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Rodrigo

Retired Staff
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Posts posted by Rodrigo

  1. Just now, Samperino said:

    The upper end of the APD is too powerful, and the lower end of the APD is not powerful enough. There is a big balance discrepancy. If there are a crew of Constables/Corporals on, a gang can usually pretty easily take them on. Throw a Lieutenant or two, maybe a Captain into the mix and that's when things start to get spicy and the complaints start rolling in.

    The upper end of the APD is too powerful only OUTSIDE the game. The Constables and Corporals do better without their higherups on most of the time. The major factor for that is simple. The Constables/Corporals are usually players who have played the game alot and is a better player than higherups. Simple as that, hate telling you that but that's how it is. If you believe a LT/Captain makes a difference when it comes to handling a gang you are so mistaken. If the LT's and Captains actually was taking charge, pulling armor, telling people what to do, try and cordinate the fight, then maybe it would get spicy. And that would only be if they outnumbers the civs by 10+.

  2. Just now, Samperino said:

    Can you quote where you interpret this?

    Getting Buckwalter Jr wibes here. 

    I realise that was badly written. My bad

    Let's try again here it comes. What do you think of the current APD system, and is it possible for the community to be informed about future plans?

    And please elaborate Too much emphasis on the upper end, not enough on the lower end.

  3. Just now, Samperino said:

    The suggestions & feedback section isn't really my domain but the APD is top heavy right now. Too much emphasis on the upper end, not enough on the lower end.

    So what you are saying you have no ideas or plans for the APD? And if I understand what you are saying, you are lowkey trying to put this on the Cadet's up to Corp's? Correct me if I am wrong. Just feel like the community lack information about the APD. Mainly reason for this thread, want to see what our Chief/Captains think and plans for the future.

  4. 13 minutes ago, Samperino said:

    Yeah, my point is that there is always going to be politics no matter what system you have in place. You can't accurately measure "leadership" and "dedication", etc. It's all fairly subjective.

    Agreed to a certain extent. If you think about it the promotion system in the APD is not about leadership. There is alot of dedication that's for sure, but that's about it. The higherups at this point are glorified members of the APD, for the simple fact they have been around longer. ( most of them )

    HomeTrlx, Ludde and thero like this
  5. 3 hours ago, william said:

    I would rather a promotion system based off skill, leadership and knowledge, maybe an hour requirement?

    Something along the lines of this. Something has to change tbf, the system we have now is : Oh you have been here for 2 years and you are friends with higherups, time for you to climb the ranks of the APD sir. And it has always been like this, a change is good and healthy for the APD. 

    7 hours ago, Clint Beastwood said:

    You DO NOT GET 2ND LT IF YOU ARE AN ADMIN, ONLY IF YOU HAVE BEEN THE RANK OF LT BEFORE OR DURING YOUR ADMIN TENURE.

     

    You also lose the 2nd LT rank if you are no longer staff.

     

     

    I managed to get it without being an LT. And that tilted people to the moon and back.

    Rebel Rodrigo never been higher than SGT got 2nd LT, all the salty cops ooooooof. First thing that happend when I stepped down was my 2nd LT getting removed.

    william likes this
  6. Lumber Mills, Weed Dispensary, Turtles ( as they are not really working, hotfix perhaps? ), Taxi request, Handyman and inspirational talents, Tax System (rework), Hunting grounds?, Lottery rework, some to begin with. Might edit it some stuff @Jesse

    Just now, Bag Of Funyuns said:

    get rid of taxes at rebel

    That will ruin the whole point of arms. Tax everyone besides people inside the gang owning it.

  7. There should be a change on medic cops for sure. Instead of it being 75 % faster bloodbag change it to 50 % for example. Don't need to be a major change. But the no cooldown defib has to go. If people don't understand why they are clueless simple as that.

    The civ medic talents is pretty much where they should be at this point. Not op or bad. They are pretty much the best we could hope for as a civ tbh.

    10 hours ago, HomeUser said:

    These forum posts are getting old. Rebels lose a fight, APD needs a nurf

    Don't pretend the civs have not been nerfed over the years.

    skimancole, thero, TRYHARD and 10 others like this
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