bamf Posted December 19, 2016 Report Share Posted December 19, 2016 The biggest change here is the ability to turn map markers on or off according to your needs. Go to settings on your phone and click page 2. Other than that, here are the tweaks and changes in this patch: Being flash banged no longer turns on your NVGs UC APD officers can now feign picking drugs etc UC APD Officers now have a few more items they may spawn with The APD will no longer receive pings for criminals wanted for less than $500 Drug dealer pings now display the city name Car alarms will now alert the APD at a slightly increased range A second Skip Tracer base has been added near Kavala The Kavala checkpoint has relocated slightly as a result APD higher ups may no longer lock or unlock doors for player housing when that player is not online Fixed an exploit of the federal reserve Fixed an exploit related to prison breaks Bounty Hunters can now purchase a license as long as they have less than $100 in charges If you cancel an adrenaline shot, it should now return to your inventory as expected Vehicles will now show the names of the players who are red to you, instead of everyone's name being red Death now properly removes blindfolds The cocaine field on Altis has relocated slightly Sofia now has a dive shop Turfs now have a separate drug dealer that is only usable by players of the gang that owns the turf. Being within range of the drug dealer could result in your untimely demise. Turf control areas have been slightly reduced in size Using Skip Tracer honor talents now require you to actively be a Master Bounty Hunter Several talents that should not stack have been fixed to function as they were designed Police restrained players who have a gold bar in their inventory may now be placed into helicopters by an APD officer Many, many other bug and performance enhancements have been applied. Finally, we have made some changes that we hope (emphasis on hope) may help address the memory leak on the server side that I believe results in the BE kicks occurring. Testing on dev looks somewhat promising, but we will see how it functions on live servers and adjust from there accordingly. Again, a big thanks to @Gnashes for his work on the patch! P.S. - This will roll out for Altis right away, and for Tanoa once I make a few map changes there. Update: The patch is rolling out on Tanoa, and there is one more change to mention. The Nandai turf has been moved to the north a touch per multiple player's request. Hotfix 1: The Altis IT helpdesk found the charger for the Governor's laptop, so it now works again. Ladders should work on the oil rig The cocaine pit on Tanoa has been slightly adjusted to prevent an exploit Undercover APD officers will no longer be able to feign picking inside a vehicle APD bar gates have been reinforced. Crash into them at your own perile The new Skiptracer base on Altis should function as intended The GoKart sign on Altis will once again work Master Bounty Hunters now get honor and cash from their friend's arrests (bug fix) The cartel progress bar has had it's priority reduced to allow other progress bars to come to the foreground (hopefully) The APD can now seize items into evidence at Vagalala (you're welcome) Norwegianviking, Matthew, JAY1HP and 31 others like this Link to comment
Hanzo/Dirty Scrubz Posted December 19, 2016 Report Share Posted December 19, 2016 5 minutes ago, bamf said: UC APD officers can now feign picking drugs etc Finally!!!! Thanks @GnashesI knew you'd come through buddy! Eric916, BioHazard and Dredd like this Link to comment
Boris Posted December 19, 2016 Report Share Posted December 19, 2016 " Several talents that should not stack have been fixed to function as they were designed " No more 90% lockpick chance as bounty hunter? Link to comment
Huan Lee Posted December 19, 2016 Report Share Posted December 19, 2016 2nd hopefully Mr.Purple likes this Link to comment
Haych Posted December 19, 2016 Report Share Posted December 19, 2016 @ Tanoa Turf Signs Link to comment
J. Urbanowski Posted December 19, 2016 Report Share Posted December 19, 2016 Thanks for the update. Looks great! Pilot Josh likes this Link to comment
JIMBO Posted December 19, 2016 Report Share Posted December 19, 2016 9 minutes ago, bamf said: Fixed an exploit related to prison breaks The prison is beyond help. bunni, Pilot Josh, JAY1HP and 3 others like this Link to comment
william Posted December 19, 2016 Report Share Posted December 19, 2016 bamf u g i love u Link to comment
