Jump to content

John Lemmon

Member
  • Posts

    447
  • Joined

  • Last visited

Posts posted by John Lemmon

  1. 12 minutes ago, Leady said:

    Adding some info about the Marid from our testing and the Cpts reasons behind their request:

    10 Crew total - 1 Driver, 1 Commander, 8 Passengers. Driver/Command disembark via their respective sides. 8 Passengers all exit at the rear door.

    6 Tires - 1.5 Mags of 6.5+ to Destroy wheel, .5 mag of 6.5+ to deflate. Wheels are fairly weak and hitting any obstacle at half speed or greater (IE: chicken wire fence, tree, wall ect.) will break the wheels. 

    Ballistic Info - 7.62 Does not pen armored sides. 7.62 Does pen glass view panels on front and rear of the vehicle 1-2 shots to break glass (These windows are small, front view ports are best shot thru at elevated angle). 1 RPG to front to blow up, 2 RPG rounds to sides/rear to blow up. .50 Cal fully pen's all parts of vehicle.

    Top speed - 108kph (very slow acceleration)

    Armor V Armor - When hitting from the side/front panel wheels often are destroyed. Marid is also very top heavy and prone to rolling. Avoid the direct front and all of the rear when ramming.

    Turret removed (obv)

    Proposed Cost - $80,000 (Destroy/Chop Value would be $40,000) , Limited to Cpt 

    Rules of engagement - Could only be pulled for Federal Events, This is not a first push vehicle. Would be used after a situation was assessed and determined greater armor is needed in-order to engage. Likely would only see this used at Bank and Prison. Too slow and not maneuverable enough for Lockup or Shipping Robbery. Federal Reserve could have it's uses but would be rarer than Bank/Prison.

    The Cpts goal for adding this vehicle would be in situations where they are outgunned to be able to actually deliver officers to CQC areas. IE: not getting 1-2 shot out of the current armored vehicles apd has access to.

    Nickname : The Doom Turtle

     

    You are making rules for the captains, that doesnt need to obey the cop rules? nice makes sense

    Peterr, Good Lub, Copa and 2 others like this
  2. 12 hours ago, Lang said:

    Honestly the group cap isn’t going to help the skill gap it’ll just make it so the more skilled players can’t get overwhelmed 

    Thats exactly what makes it more about skill? I dont think you understand

  3. 11 hours ago, Tea. said:

    True warzone gets voted every first conquest but the 2nd one is always a different zone unless admin forces it to warzone again.

    No one knows how this conquest or whatever the fuck it is will be. People are literally just talking about how olympus and gta conquest is and how they want the exact same here

    11 hours ago, Tea. said:

    I'd just make the group cap 12, I don't think 10 would make any difference in the sense of not getting zerged with ifrits. Even with a 10 group cap, you'll still be getting zerged bc most ppl will be in ifrits and there's nothing really you can do to stop that from happening.

    I dont understand why you would want more than 10 then

    From my "experience" gang wars with fewer people has been the most fun to play, so I assume this might be the same

    It would also add in a small difference from all the other conquests on the other servers

  4. 26 minutes ago, Lang said:

    Why 10 man just out of curiosity?

    It is in my opinion the perfect amount to make it more skillfull rather than a wave of people coming in. Its enough to hold all positions on OG and Church without having 5 ifrits driving around aswell

  5. On 11/15/2020 at 7:04 PM, krono677 said:

    Asylum conquest suggestion by krono:

    1. Hosted on different server.
    2. Different maps and community decide what map they want play?
    3. 12 or 15 man teams.
    4. Remove suicide vest and speedbomb.
    5. 5 min NLR and rebels outside from the zone.
    6. Conquest have just 1 round and it ends on 6000 points.
    7. Zone have 6 caps.
    8. Every map have 2 different zones and host decide which zone it will be or community.
    9. Vehicles and helicopters will despawn after 5 min, if no one doesnt use them.
    10. Remove chop shops from conquest server so community stays happy.

