Budbringer Posted July 16, 2016 Report Share Posted July 16, 2016 33 minutes ago, TheRealLethal said: no need to throw insults. Just stating the way it is currently is not fair. If your guns cost equal to what ours do, im ok with combat seizing. (still think its dumb, but its a little less unreasonable to me) Cop weapons should be cheaper than rebel weapons, but combat seizing, that shit gotta go! John Lemmon likes this Link to comment
gramps Posted July 16, 2016 Report Share Posted July 16, 2016 I've had my weapon blatantly siezed during banks (with shots still being fired) so many times back on Altis, I thought they were allowed to do it... :-\ Do you guys post cop rules anywhere for civs to read? As I'm not a cop, I'd like to study up and know my rights a bit better. Link to comment
JIMBO Posted July 16, 2016 Report Share Posted July 16, 2016 3 minutes ago, gramps said: I've had my weapon blatantly siezed during banks (with shots still being fired) so many times back on Altis, I thought they were allowed to do it... :-\ Do you guys post cop rules anywhere for civs to read? As I'm not a cop, I'd like to study up and know my rights a bit better. Cannot find the screenshot of the rule update (it's in the cop subforums) but a tldr Durga happened and some rules changed for the cops, they can go to rebel if they get pings there, they can go to cartels if their warrant is there, cops can combat seize your weapon since rebel guns were made cheaper Link to comment
Budbringer Posted July 16, 2016 Report Share Posted July 16, 2016 7 minutes ago, Jimbo! said: Cannot find the screenshot of the rule update (it's in the cop subforums) but a tldr Durga happened and some rules changed for the cops, they can go to rebel if they get pings there, they can go to cartels if their warrant is there, cops can combat seize your weapon since rebel guns were made cheaper gramps likes this Link to comment
gramps Posted July 16, 2016 Report Share Posted July 16, 2016 Thanks for that budbringer/Jimbo! I feel like the full cop rules should be accessible to all though. Can updates like these be posted in an area accessible for the public (CIVs) to read? Link to comment
Paratus Posted July 16, 2016 Author Report Share Posted July 16, 2016 2 hours ago, Tiefman said: "give me your feedback" "paratus, an overwhelming majority of people dislike the new UI" "you'll get used to it" @Paratus you're better than that dood Hah, what? Seriously? That wasn't even my response, it was that we need to have it in the new location for a feature update. I didn't just shrug that off. Did you notice the icons have reverted? Damn, I'm better than that. Boss, Hanzo/Dirty Scrubz, Monster and 5 others like this Link to comment
Big Bird Posted July 16, 2016 Report Share Posted July 16, 2016 49 minutes ago, Jimbo! said: Cannot find the screenshot of the rule update (it's in the cop subforums) but a tldr Durga happened and some rules changed for the cops, they can go to rebel if they get pings there, they can go to cartels if their warrant is there, cops can combat seize your weapon since rebel guns were made cheaper Ebola, JIMBO, they took the name eazy and 6 others like this Link to comment
Pentax Posted July 16, 2016 Report Share Posted July 16, 2016 (edited) 3 hours ago, TheRealLethal said: no need to throw insults. Just stating the way it is currently is not fair. If your guns cost equal to what ours do, im ok with combat seizing. (still think its dumb, but its a little less unreasonable to me) Actually, I think it's not fair that your MK1 costs less than my MXM and with upcoming rebel content update, your MK1 will cost even less than my MXM. 2 hours ago, gramps said: I've had my weapon blatantly siezed during banks (with shots still being fired) so many times back on Altis, I thought they were allowed to do it... :-\ Do you guys post cop rules anywhere for civs to read? As I'm not a cop, I'd like to study up and know my rights a bit better. It's in the guidebook, and I'm sure you can easily find it with just some simple google searching. Also it's recommended for everyone to read the guidebook, not just for cops. You as a civ will know your rights and what you can and can't do, if you will learn the guidebook, plus it will help you in the future if you do decide to apply for APD. Edited July 16, 2016 by Pentax Link to comment
Zorrak Posted July 16, 2016 Report Share Posted July 16, 2016 guidebook can be found in the senior police chamber 1's description on TS Pentax likes this Link to comment
JIMBO Posted July 16, 2016 Report Share Posted July 16, 2016 When an APB target disconnects nothing happens to the APB @Paratus @bamf - It doesn't refresh http://images.akamai.steamusercontent.com/ugc/266093849981914974/EC19400879BD2F1C3A216CF7B8868CB568F60963/ Link to comment
