Axe Posted August 8, 2017 Report Share Posted August 8, 2017 Just now, Steve said: There are still things that can be done to help. Did you see my suggestion on the first page? Im not saying nothing can be done. But at what point does it become less about decent balanced gameplay and more about just keeping numbers on the servers? Link to comment
Steve Posted August 8, 2017 Report Share Posted August 8, 2017 (edited) Just now, Axe said: Im not saying nothing can be done. But at what point does it become less about decent balanced gameplay and more about just keeping numbers on the servers? In reality this matters very little until the server performance is fixed. Edit: shouldn't say that, it does matter but server performance being fixed would help a lot more. Edited August 8, 2017 by Steve Link to comment
Axe Posted August 8, 2017 Report Share Posted August 8, 2017 Just now, Steve said: In reality this matters very little until the server performance is fixed. I mean, even Olympus (who people claim doesn't have kick issues) isn't pulling as many players Like I said. Not all of it falls on Asylum's shoulders. A lot of it is just the way things work on the internet. Things come. Things go. Link to comment
Chase Posted August 8, 2017 Report Share Posted August 8, 2017 Just now, Steve said: There are still things that can be done to help. Did you see my suggestion on the first page? Yes not a bad idea but who is going to put it in gang bank form the cartel if they can jsut take the money and put it in their own bank...if it automatically goes to gang bank theres more of a reason to fight and own it not jsut own it and go around collecting money or putting in gang bank when you can do that already pretty easy. Polaris likes this Link to comment
Steve Posted August 8, 2017 Report Share Posted August 8, 2017 Just now, Chase said: Yes not a bad idea but who is going to put it in gang bank form the cartel if they can jsut take the money and put it in their own bank...if it automatically goes to gang bank theres more of a reason to fight and own it not jsut own it and go around collecting money or putting in gang bank when you can do that already pretty easy. If you read my post you would know that the money would go into the gang bank and not ratted into an individuals atm. Link to comment
Brendon Smith Posted August 8, 2017 Report Share Posted August 8, 2017 (edited) http://steamcommunity.com/sharedfiles/filedetails/?id=1104729788 Im aware this is close to a turf and rebel. I attempted to make this balanced and dated it is at the mercy of marksmen because of the terrain around it in some areas Edited August 8, 2017 by Brendon Smith Link to comment
Chase Posted August 8, 2017 Report Share Posted August 8, 2017 4 minutes ago, Steve said: If you read my post you would know that the money would go into the gang bank and not ratted into an individuals atm. I read it but im saying its like the same thing with no risk so its not gunna encourage fights just going to be same thing without having to go to rebel Polaris likes this Link to comment
JIMBO Posted August 8, 2017 Report Share Posted August 8, 2017 Just now, Brendon Smith said: http://steamcommunity.com/sharedfiles/filedetails/?id=1104729788 Im aware this is close to a turf and rebel. I attempted to make this balanced and dated it is at the mercy of marksmen because of the terrain around it in some areas Video will be out soon for those who dont want to get the scenario Before you post any more of these, ask yourself, do you actually see people fighting/attacking these locations on the regular? Link to comment
Brendon Smith Posted August 8, 2017 Report Share Posted August 8, 2017 Just now, Jimbo said: Before you post any more of these, ask yourself, do you actually see people fighting/attacking these locations on the regular? Idk haven't been to a cartel in 5ish months so you tell me would they? Link to comment
Xavorey Posted August 8, 2017 Report Share Posted August 8, 2017 Bring back the mechanism where Dirty money goes right into the gang bank Meow Meow and TRYHARD like this Link to comment
Meow Meow Posted August 8, 2017 Report Share Posted August 8, 2017 @bamf How about making cartel money go directly to your gang bank? Give people more of an incentive to Hold a Cartel and not just cap it and leave. https://strawpoll.com/xpg6h5xg Xavorey likes this Link to comment
Steve Posted August 8, 2017 Report Share Posted August 8, 2017 (edited) 13 minutes ago, Chase said: I read it but im saying its like the same thing with no risk so its not gunna encourage fights just going to be same thing without having to go to rebel It would go directly into the gang bank though, all you would have to do is scroll wheel on it. People wouldn't be able to take it for themselves. Edited August 8, 2017 by Steve Link to comment
Roice Posted August 8, 2017 Report Share Posted August 8, 2017 2 hours ago, Jake Paul said: New Cartels Obviously ban evading Brendon Smith and Ludde like this Link to comment
Monkeysz Posted August 8, 2017 Report Share Posted August 8, 2017 #FREETHE3RDPARTYBULLSHIT #FREEMONKEYSZ #UNMODQUEUEME Link to comment
