Dexter Posted June 17, 2017 Report Share Posted June 17, 2017 (edited) @Paratus Will the load option for saved loadouts be usable at any point? Just curious! Edited June 17, 2017 by Dexter Link to comment
MrSmoke Posted June 17, 2017 Report Share Posted June 17, 2017 @Paratus volcano point from opfor cant be restored Crossfade likes this Link to comment
Durga Posted June 17, 2017 Report Share Posted June 17, 2017 Idk if anyone's posted it, but reloading anything removes an additional magazine from your gun. I've encountered this issue with 40mm underbarrel grenades, basic rifle magazines, and RPGs/PCMLs Let me demonstrate. Current magazine Ammo | Total number of other magazines 30 | 9 (fire 3 shots) 27 | 9 (RELOAD) 30 | 8 What it should look like after the reload 30 | 9 It's deleting a magazine. Or rocket. Whatever you're reloading. Also, static bag placed weaponry (static AA / AT, etc) are being either deleted after your own death, or are being cleaned out. I'm sure which, or if either are intended. Le Razoir, Treeontyn and Steve like this Link to comment
Jbdragon Posted June 17, 2017 Report Share Posted June 17, 2017 no more arty computer @Paratus Link to comment
Volunteer281 Posted June 17, 2017 Report Share Posted June 17, 2017 4 minutes ago, Jbdragon said: no more arty computer @Paratus 6 hours ago, Paratus said: Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. Google™ likes this Link to comment
Mr.Purple Posted June 17, 2017 Report Share Posted June 17, 2017 1# I think Crew man should be able to pull Hemmit Transports and people should be able to spawn on them. Every person that spawns you get like $100 or something. 2# You should at least get some money from destroying vehicles. 3# Maybe lowering the vehicle cost of transport vehicles. @Paratus Link to comment
Nic Rage Posted June 17, 2017 Report Share Posted June 17, 2017 3 hours ago, Dexter said: @Paratus Will the load option for saved loadouts be usable at any point? Just curious! It is curently usable Dexter likes this Link to comment
Professor Pericles Posted June 17, 2017 Report Share Posted June 17, 2017 1 hour ago, Jbdragon said: no more arty computer @Paratus Artillery computers for people who can't math Link to comment
Leady Posted June 17, 2017 Report Share Posted June 17, 2017 Bug - Portable AA launchers get hit by cleanup script Bug - AA guns on the ship still getting hit by cleanup script. Bug - Armor stored in garages can not be rearmed, have to buy a new one Bug - A lot of people are being spawned in buildings/rocks ect Suggestion - Add additional boat spawn with armed assault boat. Suggestions - Holster script, running through the woods with bino's out just looks ridiculous . BlackShot, Shifty, Durga and 2 others like this Link to comment
Buck Posted June 17, 2017 Report Share Posted June 17, 2017 Is it possible just to have the dots instead of the vehicles and dots makes my frames drop a lot... Crossfade likes this Link to comment
majPluto Posted June 17, 2017 Report Share Posted June 17, 2017 Just now, Tom said: @Paratus Can we just have hexs? Icons for vehicles and dots for people make me lag and fps drop bad. Or maybe a way to toggle on/off the icons and dots? Link to comment
FudgeR Posted June 17, 2017 Report Share Posted June 17, 2017 35 minutes ago, Tom said: @Paratus Can we just have hexs? Icons for vehicles and dots for people make me lag and fps drop bad. just hexes and normal tilde's.. Buck likes this Link to comment
Reapered Posted June 17, 2017 Report Share Posted June 17, 2017 5 hours ago, Durga said: Idk if anyone's posted it, but reloading anything removes an additional magazine from your gun. I've encountered this issue with 40mm underbarrel grenades, basic rifle magazines, and RPGs/PCMLs Let me demonstrate. Current magazine Ammo | Total number of other magazines 30 | 9 (fire 3 shots) 27 | 9 (RELOAD) 30 | 8 What it should look like after the reload 30 | 9 It's deleting a magazine. Or rocket. Whatever you're reloading. Also, static bag placed weaponry (static AA / AT, etc) are being either deleted after your own death, or are being cleaned out. I'm sure which, or if either are intended. that's weird, my magazines refill whenever i reload Link to comment
IAmLegion Posted June 17, 2017 Report Share Posted June 17, 2017 11 hours ago, Paratus said: Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. rip my kil points Buck likes this Link to comment
HomeTrlx Posted June 17, 2017 Report Share Posted June 17, 2017 Try and fix the spawn locations I usually spawn inside of a Rock or a house....... Link to comment
Tusken Raider Posted June 17, 2017 Report Share Posted June 17, 2017 @Paratus in the "near future" can we plan to see players awarded with clothing and vehicle skins for participating in x amount of games, winning x amount of times, losing x amount of times, and placing in certain brackets of the leaderboards? Link to comment
