Shade Posted April 28, 2017 Report Share Posted April 28, 2017 (edited) I absolutely love this idea, regardless of how it is implemented. I randomly play medic just because its a hassle free way to play the game. That being said, there are a lot of ways this could be designed... Forget the idea of medics. Make these whitelisted slots Doctors. These are civilians with a different talent tree, think doctors without borders. They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians. Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy. Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y) But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best. Load them up with purple smoke grenades as well. If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity. So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc? When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch. You don't get to pick who you would get paid to save. Might be Bikstok today, could be Captain Monopoly tomorrow. Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle. With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else. Some of the main talents... All the APD prestige medic perks by default, obviously. Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc. Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive. Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke. The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%. Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies. May clear one hit and run charge every 10 minutes. Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on. If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af. I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction. Edited April 28, 2017 by Shade Bean, Lincoln Williams, HomeTrlx and 3 others like this Link to comment
Lincoln Williams Posted April 28, 2017 Report Share Posted April 28, 2017 although I do agree on some of the above posts points...i have to waiver still away from medics having guns. too easy to pay off a medic to down someone who shot someone to revive and have it turned around. i still think medics should be exempt from being robbed or stolen from. killed if not following someone's orders yes... do not revive... boom you revive and that's all you hear. we are here to help you not give you a extra punching bag to abuse. I left major city yesterday and was immediately robbed and shot for no reason other than I didn't have a med bag to give the guy. I was flying over to help someone who had gotten into a car wreck and my helo was shot at even though I carry [Medic] tags in my name.... what was the point? I was at 200m above ground at full speed not overt a red zone. this is why I think we need to alter how medics are treated if they are white listed. we are advantageous to cops and rebels and the people just trying to survive. Link to comment
GreenDemon Posted April 28, 2017 Report Share Posted April 28, 2017 I think this is great. +1 from me. Most medics tend to be trolly and help out enemy gangs or abuse the position. I think this would help deter some of those issues we all have had with medics during gameplay,. Flameless likes this Link to comment
Philv2.0 Posted April 28, 2017 Report Share Posted April 28, 2017 On 4/26/2017 at 10:28 PM, Sheriff Rick Grimes said: Medics are just there to revive dead kavalians and nothing else. There ain't really any purpose for whitelisting unless medic was to be overhauled and be much more profitable and worthwhile. Agreed. Link to comment
VinnyMac Posted April 28, 2017 Report Share Posted April 28, 2017 Cop/Civ $800 payout removed on revive. Blood bags and splints have a heavy increase in cost and weight. Defibrillators have an increased weight and now only have a single use. Any unconscious player outside 3km of the nearest medic can be "resuscitated" without a defibrillator. (Recovery time doubled, removal of weapon ) Spoiler This is to encourage players to only heal and revive their gang or group members. These change suggestions are not intended to affect the combat medic role of the APD. Players can carry multiple defibrillators. The resuscitate option is designed for players that do not have defibrillators and do not have medics nearby. The resuscitate option does not remove weapons for the APD, the time it takes to resuscitate is doubled. The heavy cost to carry and resupply medical equipment is punishing for those who revive or heal non-associates. Players shouldn't be hurt as much on getting a revive in harsh situations. Medics (whitelisted) Vehicles & Equipment Carrier Light Vest P07 Downing EMS Hatchback EMS Hellcat EMS Hunter Pay Distribution (Split amongst online medics) $5,000 on revive $3,700 on heal (37$ per 1 health) $2,000 per splint Spoiler The downing weapon for medics is allowed to defend EMS equipment and vehicles from theft only. Otherwise must be holstered at all times. The EMS hunter should only be pulled out during banks/feds/prison or when authorized by a supervisor. Medics should not receive pay when reviving other medics. The benefits of a whitelisted medic should offer players a rule friendly atmosphere, decent pay and a significant role that differs from the APD. Being professional at all times and offer utility when it is not present. Farom and DonDurka like this Link to comment
Silver-Spy Posted April 28, 2017 Report Share Posted April 28, 2017 + Lets make it happen Beifang Ming likes this Link to comment