TRYHARD Posted August 9, 2017 Report Share Posted August 9, 2017 Get rid of oil cartel. Both locations are terrible and there is little incentive to get 40 rubber. Airshop needs to be added at North West part of map if you plan on keeping drug castle and north wongs. Link to comment
Blade Posted August 9, 2017 Report Share Posted August 9, 2017 1 hour ago, tryhardsqueaker said: Airshop needs to be added at North West part of map if you plan on keeping drug castle and north wongs. +1 Link to comment
Beifang Ming Posted August 9, 2017 Report Share Posted August 9, 2017 17 hours ago, frantic said: Can we get a cartel just in the middle of kavala. 1+ xD Link to comment
Vanilla Coke Posted August 9, 2017 Report Share Posted August 9, 2017 19 hours ago, Clint Beastwood said: Pics or it never happened. who was it in the orca that liked my fedora?? Link to comment
Clint Beastwood Posted August 9, 2017 Report Share Posted August 9, 2017 Just now, Vanilla Coke said: who was it in the orca that liked my fedora?? @Cukofuko Link to comment
Vanilla Coke Posted August 9, 2017 Report Share Posted August 9, 2017 Just now, Clint Beastwood said: @Cukofuko Straw hats or riot Link to comment
Cukofuko Posted August 9, 2017 Report Share Posted August 9, 2017 Straw hats are life Thor... likes this Link to comment
massi (IFRIT) Posted August 10, 2017 Report Share Posted August 10, 2017 5 hours ago, Cukofuko said: Straw hats are life he doesn't look too happy Link to comment
Cukofuko Posted August 10, 2017 Report Share Posted August 10, 2017 Because he is not wearing one of these quality dolce and gabbana hats https://gyazo.com/de6ba6b43be8c055f3520798ecf00382 Gareth2.0 likes this Link to comment
hamsham12 Posted August 10, 2017 Report Share Posted August 10, 2017 On 8/8/2017 at 2:07 PM, bamf said: I'm open to suggestions for new cartel locations. If you feel you have a good spot and want to build something in the editor for us to use, then give it a shot. We will vet the suggestions through the community and then we can put them in the rotation to see what everyone thinks. Increase in gang bank cap. Give out skins for ifrits/orcas/50's for having so many war points. Make the cartel money stack up to 200k and increase 1.5x faster. Move meth lab back west of Athira, great location, rebels, cops and all will enjoy it. Remove east arms, add house cap back. Remove cocaine castle, add meth compound back. iNSTAAA, George, Alec-I and 1 other like this Link to comment
cHIP oTLE Posted August 10, 2017 Report Share Posted August 10, 2017 Here’s an idea, if killed while carrying dirty money. How bout the dirty money dropped disappears. This will halt the fridge camping. Link to comment
cHIP oTLE Posted August 10, 2017 Report Share Posted August 10, 2017 And make all towers a dead-zone to capping like the tower at peninsula drug. Link to comment
Definitely Not Revenant Posted August 11, 2017 Report Share Posted August 11, 2017 Make it so cartels are easy to return to. The reason people fight arms and peninsula is because they can spawn in donor and regear easily and then be off to push the cartel. With Castle drug, North wongs, Salt flats oil, and Ghost Hotel (somewhat fought since rodo exists) no one wants to go defend it most of the time because by the time they are geared and ready to go, the other people are already almost done capping. Just saying this from what I have noticed in my time playing. Alec-I likes this Link to comment
DankBud Posted August 12, 2017 Report Share Posted August 12, 2017 On 8/9/2017 at 2:18 PM, Cukofuko said: Straw hats are life @googoo needs one! googoo likes this Link to comment
DankBud Posted August 12, 2017 Report Share Posted August 12, 2017 I wouldn't mind seeing the group cap increase...why was that changed? if someone dont mind answering... a couple things id like to point out here. 1) Cartels....People get burnt out from fighting as much as some of the hardcore guys do thus leads to taking breaks an not playing for x amount of time or there friends leave/get banned(not much you can do about people getting banned) but thats what ive noticed..People are to quick to get someone banned or call em out on what ever it is case they lost due to tower lag or some whack ass arma moment that fucks you over or cause they just suck. 2)Community-This is a pretty decent community no doubt,BUT alot of players are just flat out rude an pricks to the newer players that try an get a grasp to play the game(that can be a bit over whelming at first) instead of taking a few min in chat to point them some where so they can understand the bare basics. That drives away alot of players,sure most are prob squeakers an shit an dont know any better but a player is a player at the end of the day,if there experience for that first day can be a good one or for there first week my guess is they will be back to put in the time an effort it takes to truly understand the game an the ins an outs of it. i understand talking shit an what not is just a part of competitive gaming throwing out a gf(good fight) here an there could go along way an idk why its so hard for some people,people take it a bit too serious an get bent over silly shit,an that just leads to gangs disbanding and not lasting more then a month at most,unless its a gang thats been around for years or the start... Steve and googoo like this Link to comment
