10 = 100,000.

Wait a minute. YOU WANT GUNS TO COST 1/10 OF MY BANK ACCT? ROFL. LMFAO. I cant even think a response that isnt just me throwing insults at you. 

Also. How do you know what Asylum does. Seems like you've been here 3 hrs. 

7 hours ago, Dpatt711 said:

Make it 75k and I wouldn't mind if combat seizing was removed. Don't forget that 25k includes better armor, better camo, and a 7.62. Also the number of times someone is restrained, and then later freed (Even if they were not combat seized) is pretty damn rare, I see it probably once a week if that.

So.... You want 150k loadouts. I dont even have words to express myself right now. 

And if you're not seeing people get freed, then you must be in KAvala all day. 

6 hours ago, Dpatt711 said:

Good, being an armed to the teeth terrorist shouldn't be profitable or easy. You guys want cheap guns? It's going to be balanced. Nuff said.

Right. you know what. Lets make jail times 60 yrs for murder. Lets also just remove the civillian factions and instead cops can ride around all day in their FAKE cars, with their FAKE ranks, in a FAKE fucking game. 

6 hours ago, Dpatt711 said:

No, I'm merely stating that there should be a balance, which there is. I think cheap guns that can be combat seized is a pretty damn good deal for rebels. 7.62s and Level III armor shouldn't be a default go-to for rebels, it should be an investment. Rebel is supposed to be a money sink, I think most people forgot that.

No. rebel is 50% of the game. 50% of the game is not supposed to be a money sink. Certain activities are. Like flying around a humming with 4 mk200s on the side. 

6 hours ago, It's Ryan said:

75k! please tell me your joking me! When I played on s5 loadouts were 100k for me and that was old money! 

Holy shit. Lets pause for a second. 100k old money is 10k new money? you realize that right? Thats not expensive. 

 

6 hours ago, Dpatt711 said:

The restraints can be picked. They aren't magical.  

Bring some back-up guns in a vehicle if combat seizing is a big problem for you, APD can't search vehicles for fire-arms until situation is deemed all clear.  

There are solutions to your problems, you just seem too lazy to utilize them.

You know, you wearnt here when gangs used to fill orcas with katibas because you would lose your gun when you got revived, AND THAT WASNT A FEATURE/INTENTIONAL. Your solution is preposterous. You just want to be the only one with the better guns. you want to be fighting rook bangers all day and giving speeding tickets to someone going 5km/hr over the speed limit. Get alife pls. 

6 hours ago, Dpatt711 said:

I play enough rebel to know that the gear is pretty damn cheap, and that I've never had a situation where someone was combat seized, that I later had a chance to break out of cuffs. Maybe the problem is less about prices, and more about you not being in a good enough gang. A night of working with rebel gear in a group of 3-5 makes me about 300k. A night of fucking around as rebel I rarely lose more than $75k.

You clearly dont play enough rebel if you're speaking like this much of a dunce. Did you hold a Katiba one time? That doesnt make you a rebel. Maybe you robbed a gas station. Ooooh. What a badass. Fight in a real gang for 3000+ hrs, then you can say you understand rebel. And if you're making that much money on rebel, you must play when there are no cops. Because I can tell you're shit at this game by some of the things you type. You'd easily get smashed by some shit tier cadet. . 

6 hours ago, Dpatt711 said:

Anybody who thinks combat seizing isn't fair balance for reduced pricing obviously is completely delusional. You talk about RP and then complain about combat seizing. Like real cops would just let the people keep their guns until the situation is all clear. Also fun fact: If we just lethal someone, we don't combat seize them. So maybe if combat seizing gets removed we should just lethal people more? We captured them, so we seize their weapons. What's not fair about that? I bet you're one of those cops that struggles to maintain 50/50, because you know for a fact rebel is better than cop.

Motherfucker? If someone gets lethaled within reach, you bet your ass they get disarmed. Which is essentially combat seizing? LOL. I dont know who you're talking to in this post. Im pretty sure it was Lethal, and I almost died at the fact you think Lethal tries to keep a 50/50. LOLOLOL. Maybe .5/95.5.