gramps Posted July 16, 2016 Report Share Posted July 16, 2016 29 minutes ago, Pentax said: It's in the guidebook, and I'm sure you can easily find it with just some simple google searching. Also it's recommended for everyone to read the guidebook, not just for cops. You as a civ will know your rights and what you can and can't do, if you will learn the guidebook, plus it will help you in the future if you do decide to apply for APD. Thanks for that! It wasn't very easy but I eventually found it! I've been playing for over a year now and I always thought the guidebook was for cops (or potential cops) only. Maybe a link can be added in the "Game-Play & Rules" section for everyone to find easily? Link to comment
TheRealLethal Posted July 16, 2016 Report Share Posted July 16, 2016 1 hour ago, Pentax said: Actually, I think it's not fair that your MK1 costs less than my MXM and with upcoming rebel content update, your MK1 will cost even less than my MXM. Meh, to get ultra cheap guns, you need arms, and 2 turfs. An mk1 is still 7-8k depending on how many are on market. Do you have to hold any objectives? You get Free mk1s with swat, and a free strider. The rebel community are a bunch of babies now days, but its the same for the cops. When i was a cadet, you spawned in with a pistol, and slash bandolier. Now you get Free 5.56. no matter how much you give people, they will always find a reason to deem it unfair. I will never understand why SGTS complain about anything, you have thermals. You can toggle a picture in picture thermal view of the area where you fight, you can give the whole force map ESP, but yet you guys come on the forums and complain about not having 7.62 and our guns being nearly as cheap on occasion. fuck it, give all cops 7.62. But give me a drone, watch what happens speed, Ronald, Sjuol and 2 others like this Link to comment
Pentax Posted July 16, 2016 Report Share Posted July 16, 2016 (edited) 10 minutes ago, TheRealLethal said: Meh, to get ultra cheap guns, you need arms, and 2 turfs. An mk1 is still 7-8k depending on how many are on market. Do you have to hold any objectives? You get Free mk1s with swat, and a free strider. The rebel community are a bunch of babies now days, but its the same for the cops. When i was a cadet, you spawned in with a pistol, and slash bandolier. Now you get Free 5.56. no matter how much you give people, they will always find a reason to deem it unfair. I will never understand why SGTS complain about anything, you have thermals. You can toggle a picture in picture thermal view of the area where you fight, you can give the whole force map ESP, but yet you guys come on the forums and complain about not having 7.62 and our guns being nearly as cheap on occasion. fuck it, give all cops 7.62. But give me a drone, watch what happens MK1 with 2 turfs and arms with none on the market is 4.7k~, while MXM is 5k, MK1 being on the market is around 4.2k~. Sure cops don't need to hold objectives to get what they have. Do you have to follow guidelines that especially some of them even retarded? No. Swat/Strider is a valid argument, unfortunately too many people on APD that even with great leadership will make it not utilize those tools well, and I don't blame them, there's lots of folks who signed up for APD, not because of their combat skills. Only a SGT can access a drone, durink bank/fed/pb it's pretty much useless, why? Because we already know your positions anyways. Drone on rebel's would be way more OP than for cops, why? Because you're sitting in defendant position while cops have to push in order to achieve a win, you seeing cop pushing positions with a drone would be way op than just SGT seeing your stationary defendant locations which we know even without a drone. Drone in any other engagements, where you guys don't have stationary positions becomes on the same OP level as for rebels. Trust me P3 can guruantee you that, me as a SGT has a drone pretty much for every single fight. All I'm asking is for tools to deal with orcas, that's it I don't even care that I would need to trade my life enforcements, or make the gun be 15k, I literally do not care about, just give me the tool as a Sgt to be able to deal with your Orcas. Sure you can argue that LT's have access to MK1, you are correct, unfortunately not all of them are good in combat (not calling anyone out here), and I don't blame them either, plenty of them who signed up for APD and higher up position not because of combat. What I have a problem is that a 10x better gun than mine for you costs less. Plus let's remember Synergy, did you guys really had to work THAT much to hold those Cartels/Turfs? Plus those 2 are part of rebel life that makes rebel life fun because of combat, isn't it? Sorry for grammar mistakes, and all of you grammar nazis can burn in hell! P.S. You know me lethal I'm neither a career cop nor career rebel anymore. I'm trying to be a 50/50 guy, so this opinion and so any other one, is coming from a 50/50 guy as well. Edited July 16, 2016 by Pentax Link to comment