    1. Sure, cba spamming into the server for 30 minutes
    2. Keep it altis, fuck off to gta if you want to play wasteland
    3. 10. no more.
    4. Sure
    5. No hahhaha. make a respawn timer like olympus if anything, but im not gonna catch a ban because I broke nlr on asylum lmao
    6. if its the same point system like the others then sure
    7. Open to less caps and more caps. Both has pros and cons
    8. Voting system would be cool, but we all know warzone island wins every time.
    9. On this server vehicles actually despawn unlike the other shitfest servers
    10. No. Keep chop and make players lose money. Then players actually have to play the server in order to compete.

  6. 24 minutes ago, Steve said:

    What exactly would be considered disrupting it? I feel like what people want out of conquest is to log on for the game for 2-3 hours, have uninterrupted cartel fights/fights with other gangs and log off. If that is what you want why not just make or play on an attack and defend server? The main reason I am against the group cap in any fashion is that it has been proven on Asylum that it is not good for gang life. Why? Because when it was introduced it caused the handful of large gangs to split up because it wouldn't make sense to keep all the people they hand in their gang. Initially it did actually work as intended. The problem it ends up producing is people are almost forced to play against their friends.

    The other problem that showed up later down the road is that gangs were disbanding because the gangs that split off from the gang were in before no longer had as good leadership as it did. It also made it a hell of a lot harder for any newer player to get involved the end game rebel life because the gangs wanted to stay competitive and only have the best of the best players in their gang. I realize that a group cap would not effect you in any way as you are already playing with very well established and experienced players. It does however make it so much harder for the guy with less then 1-2k hours to go anywhere. Even if it's a different story on another server, understand we are not that server. Any two given Altis Life communities may have some parallels but also many differences.

    People legit believe that conquest will bring Asylums population up higher then we have seen it in years. I think that is only partially true. I believe it will only bring the numbers up while conquest is going on, and maybe a little bit after and beforehand.  So we are talking what? max 8-12 hours out of the week? I would like to see the results of conquest just for my own curiosity. However, I'd rather see it get treated in the same way an air drop gets treated, minus giving the ability for cops to intervene as they already can't at cartels. I feel like conquest in the long run draws people away from actually just playing the game and instead players gravitate towards this CSGO game sweaty mind set.

    Alright, I dont know when you started fighting cartels and all that shit but when group cap was a thing this servers cartel life was way more active than what it is now. I just hope you understand that back in fucking 2015 when group cap wasnt a thing the meta was literally jump out a heli with 10 people 50 meters up in the air and shoot something that moved. The game has changed since then, and a group cap is honestly necessary

    You do realise the skillgap on this game is so big that with a low amount of hours you probably wont even get to see a person at a cartel before your head gets ripped and you see yourself back at kavala hospital. Im sorry, but people are so good at this game now that me with my 5k hours or whatever look like a fucking bot, and not to even mention you.

     

    Aslan and Tea. like this
  7. 1 hour ago, Steve said:

    its likely gonna be on the same server we play on if it every becomes a thing so how would that actually work?

    If you make disrupting the event a banable offense, then people will most likely not do it.

    The shit you say about wanting to have a zerge is the dumbest shit i've read in a while. There is literally no fun in having 30 people in 1 gang all fighting at the same time. A group cap would limit gangs to maybe split up and a possibility for more gangs to "compete" and maybe stay on the server for more than 2 hours. The point of this is to sort of revive the gang life and maybe get some gangs to start play asylum. If its a cancerfest then I doubt people will even bother.

    Bherky, Rake, Goofi and 2 others like this
  8. 2 minutes ago, Bherky said:

    Aslan I have a stroke trying to understand what you say all the time. 

    No one will stop fighting because of a cartel being added, stop crying. 

    Instead of this cap being another arms dealer, it should be a drug cartel. That would be much more fun.

    Bherky, not everyone speaks fluently English

    No one will START fighting because of this cartel. because as of now there is no one fighting/contesting any cartels

    And while we are at it.. your picture is giving most of us a stroke

     

    Bherky, raaid, Goofi and 3 others like this
×
×
  • Create New...