.Sean Posted December 19, 2016 Report Share Posted December 19, 2016 why do u gotta troll me like that Link to comment
Diizzy Posted December 19, 2016 Report Share Posted December 19, 2016 12 minutes ago, bamf said: Finally, we have made some changes that we hope (emphasis on hope) may help address the memory leak on the server side that I believe results in the BE kicks occurring. Testing on dev looks somewhat promising, but we will see how it functions on live servers and adjust from there accordingly. Link to comment
Bread Posted December 19, 2016 Report Share Posted December 19, 2016 making a comment to sound cool. Link to comment
bamf Posted December 19, 2016 Author Report Share Posted December 19, 2016 Just now, Jimbo said: The prison is beyond help. Not really, it's just different and the people doing the prison breaks have been exploiting it. I think we've fixed that issue, so let's see how it plays out (from a mechanic standpoint). Even if we move it back somewhere else, the mechanic is here to stay. We think it's a better mechanic to make it involved and not simple a push a mouse button then peak shoot cops for X minutes exercise. Hanzo/Dirty Scrubz, Google™, BlackShot and 1 other like this Link to comment
John Lemmon Posted December 19, 2016 Report Share Posted December 19, 2016 Add a governor sign in Donor since it is a "normal city" Also fix the cartel bar please Haych likes this Link to comment
.Sean Posted December 19, 2016 Report Share Posted December 19, 2016 #REMOVEGROUPCAP??? bunni, BioHazard, Vortex and 1 other like this Link to comment
JIMBO Posted December 19, 2016 Report Share Posted December 19, 2016 (edited) 3 minutes ago, bamf said: Not really, it's just different and the people doing the prison breaks have been exploiting it. I think we've fixed that issue, so let's see how it plays out (from a mechanic standpoint). Even if we move it back somewhere else, the mechanic is here to stay. We think it's a better mechanic to make it involved and not simple a push a mouse button then peak shoot cops for X minutes exercise. Overall, it's a good idea, it's just executed wrong, like alot of Asylums features. I still can't do a PB with FPS higher than 10 when looking towards the prison.. A fix for the prison break exploit, if your current fix doesn't work: Make players unable to sprint whilst in jail/get into vehicles, this way they cannot exploit jump/escape illegitimately. Edited December 19, 2016 by Jimbo Link to comment
Seán That Irish Guy Posted December 19, 2016 Report Share Posted December 19, 2016 2 minutes ago, John Lemmon said: Add a governor sign in Donor since it is a "normal city" Also fix the cartel bar please ^^^^ Link to comment
FudgeR Posted December 19, 2016 Report Share Posted December 19, 2016 not coke field:/ RIP my coke shed Link to comment
matt. Posted December 19, 2016 Report Share Posted December 19, 2016 19 minutes ago, bamf said: Bounty Hunters can now purchase a license as long as they have less than $100 in charges NICE! Link to comment
Midamaru Posted December 19, 2016 Report Share Posted December 19, 2016 Thanks for working on this guys sounds like alot of needed improvements ^^ Link to comment
Seán That Irish Guy Posted December 19, 2016 Report Share Posted December 19, 2016 4 minutes ago, bamf said: Not really, it's just different and the people doing the prison breaks have been exploiting it. I think we've fixed that issue, so let's see how it plays out (from a mechanic standpoint). Even if we move it back somewhere else, the mechanic is here to stay. We think it's a better mechanic to make it involved and not simple a push a mouse button then peak shoot cops for X minutes exercise. The mechanics are fine but the location is shit. No one wants to do a prison break because the FPS is horrible and with cops constantly coming back the build up of vehicles etc makes it 10 times worse. Link to comment
W00bzy Posted December 19, 2016 Report Share Posted December 19, 2016 @bamf @Gnashes Told Ezin about this but lately as I've been running oil I've noticed that randomly after I finish processing even with a full inventory, it won't give me any oil at all and its 50/50 on whether or not it gives me rubber. Link to comment
Hanzo/Dirty Scrubz Posted December 19, 2016 Report Share Posted December 19, 2016 (edited) 7 minutes ago, bamf said: Not really, it's just different and the people doing the prison breaks have been exploiting it. I think we've fixed that issue, so let's see how it plays out (from a mechanic standpoint). Even if we move it back somewhere else, the mechanic is here to stay. We think it's a better mechanic to make it involved and not simple a push a mouse button then peak shoot cops for X minutes exercise. Agreed, this new mechanic is an improvement over the way it used to be. Edited December 19, 2016 by Hanzo/Dirty Scrubz Link to comment
