Sojobo Posted April 27, 2017 Report Share Posted April 27, 2017 The Issue Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. Gang HQs There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys. Availability These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. There could also be requirements such as gang member count for purchasing larger complexes. There's even room to throw in some extra gang perks to unlock the use of these things. I'm open to hearing others ideas and input on this! Mike Stmria, thero, Atra and 45 others like this Link to comment
Alcaz Calcazone Posted April 27, 2017 Report Share Posted April 27, 2017 this is a great idea! Link to comment
NotSoNutty Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) "IF" FIRST: Fix the server. SECOND: Add new content. I love the idea tho. Edited April 27, 2017 by NotSoNutty Squirtle, Steve, karmabruh and 7 others like this Link to comment
Manolo Posted April 27, 2017 Report Share Posted April 27, 2017 so make the bigger gangs even more powerful?...lol Link to comment
Sojobo Posted April 27, 2017 Author Report Share Posted April 27, 2017 Just now, Manolo said: so make the bigger gangs even more powerful?...lol I'm not sure it makes gangs more powerful rather I'd say it gives gangs something to aim for and achieve. General Baked Potatoes, Treeontyn, sakha and 1 other like this Link to comment
Smee Posted April 27, 2017 Report Share Posted April 27, 2017 No group cap and implement this..... FudgeR, Squirtle, Glass of Water and 3 others like this Link to comment
Silver-Spy Posted April 27, 2017 Report Share Posted April 27, 2017 I like the idea but wouldn't it make Rebel base useless?. Link to comment
TheRealLethal Posted April 27, 2017 Report Share Posted April 27, 2017 i remember this post from 2014. JeffNotey likes this Link to comment
KevinOB Posted April 27, 2017 Report Share Posted April 27, 2017 Large initial cost. Pay to unlock: garage, heli pad, market, general store, turf style shop, storage. Rebels should still be required to sell gold/dirty money and to buy 7.62 Squirtle, Ryang_000, Dally and 2 others like this Link to comment
Smee Posted April 27, 2017 Report Share Posted April 27, 2017 plus then you will have people who war you camp this when they find it.... -1 Link to comment
Sojobo Posted April 27, 2017 Author Report Share Posted April 27, 2017 Just now, Smee said: plus then you will have people who war you camp this when they find it.... -1 No different to camping a gang house, if someones scumming ya HQ spawn elsewhere, no big deal. Link to comment
Smee Posted April 27, 2017 Report Share Posted April 27, 2017 ok i get the idea now Just now, Sojobo said: No different to camping a gang house, if someones scumming ya HQ spawn elsewhere, no big deal. Link to comment
sah Posted April 27, 2017 Report Share Posted April 27, 2017 Just now, Smee said: plus then you will have people who war you camp this when they find it.... -1 War? Who wars these days anyway Link to comment
Leady Posted April 27, 2017 Report Share Posted April 27, 2017 +1, I like the idea of gang HQ. I've seen a play of this on another server where the gangs have to capture it similar to a turf, but it costs money to hold it, and there is no timer. Its theirs until the money runs out or another gang takes it over. OMG-A-FISH likes this Link to comment
Reformed Katheeri Posted April 27, 2017 Report Share Posted April 27, 2017 @Sojobo How you like the idea of each gang base has its unique illegal processor? Link to comment
Patato Posted April 27, 2017 Report Share Posted April 27, 2017 All these admin suggestions i like itttt. However i have one suggestion. You should need a large amount of war rating before being able to buy it. ((Gives war rating a use :P)) Link to comment
Sojobo Posted April 27, 2017 Author Report Share Posted April 27, 2017 Just now, patato12 said: All these admin suggestions i like itttt. However i have one suggestion. You should need a large amount of war rating before being able to buy it. ((Gives war rating a use :P)) I was thinking about this too but not sure how it'd work. Cumulative rating of all members? Average rating? just need the buyer to have the high rating? idk. DankBud likes this Link to comment
Smee Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) 2 minutes ago, Leady said: +1, I like the idea of gang HQ. I've seen a play of this on another server where the gangs have to capture it similar to a turf, but it costs money to hold it, and there is no timer. Its theirs until the money runs out or another gang takes it over. instead of raiding Rebels, Gang Hq raids... ? ---- NVM you aint CHIEF Edited April 27, 2017 by Smee Link to comment
Squirtle Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) put a number of ppl in the base like they have in turfs or a alarm when a different gang is in the area close to it. this a great idea but with the way the server is handling atm it will most likely have to hold till the servers are more stable and add where 1's can somehow check logs of the inventory at the gang hq Edited April 27, 2017 by Squirtle Link to comment
Marzoh Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) Just now, Squirtle said: put a number of ppl in the base like they have in turfs or a alarm when a different gang is in the area close to it. this a great idea but with the way the server is handling atm it will most likely have to hold till the servers are more stable yeah i agree, i love getting on and instant mass kicks. fix this shit, so annoying. tired of being in mid fight and server decides to kick and then i lose my loadout. i dont got money coming out from my ass Edited April 27, 2017 by Marzoh karmabruh likes this Link to comment
Reapered Posted April 27, 2017 Report Share Posted April 27, 2017 I would do it similar to how cartels work but you can only cap it during a certain time in a week. I would make it capable only during 7-8 PM CT on saturdays and whichever gangs caps it, gets to use it for the week. Let gangs know when to bring their members on so there can be huge fights over the base. At 8:00, whichever gang has control over the cap, wins the base. Dally, Steve, Matthew and 1 other like this Link to comment
Heidelberg Posted April 27, 2017 Report Share Posted April 27, 2017 The overall idea sounds neat, and should as you mentioned, require a respectable amount of resources to keep, hence the facilities and etc. Link to comment
