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Trioxide

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  1. Donald liked a post in a topic by Trioxide in Better Backpack Full Notification   
    There should be a sound effect that plays when your inventory becomes full while you are gathering/mining to let you know that your backpack is full and you are done. It could sound like a backpack zipper. This would be incredibly useful to players who aren't looking at the screen while gathering. A tiny addition, but it would be EXTREMELY helpful.

    It would also be very easy for the devs to add, because there is already a text notification when your backpack is full and you cannot continue gathering. Just pop a playSound in there, and you're done.
  2. Trioxide liked a post in a topic by Mitch (IFRIT) in A timer before you get banned   
    Yes, solid choice. There really isn't a way to tie in the RCON to a timer on the server for getting banned. As far as the server cares, you are either banned or you're not.
     
    Bandit's recommendation would be your best bet.
  3. Patato liked a post in a topic by Trioxide in Additional Gear/Variants   
    Fucking dumbass lmao
  4. BlackShot liked a post in a topic by Trioxide in Backpack Full Notification   
    There should be a sound effect that plays when your inventory becomes full while you are gathering/mining. It could sound like a backpack zipper. This would be incredibly useful to players who aren't looking at the screen while gathering. A tiny addition, but it would be EXTREMELY helpful.

    It would also be very easy for the devs to add, because there is already a text notification when your backpack is full and you cannot continue gathering. Just pop a playSound in there, and you're done.
     
  5. Nicolas March liked a post in a topic by Trioxide in Backpack Full Notification   
    There should be a sound effect that plays when your inventory becomes full while you are gathering/mining. It could sound like a backpack zipper. This would be incredibly useful to players who aren't looking at the screen while gathering. A tiny addition, but it would be EXTREMELY helpful.

    It would also be very easy for the devs to add, because there is already a text notification when your backpack is full and you cannot continue gathering. Just pop a playSound in there, and you're done.
     
  6. Bob Danaloo liked a post in a topic by Trioxide in Backpack Full Notification   
    There should be a sound effect that plays when your inventory becomes full while you are gathering/mining. It could sound like a backpack zipper. This would be incredibly useful to players who aren't looking at the screen while gathering. A tiny addition, but it would be EXTREMELY helpful.

    It would also be very easy for the devs to add, because there is already a text notification when your backpack is full and you cannot continue gathering. Just pop a playSound in there, and you're done.
     
  7. Donald liked a post in a topic by Trioxide in Backpack Full Notification   
    There should be a sound effect that plays when your inventory becomes full while you are gathering/mining. It could sound like a backpack zipper. This would be incredibly useful to players who aren't looking at the screen while gathering. A tiny addition, but it would be EXTREMELY helpful.

    It would also be very easy for the devs to add, because there is already a text notification when your backpack is full and you cannot continue gathering. Just pop a playSound in there, and you're done.
     
  8. Patato liked a post in a topic by Trioxide in new adds /   
    👁️👄👁️
  9. Trioxide liked a post in a topic by skimancole in new adds /   
    @Patato sign this man onto the dev team right away. Let’s just blow the economy sky high fuck it
  10. Trioxide liked a post in a topic by Ebola in new adds /   
    you forgot this one:
    13. Add the Titan Launcher so I can RDM helis out of the sky.
  11. Trioxide liked a post in a topic by Farmer Steve in new adds /   
    you should apply for civ council.
  12. Trioxide liked a post in a topic by Tyrone Darnell in new adds /   
    holy shit
    you are braindead
  13. Trioxide liked a post in a topic by Austin M in new adds /   
    There's a lot to unpack here.
    1. You must be clowning, 5.56 isnt going to be ripping you out of your ifrit. 6.5 can rip the side glass eventually but 7.62 is the only thing that should be fucking you lmao.
    2. Just pull a .50 cal offroad? Why would we need a lynx?
    3. Money inside of bank is directly correlated to how many cops are on. The more cops on the more money the bank holds.
    4. There is a location currently where all seized items are taken, its evidence lockup.
    5 -9. Not gonna waste my time
    10.  Pretty sure this was already a feature that was removed?
    11. Growing weed in your house already makes you good enough passive income does it not?
    12. This wouldn't limit house hoarding, people would still sell houses for the same amounts just will be different payment methods...
  14. Trioxide liked a post in a topic by Good Lub in new adds /   
    you must be clowning...
  15. • B A R K I N • liked a post in a topic by Trioxide in WTB Dorida/DP21 3c Houses   
    I'm really just looking for 3C's right now, but I'll let you know if I change my mind.
  16. Trioxide liked a post in a topic by Rogue in Server Rules Update Log   
    Added clarification on initiation:
     
    When initiating in person and you have a gun raised and pointed at the player you intend to initiate on, the gun takes place of the threat. Therefore, saying a threat in a statement for initiation need not be done. Example: Hands up or die/be downed. (Hands up = action) (die/be downed = threat)
  17. Trioxide liked a post in a topic by Leady in New Mods   
    Please join us in congratulating our newest moderators:
    @Akula
    @Bandit
    @Innate
    @Kraken
     
    We have also added 2 new support members:
    @Bherky
    Pandaヅ
     
    Feel free to reach out to them for any assistance you may need.
     
    - Asylum Staff
  18. Trioxide liked a post in a topic by Rastislav Andreyavich in Wanna buy a shed kinda close to the black market productions   
    Got you dude! Thanks for being a normal person on the posts people here can be incels lol. If you’re in the market to sell don’t hesitate to reach out 🙂
  19. Trioxide liked a post in a topic by lukee in Altis Life Exploration   
    those are horrible, what im talking about is random mid tier loot around un-used militarry outposts or other locations around the map, the loot will definitely not be as good as treasure.
  20. Trioxide liked a post in a topic by lukee in Altis Life Exploration   
    Altis includes many locations that are explorable and discoverable to those who haven't completely memorized the entire map already and for those who have there's really no reason to go anywhere other than the locations that are important, and that kind of just removes the entire "exploration" side of the game, and I personally believe if Asylum needs another side of playing I truly believe something that improves the exploration is a good option.

