Mr.Purple Posted January 16, 2017 Report Share Posted January 16, 2017 (edited) I was, thinking the Asylum Exchange was down and maybe player owned shops? I was looking and I saw these building that had no purpose but could be used. People would need to buy storage for there shop at home improvement and could sell any thing ranging from Apples to a speed bomb. Just thought it would be a fun and exciting update. @Gnashes @bamf @Motown 120k Shop 150k Shop 220k shop Edited January 16, 2017 by Mr.Purple Brendon Smith, WilliamS, Cougar. and 10 others like this Link to comment
KevinOB Posted January 16, 2017 Report Share Posted January 16, 2017 I always wanted something like this. Prob would take a lot of coding. Mr.Purple and Aether like this Link to comment
Google™ Posted January 16, 2017 Report Share Posted January 16, 2017 (edited) @Gnashes @bamf Please!! 8.0!! You could even possibly make it so you can donate to add certain things to the shop like a sign maybe? Edited January 16, 2017 by Google™ FudgeR and Mr.Purple like this Link to comment
Boris Posted January 16, 2017 Report Share Posted January 16, 2017 With identity close, I doubt we'd see such a huge update such as player owned shops. Hanzo/Dirty Scrubz, Slick A.K.A Andrew, Brendon Smith and 3 others like this Link to comment
TheRealLethal Posted January 16, 2017 Report Share Posted January 16, 2017 Just now, Boris said: With identity close, I doubt we'd see such a huge update such as player owned shops. close? since when is next year close. Brendon Smith, Vhantom, Xehons and 4 others like this Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 Just now, TheRealLethal said: close? since when is next year close. But wait papa Lethal from 1-10 what do you think of the Idea Horizon likes this Link to comment
TheRealLethal Posted January 16, 2017 Report Share Posted January 16, 2017 Just now, Mr.Purple said: But wait papa Lethal from 1-10 what do you think of the Idea good idea. Just not plausible for asylum to be fully honest. Crossfade likes this Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 Just now, TheRealLethal said: good idea. Just not plausible for asylum to be fully honest. True Horizon likes this Link to comment
Huan Lee Posted January 16, 2017 Report Share Posted January 16, 2017 +1 Would love to run a food court Atlas1 likes this Link to comment
Mayhem Posted January 16, 2017 Report Share Posted January 16, 2017 thats sort of what the asylum exchange was but it was removed for its reasons so i doubt they would add player owned shops. Plus there is a business forum FudgeR likes this Link to comment
Buckwalter Posted January 16, 2017 Report Share Posted January 16, 2017 3 minutes ago, TheRealLethal said: good idea. Just not plausible for asylum to be fully honest. It's totally possible, it's just a question of how you would implement it. For example, if we're simply talking about player owned shops with regular NPC's doing the selling and profit going to the owner, that's a pretty easy thing to make happen. If you want to have actual players staffing the shop, things become much less practical. I think it could be cool, but I'd like to see the mechanics rounded out with robbery potential and the ability to set prices. Mr.Purple, Xehons and Donald like this Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 Just now, Buckwalter said: It's totally possible, it's just a question of how you would implement it. For example, if we're simply talking about player owned shops with regular NPC's doing the selling and profit going to the owner, that's a pretty easy thing to make happen. If you want to have actual players staffing the shop, things become much less practical. I think it could be cool, but I'd like to see the mechanics rounded out with robbery potential and the ability to set prices. +1 <3 Horizon likes this Link to comment
WilliamS Posted January 16, 2017 Report Share Posted January 16, 2017 Sometimes I think in my head Mr.Purple is a fucking idiot then sometimes I think he is a mad Genius. This is one of those times +1 Purple Eric916, Mr.Purple and Donald like this Link to comment
Atlas1 Posted January 16, 2017 Report Share Posted January 16, 2017 15 minutes ago, Huan Lee said: +1 Would love to run a food court Haha, weren't you one of the guys who ran a McDonalds next to the market house in Kavala a month or so back? Huan Lee likes this Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 (edited) Just now, Josh97 said: Haha, weren't you one of the guys who ran a McDonalds next to the market house in Kavala a month or so back? Yes that was me LOL and huan Edited January 16, 2017 by Mr.Purple Atlas1 and Horizon like this Link to comment