Lightningxo Posted June 17, 2017 Report Share Posted June 17, 2017 (edited) 17 hours ago, Paratus said: Takes 10 seconds or so. still its way to short , if ur dogfighting enemy escapes if they can make it into the spawnzone even when u just strifed make it 20 sec , 10 sec then get a warning , 10 sec after. would be much better note : when game ends u cant switch teams , yesterday i went opfor becauze paratus did it manually , now i cant switch anymore Edited June 17, 2017 by Lightningxo Link to comment
Nic Rage Posted June 17, 2017 Report Share Posted June 17, 2017 (edited) For some reason jets dont get their cannon or their laser designator or their flares rearmed when they get pulled out of the garage and rearmed Edited June 17, 2017 by Nic Rage Link to comment
Stephen Posted June 17, 2017 Report Share Posted June 17, 2017 (edited) Something needs to be done about team balancing. Playing against 50-300% more players is frustrating. Edit: Just like now: 16vs4. Thats even 400% ... Edited June 17, 2017 by Stephen Link to comment
StevieDeeks Posted June 17, 2017 Report Share Posted June 17, 2017 @Paratus I keep having vehicles spawn in from my garage with no gas, any solution to this other than having to tell the vehicle? Link to comment
Paratus Posted June 17, 2017 Author Report Share Posted June 17, 2017 1 hour ago, Nic Rage said: For some reason jets dont get their cannon or their laser designator or their flares rearmed when they get pulled out of the garage and rearmed Which vehicles exactly? In my testing it worked. Link to comment
Midamaru Posted June 17, 2017 Report Share Posted June 17, 2017 @Paratus In which way can we contact you for exploitable bugs which NEED fixing and can't simply be exposed on public forums? Link to comment
Midamaru Posted June 17, 2017 Report Share Posted June 17, 2017 Just now, franticgoat said: http://www.gaming-asylum.com/forums/index.php?/forum/78-exploitbug-reporting/ Please tell me that's a joke, else we'll get fixes somewhere in 2020.. Link to comment
CashM0N3Y Posted June 17, 2017 Report Share Posted June 17, 2017 12 hours ago, Buck said: Is it possible just to have the dots instead of the vehicles and dots makes my frames drop a lot... When i turn off player tags in settings i get an instant 30+ frames, the little icons for your team should be improved like king of the hill. Buck likes this Link to comment
Blake Kingsin Posted June 17, 2017 Report Share Posted June 17, 2017 @Paratus I've bought about 5 hatchbacks and 20 qilins but they all disappear from my garage making me buy new ones Link to comment
Treeontyn Posted June 17, 2017 Report Share Posted June 17, 2017 I'd definitely say the most important thing needed at the moment is some sort of team balancing. People just join the team that previously won before so they can get the end game win bonus.. @Paratus Link to comment
StevieDeeks Posted June 17, 2017 Report Share Posted June 17, 2017 1 hour ago, Blake Kingsin said: @Paratus I've bought about 5 hatchbacks and 20 qilins but they all disappear from my garage making me buy new ones This Link to comment
Blake Kingsin Posted June 17, 2017 Report Share Posted June 17, 2017 56 minutes ago, StevieDeeks said: This what abt it Link to comment
Midamaru Posted June 17, 2017 Report Share Posted June 17, 2017 2 hours ago, Treeontyn said: I'd definitely say the most important thing needed at the moment is some sort of team balancing. People just join the team that previously won before so they can get the end game win bonus.. @Paratus Sometimes alot of people from one side also log off, you can't simply switch teams yourself so theres no balance. Treeontyn likes this Link to comment
Defragments Posted June 18, 2017 Report Share Posted June 18, 2017 @Paratus I think storing an armed vehicle removes the ammo from it too. Link to comment
Cobra Posted June 18, 2017 Report Share Posted June 18, 2017 @Paratus Mortars need an additional script in place in order to properly operate them without arty computer in Strife. Long story short, BIS (in their infinite wisdom) lacks a feature that tells you the three fire modes (charge) of mortars (Short, Medium, Far). Without this simple fire mode indication would be like playing a game of Battleship without a grid and x , y values. These indications determine whether you will hit your mark or wipe out a friendly squad. Toggling the Fire Mode is already in place for mortars via the F key just like fire mode for standard weapons, it just doesn't tell your current setting like it should. You need to be able to see which fire mode you're on so you don't goof up on the formulas used for operating mortars.Solution: Have a scroll wheel option to set the fire mode or have a indicator pop-up telling you your current fire mode charge (SHORT, MEDIUM, FAR) when you cycle fire modes. I don't mind doing the math and work behind fire missions, but I need know exactly what the settings of my instrument are so I can carry them out. Thanks! Link to comment