TheRealLethal Posted July 16, 2016 Report Share Posted July 16, 2016 1 minute ago, Pentax said: MK1 with 2 turfs and arms with none on the market is 4.7k~, while MXM is 5k, MK1 being on the market is around 4.2k~. Sure cops don't need to hold objectives to get what they have. Do you have to follow guidelines that especially some of them even retarded? No. Swat/Strider is a valid argument, unfortunately too many people on APD that even with great leadership will make it not utilize those tools well, and I don't blame them, there's lots of folks who signed up for APD, not because of their combat skills. Only a SGT can access a drone, durink bank/fed/pb it's pretty much useless, why? Because we already know your positions anyways. Drone on rebel's would be way more OP than for cops, why? Because you're sitting in defendant position while cops have to push in order to achieve a win, you seeing cop pushing positions with a drone would be way op than just SGT seeing your stationary defendant locations which we know even without a drone. Drone in any other engagements, where you guys don't have stationary positions becomes on the same OP level as for rebels. Trust me P3 can guruantee you that, me as a SGT has a drone pretty much for every single fight. All I'm asking is for tools to deal with orcas, that's it I don't even care that I would need to trade my life enforcements, or make the gun be 15k, I literally do not care about, just give me the tool as a Sgt to be able to deal with your Orcas. Sure you can argue that LT's have access to MK1, you are correct, unfortunately not all of them are good in combat (not calling anyone out here), and I don't blame them either, plenty of them who signed up for APD and higher up position not because of combat. What I have a problem is that a 10x better gun than mine for you costs less. Plus let's remember Synergy, did you guys really had to work THAT much to hold those Cartels/Turfs? Plus those 2 are part of rebel life that makes rebel life fun because of combat, isn't it? Sorry for grammar mistakes, and all of you grammar nazis can burn in hell! Pentax, cops got along fine without 7.62 before. A select few have it now. Orcas are nowhere near as op as they used to be. How many times have you had people orca drop on you recently. Ive talked to "certain people" about it before, no other ranks will be getting 7.62 in the foreseeable future. They are more likely to be removed from LTs. Link to comment
Pentax Posted July 16, 2016 Report Share Posted July 16, 2016 Just now, TheRealLethal said: Pentax, cops got along fine without 7.62 before. A select few have it now. Orcas are nowhere near as op as they used to be. How many times have you had people orca drop on you recently. Ive talked to "certain people" about it before, no other ranks will be getting 7.62 in the foreseeable future. They are more likely to be removed from LTs. Trust me cops never were fine without 7.62, you just don't see anyone really complaining about that much, and I'm not going to say why nobody is complaining about it now or were before, because it's pretty obvious. Sure, orcas are not anymore what they used to be agaisn't another MK1, agains't mxm or MX/C it's still almost at exact spot as they were before the nerf. I have plenty of footage where it takes 3-4 mags (even more than that, cause the guy just flew off anyway) to penetrate a side window from 200 meters point blank to the head from lighthouse to bank's roof, then 6 mags point blank from like 3 meters to try to shoot out a fuel tank, still didn't do shit, mk1 came along and took that shit out with 4 bullets. Heck even the tail rotor takes more damage now from mxm/mc than before, before I used to take out that shit with max 2 mags, now I can't even do that anymore. One thing you're right about is that gangs don't drop on cops like they used to anymore as well, there are plenty of reasons why, 1 of them being show me a good pilot that's actually good now and compare to before, new orca controls that sucks complete ass and makes me not even want to fly orca anymore, and last rebels thinking they'll get shot out, funny thing is they really won't, unless we have MK1 around. Link to comment
TheRealLethal Posted July 16, 2016 Report Share Posted July 16, 2016 8 minutes ago, Pentax said: MK1 with 2 turfs and arms with none on the market is 4.7k~, while MXM is 5k, MK1 being on the market is around 4.2k~. Sure cops don't need to hold objectives to get what they have. Do you have to follow guidelines that especially some of them even retarded? No. Swat/Strider is a valid argument, unfortunately too many people on APD that even with great leadership will make it not utilize those tools well, and I don't blame them, there's lots of folks who signed up for APD, not because of their combat skills. Only a SGT can access a drone, durink bank/fed/pb it's pretty much useless, why? Because we already know your positions anyways. Drone on rebel's would be way more OP than for cops, why? Because you're sitting in defendant