kryptonthegamer Posted January 21, 2019 Report Share Posted January 21, 2019 It is really broken especially since there are so many variables at play with where and when a van can be deployed to get them into the Fed. It ruins the meta and it is just extremely overpowered in my opinion discuss here @BaDaBiNg_10-8 @Clint Beastwood @Jesse @Destrah Steve, Feenix, EthanS and 2 others like this Link to comment
danile666 Posted January 21, 2019 Report Share Posted January 21, 2019 It's super easy to cover the gaps with a small crew. Gangs do it often. Cop has to super expose himself to pull the van up, jump on the hood, then jump over the wall. Just shoot him. It brings a bit of balance to the fed which is already very rebel sided with it. I have played on both sides, and never has a cop jumping over been a problem for us on the rebel side. Link to comment
Big Gay Jay Posted January 21, 2019 Report Share Posted January 21, 2019 (edited) 6 minutes ago, danile666 said: It's super easy to cover the gaps with a small crew. Gangs do it often. Cop has to super expose himself to pull the van up, jump on the hood, then jump over the wall. Just shoot him. It brings a bit of balance to the fed which is already very rebel sided with it. I have played on both sides, and never has a cop jumping over been a problem for us on the rebel side. How is it rebel sided? There's literally 3 exits, you can't fly bars out. The Big Cummer's have been back for about a month now and I have yet to see a cop put spike strips down on any gate, or even attempt to. No one has ever said the cops have to enter the fed to stop it simply just don't let the rebels leave. Rebels have to break into domes, vaults and securely transport the gold out of the fed, to a rebel, whilst being chased by APD and other Rebels (most of the time nowadays). So please explain at what point makes the fed rebel sided? Edited January 21, 2019 by troublesome fixes TheRealLethal, MajorPain, Roice and 7 others like this Link to comment
Huang Peng Posted January 21, 2019 Report Share Posted January 21, 2019 28 minutes ago, kryptonthegamer said: It is really broken especially since there are so many variables at play with where and when a van can be deployed to get them into the Fed. It ruins the meta and it is just extremely overpowered in my opinion discuss here @BaDaBiNg_10-8 @Clint Beastwood @Jesse @Destrah Remove it for everyone then. I had Pyrgos HQ locked down when suddenly a horde of chinese vans parked at all the walls and a tsunami of hansa up flew over the walls and killed us all kryptonthegamer, Crossfade, Fried Rice and 4 others like this Link to comment
andy7255 Posted January 21, 2019 Report Share Posted January 21, 2019 Currently don't see any issues with current setup of fed. Link to comment
cHIP oTLE Posted January 21, 2019 Report Share Posted January 21, 2019 Since swat is gone and they have no ladder, maybe the apd can be limited to 1 van. Just a thought. also, the gates are currently broken as well... the best bet currently is to just do smash n grabs... Link to comment
Nightfury Posted January 21, 2019 Report Share Posted January 21, 2019 1 hour ago, danile666 said: fed is very rebel sided Roice, ham., Steve and 2 others like this Link to comment
Jack7296 Posted January 21, 2019 Report Share Posted January 21, 2019 They already have better gear and 7.62 which rips through our cars.... Link to comment
Seán That Irish Guy Posted January 21, 2019 Report Share Posted January 21, 2019 1 hour ago, Huang Peng said: Remove it for everyone then. I had Pyrgos HQ locked down when suddenly a horde of chinese vans parked at all the walls and a tsunami of hansa up flew over the walls and killed us all Happens way less with civs than it does cops. Link to comment
Masonn Posted January 21, 2019 Report Share Posted January 21, 2019 2 hours ago, danile666 said: It's super easy to cover the gaps with a small crew. Gangs do it often. Cop has to super expose himself to pull the van up, jump on the hood, then jump over the wall. Just shoot him. It brings a bit of balance to the fed which is already very rebel sided with it. I have played on both sides, and never has a cop jumping over been a problem for us on the rebel side. Definitely not rebel sided at all if you got a decent set of cops on most feds would be wipes just most cops are just brain-dead running in without getting anyone to watch the peak or actually using flashes and shit. Russell* and Haych like this Link to comment
Huang Peng Posted January 21, 2019 Report Share Posted January 21, 2019 44 minutes ago, Sean That Irish Guy said: Happens way less with civs than it does cops. I agree but it is still a thing from time to time whenever we have someone in an HQ or whatever with walls and a entrance that can be guarded Link to comment
Calle. Posted January 21, 2019 Report Share Posted January 21, 2019 4 hours ago, Huang Peng said: Remove it for everyone then. I had Pyrgos HQ locked down when suddenly a horde of chinese vans parked at all the walls and a tsunami of hansa up flew over the walls and killed us all Link to comment
Swade White Posted January 21, 2019 Report Share Posted January 21, 2019 Look at all you guys talking about robbing the federal reserve and then there’s me that does drug running because I have no skill Link to comment
TRYHARD Posted January 21, 2019 Report Share Posted January 21, 2019 Love how the cops don’t see an issue with a portable swat ladder that gives them 3 extra entry points to the fed. Link to comment
Marzoh Posted January 21, 2019 Report Share Posted January 21, 2019 4 minutes ago, TRYHARD said: Love how the cops don’t see an issue with a portable swat ladder that gives them 3 extra entry points to the fed. cant forget about the 30 cops on too TRYHARD likes this Link to comment
Steve Posted January 21, 2019 Report Share Posted January 21, 2019 (edited) 7 hours ago, troublesome said: How is it rebel sided? There's literally 3 exits, you can't fly bars out. The Big Cummer's have been back for about a month now and I have yet to see a cop put spike strips down on any gate, or even attempt to. No one has ever said the cops have to enter the fed to stop it simply just don't let the rebels leave. Rebels have to break into domes, vaults and securely transport the gold out of the fed, to a rebel, whilst being chased by APD and other Rebels (most of the time nowadays). So please explain at what point makes the fed rebel sided? We don't even have all the deerstands anymore which would help somewhat balance it. Edited January 21, 2019 by Steve Link to comment