Bikstok Posted August 12, 2017 Report Share Posted August 12, 2017 12 hours ago, DankBud said: I wouldn't mind seeing the group cap increase...why was that changed? if someone dont mind answering... It was actually the community pushing for the group cap. Myself included. The thought behind it was that the mega gangs would split into smaller gangs and thus doubling the amount of gangs in one patch. It didn't work out as expected though. We got maybe 1 extra gang, and a bunch of players quitting because they were cut from their gangs or could never get in the group. Asylum is a weird community in the sense that there's very few people willing to be gang leaders. DankBud and Gareth2.0 like this Link to comment
Midamaru Posted August 12, 2017 Report Share Posted August 12, 2017 12 minutes ago, Bikstok said: It was actually the community pushing for the group cap. Myself included. The thought behind it was that the mega gangs would split into smaller gangs and thus doubling the amount of gangs in one patch. It didn't work out as expected though. We got maybe 1 extra gang, and a bunch of players quitting because they were cut from their gangs or could never get in the group. Asylum is a weird community in the sense that there's very few people willing to be gang leaders. Too many gangs start out with the entire gang being dependant on their leader and it puts alot of pressure on them to the point where it's not enjoyable anymore. Bikstok and Gareth2.0 like this Link to comment
Steve Posted August 12, 2017 Report Share Posted August 12, 2017 4 hours ago, Bikstok said: It was actually the community pushing for the group cap. Myself included. The thought behind it was that the mega gangs would split into smaller gangs and thus doubling the amount of gangs in one patch. It didn't work out as expected though. We got maybe 1 extra gang, and a bunch of players quitting because they were cut from their gangs or could never get in the group. Asylum is a weird community in the sense that there's very few people willing to be gang leaders. In my opinion a nasty consequence of the group cap is newer players to some mid-range players have a hard time moving up in rebel life. They can't join any better gangs and have a chance to learn from them because of the group cap. Those experienced gangs will only want the best of the best players as opposed to teaching some newer players. In return you end up with 1 or 2 experienced gangs and a huge gap in between. The way it has been for cartel fights now a days is that the experienced gang will crush the newer gang in 1 maybe 2 fights max, then they log off and will most likely never fight the experienced gang again, and thus they never learn. Link to comment
Chase Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) On 8/10/2017 at 0:52 AM, hamsham12 said: Increase in gang bank cap. Give out skins for ifrits/orcas/50's for having so many war points. Make the cartel money stack up to 200k and increase 1.5x faster. Move meth lab back west of Athira, great location, rebels, cops and all will enjoy it. Remove east arms, add house cap back. Remove cocaine castle, add meth compound back. +1 to all of this Also it seems the whole war points thing just ends gang wars completely because no one wants to war anymore because if someone kills somebody with 2k war points and they have like 200 they get so many and the other guy loses so much it should be a solid amount for killing 1 person Edited August 12, 2017 by Chase Link to comment
Jaconite Posted August 12, 2017 Report Share Posted August 12, 2017 go back to 6.0 Bob Lee likes this Link to comment
hamsham12 Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) On 8/8/2017 at 4:34 PM, Haych said: Cartel locations shouldn't be your main concern @bamf. People have been fighting the popular caps for years and still don't mind fighting them because those locations are fun. What the server needs is other rebel updates, some balancing changes and a incentive to keep fighting. Been asking for this forever, and honestly this idea will help come up with good changes.Setup regular rebel meetings where a Community manager picks a Rebel Admin to become a Rebel Representative, which then holds meetings with every other Rebel Gang Leader to discuss changes to rebel life. A CM, Dev and the Rebel Rep should be present for these meetings. These meetings can be also used to discuss future dev ideas for rebels as well before implementing them. Same thing can be done with the APD as well. I agree with the meeting part, however we should decide as a community where to go, not specific gangs and the leaders of said gang, Bamf should first look at the veteran members of asylum pre 6.0 and those of us who are still playing and get our opinion on how we can improve and what's changed over the years. Then if no valuable information is received from us, then move on to larger gangs, their leaders, then their members, then the smaller gangs and now they might be able to compete etc. What I would give to go back to the prime of Asylum whether than be pre 6.0 for me, or post 6.0 for most players. I just want to fight as often as I can and enjoy it as often as I can. There's a reason I've stuck around when so many of my past gang members have left, it's because this server and the amenities offered are unique and no server even comes close imho. However if we keep going down this slippery slope of "big patches" where nothing really changes I can see many people finally departing and leaving for good. Typed on phone so probably shit syntax. Edited August 13, 2017 by hamsham12 Gareth2.0, Steve and Haych like this Link to comment