position while cops have to push in order to achieve a win, you seeing cop pushing positions with a drone would be way op than just SGT seeing your stationary defendant locations which we know even without a drone. Drone in any other engagements, where you guys don't have stationary positions becomes on the same OP level as for rebels. Trust me P3 can guruantee you that, me as a SGT has a drone pretty much for every single fight. All I'm asking is for tools to deal with orcas, that's it I don't even care that I would need to trade my life enforcements, or make the gun be 15k, I literally do not care about, just give me the tool as a Sgt to be able to deal with your Orcas. Sure you can argue that LT's have access to MK1, you are correct, unfortunately not all of them are good in combat (not calling anyone out here), and I don't blame them either, plenty of them who signed up for APD and higher up position not because of combat. What I have a problem is that a 10x better gun than mine for you costs less. Plus let's remember Synergy, did you guys really had to work THAT much to hold those Cartels/Turfs? Plus those 2 are part of rebel life that makes rebel life fun because of combat, isn't it? Sorry for grammar mistakes, and all of you grammar nazis can burn in hell! with cops exploiting swat you should have enough mk1s around Link to comment
Pentax Posted July 16, 2016 Report Share Posted July 16, 2016 (edited) 1 minute ago, TheRealLethal said: with cops exploiting swat you should have enough mk1s around Well if they do that from this point, give me the video and I'll try to go through proper channels, so that they could get the punishment they actually deserve. Edited July 16, 2016 by Pentax Link to comment
AegonTargaryenTv Posted July 16, 2016 Report Share Posted July 16, 2016 1 hour ago, Pentax said: Well if they do that from this point, give me the video and I'll try to go through proper channels, so that they could get the punishment they actually deserve. Some people when they lose in event (prison, fed or bank) blame it on swat abuse everytime, it just became standard reason for so many rebels.... They just dont get it that for instance when there is a halo jump not everyone gets to report for SWAT in the same time due to their current location and then they kill 1 halo jumper and then they see another halo and instantly think "Look it's the same guy again". Pentax likes this Link to comment
Vortex Posted July 17, 2016 Report Share Posted July 17, 2016 I haven't had the problem of SWAT abuse at any of my prison breaks, however is is annoying when they are still coming wave after wave after 30 minutes of the prison break being long over, no reason to fight cops anymore, 90% of precinct one is there for the money and not the RP anyway, lately its been all robocop's, cop's not knowing the guidebook, cop's carrying nothing but lethal's, and Lt's rage quitting and giving points because they cant stop 2 guys doing a prison break (not saying any names), more than half of the Lt's on precinct 1 are absence LT's and you only see them maybe once in a week or two and they break off in their own channel away from the lower ranks, they're useless if they're never on, @Bluerage has been an awesome Lt. since his time on p1 and we need more active LT's like him, and especially the awesome new SGT's @Arawson @LightKnight @Max hopefully they can assist blue in changing p1 for the better Link to comment
Vortex Posted July 17, 2016 Report Share Posted July 17, 2016 (edited) 3 minutes ago, Tom said: calm down there big man its true, hes literally the only ACTIVE LT. precinct 1 has, and MOST of the other ones are in all honestly complete shit Edited July 17, 2016 by Vortex Link to comment
Big Bird Posted July 17, 2016 Report Share Posted July 17, 2016 54 minutes ago, AegonTargaryenTv said: Some people when they lose in event (prison, fed or bank) blame it on swat abuse everytime, it just became standard reason for so many rebels.... They just dont get it that for instance when there is a halo jump not everyone gets to report for SWAT in the same time due to their current location and then they kill 1 halo jumper and then they see another halo and instantly think "Look it's the same guy again". I can only imagine the type of gang that can't handle swat. People complain because some simply exploit a broken game mechanic and it becomes annoying. But what do I know, I stopped fighting at cop v rebel events when they were given the green light to seize weapons in the middle of a 15 v 4... Link to comment
gramps Posted July 17, 2016 Report Share Posted July 17, 2016 7 minutes ago, Parker said: 15 v 4... Been there many times in the past... 5 cops on, start prison break, 15 more join... Do cops even have a group cap? Are they all in one big group or what? Link to comment