Sojobo Posted April 27, 2017 Author Report Share Posted April 27, 2017 Just now, Reapered said: I would do it similar to how cartels work but you can only cap it during a certain time in a week. I would make it capable only during 7-8 PM CT on saturdays and whichever gangs caps it, gets to use it for the week. Let gangs know when to bring their members on so there can be huge fights over the base. At 8:00, whichever gang has control over the cap, wins the base. My only problem with making it a fight is that maybe 1 gang would bounce from server to server and hold them all down, whereas if theres a monetary upkeep to them, especially if its expensive, then it would turn people off from trying to hold them for no reason. The other thing being that it would allow for smaller gangs to have their own HQ so long as they can afford it. Link to comment
Patato Posted April 27, 2017 Report Share Posted April 27, 2017 6 minutes ago, Sojobo said: I was thinking about this too but not sure how it'd work. Cumulative rating of all members? Average rating? just need the buyer to have the high rating? idk. Id like to see at minimum 5 Members with 1000 total and an average of 200 a person. That way you know its going to a semi established gang and not some brand new one that did three cartels. Link to comment
Reapered Posted April 27, 2017 Report Share Posted April 27, 2017 Just now, Sojobo said: My only problem with making it a fight is that maybe 1 gang would bounce from server to server and hold them all down, whereas if theres a monetary upkeep to them, especially if its expensive, then it would turn people off from trying to hold them for no reason. The other thing being that it would allow for smaller gangs to have their own HQ so long as they can afford it. If you made all of the bases on every server capable during the same time, gangs wouldn't have enough people to spread out and try to control every server. Link to comment
Dressbuck Posted April 27, 2017 Report Share Posted April 27, 2017 +1 Love the Idea : ) likes this Link to comment
Noamigo Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) Maybe have it in a way that you have these land plots laid around in various locations around the map, ranging in different yet expensive price points to separate the smaller and the larger gangs. The plots will not be purchasable but rent able making it so a gang has to keep paying for the plot or else they will lose it. After a plot is obtained a gang can increasingly upgrade their base which will cost them even more money to buy different shops,garages and maybe fortifications. That way a more established gang that needs a fitting base for it's operations will be distinguished from a smaller gang that only have minimal load out needs but can afford to buy a base to avoid taking the risk at rebel. Edited April 27, 2017 by Noamigo Sojobo, Mutiny and KIIAK like this Link to comment
KIIAK Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) +1 I Think it would cool if there was sized ones to where Different Sized Vehicles could be pulled out and different Inventory sizes For example Large: 300,000$ start and 50k Per Restart (Which would implement House upkeep making the talent useful) All Helis All land Vehicles 10,000 inventory space Medium: 220,000 start 30k per Restart ( Which would implement House upkeep making the talent useful) He is Up to Orca Vehicles up to a Zamak 6,000 Inventory space Small:180k start 23k Per Restart (Which would implement House upkeep making the talent useful) Hummingbird and M-H9 only Up to a Box truck 2,000 Inventory Space Edited April 27, 2017 by KIIAK Mutiny, KevinOB, Nicolas March and 1 other like this Link to comment
Micheal schmeichel Posted April 27, 2017 Report Share Posted April 27, 2017 poor wee sojobot Will likes this Link to comment
Steve Posted April 27, 2017 Report Share Posted April 27, 2017 I like the concept of it, but I also don't think its the best idea to add more stuff onto Asylum before the performance gets better. Since the mass kicks have started they have gotten better but I also feel like there has been features added in that are not truly needed, and they just add weight on to what the servers have to handle. Regarding the feature it self, I don't think it should be something another gang can easily take over while you are offline like a cartel or a turf only because you would have to pay to keep it. Squirtle likes this Link to comment
rp slayer Posted April 27, 2017 Report Share Posted April 27, 2017 (edited) Finally a good suggestion but how many exactly are there on the map? @Sojobo price for them should be a mill in my opinion. Edited April 27, 2017 by Bashir Link to comment
Sojobo Posted April 27, 2017 Author Report Share Posted April 27, 2017 Just now, Bashir said: Finally a good suggestion but how maby exactly are there on the map? @Sojobo price for them should be a mill in my opinion. I built the one in the screenshot with Zeus, I suggest we add maybe 3 - 5 per server and I agree, a substantial down payment followed by a high recurring cost to keep the bases should ensure they're not being hogged by ghost gangs. Link to comment
Gatorade Posted April 27, 2017 Report Share Posted April 27, 2017 Ill take anything honestly. There hasn't been anything new or anything changed in a long time Sandwich, Ghouh, JAY1HP and 2 others like this Link to comment
Zorrak Posted April 27, 2017 Report Share Posted April 27, 2017 Add a buy cost, and an upkeep cost to have the base $$$/day, and make it take the money from gang account, make gang account money cap unlimited, when a gang has more than 20 members or some shit. Patato and Squirtle like this Link to comment
Tusken Raider Posted April 27, 2017 Report Share Posted April 27, 2017 So sad that this has been suggested several time, yet it only gets decent feedback when an admin suggests it. Sandwich and Cobra like this Link to comment
JAY1HP Posted April 27, 2017 Report Share Posted April 27, 2017 We need to break down the mission file from last summer & review what was added around the time of the intial start of battleye kicks...something is breaking the server I've tried to look over it but I cannot review fully without server side files, which is too risky to just hand out. This is a really awesome idea though, but I don't see it happening, anytime there is a really cool suggestion an admin will come through & say some condescending remark & lock the thread. Link to comment
George Posted April 27, 2017 Report Share Posted April 27, 2017 +1, I would love to see this added! Link to comment
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