Brendon Smith Posted April 28, 2017 Report Share Posted April 28, 2017 On 4/27/2017 at 1:11 PM, Mr Smirnoff said: Also medic pod Taru for medics and only medics can fly it that thing is cool Did I not just say that? Link to comment
Cobra Posted April 28, 2017 Report Share Posted April 28, 2017 On 4/27/2017 at 1:11 PM, Mr Smirnoff said: Also medic pod Taru for medics and only medics can fly it that thing is cool Sure, let them have it. Can't wait to steal one and slash my meth runs times in half. Link to comment
Lincoln Williams Posted April 28, 2017 Report Share Posted April 28, 2017 22 minutes ago, Cobra said: Sure, let them have it. Can't wait to steal one and slash my meth runs times in half. they can make it so you can't fly it... just saying Link to comment
Mitch (IFRIT) Posted April 29, 2017 Report Share Posted April 29, 2017 On 4/28/2017 at 0:40 AM, OMG-A-FISH said: lol love how the Medic's look now but can they stop Planting Cocaine and weed on me when im being processed at PD Lincoln Williams likes this Link to comment
HomeTrlx Posted April 29, 2017 Report Share Posted April 29, 2017 21 hours ago, VinnyMac said: Cop/Civ $800 payout removed on revive. Blood bags and splints have a heavy increase in cost and weight. Defibrillators have an increased weight and now only have a single use. Any unconscious player outside 3km of the nearest medic can be "resuscitated" without a defibrillator. (Recovery time doubled, removal of weapon ) Hide contents This is to encourage players to only heal and revive their gang or group members. These change suggestions are not intended to affect the combat medic role of the APD. Players can carry multiple defibrillators. The resuscitate option is designed for players that do not have defibrillators and do not have medics nearby. The resuscitate option does not remove weapons for the APD, the time it takes to resuscitate is doubled. The heavy cost to carry and resupply medical equipment is punishing for those who revive or heal non-associates. Players shouldn't be hurt as much on getting a revive in harsh situations. Medics (whitelisted) Vehicles & Equipment Carrier Light Vest No gun EMS Hatchback EMS Hellcat EMS Hunter Pay Distribution (Split amongst online medics) $5,000 on revive $3,700 on heal (37$ per 1 health) $2,000 per splint Hide contents The EMS hunter should only be pulled out during banks/feds/prison or when authorized by a supervisor. Medics should not receive pay when reviving other medics. The benefits of a whitelisted medic should offer players a rule friendly atmosphere, decent pay and a significant role that differs from the APD. Being professional at all times and offer utility when it is not present. +1 I only changed 1 thing there... Medics shouldnt be armed at all.. DonDurka and VinnyMac like this Link to comment
zane1 Posted April 30, 2017 Report Share Posted April 30, 2017 this will actually be pretty cool if it happens Link to comment
JIMBO Posted April 30, 2017 Report Share Posted April 30, 2017 On 28/04/2017 at 5:36 PM, VinnyMac said: Cop/Civ $800 payout removed on revive. Blood bags and splints have a heavy increase in cost and weight. Defibrillators have an increased weight and now only have a single use. Any unconscious player outside 3km of the nearest medic can be "resuscitated" without a defibrillator. (Recovery time doubled, removal of weapon ) Reveal hidden contents This is to encourage players to only heal and revive their gang or group members. These change suggestions are not intended to affect the combat medic role of the APD. Players can carry multiple defibrillators. The resuscitate option is designed for players that do not have defibrillators and do not have medics nearby. The resuscitate option does not remove weapons for the APD, the time it takes to resuscitate is doubled. The heavy cost to carry and resupply medical equipment is punishing for those who revive or heal non-associates. Players shouldn't be hurt as much on getting a revive in harsh situations. Medics (whitelisted) Vehicles & Equipment Carrier Light Vest P07 Downing EMS Hatchback EMS Hellcat EMS Hunter Pay Distribution (Split amongst online medics) $5,000 on revive $3,700 on heal (37$ per 1 health) $2,000 per splint Reveal hidden contents The downing weapon for medics is allowed to defend EMS equipment and vehicles from theft only. Otherwise must be holstered at all times. The EMS hunter should only be pulled out during banks/feds/prison or when authorized by a supervisor. Medics should not receive pay when reviving other medics. The benefits of a whitelisted medic should offer players a rule friendly atmosphere, decent pay and a significant role that differs from the APD. Being professional at all times and offer utility when it is not present. would pay way too much lol Link to comment
DonDurka Posted May 1, 2017 Report Share Posted May 1, 2017 If you whitelist the medic faction there definitely needs to be a bit more incentive to play on it. I'm all for it though definitely. I believe larger pay checks and a wider variety of vehicles would make me play medic way more. Medics should actually be willing to play as medics however so they should understand the fundamentals of the game and the laws of the island as well as the rules of the server. I'd love to fly around a WY-55 Hellcat skinned for medics and pick people up all day. As others have said I also believe that they should have some sort of ranking system similar to that of fire departments IRL. Something like EMT, Medic, Lieutenant, Captain, Chief. Link to comment