Crossfade Posted July 17, 2016 Report Share Posted July 17, 2016 (edited) 35 minutes ago, gramps said: Been there many times in the past... 5 cops on, start prison break, 15 more join... Do cops even have a group cap? Are they all in one big group or what? ofc they dont have a group cap because how can the dev/admin team tell the cops that they can or cant play a server and with who... i mean free will and all... oh wait... theres a civ group cap.. shit :/ i donno. Edited July 17, 2016 by CrossFade Monster and gramps like this Link to comment
Big Bird Posted July 17, 2016 Report Share Posted July 17, 2016 5 minutes ago, gramps said: Been there many times in the past... 5 cops on, start prison break, 15 more join... Do cops even have a group cap? Are they all in one big group or what? Cop group cap is limited to the blufor slots. Some money hungry cops just watch the channels and when everyone moves to a bank / prison channel for a server they change over and request lethals... lol gramps likes this Link to comment
gramps Posted July 17, 2016 Report Share Posted July 17, 2016 Thanks for the info! I won't ever be a cop... But if being a whitelisted medic were a thing... Eli likes this Link to comment
Ebola Posted July 17, 2016 Report Share Posted July 17, 2016 3 hours ago, gramps said: Thanks for the info! I won't ever be a cop... But if being a whitelisted medic were a thing... +1 Gramps for Fire Cheif... Only man that goes out of his way to revive people. Crossfade and gramps like this Link to comment
Durga Posted July 17, 2016 Report Share Posted July 17, 2016 9 hours ago, Parker said: Woah, that's a spicy one. Don't worry, there'll be more stuff coming. I've been thumbing through the guidebook, and reworking a good bit of it (not the live version) in efforts to get it to play like it did back in the day. When the APD only had ~200-300 people. asiuxjau, George, Roberino and 3 others like this Link to comment
Fatpills17 Posted July 17, 2016 Report Share Posted July 17, 2016 5 minutes ago, Durga said: Woah, that's a spicy one. Don't worry, there'll be more stuff coming. I've been thumbing through the guidebook, and reworking a good bit of it (not the live version) in efforts to get it to play like it did back in the day. When the APD only had ~200-300 people. ahh the good old days. Link to comment
TheRealLethal Posted July 17, 2016 Report Share Posted July 17, 2016 1 hour ago, MatthewV said: ahh the good old days. says the guy who never played back then Crossfade likes this Link to comment
TheRealLethal Posted July 17, 2016 Report Share Posted July 17, 2016 (edited) 1 hour ago, Durga said: Woah, that's a spicy one. Don't worry, there'll be more stuff coming. I've been thumbing through the guidebook, and reworking a good bit of it (not the live version) in efforts to get it to play like it did back in the day. When the APD only had ~200-300 people. Get it to play like the old days huh. Ok. Remove God mode while in cop restraints, Remove giant walls at highway patrol, Remove all 7.62 from cops, Have actual accountability for lethaling people, Give cadets P07s and slash bandoliers only, give corporals (or senior constables as they were called back then) orcas. oh dont forget to remove group cap. EDIT: some things i forgot, Readd hunter HMG, readd deerstands in fed, Re add towers at prison, remove cooldowns on all objectives. Protip: Reverting to old rules for the sake of nostalgia is silly. This game has changed, its no longer a cop slaughter fest 24/7, so stop changing rules acting like Blufor is so underpowered. Thank you for your service Vice Captain Dugra Edited July 17, 2016 by TheRealLethal Virrx, What zit tooya and Sheriff Rick Grimes like this Link to comment
Furnie Mack Posted July 17, 2016 Report Share Posted July 17, 2016 14 minutes ago, TheRealLethal said: Get it to play like the old days huh. Ok. Remove God mode while in cop restraints, Remove giant walls at highway patrol, Remove all 7.62 from cops, Have actual accountability for lethaling people, Give cadets P07s and slash bandoliers only, give corporals (or senior constables as they were called back then) orcas. oh dont forget to remove group cap. EDIT: some things i forgot, Readd hunter HMG, readd deerstands in fed, Re add towers at prison, remove cooldowns on all objectives. Protip: Reverting to old rules for the sake of nostalgia is silly. This game has changed, its no longer a cop slaughter fest 24/7, so stop changing rules acting like Blufor is so underpowered. Thank you for your service Vice Captain Dugra Also bring back martial law Link to comment
Google™ Posted July 17, 2016 Report Share Posted July 17, 2016 9 hours ago, Parker said: Cop group cap is limited to the blufor slots. Some money hungry cops just watch the channels and when everyone moves to a bank / prison channel for a server they change over and request lethals... lol Fucking Mako did that disgusting af Big Bird and Mako like this Link to comment
Ghost0fDawn Posted July 17, 2016 Report Share Posted July 17, 2016 On 7/13/2016 at 1:38 PM, Paratus said: Time until server restart shows on the phone yass Link to comment