 

6 hours ago, Dpatt711 said:

If the original buff is bigger than the subsequent nerf, is it still a nerf? Everybody who told me 75,000k is ridiculous for a rebel load out actually proves my point. Rebels get cheap guns, but can be taken away after they've been captured by police. We all agree that this is a fair balance, and if anything, favors the rebels. As they get cheaper guns and the nerf only applies when they are fighting cops. Does anyone disagree with that? If so I'll set up a SP Altis Life scenario where you can get any gun you want for free, be invincible, and kill AIs dressed up as rival gangs and cops, because apparently that's what you really want. Hopefully you'll get lost in your selfishness and never pollute these forums again. 

People saying that 75k is ridiculous isnt saying guns are cheap. Its saying that 75k is moronic and completely unreasonable. TBH, rebel is not as cheap as you think if you play all day having fun, not cowering in a corner for 2 hrs a night. 

5 hours ago, Dpatt711 said:

Okay, and we'll put 20-30 cops in all the cities, 5-10 cops in all the towns, and 2-3 cops in all the villages. We'll also have a national guard with armed and armored vehicles and full blown military gear. If you make the argument that realism will help rebels, you are delusional, the cops will always end up on top.

I have no words. You went from dunce to utter moron. Why the fuck is there always that guy that wants to belabor every single point about realism in a fucking video game. Just play the fucking game and have fun. 

5 hours ago, Dpatt711 said:

Probably been playing Arma life longer than you. 

LOL. Let me just throw this in here: 0fc23902bacc50a1dd1cb47b0fd49eb0.png 

And you must be one of those people who think time = skill/knowledge. Let me tell you. There are people who have less hrs in this game than me who are leagues above me in skill/knowledge. Just because you suck dick 24/7, doesnt mean you know how to give the best blowjob. 

5 hours ago, Dpatt711 said:

I'd show you my Arma 2 hours, but I had it before it even came to steam

#hipster.

No one cares?

5 hours ago, Dpatt711 said:

Arma 2 Life existed before Altis Life. Guess you haven't been playing Arma long enough to know that though.

Really. 2 came before 3? I never would have fucking thought. I cant do this anymore. Im doing to break my desk next. TLDR: Just fucking leave. Theres the door. Show yourself out pls. 

 

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11 hours ago, bamf said:

I don't accept your premise Jimmy.  The number of times those APD officers came back to a scene that they had no chance of "winning" other than by lethaling people one at a time was appalling.  It's that sort of mentality that drives newer players from servers - so I fixed it.  

You got beaten in a game where rebels have better guns, better armor, better vehicles, guns that don't shoot fucking lasers giving away positions by default, less rules that leave you at a combat disadvantage, and every event is setup for you to sit in a defensive position while those with lesser equipment get to assault your position.  Then, after not admitting maybe you guys should have done something different, left the area, or whatever, decided to go into the game code and make changes so that you will hopefully not get beaten again.  Further, we get to hear vague mentions about more changes coming down the road to further help out rebels in this area as if you guys needed any help to begin with.

In 6.0, cops got to pay for their gear, rebels were supposed to be crafting top tier guns to compensate, orcas were gone, rebels cried and guess what?  You guys changed two of the three things back.  Frankly, the balance on this server is horrible, there was hope there for a second, but it faded right quick.  All these badass rebels would get their dicks kicked in if they had to play on an even field.

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2 minutes ago, JimmyBeans said:

You got beaten in a game where rebels have better guns, better armor, better vehicles, guns that don't shoot fucking lasers giving away positions by default, less rules that leave you at a combat disadvantage, and every event is setup for you to sit in a defensive position while those with lesser equipment get to assault your position.  Then, after not admitting maybe you guys should have done something different, left the area, or whatever, decided to go into the game code and make changes so that you will hopefully not get beaten again.  Further, we get to hear vague mentions about more changes coming down the road to further help out rebels in this area as if you guys needed any help to begin with.

In 6.0, cops got to pay for their gear, rebels were supposed to be crafting top tier guns to compensate, orcas were gone, rebels cried and guess what?  You guys changed two of the three things back.  Frankly, the balance on this server is horrible, there was hope there for a second, but it faded right quick.  All these badass rebels would get their dicks kicked in if they had to play on an even field.

Am I gonna have to type another novel to express how moronic some of your statements are? Please reference one Mr. Dpatt's posts and my replies to give you an idea, 

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