stompy Posted August 13, 2017 Report Share Posted August 13, 2017 This isn't a new location but i think something needs to happen. North wongs is possibly the worst cartel because unless you pull an ifrit, outnumber defenders or suicide vest tower it is cancer to push. I have said it before and i will stick to it, bring back old wongs cartel, sure it's nothing new but atleast it isn't a tower and it was fun. I think the most important cartel to change is north wongs. This is only part of the problem. Gang life is really stale right now. I remember when the big gangs used to fight CONSTANTLY 5.0 (and early 6.0). Something needs to change, i don't have any concrete ideas but there needs to be an incentive to join a gang and get on fighting. I fee like 8.0 didn't bring the change that i was looking for sadly. In my eyes 8.0 was basically alot of reskins and small changes (relatively). i remember when the whole bounty hunting system came out in 7.0 and people where going insane but, sometimes asylum needs a good kick in the face to get going. I feel like the rebel system needs to be totally revamped as it is very stale currently and doesn't really leave you anything to grind for, which is why alot of my friends stayed on the grind as a bh. My point is that you need to focus on the big numbers like 7.0, 8.0 and just put everything you're working on aside and focus on revamping the rebel system to incentivise players again. Give em something to grind. Very off topic i know. Steve likes this Link to comment
skrood Posted August 14, 2017 Report Share Posted August 14, 2017 On 13.8.2017 at 3:33 AM, stompy said: This isn't a new location but i think something needs to happen. North wongs is possibly the worst cartel because unless you pull an ifrit, outnumber defenders or suicide vest tower it is cancer to push. I have said it before and i will stick to it, bring back old wongs cartel, sure it's nothing new but atleast it isn't a tower and it was fun. I think the most important cartel to change is north wongs. This is only part of the problem. Gang life is really stale right now. I remember when the big gangs used to fight CONSTANTLY 5.0 (and early 6.0). Something needs to change, i don't have any concrete ideas but there needs to be an incentive to join a gang and get on fighting. I fee like 8.0 didn't bring the change that i was looking for sadly. In my eyes 8.0 was basically alot of reskins and small changes (relatively). i remember when the whole bounty hunting system came out in 7.0 and people where going insane but, sometimes asylum needs a good kick in the face to get going. I feel like the rebel system needs to be totally revamped as it is very stale currently and doesn't really leave you anything to grind for, which is why alot of my friends stayed on the grind as a bh. My point is that you need to focus on the big numbers like 7.0, 8.0 and just put everything you're working on aside and focus on revamping the rebel system to incentivise players again. Give em something to grind. Very off topic i know. give him admin on that speech Link to comment
Steve Posted August 14, 2017 Report Share Posted August 14, 2017 On 08/12/2017 at 6:59 PM, hamsham12 said: I agree with the meeting part, however we should decide as a community where to go, not specific gangs and the leaders of said gang, Bamf should first look at the veteran members of asylum pre 6.0 and those of us who are still playing and get our opinion on how we can improve and what's changed over the years. Then if no valuable information is received from us, then move on to larger gangs, their leaders, then their members, then the smaller gangs and now they might be able to compete etc. What I would give to go back to the prime of Asylum whether than be pre 6.0 for me, or post 6.0 for most players. I just want to fight as often as I can and enjoy it as often as I can. There's a reason I've stuck around when so many of my past gang members have left, it's because this server and the amenities offered are unique and no server even comes close imho. However if we keep going down this slippery slope of "big patches" where nothing really changes I can see many people finally departing and leaving for good. Typed on phone so probably shit syntax. You speak the truth. People say that asylum loses players because people are bored. While there is some truth to that, the community lost a good number of people after 6.0. After that, the mass kicks and overall poor server performance made a lot of people either quit or go very very inactive. Link to comment
Steve Posted August 14, 2017 Report Share Posted August 14, 2017 On 08/12/2017 at 6:31 PM, Jaconite said: go back to 6.0 Do you mean pre 6.0 Jaconite likes this Link to comment
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