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Rodrigo

Retired Staff
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Posts posted by Rodrigo

  1. 1 minute ago, Samperino said:

    Well it seems like you're trying to hold this movement to "improve the APD" which to me seems like you just want a bigger challenge in combat situations. That's not going to happen. This isn't wasteland, this is Altis Life. The main objective of the APD is role play, not combat. Combat situations do require some combat awareness and strategy/leadership, but to an extent. If you're looking for a bigger challenge, it's not going to come from the APD, it will come from other gangs.

    Ill make sure to clarify. This is to try and improve the APD, but not to make it a super gang because me personally want a " bigger challenge ". If you didn't know I have played my fair share of cop trough the years, before you even were a cop im pretty sure. This goes both ways man, I want it to change improve both when im on cop myself or civ. And exactly as you are saying leadership and combat to a certain extent, but that extent is currently missing.

  2. Just now, Samperino said:

    The APD is not an organized gang. Think of the APD as a very large pot of soup. There's a crap ton of ingredients and flavours, but there are some ingredients that just don't work in the soup. Sometimes you'll take a bite and it won't be very pleasant.

    Organized gangs, think of those like a really nice filet mignon. There's one ingredient, and it knows what it is. And it's a really good ingredient. The filet mignon will always be nicer than the large soup with a ton of ingredients in it.

     

    The arguments here are trying to assume that the APD is an organized gang, when it is not, and it never will be. What people are suggesting is for it to be run like one, and that can become dangerous.

    It's not about the APD being an organized gang, it's the fact they should still have people with the ability to lead and take charge. This is not Arma 3 Life. 

    Obviously gangs and the APD will be different that's obvious. But still there should be an effort to try, but everytime this has been brought up we always get the same reply. This is not about making the APD as a gang or lead it as one. But to try and improve it. Even tho im not the profiled cop with 3 years as LT, our opinion should matter and been taken into consideration. So no idea where you got the feeling that we want the APD to change into a huge gang. 

    And yeah we all have heard that the cops can't be as organized as a gang of 15. Please just remember it's possible to try and cordinate instead of not.

  3. Just now, Samperino said:

    Just get rid of the higher ups then.

    Just get rid of the higher ups then? Sometimes I don't understand you bro. Im not saying remove higher ups, all im saying it would be good with some sort of change. But clearly what people say don't budge you at all. Remember bro YOU are the Chief, you have the power to change stuff. And with you being just ignoring everything and go with your gut is not always gonna work.

    More complaints come in about higher ups than the Constables/Corporals. Just take a look at @Pizza Man, he complains about the medic prestige perks when he can't shoot someone point blank. :frog:

    Obviously there will be more complaints about higher ups, as they have more ingame power and more responsibility. And I agree with Pizza Man about the medic system on cop, it should be changed. And reworked a tiny touch, not to make people not play as medic but mainly for more balance. 

    Can you tell me what you mean by them being too powerful outside of the game?

    They only have power that matters when they are not ingame.

    Unfortunately we'll just be going around in circles with this one.

    How we would do that? It's obvious and everyone knows that, if not you are simply lying to yourself man. Ill say this once again.  Give me a number of civs and cops fighting at a prison or bank and ill stop that prison break or bank. With the right cops it would be a stomp.

    And if it's not much to ask I would for more SGT+ to tag along and bring their thoughts. @DarkKnight @Codie Alterman for the most part.

     

    HomeTrlx likes this
  4. Just now, Samperino said:

    The upper end of the APD is too powerful, and the lower end of the APD is not powerful enough. There is a big balance discrepancy. If there are a crew of Constables/Corporals on, a gang can usually pretty easily take them on. Throw a Lieutenant or two, maybe a Captain into the mix and that's when things start to get spicy and the complaints start rolling in.

    The upper end of the APD is too powerful only OUTSIDE the game. The Constables and Corporals do better without their higherups on most of the time. The major factor for that is simple. The Constables/Corporals are usually players who have played the game alot and is a better player than higherups. Simple as that, hate telling you that but that's how it is. If you believe a LT/Captain makes a difference when it comes to handling a gang you are so mistaken. If the LT's and Captains actually was taking charge, pulling armor, telling people what to do, try and cordinate the fight, then maybe it would get spicy. And that would only be if they outnumbers the civs by 10+.

    Ludde, Kev 23, K1NG and 7 others like this
  5. Just now, Samperino said:

    Can you quote where you interpret this?

    Getting Buckwalter Jr wibes here. 

    I realise that was badly written. My bad

    Let's try again here it comes. What do you think of the current APD system, and is it possible for the community to be informed about future plans?

    And please elaborate Too much emphasis on the upper end, not enough on the lower end.

  6. Just now, Samperino said:

    The suggestions & feedback section isn't really my domain but the APD is top heavy right now. Too much emphasis on the upper end, not enough on the lower end.

    So what you are saying you have no ideas or plans for the APD? And if I understand what you are saying, you are lowkey trying to put this on the Cadet's up to Corp's? Correct me if I am wrong. Just feel like the community lack information about the APD. Mainly reason for this thread, want to see what our Chief/Captains think and plans for the future.

  7. 13 minutes ago, Samperino said:

    Yeah, my point is that there is always going to be politics no matter what system you have in place. You can't accurately measure "leadership" and "dedication", etc. It's all fairly subjective.

    Agreed to a certain extent. If you think about it the promotion system in the APD is not about leadership. There is alot of dedication that's for sure, but that's about it. The higherups at this point are glorified members of the APD, for the simple fact they have been around longer. ( most of them )

    Ludde, HomeTrlx and thero like this
  8. 3 hours ago, william said:

    I would rather a promotion system based off skill, leadership and knowledge, maybe an hour requirement?

    Something along the lines of this. Something has to change tbf, the system we have now is : Oh you have been here for 2 years and you are friends with higherups, time for you to climb the ranks of the APD sir. And it has always been like this, a change is good and healthy for the APD. 

    7 hours ago, Clint Beastwood said:

    You DO NOT GET 2ND LT IF YOU ARE AN ADMIN, ONLY IF YOU HAVE BEEN THE RANK OF LT BEFORE OR DURING YOUR ADMIN TENURE.

     

    You also lose the 2nd LT rank if you are no longer staff.

     

     

    I managed to get it without being an LT. And that tilted people to the moon and back.

    Rebel Rodrigo never been higher than SGT got 2nd LT, all the salty cops ooooooof. First thing that happend when I stepped down was my 2nd LT getting removed.

    william likes this
  9. Lumber Mills, Weed Dispensary, Turtles ( as they are not really working, hotfix perhaps? ), Taxi request, Handyman and inspirational talents, Tax System (rework), Hunting grounds?, Lottery rework, some to begin with. Might edit it some stuff @Jesse

    Just now, Bag Of Funyuns said:

    get rid of taxes at rebel

    That will ruin the whole point of arms. Tax everyone besides people inside the gang owning it.

    DalBrow, Bandit, Haych and 12 others like this
  10. There should be a change on medic cops for sure. Instead of it being 75 % faster bloodbag change it to 50 % for example. Don't need to be a major change. But the no cooldown defib has to go. If people don't understand why they are clueless simple as that.

    The civ medic talents is pretty much where they should be at this point. Not op or bad. They are pretty much the best we could hope for as a civ tbh.

    10 hours ago, HomeUser said:

    These forum posts are getting old. Rebels lose a fight, APD needs a nurf

    Don't pretend the civs have not been nerfed over the years.

    Innate, Azeh, TRYHARD and 10 others like this
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