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Gen. Henry Arnold

Change Log 8.4.0

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@Gen. Henry ArnoldIs there anyway to make Rebel drops persistent so they don’t despawn before being able to be opened? Have had this happen a few times where I’m unable to interact while it’s locked due to fighting but then crate just vanishes around the 5 min mark.

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1 minute ago, curley said:

@Gen. Henry ArnoldIs there anyway to make Rebel drops persistent so they don’t despawn before being able to be opened? Have had this happen a few times where I’m unable to interact while it’s locked due to fighting but then crate just vanishes around the 5 min mark.

Interacting with it refreshes it's idle time, same with vehicles. Can't be persistent because they need to be cleaned up with the redzone.

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4 hours ago, Gen. Henry Arnold said:

Interacting with it refreshes it's idle time, same with vehicles. Can't be persistent because they need to be cleaned up with the redzone.

the only issue I've seen with this is when you cannot get to the crate due to a firefight in time is there any middle ground able to be made between infinite and 5 mins?

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Hotfix #2:

  • Added all deer stands back to the Fed.
  • Removed global tracker from evidence lockup HEMTT.
  • Removed ability to slingload evidence lockup HEMTT.
  • Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking.
  • Fixed bug where individual wanted listed charges would disappear.
  • Fixed the downing bug again.

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12 minutes ago, Gen. Henry Arnold said:

Hotfix #2:

  • Added all deer stands back to the Fed.
  • Removed global tracker from evidence lockup HEMTT.
  • Removed ability to slingload evidence lockup HEMTT.
  • Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking
  • Fixed the downing bug again.

Happy birthday

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2 hours ago, Gen. Henry Arnold said:

Hotfix #2:

  • Added all deer stands back to the Fed.
  • Removed global tracker from evidence lockup HEMTT.
  • Removed ability to slingload evidence lockup HEMTT.
  • Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking.
  • Fixed bug where individual wanted listed charges would disappear.
  •  Fixed the downing bug again.

Not technically fixed until tomorrow but once fixed, people will still have out of sync charges until pardon/lethaled.

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On 4/10/2019 at 5:14 PM, Gen. Henry Arnold said:

 

Hotfix:#1

  • Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented.

 

WHY

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2 hours ago, MatthewV said:

As in this being the community https://gyazo.com/e955456964d627d7ac428182c31b75ec

 

The poll from a week ago, 74% voted no, a lot more people than just some of those in your list voted no. The initial implementation of this was also criticised and argued heavily against, and the same majority opinion remains.

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8 hours ago, Gen. Henry Arnold said:

The poll from a week ago, 74% voted no, a lot more people than just some of those in your list voted no. The initial implementation of this was also criticised and argued heavily against, and the same majority opinion remains.

 

Can we get only heroin rotation back? I can understand coke being a problem but heroin was doing fine. 

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On 4/11/2019 at 5:19 AM, PENIS PUMP BANDIT said:

I see more people bitching and crying about their Ifrits, either RPG's blow them up or now the blast core will affect the smoke, it's laughable how much people cry about their ifrits, try pushing without the CRUTCH ifrit once in a while and you won't get stressed out and start bitching in the forums  

Yeah, imagine wanting an expensive military vehicle to have some sort of defenses. Retards, huh?

Sit down son, adults are talking...

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With the servers coming back online, a 5.5 hour roleback has been issued to deal with a situation earlier today on server 1. Additionally a hotfix has been released to deal with Bohemia's incompetence. 

Hotfix #3:

  • Fixed missing mags for MX, Spar 16, and AKM/AK12.
    • Any mag color will now work in the gun.
    • Added descriptions to differentiate Lethal/Downing mags.
  • Added check to prevent joining with the Global Mobilization DLC enabled.
Huan Lee, ZIM2233, Spek and 1 other like this

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13 minutes ago, Gen. Henry Arnold said:

With the servers coming back online, a 5.5 hour roleback has been issued to deal with a situation earlier today on server 1. Additionally a hotfix has been released to deal with Bohemia's incompetence. 

Hotfix #3:

  • Fixed missing mags for MX, Spar 16, and AKM/AK12.
    • Any mag color will now work in the gun.
    • Added descriptions to differentiate Lethal/Downing mags.
  • Added check to prevent joining with the Global Mobilization DLC.

very good, very good indeed.

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2 minutes ago, Sean That Irish Guy said:

Still cant get onto the server over the dlc shit, even tho its disabled, and im pretty sure the role back lost me money but cant actually check because welll...yeah.

Any ETA on a fix? 

@Gen. Henry Arnold

Hotfix is ready, will patch within 24 hours, using a new method to detect the DLC. Bohemia left us no documentation on the new update 

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Just now, Gen. Henry Arnold said:

Hotfix is ready, will patch within 24 hours, using a new method to detect the DLC. Bohemia left us no documentation on the new update 

Gotcha. Any chance you can check if my money got fucked with that roll back earlier? Pretty sure i lost 100k or so but could be wrong.

Edited by Sean That Irish Guy

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