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Changelog May


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Added:

  • Bank Delivery Missions
    • Four regional branches of the Altis Bank have opened up around the island, and they are hiring citizens to help them receive cash shipments from local businesses, legally and illegally.
    • Go to any of the regional bank branches, and if needed, the bank will supply you with a loadout to protect the cash.
    • Get Bank Mission, this will spawn you in a hunter, and a gas station to drive to in order to collect the cash, once collected you will be directed to one of the bank branches for delivery.
    • Get Stash House Mission, there are a number of new illegal setups on the map, activate this mission to pick up illegal contraband from a local Stash House, once it is picked up you will be tasked to deliver it to a local bank for laundering.  Unfortunately, the bank cannot risk its newer trucks on these missions, so the vehicles used to get illegal funds are easily noticeable and are often spotted by police.
      • Civilians can rob the cash truck once it has picked up its delivery, lockpicking the vehicle will place the banded bank notes into your inventory. There is less cash from the gas stations, than there is from the stash houses.
      • If you are unsuccessful in delivering the cash, the bank will take your deposit to repay customers.
      • Skins courtesy of @CzarPixels
  • Stash Houses Courtesy of @Hubschrauber (Athira) and @zdeat(Pyrgos and Kavala)
    • A number of capturable Stash Houses have appeared on the map, each one provides specialized rewards for its owners, and a well-placed hideaway for illegal activities.  These are each owned by a powerful international organization that needs local help for its operations, they only want to be associated with the top dogs, so they allow gangs to fight for control.
      • Activated by scroll-wheeling on the flag Activate Stash House, you will then need to hold the stash house for 15 minutes, the last gang to have captured the stash house after that time will win.
      • No more than 5 gang mates can be in the circle at a time, can be contested every 30 minutes.
  • Croatian Stash House
    • The Croatian mob has established a port of operations on the coast south of Pyrgos, they are seeking help from local gangs to assist in their operations. 
      • Rewards:
        • Spawn point
        • Drug Dealer
        • Full Rebel weapons/Clothing shops
        • Vehicle/Heli spawns
        • 5% of drug sales from Pyrgos Drug Dealer
    • Georgian Stash House
      • The Georgian mafia has setup shop in Athira, where they look to smuggle their illegal liquors through Altisian roads.
        • Rewards:
          • Spawn point.
          • Wongs Triad
          • Full Rebel weapons/Clothing shops
          • Vehicle/Heli spawns
          • 5% of drug sales from Athira Wongs
    • Livonian Stash House
      • The Livonian mining company has established a base of operations east of Kavala, they are seeking to export Altisian minerals and oils for export.
        • Rewards:
          • Spawn point
          • Drug Dealer
          • Full Rebel weapons/Clothing shops
          • Vehicle/Heli spawns
          • 5% of all Jewelry, Commodities, and Oil sales in Kavala.
  • Pocket Parachutes
    • Deploy a parachute right from your virtual inventory
    • 50 meters minimum to deploy
    • Same custom control as redgulls
  • Black RPK-12 for Asylum Plus subscribers 
  • Zubr is now available at Gun store/Hunting grounds
    • Flashlight/Scope also available
  • Constables Now get the following:
    • Sting 9mm
    • Promet
    • Car-95
    • Spar-16 GL
    • Type-115 (Prestige Tier 1)
    • ADR-97 (Prestige Tier 1)
    • Hellcat WY-55 
  • SGT+ Jeep LMG
  • LT+ Minigun Qilin (Heavily Restricted via Policy)
  • LT+ Blackfoot (Unarmed)
  • Can now sell APD Tokens at the rebel outpost
  • A series of additional carrier lite variants
  • Redone all APD skins @Scruggs
  • SGT+ Unique Granit B Skins

490366732_apdss.jpg

Changed:

  • Bright night is now significantly brighter
  • Cartel props ((Sandbags/Razor wire)) can now be placed 300m -> 350m from the flag
  • Hospital respawns on free fire peninsula now spawn you in Therisa
  • Undercover cops can now use regular civilian vehicle shops
  • Electric chair cut scene is now 24 seconds faster
  • Master Crusader (BH Honor perk)
    • 20% -> 30% bonus to arrests up to $25,000 $50,000 when arresting at prisoner intake
    • Bonus amount now correctly displayed in chat upon arrest.
    • BH menu updated to actually include the perk and how to get the bonus. 
  • Bettered the way the process truck takes items (Was taking 15% across the board now case specific as by hand)
  • Nikolai's will now spawn a minigun boat for a successful civ robbery.
    • If there is an APD Lt+ online the minigun will have ammo
    • If there is not an APD LT+ online the minigun will not have ammo
  • NUHQ Vault Cops required 14 -> 12 More reworking to follow
  • Successfully capturing a cartel will now deposit an immediate bonus to the gang bank, scalable to server population.
  • Cops are now paid after federal events per civilian who started it instead of just 5k.
  • Cops are also now paid a random federal event stipend. 
  • Moved LSD Sheet Factory
  • Completely reworked how we handle vehicle textures 
  • Bunch of other back end stuff

Fixed:

  • Dark Camo Coveralls not working with loadouts sometimes.
  • Gathering with Tempest device and by hand at the same time. 
  • Some code searching for a map marker that no longer exists
  • Golden wax being given as a reward for login bonus/quests
  • Lights/Ladders/Gates at National HQ/Compound now all work
  • Athira casino spawning cars in the wrong place
  • Hopefully Nikolai's Boats under da sea
  • Admin Event Circles stopping before we want it to
  • Cigars and Cigarettes not giving infamy
  • The time differences for vehicle processing not working
  • Process truck not properly calculating cartel cut on purification base items ((Was taking 15% supposed to be 5%))
  • Cartel taking too much cut at purification factory
    • Mead
    • Cigars
    • pixie
    • Lsd sheets
  • Broken HTML at distillery 

Removed:

  • Old code for items that no longer exist
  • Turfs no longer give sale buffs for sale of items in cities, (Replaced by Stash House Buffs)

 

 

Hotfix #1

  • Fixed Stash House vehicle and player spawns
  • Fixed cartels not paying out properly
  • Fixed the drug container drop not working
  • Reverted the Tempest/hand gathering change
  • Disabled OP radar on Blackfoot
  • Changed how the SGT+ Granits were displayed
  • Removed a bunch of stupid map stuff

Hotfix #2

  • Fixed Athira Stash vehicle spawns
  • Fixed the timer on turfs and stash houses be fucky wucky
  • Added alternative routes to the Athira ATM roof
  • Oriented Croatian flag the right way
zdeat, .QQQ, Louie and 19 others like this
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  • Fitz pinned and featured this topic

interesting. yea so like ofc im gonna say this but tempest 'fix' thing seems like a major mistake. basically rendering any tempest useless by probably doubling the time anyone sits at a field with one, and now basically requiring a fuel can for every use. here i was thinking it would actually be nice to have a pan item to help the tempest fuel with goldpanning, was a bit unintuitive without. now every other tempest is rendered just as unintuitive? wasn't it like sorta the consensus just a couple months ago that we were supposed to be looking forward to making farming a tad bit easier/smoother and spending ultimately a bit less time doing it? didn't seem like it was much of an issue at all imo, but thats also coming from the tempest-maestro, himself. who knows, i mightve contributed to this being altered. food for thought, and im sure this has probably been considered (i hope) but like yea the efficiency for tempests seems like it just went to 0 at restart lol. anyone feel free to tear into me if+how im wrong/ if u disagree 

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6 minutes ago, Fitz said:

I kinda like it though, was thinking about bringing the tower back to counter. Thoughts?

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10 hours ago, Fitz said:

I kinda like it though, was thinking about bringing the tower back to counter. Thoughts?

if you want to keep the building then yea HQ having a tower would be good. right now if you stand on top of the atm building you can see the whole roof of hq building and the room where cops gear up.

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14 minutes ago, Alex. said:

if you want to keep the building then yea HQ having a tower would be good. right now if you stand on top of the atm building you can see the whole roof of hq building and the room where cops gear up.

also if there’s an rdmer on the roof there’s literally no way to kill them because there’s no buildings tall enough to give you a sight on someone up there.

Retro and Alex. like this
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4 hours ago, 王 rando 王 said:

also if there’s an rdmer on the roof there’s literally no way to kill them because there’s no buildings tall enough to give you a sight on someone up there.

Theres a couple spots you can go to get them

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  • Witz changed the title to Changelog May

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