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Posts
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Posts posted by HomeUser
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I think the policy is fine, honestly if you jump out of an ifrit in front of someone that has an MK and that you know can just jump in and drive away you should get it taken away from you. Its common sense not to leave your ifrit somewhere it can get taken or even put it in the situation where an LT can just jump in it
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We have turfs and cartels I don't see a need for this. Also, if all the HQs get taken over where do the cops spawn?
Glass of Water and 王 rando 王 like this -
Anyone got a screenshot of the bank?
王 rando 王 likes this -
4 minutes ago, .Casper said:
Are you retarded or something? We were not doing a fucking full fed monkey we were doing a ALIMO. Your brain is clearly too small to see this situation from the rebels pov. Now please just stop fucking quoting me. Not gonna sit here and argue with someone that wont try and change their mind.
Ohh so you are mad that you didn't get to kill cops over and over while you are sat behind a wall quick peaking cops. I get it now. Thanks for clearing things up for me i guess i need a bigger brain. I'm done now. Gotta go set up some more vans
Rag, Nubis and Nicolas March like this -
6 minutes ago, .Casper said:
Like how are rebels supposed to do feds when most of the deerstands are broken and cops can jump over every single wall?
You had like 6 people at the most did you expect to get out with 17 bars against 14+ cops. Feds are not meant to be easy, its an end game thing. Get a bigger group of people then try it
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Just now, .Casper said:
Where do you think we got the strat from? We did a fed and it happened to us. You guys have been doing banks all day and winning them, then you lose one loadout doing a fed and start complaining on the forums. Its tragic
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If you do the crime, do the time. It shouldn't be easy to get out of jail if you are wanted for 100k+ talk your way out of your charges its not hard.
Blake. likes this -
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Strider??????? Maybe a quillin or prowler. Civs will just rob medics for their striders all the time
Disco Biscuits and Sp0on like this -
DM me on the forums, willing to buy 2-3 crate houses
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3 minutes ago, danile666 said:
. The lighthouse is blown up often at the bank through silly means already. Add a new virtual inventory item that costs like 20k that can be placed exclusively on the lighthouse to destroy it. Make everyones life simpler if that is their tactical decision, and make it cost a little money.
-1 People will blow it up every time and this position is the best way to stop people leaving the bank. When I do banks personally if there is someone on light house I never leave until he is dead.
3 minutes ago, danile666 said:8. Add a senior title usable by APD officers. Many officers have been around for a long time, while others are rather new. It wouldnt add anything new to the abilities, just another title to flaunt if you wished.
I get the idea but there is always room for people with the tag thinking they are better than other officers and also we already have enough tags as it is no need for more.
3 minutes ago, danile666 said:5. Make the bank drill similar to the prison script. If you do not require the driller to be immediately on the drill it makes no sense that disabling 1 dude sitting on the roof stops the bank. Make it a straight 10 min countdown, and if the APD does not stop the drill the vault opens for x amount of minutes regardless who is in the bank.
+1 Great idea
3 minutes ago, danile666 said:4. Allow APD to use the sign inside prison again. Make it the sign right up against the wall, it is not that hard to defend for rebels. If you are on APD and you fall in you pretty much have to wait until the engagement is over or kill yourself by walking into line of sight to continue with the fight. Need to restrain a rebel inside prison? you are stuck. Maybe have the sign spawn you outside the gates to even it out a bit.
I would agree to this but its really not hard to walk along the wall and not to fall inside the prison, also from inside the prison you can shoot up into the back of the barracks building which does help, being able to teleport into the prison where 5 rebels are sat with mks doesn't make sense.
Masonn, jphman and Disco Biscuits like this -
59 minutes ago, abelinkin500 said:
4) Cadets should be able to see the charge list so when they promote to constable its not such a huge surprise... I've had so many first day constables reach out to me asking how to charge people because they've never seen the platform before. (They shouldn't be able to charge tho just see how it works)
I only have something to say about this one. When sergeants are promoting people to constable it only takes an extra 2 mins to go over what is new and how to use it, although it should be common sense too that add means add and remove means remove.
GravL likes this -
In-game name: 'HomeUser
Age: 19Time spent on Asylum:
Previous admin action: Banned for exploiting like a year ago
Why do you want to join us: I used to be in space turtles and i saw you guys remade the gangAbout you : I play arma too much
Rag, .Casper and Disco Biscuits like this -
Its a show
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Silver-Spy likes this
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@Mitch (IFRIT) I tried to stay true to my word but paypal is slow https://gyazo.com/e413bf7a51de39d7268eb0f13e213fc2
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This is a great idea
_HaydenD likes this
New Black Market Location
in Suggestions and Feedback (archived)
Posted
Its legal. It shouldn't have a high risk