Budbringer Posted May 1, 2017 Report Share Posted May 1, 2017 6 hours ago, Philv2.0 said: -1 for the entire thing Great arguments for why we should not whitelist medics Heidelberg, HomeTrlx and massi like this Link to comment
massi Posted May 1, 2017 Report Share Posted May 1, 2017 6 hours ago, Philv2.0 said: -1 for the entire thing what are you 12? Link to comment
Budbringer Posted May 1, 2017 Report Share Posted May 1, 2017 Theres a lot of good ideas here, but would Paratus be willing to dedicate time to do this? Link to comment
• B A R K I N • Posted May 1, 2017 Report Share Posted May 1, 2017 I love this idea Bada! Make it happen! Make Medics Great Again! Link to comment
EMT Ghost Posted May 2, 2017 Report Share Posted May 2, 2017 As a medic in Asylum I could not be any more behind this. Full 100% support to whitelisted medics. It is a system that I would love to see implemented given that I haven't seen very many serious medics. Link to comment
Bherky Posted May 5, 2017 Report Share Posted May 5, 2017 Yes, This would prevent those idiot medics who say they're on the way, but really are all the way in Kavala when you're in Sophia. But for real, this would be perfect. Age restriction would also be good. I'm done with 12 year old medics not reviving you instead of fixing your car. P.S. I'm guessing that it's going to be like the police system except for paramedics. - Age restriction - More talents - Medics care about their reputation and don't want to be black listed, putting them in the direction to not run over people. - Like a bounty hunter's "honor"system, the medics would have a "Respect" system or something of that sort. • B A R K I N • likes this Link to comment
Ghost0fDawn Posted May 8, 2017 Report Share Posted May 8, 2017 My idea is a hybrid. Whitlisted medics would mean less medics more likely but dedicated medics which is good. Have some slots that are standard medics as they are now but a few extra slots for the "whitelisted" roles of medics with in-depth and enhanced capabilities within their arsenal of talents and equipment. Link to comment
Bot 444 Posted May 8, 2017 Report Share Posted May 8, 2017 Yes please!!!!!! Increasing payouts and making a rank structure would be great Link to comment
Flashpoint Posted May 8, 2017 Report Share Posted May 8, 2017 (edited) On 5/1/2017 at 4:15 PM, Budbringer said: Theres a lot of good ideas here, but would Paratus be willing to dedicate time to do this? Skeptical.... . When was the last time we got skins or any significant updates to medics? The userbase is constantly asking for these things. I'd gladly help formulate something. I'm a paramedic supervisor and teach paramedic classes, with college degrees in EMS in real life and have been playing this server over 2 years. Not that it translates to this, per se. Also, when cop medics are more powerful than actual slotted medics, there's a balance issue. The real medics should be the most powerful. Cops are cops. Edited May 8, 2017 by Flashpoint : ) likes this Link to comment
Lucky Posted May 9, 2017 Report Share Posted May 9, 2017 So can we get whitelisted medics now? People seem to like it. Link to comment
HomeTrlx Posted May 10, 2017 Report Share Posted May 10, 2017 First they have to bring it up to the devs. IF they approve it, then they have to do the coding, then you gotta find a Person whos " leading" the whitelist medics and sets everything up.. AND then they will open apps and stuff. So it will take a while... But if the devs are saying NO welp nothing is gonna happen. Link to comment
wollie35 Posted May 11, 2017 Report Share Posted May 11, 2017 On 8-5-2017 at 3:45 PM, Flashpoint said: Skeptical.... . When was the last time we got skins or any significant updates to medics? The userbase is constantly asking for these things. I'd gladly help formulate something. I'm a paramedic supervisor and teach paramedic classes, with college degrees in EMS in real life and have been playing this server over 2 years. Not that it translates to this, per se. Also, when cop medics are more powerful than actual slotted medics, there's a balance issue. The real medics should be the most powerful. Cops are cops. Hold on a second, I just got ma CPL, Im down for whitelisted medic, but leave ma Cop medic slot out of sight please Link to comment
Silver-Spy Posted May 14, 2017 Report Share Posted May 14, 2017 I suppose the dream for white listing medics is dead http://imgur.com/a/4jEdW Link to comment
Bishop Posted May 14, 2017 Report Share Posted May 14, 2017 15 hours ago, Silver-Spy said: I suppose the dream for white listing medics is dead http://imgur.com/a/4jEdW I still think they should add Hatchback and Orcas and maybe a prestige system if you really like to play medic. A buff to the Medic payout because everybody got defibs and they completely make medics obsolete. @Gnashes Silver-Spy likes this Link to comment
FudgeR Posted May 14, 2017 Report Share Posted May 14, 2017 15 hours ago, Silver-Spy said: I suppose the dream for white listing medics is dead http://imgur.com/a/4jEdW Paratus prob just still needs to look at the message asking what he thinks about it lmfao Silver-Spy likes this Link to comment