    Currently the only way of gaining non utterly useless loot other than buying it, is for combat (Rebel Airdrop, Plane Crash, UFO etc.) and a lot of new players wouldn't even bother heading to these features due to them being overpowered with many other highly more skilled players, and yes this does add a "challenge" to the game but say one would not like to risk there life over a MK18 and a MX with a scope or two, and they would like to play the more peaceful side of the game while also exploring new areas, other than just farming money and buying it, exploring areas and finding loot on the way is a very calming and nice experience because it does not include getting spinned on by some guy that's sweating in his pits with a keyboard loud enough to give you a headache. 

    So how would this even become a thing, well the idea is to completely rip off rust I mean create new areas that are not included in the vanilla game that could be littered with middle tier loot., or just include it in already existing locations that have 0 purpose. Like military outposts.

    Another idea is to include some 13 IQ AI enemies in the area *cough cough wasteland* and for them to defend the location, but that most likely wouldn't be a good idea due to tHe MiSsIoN fIlE sIzE.



  21. Trioxide liked a post in a topic by Rogue in Server Rules Update Log   
    Added clarification on initiation: 
     
    Initiation, red names, and group/gang initiation is only allowed up to 2.5km. Any interactions of groups/gangs outside of this distance will require initiation even if you are in the same group/gang as the person initiating/being initiated on.
  22. Trioxide liked a post in a topic by ObiWoki in Changelog - Early January   
    Added:
    Arsonist kits Neighbor leaving his Christmas lights up into January? Not mowing his lawn? Just got the itch to burn something? Burns down a house of your liking (if the AFD isn't quick enough) $100,000 At Rebel Outpost  Charges for arsonist include $15,000 for commiting arson - Currently bugged fixed for next hotfix $10,000 for the 'Intent to commit arson' (having a arsonist kit on you) APD Vehicle Console - Re-added? Pressing Tab while inside a vehicle will bring up the APD control panel. From this panel you can, Turn on police lights Toggle SWAT lights (subscriber only) Request Backup (Places a marker on the map and notifies other officers) Deletes after 2mins Request Higher-up (Places a marker on the map and notifies officers 1 Rank+ above you) Deletes after 2mins Changed/Tweaked:
    Gathering - During peak hours players cant stay stay idle for extended periods of time to fill a vehicle. This should help you get out sooner! Gathering Heroin, Cocaine, Weed, Oysters, Uranium, Oil(Truck), Ephedra, Hydrogen, Phosphorus, Salt, Apples, Peaches, Fungi and Prison plates by hand 5 -> 4sec Prices (All hail the cocaine brick) Cocaine Brick $700 -> $800 Heisenberg Meth $2350 -> $2450 Meth $1850 -> $1800 (COP) Smoke Grenade Shells $1000 -> $500 Mobile Crank lab / Mobile distillery You can no longer do either of the above near any of your owned houses You can no longer do either of the above near the gang fortress Prison All charges have had their associated prison time adjusted. The majority of charges have had their time reduced by 20-50% to reflect the current maximum of 25mins. This means you wont be hitting the maximum prison time as often.  Ticket prices Disobeying an order from an officer 100 -> 500 Speeding 50 -> 100 Driving without a license 20 -> 50 Pressing plates  Jail time reduced per pressed plate 25s -> 18s  Sounds Jewelry Alarm 70% quieter Flashbang 50% quieter  House fires Multiple house fires can now be triggered at once, to a maximum of 5. Houses will burn down in 15 minutes instead of 40 The fire brigade now gets called to the longest burning building.  AFD will have to return to the station after each fire to fill up the truck for the next fire (Re-report for FF duty to be assigned)  Spar 16 No longer says (Illegal) at BH shops.  Smokes Being third person now has half the blur you had previously Aiming down sights / first person has the same blur when in 3 meter range of a smoke shell Aiming down sights / first person has a reduction of 50% in blur when in 8m range of a smoke shell Fixed:
    Cop downing script not downing whilst in an armed vehicle Cops regearing and not getting their uniform skin applied Cop load lethal/nonlethal script not switching whilst in an armed vehicle Fire brigade showing up to a house fire and the fire instantly finishing A house not actually repairing when it is saved by the fire brigade The mental asylum not resetting when cops stopped the thermite charge or laptop hacking Suicide Vest Quest giving incorrect discount. A issue with medic's not being able to open gates A mining issue Medic / Cop missing donor glasses Removed:
    Loot crates from Market  Group spam Crypto (don't worry, people who bought this upgrade will be refunded a % of their money in the upcoming days) Please do not make a compensation request, This will be done automagically and another post will be made when completed  
    Hotfix #1
    Auto charge for Arson
    Regular police lights no longer require subscriber
    House burn down time 20min -> 15min
     
    hotfix #2
    Blur should now be more consecutive
    Blur has been intensified when third person (-> 50%)
    House fires now actually completely destroy the house
     
  23. Trioxide liked a post in a topic by skimancole in At this point just remove house searching   
    Great chat guys. Really derailed this motherfucker to the moon
     
  24. jeans liked a post in a topic by Trioxide in Changelog December   
    Wow you guys actually removed the Casino that’s fucking hilarious lmao
  25. Trioxide liked a post in a topic by Gackel in COPS BEING ABLE TO TAKE CARTELS   
    lol.
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