Seán That Irish Guy Posted December 19, 2016 Report Share Posted December 19, 2016 Just now, Gnashes said: Cartel bar is staying as-is. It's honestly too much of a pain to make another progress bar. Its still broken. No one its saying make a new one. It stays at a certain % and doesnt disappear. Link to comment
John Lemmon Posted December 19, 2016 Report Share Posted December 19, 2016 1 minute ago, Gnashes said: Cartel bar is staying as-is. It's honestly too much of a pain to make another progress bar. So its not supposed to show the cartel going down? because sometimes (Almost always) the bar gets stuck Link to comment
W00bzy Posted December 19, 2016 Report Share Posted December 19, 2016 7 minutes ago, bamf said: Not really, it's just different and the people doing the prison breaks have been exploiting it. I think we've fixed that issue, so let's see how it plays out (from a mechanic standpoint). Even if we move it back somewhere else, the mechanic is here to stay. We think it's a better mechanic to make it involved and not simple a push a mouse button then peak shoot cops for X minutes exercise. Seans right. The location is horrible. I don't see why you guys don't just put it back on prison island with a new look and a similar way of doing the new PB? You guys obviously didn't move the prison because there was a long bridge connecting them or anything like that. Instead of using 40 concrete floors put it back on the island and give it a new look. Haych likes this Link to comment
.Sean Posted December 19, 2016 Report Share Posted December 19, 2016 2 minutes ago, Gnashes said: Cartel bar is staying as-is. It's honestly too much of a pain to make another progress bar. Just move the bb and defib bar down so we know we are reving he right person? Link to comment
Budbringer Posted December 19, 2016 Report Share Posted December 19, 2016 Just now, W00bzy said: Seans right. The location is horrible. I don't see why you guys don't just put it back on prison island with a new look and a similar way of doing the new PB? You guys obviously didn't move the prison because there was a long bridge connecting them or anything like that. Instead of using 40 concrete floors put it back on the island and give it a new look. Use the old skiptracer base for prison with the same functions ProjectGemini and Haych like this Link to comment
.Sean Posted December 19, 2016 Report Share Posted December 19, 2016 DID U CHANGE THE VARIABLE FOR IT FILTERING EAST ARMS PLEASE SAY YES Link to comment
Riot INC Posted December 19, 2016 Report Share Posted December 19, 2016 2 minutes ago, Gnashes said: Cartel bar is staying as-is. It's honestly too much of a pain to make another progress bar. It bugs anyway making us run out and in. I would rather be able to see who I am rezing/executing or what the rez % is at things like that. Link to comment
W00bzy Posted December 19, 2016 Report Share Posted December 19, 2016 Just now, Budbringer said: Use the old skiptracer base for prison with the same functions Could work but I feel like there is too many entrances and ways into old skiptracer. Plus theres that huge tower. Link to comment
.Sean Posted December 19, 2016 Report Share Posted December 19, 2016 Just now, Gnashes said: systemchat What is systemchat Link to comment
Seán That Irish Guy Posted December 19, 2016 Report Share Posted December 19, 2016 Just now, Gnashes said: systemchat Just fix it maybe because its broke? Nothing needs to be changed or made just fix it so it doesnt stay at a certain % and so that it doesnt stay when defibing like it was before. Link to comment
W00bzy Posted December 19, 2016 Report Share Posted December 19, 2016 (edited) Just now, Gnashes said: That island isn't level. The current prison would be 40 meters in the air compared to the beach opposite of is in order to cover the hill with the trees. What do you mean it would be 40 meters in the air? Edited December 19, 2016 by W00bzy Link to comment
Hanzo/Dirty Scrubz Posted December 19, 2016 Report Share Posted December 19, 2016 Just now, W00bzy said: What do you mean it would be 40 meters in the air? Open the eden editor and try building something on that island and your question will be answered. Link to comment
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