M R. O R A N G E Posted January 16, 2017 Report Share Posted January 16, 2017 Just now, WilliamS said: Sometimes I think in my head Mr.Purple is a fucking idiot then sometimes I think he is a mad Genius. This is one of those times +1 Purple Lol yah right this kid is a dumb *** jkjk <3 @Mr.Purple Link to comment
Trilligy Posted January 16, 2017 Report Share Posted January 16, 2017 Honestly I wouldn't expect huge features till server issues get fix. Steve, Ghouh, Mr.Purple and 3 others like this Link to comment
Steve Posted January 16, 2017 Report Share Posted January 16, 2017 Just now, Trilligy said: Honestly I wouldn't expect huge features till server issues get fix. I would rather see the big issues fixed before any updates other then fixes come out. Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 Just now, Steve said: I would rather see the big issues fixed before any updates other then fixes come out. Just now, Trilligy said: Honestly I wouldn't expect huge features till server issues get fix. True, true just a idea to keep in mind for I guess the dev team. Horizon likes this Link to comment
.Smurfy Posted January 16, 2017 Report Share Posted January 16, 2017 56 minutes ago, Mr.Purple said: I was, thinking the Asylum Exchange was down and maybe player owned shops? I was looking and I saw these building that had no purpose but could be used. People would need to buy storage for there shop at home improvement and could sell any thing ranging from Apples to a speed bomb. Just thought it would be a fun and exciting update. @Gnashes @bamf @Motown 120k Shop 150k Shop 220k shop nice pictures of houses! Bear 2.0 likes this Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 Just now, Smurfy said: nice pictures of houses! It was night time Sergey Shoygu and Horizon like this Link to comment
FudgeR Posted January 16, 2017 Report Share Posted January 16, 2017 PLEASE ADD! +100 Mr.Purple, Eric916 and Donald like this Link to comment
The Monopoly Man Posted January 16, 2017 Report Share Posted January 16, 2017 1 hour ago, Smurfy said: nice pictures of houses! This isn't the rainbow six forums Google™, Silver-Spy and Mr.Purple like this Link to comment
Rogue Posted January 16, 2017 Report Share Posted January 16, 2017 1 hour ago, Trilligy said: Honestly I wouldn't expect huge features till server issues get fix. 9 months... Mr.Purple likes this Link to comment
.Smurfy Posted January 16, 2017 Report Share Posted January 16, 2017 29 minutes ago, The Monopoly Man said: This isn't the rainbow six forums I know cause ranger isnt here Link to comment
Berus Posted January 16, 2017 Report Share Posted January 16, 2017 2 hours ago, Mayhem said: Plus there is a business forum but the forums are basically exclusive to rare itens and such, you don't see people selling guns or lockpicks there Link to comment
Heidelberg Posted January 16, 2017 Report Share Posted January 16, 2017 +1, would love to make homeless people pay for some storage at my shop. FudgeR likes this Link to comment
henky Posted January 16, 2017 Report Share Posted January 16, 2017 8 hours ago, Trilligy said: Honestly I wouldn't expect huge features till server issues get fix. Great idea but i totally agree with trilligy. Let them focus on fixing the servers first. Link to comment
bamf Posted January 16, 2017 Report Share Posted January 16, 2017 This has been in my head for 18 months now. In fact, the Asylum Exchange was a "beta" version of this. I played Star Wars Galaxies for years (yes, I know I'm old already) and one of my favorite parts of that was the merchant system in that game. Once the server executable moves to 64 bit and we gain some stability, then I think something like this would be awesome. We'd have to see how to limit the vendors a touch, but I'm not opposed to doing this (again mainly because I've wanted it for a year and a half myself). Hanzo/Dirty Scrubz, Heidelberg, Mr.Purple and 10 others like this Link to comment
RexProcer Posted January 16, 2017 Report Share Posted January 16, 2017 5 minutes ago, bamf said: This has been in my head for 18 months now. In fact, the Asylum Exchange was a "beta" version of this. I played Star Wars Galaxies for years (yes, I know I'm old already) and one of my favorite parts of that was the merchant system in that game. Once the server executable moves to 64 bit and we gain some stability, then I think something like this would be awesome. We'd have to see how to limit the vendors a touch, but I'm not opposed to doing this (again mainly because I've wanted it for a year and a half myself). What are some of the basics you are thinking? Like, we would man the shops ourselves? Purchase the shops and the profits go to us? Or something different? What sort of ideas are in your head with it? Link to comment