Dust Runner Posted July 17, 2016 Report Share Posted July 17, 2016 So since we're aiming for more militaristic now with the latest RPG and CSAT additions, when can we expect the return of Martial Law messages, Hunter HMGs, and give all cops SWAT gear to deploy with 24/7? Jokes aside I'm completely to unawares as to where the server stands on where it wants to be right now. It seems we had a massive shift towards roleplay a bit back and now we are openly just adding things to kill and blow people up. I mean it's unarguable that death is basicly the end of RP yet we are adding more and more tools to do so. I'm not complaining just kinda throwing out what I'm wondering hoping for an answer from someone important, because I'm unsure of what the goals and future updates of Asylum may bring. Furnie Mack likes this Link to comment
speed Posted July 17, 2016 Report Share Posted July 17, 2016 16 hours ago, Jimbo! said: When an APB target disconnects nothing happens to the APB @Paratus @bamf - It doesn't refresh http://images.akamai.steamusercontent.com/ugc/266093849981914974/EC19400879BD2F1C3A216CF7B8868CB568F60963/ That's intended to stop people from relogging when there's an APB on them. Link to comment
TheRealLethal Posted July 17, 2016 Report Share Posted July 17, 2016 1 hour ago, speed said: That's intended to stop people from relogging when there's an APB on them. The APB system is broken, i usually get the APB and no matter how long i outlast the cops, i do not get the title, nor does it even switch after 20 minutes. Haych likes this Link to comment
Norwegianviking Posted July 17, 2016 Report Share Posted July 17, 2016 8 hours ago, TheRealLethal said: Give cadets P07s and slash bandoliers only, give corporals (or senior constables as they were called back then) orcas. Can agree to those two 8 hours ago, TheRealLethal said: Readd hunter HMG Link to comment
Haych Posted July 17, 2016 Report Share Posted July 17, 2016 (edited) 11 hours ago, Durga said: Woah, that's a spicy one. Don't worry, there'll be more stuff coming. I've been thumbing through the guidebook, and reworking a good bit of it (not the live version) in efforts to get it to play like it did back in the day. When the APD only had ~200-300 people. Quick thing to think about. Cadets getting 5.56's should be reconsidered, especially the Spar15. People don't realise how good a 5.56 is, especially in Infantry combat, and giving it to a cop who's only been in the force a couple days who has to learn the fundamentals of the APD is just stupid. With the removal of CSAT Fatigues, we can revert back to Cadets getting the 9mm now that the Protector is a thing, a small arms that's actually very good in CQB. Cadets should be learning how to RP and the basics of being a good cop and I think giving them such powerful tools the start off with is not the way to go. Also consider making Orca's cheaper, significantly cheaper. rebels will not mind, in fact rebels will love it. The best part about fighting cops is them pulling out Orca's and MRAP's attempting to do suicidal stuff. Makes for much more fun gameplay then watching the cops sit back, snipe and fail the PB/Bank because they are scared of pulling vehicles out and losing money. Edited July 17, 2016 by Haych Link to comment
Budbringer Posted July 17, 2016 Report Share Posted July 17, 2016 2 minutes ago, Haych said: Quick thing to think about. Cadets getting 5.56's is so stupid, especially the Spar15. People don't realise how good a 5.56 is, especially in Infantry combat, and giving it to a cop who's only been in the force a couple days who has to learn the fundamentals of the APD is just stupid. With the removal of CSAT Fatigues, we can revert back to Cadets getting the 9mm now that the Protector is a thing, a small arms that's actually very good in CQB. Cadets should be learning how to RP and the basics of being a good cop and I think giving them such powerful tools the start off with is not the way to go. It doesnt matter what gun cadets have, as they are always with constable and higher. Their RP learning or whatever will always be dependet on who they play with. Atleast with a 5.56 they are not completely uselesss Link to comment
Haych Posted July 17, 2016 Report Share Posted July 17, 2016 Just now, Budbringer said: It doesnt matter what gun cadets have, as they are always with constable and higher. Their RP learning or whatever will always be dependet on who they play with. Atleast with a 5.56 they are not completely uselesss But CSAT's for the most part are removed so 9mm's are actually not that bad now. The Protector 9mm is a very nice gun. The MK20 and Spar15 are insanely good guns, way to powerful to be giving to someone who's brand new in the force. If Rebel combat wasn't dependant on MRAP's, youl'll even see me using 5.56's because of how good it is. Luckily for cops, rebels don't use much MRAP's against them. Link to comment
Recommended Posts