TheCrestedPenguin Posted June 18, 2017 Report Share Posted June 18, 2017 1 hour ago, Cobra said: @Paratus Mortars need an additional script in place in order to properly operate them without arty computer in Strife. Long story short, BIS (in their infinite wisdom) lacks a feature that tells you the three fire modes (charge) of mortars (Short, Medium, Far). Without this simple fire mode indication would be like playing a game of Battleship without a grid and x , y values. These indications determine whether you will hit your mark or wipe out a friendly squad. Toggling the Fire Mode is already in place for mortars via the F key just like fire mode for standard weapons, it just doesn't tell your current setting like it should. You need to be able to see which fire mode you're on so you don't goof up on the formulas used for operating mortars.Solution: Have a scroll wheel option to set the fire mode or have a indicator pop-up telling you your current fire mode charge (SHORT, MEDIUM, FAR) when you cycle fire modes. I don't mind doing the math and work behind fire missions, but I need know exactly what the settings of my instrument are so I can carry them out. Thanks! It does tell you what mode you're on tho... Link to comment
Churu Posted June 18, 2017 Report Share Posted June 18, 2017 (edited) The engineer class needs to be looked at.... The current loadout 1 launcher 2 rockets 2 APERS mines, 1 claymore charge only 3 magazines for the weapon 2 mine detectors (really!?) 2 Chemlights(what for?) 6 first aid kits(is it the medic class or engineer class?) 2 RGO grenades How the loadout should be in my opinion 1 launcher 2 rockets 2 APERS mines 6 magazines 1 mine detector 2 first aid kits 2 RGO grenades Also, placing down APERS mines consumes 2 mines instead of 1. Once you disarm the mine it disappears and cannot be picked up (intended?) Edited June 18, 2017 by Churu Link to comment
Cobra Posted June 18, 2017 Report Share Posted June 18, 2017 (edited) 37 minutes ago, TheCrestedPenguin said: It does tell you what mode you're on tho... Where? When I toggle F nothing tells me the charge I'm on. The computer screen changes, but doesn't tell me if the setting I'm on is charge 0, 1, or 2. I don't like having to bet wasting ammo over something as practical as just knowing if I'm on the right setting or not. Only the arty computer will let you see the charge setting which is dumb on Bohemia's part. 10k is kinda steep to invest in and every shot counts when your tasked with a fire mission. http://steamcommunity.com/sharedfiles/filedetails/?id=949625992 https://steamuserimages-a.akamaihd.net/ugc/847089007286096939/9209F1E9D337F80D20A055B873152F70536CA2F9/ Edited June 18, 2017 by Cobra Link to comment
The Monopoly Man Posted June 18, 2017 Report Share Posted June 18, 2017 Me and my boy nathan already cracked the mortar forumlar, watch out op4, we're back. Brendon Smith, BioHazard and Steve like this Link to comment
Midamaru Posted June 18, 2017 Report Share Posted June 18, 2017 55 minutes ago, Churu said: Once you disarm the mine it disappears and cannot be picked up (intended?) Not in my experience, i deactivate them and them i can pick them up (if theres enough backpack space). However what really needs a fix is that APERS Mines and maybe alot of other things too are FREE. Aka i'll just buy 30 mines with no cost and blow the fucking map up. Link to comment
Seán That Irish Guy Posted June 18, 2017 Report Share Posted June 18, 2017 With the jets i havent been able to switch to anything other than the 30mm cannons. Cant use the rockers/bombs. Not sure if anyone else has had this problem. @Paratus Link to comment
Guest Posted June 18, 2017 Report Share Posted June 18, 2017 For those talking about spawning inside of rocks/buildings/etc: This is the result of a stock BI function and is not something we can fix. Link to comment
Swift F Posted June 18, 2017 Report Share Posted June 18, 2017 1 hour ago, Sean That Irish Guy said: With the jets i havent been able to switch to anything other than the 30mm cannons. Cant use the rockers/bombs. Not sure if anyone else has had this problem. @Paratus Try 1 2 3 4. If that doesn't work you'll need to go into controls and go under weapons and set "Switch to weapons group" keys to what you want Link to comment
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