bamf Posted January 16, 2017 Report Share Posted January 16, 2017 It would not be something you would man, it would be more like the AE - just in (well technically on) your house. There would be a tax for sales, and talents to determine which types of items (as well as how many) you could place onto your vendor. Mr.Purple, RexProcer, Donald and 2 others like this Link to comment
Huan Lee Posted January 16, 2017 Report Share Posted January 16, 2017 1 hour ago, bamf said: It would not be something you would man, it would be more like the AE - just in (well technically on) your house. There would be a tax for sales, and talents to determine which types of items (as well as how many) you could place onto your vendor. If this happens can I reserve the un-used glass shop in kavala square next to red burger Link to comment
M R. O R A N G E Posted January 16, 2017 Report Share Posted January 16, 2017 Just now, Huan Lee said: If this happens can I reserve the un-used glass shop in kavala square next to red burger -1 Link to comment
Mr.Purple Posted January 16, 2017 Author Report Share Posted January 16, 2017 2 hours ago, bamf said: This has been in my head for 18 months now. In fact, the Asylum Exchange was a "beta" version of this. I played Star Wars Galaxies for years (yes, I know I'm old already) and one of my favorite parts of that was the merchant system in that game. Once the server executable moves to 64 bit and we gain some stability, then I think something like this would be awesome. We'd have to see how to limit the vendors a touch, but I'm not opposed to doing this (again mainly because I've wanted it for a year and a half myself). I'm super happy you like the idea Horizon and Sergey Shoygu like this Link to comment
Yung Jaypl Posted January 17, 2017 Report Share Posted January 17, 2017 (edited) On 1/15/2017 at 9:26 PM, Buckwalter said: It's totally possible, it's just a question of how you would implement it. For example, if we're simply talking about player owned shops with regular NPC's doing the selling and profit going to the owner, that's a pretty easy thing to make happen. If you want to have actual players staffing the shop, things become much less practical. I think it could be cool, but I'd like to see the mechanics rounded out with robbery potential and the ability to set prices. Maybe make it so as an owner you can set an amount similar to the fed and bank tasks where you get a bonus, but it works for the officer that processes the dude. Then the shop owner has to decide at what point he doesnt wanna spend more on the bounty amount at the expense of lost goods if that makes sense... Edited January 17, 2017 by OGRoger Link to comment
HotWings Posted January 17, 2017 Report Share Posted January 17, 2017 On 1/15/2017 at 9:26 PM, Buckwalter said: It's totally possible, it's just a question of how you would implement it. For example, if we're simply talking about player owned shops with regular NPC's doing the selling and profit going to the owner, that's a pretty easy thing to make happen. If you want to have actual players staffing the shop, things become much less practical. I think it could be cool, but I'd like to see the mechanics rounded out with robbery potential and the ability to set prices. I think if something like this happened the owners should have to supply the store with goods. Either illegal firearms they crafted, water they bottle at the coasts, and so on. Shouldn't be as easy as just buying the store and it stocking themselves. Link to comment
KrazyKnight Posted January 17, 2017 Report Share Posted January 17, 2017 (edited) 3 hours ago, HotWings said: I think if something like this happened the owners should have to supply the store with goods. Either illegal firearms they crafted, water they bottle at the coasts, and so on. Shouldn't be as easy as just buying the store and it stocking themselves. Oh my you can do shop raids as a cop if they find anything illegal. The potential for some good roleplay here boys. Edited January 17, 2017 by KrazyKnight {-M-} and Eric916 like this Link to comment
Monkeysz Posted January 18, 2017 Report Share Posted January 18, 2017 (edited) This would be nice to see added after the servers are more stable but I think 120k is too little I'd say 500k + or if you can rent them on a weekly basis or every 2 weeks and anything you don't sell goes the your mailbox Edited January 18, 2017 by Monkeysz HotWings likes this Link to comment
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