Bherky Posted May 16, 2017 Report Share Posted May 16, 2017 On 4/26/2017 at 10:08 PM, Reapered said: To keep both the people happy and paratus happy, i would check to see if you can have open slots for basic medics like the ones we have now, and whitelisted medics with more perks but under strict rules. Honestly, I disagree with this because if you had ever been in Kavala you'd know that medics are really annoying. They VDM all the time there, I've died several times die to annoying medics. But with this white listing system, medics would actually care about their reputation and not want to get black listed. Also much more people would play as medic because they actually have something to work for (talents, reputation) I for one would play as a medic. Not to mention the squeakers, with a while listing system we wouldn't have to deal with 12 year old VDMing medics. If you go on an Olympus server, you'd see that the medics there actually help you while you are 10 KM away from them, they come in helicopters and actually care to come for you. Thanks -Leonid Brezhnev • B A R K I N • likes this Link to comment
Alcaz Calcazone Posted May 16, 2017 Report Share Posted May 16, 2017 They should add tanks attached to helicopters so I can rain hell from above Kavala. And destroy my enemies with swift precision Link to comment
cogenerate Posted May 20, 2017 Report Share Posted May 20, 2017 It's not a bad idea, but I have one concern: I play medic very seldom. But when I do play medic, I do it very well. I put the safety of others ahead of myself and do everything I can to revive people who are requesting medic. I fly medivac and have no reservations about responding to any call within my range. That said, I doubt I would play medic any more if I had to go through any sort of process like the cops have to do through. Maybe, instead of having an administrative process (what you're calling "whitelist") you could do the opposite and create a "black-list" for those players who are not performing the duties as they should be. You know, "innocent until proven guilty" type of thing? I agree there are medics who don't do their job and that should change. But I'd hate to see people discouraged to play medic at all because of too much red tape. Let's be honest here... you're not going to get rich as a medic. $800 per revive isn't worth the hassle it would take to get "whitelisted". Instead of punishing everyone, just punish those who deserve it. Link to comment
Bherky Posted May 20, 2017 Report Share Posted May 20, 2017 (edited) 5 minutes ago, cogenerate said: It's not a bad idea, but I have one concern: I play medic very seldom. But when I do play medic, I do it very well. I put the safety of others ahead of myself and do everything I can to revive people who are requesting medic. I fly medivac and have no reservations about responding to any call within my range. That said, I doubt I would play medic any more if I had to go through any sort of process like the cops have to do through. Maybe, instead of having an administrative process (what you're calling "whitelist") you could do the opposite and create a "black-list" for those players who are not performing the duties as they should be. You know, "innocent until proven guilty" type of thing? I agree there are medics who don't do their job and that should change. But I'd hate to see people discouraged to play medic at all because of too much red tape. Let's be honest here... you're not going to get rich as a medic. $800 per revive isn't worth the hassle it would take to get "whitelisted". Instead of punishing everyone, just punish those who deserve it. But with this whitelisting system, medics would earn more money Edited May 20, 2017 by Leonid Brezhnev Link to comment
• B A R K I N • Posted May 20, 2017 Report Share Posted May 20, 2017 I spoke with @Gnashes and he said this definitely is never happening. Sorry guys. Link to comment
Bherky Posted May 20, 2017 Report Share Posted May 20, 2017 Just now, Barkin said: I spoke with @Gnashes and he said this definitely is never happening. Sorry guys. Sadly, thats the truth :/ Link to comment
Spek Posted May 31, 2017 Report Share Posted May 31, 2017 +1 I truly think the middle ground would be perfect to have whitelisted medics that have extra talents . - Have it so maybe 4 public medic slots are open, where they have only a basic truck and only spawn with pain killers and splints. -Then have whitelisted medics (Advanced Medic Whitelist slot) * White listed medics have a roll of Taxi / Medic Role Spawn with full loadout and a Lvl 2 Armor vest * Prestige talent system for maybe hellcats The ability to have something to defend themselves Perhaps a P07 (with an auto-charge if used) that way there is no abuse & it encourages RP between the police of what happened. & with a whitelist only system for this perk you could enforce being removed for breaking the (Advanced Medic Whitelist slot) Higher payouts for (Advanced Medic) & a cooldown on being able to revive the same person over and over to prevent farming one person. DonDurka and Sandwich like this Link to comment
Dr.Strangelove Posted May 31, 2017 Report Share Posted May 31, 2017 +1 for whitelist slots. With greater responsability should also come greater benefits. We also need more fascilities to accomidate any increased responsabilities. Places to pull helis on the east of the island like Pygros. Perhaps a larger heli, like a medical mohawk for dealing with serious events and environmental disasters. A medical frigate/carrier would be my ultimate wishlist item. Like a dedicated medical hq with surgery areas akin to the skiptracer fascilities for bounty hunters. Link to comment
Clark Posted June 8, 2017 Report Share Posted June 8, 2017 Definitely think this should be a thing. Probably should be a salary or something though. Link to comment
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