kryptonthegamer Posted January 21, 2019 Author Report Share Posted January 21, 2019 8 hours ago, Huang Peng said: Remove it for everyone then. I had Pyrgos HQ locked down when suddenly a horde of chinese vans parked at all the walls and a tsunami of hansa up flew over the walls and killed us all Go right ahead no good players EVER even consider using it Feenix and TRYHARD like this Link to comment
danile666 Posted January 21, 2019 Report Share Posted January 21, 2019 9 hours ago, troublesome said: How is it rebel sided? There's literally 3 exits, you can't fly bars out. The Big Cummer's have been back for about a month now and I have yet to see a cop put spike strips down on any gate, or even attempt to. No one has ever said the cops have to enter the fed to stop it simply just don't let the rebels leave. Rebels have to break into domes, vaults and securely transport the gold out of the fed, to a rebel, whilst being chased by APD and other Rebels (most of the time nowadays). So please explain at what point makes the fed rebel sided? The array of firearms rebels have is a clear bonus right off the bat, plus the variety of vehicles and places they can cover from. Rebels have all these crazy vantage points that they can cover from, with 3-4 dudes covering you could cover every gate and each of the spots that can be vaulted through. Or at least see them coming and kill them on their way through. Cops can be pretty braindead and just funnel in, but you also have cops that can think for a second. Also, no one's going to just grab an H barrier outside and wait for you to casually rob the entire fed to suddenly make your big push for rebel. That is boring for all involved. Of course, they are going to push in. To try and stop the robbery, make you not get as many bars, and you know have some fun fighting. If your guy covering the tower in Alamo cannot notice a van pulling up, fire upon it, or let your other towers know to watch as it passes then that is a you problem. Plenty of times I've been mowed down or seen someone mowed down in a van trying to get into position. I have seen people vault out of towers to kill the cop then wreak havoc on their way back in. I have seen them let the cops push and then kill them in the nice little kill funnel they create. There are so many opportunities to deal with it out there. You just have to be actually competent. When we do feds well throw someone each gate, someone north deer stand, and someone alamo. It works pretty well. Where the cops usually breach is NW gate because it is so close and inevitably our guy will peak at a bad time. Had plenty of vans push us as well. We just deal with it and move on. Cover your angles, and if you do not have enough people either do a smash and grab or don't do a fed at all. As far as escape, you are in a hemmet. It is basically a tank unless you drive straight at an officer, and once you are off unless you get roached you are pretty golden. Have your guys run interference so you dont lose tires, and just get out of there. Blake. and Russell* like this Link to comment
Big Gay Jay Posted January 21, 2019 Report Share Posted January 21, 2019 10 minutes ago, danile666 said: The array of firearms rebels have is a clear bonus right off the bat, plus the variety of vehicles and places they can cover from. Rebels have all these crazy vantage points that they can cover from, with 3-4 dudes covering you could cover every gate and each of the spots that can be vaulted through. Or at least see them coming and kill them on their way through. Cops can be pretty braindead and just funnel in, but you also have cops that can think for a second. Also, no one's going to just grab an H barrier outside and wait for you to casually rob the entire fed to suddenly make your big push for rebel. That is boring for all involved. Of course, they are going to push in. To try and stop the robbery, make you not get as many bars, and you know have some fun fighting. If your guy covering the tower in Alamo cannot notice a van pulling up, fire upon it, or let your other towers know to watch as it passes then that is a you problem. Plenty of times I've been mowed down or seen someone mowed down in a van trying to get into position. I have seen people vault out of towers to kill the cop then wreak havoc on their way back in. I have seen them let the cops push and then kill them in the nice little kill funnel they create. There are so many opportunities to deal with it out there. You just have to be actually competent. When we do feds well throw someone each gate, someone north deer stand, and someone alamo. It works pretty well. Where the cops usually breach is NW gate because it is so close and inevitably our guy will peak at a bad time. Had plenty of vans push us as well. We just deal with it and move on. Cover your angles, and if you do not have enough people either do a smash and grab or don't do a fed at all. As far as escape, you are in a hemmet. It is basically a tank unless you drive straight at an officer, and once you are off unless you get roached you are pretty golden. Have your guys run interference so you dont lose tires, and just get out of there. And this my friend is why people think cops are retarded. Masonn, Carson and TRYHARD like this Link to comment
Blake. Posted January 21, 2019 Report Share Posted January 21, 2019 Bring an RPG to deal with a van or something. cops shouldn't suffer because of the rebels inability to deal with a game mechanic. Link to comment
kryptonthegamer Posted January 22, 2019 Author Report Share Posted January 22, 2019 4 hours ago, Blake.Theyseemerollin said: Bring an RPG to deal with a van or something. cops shouldn't suffer because of the rebels inability to deal with a game mechanic. What? I don’t want to go OUTSIDE of the Fed to rpg a van that shouldn’t be necessary it makes no sense to even be a feature Link to comment
TRYHARD Posted January 22, 2019 Report Share Posted January 22, 2019 4 hours ago, Blake.Theyseemerollin said: Bring an RPG to deal with a van or something. cops shouldn't suffer because of the rebels inability to deal with a game mechanic. While were at it lets add back the deerstands. Because cops seemed to be unable to handle that game mechanic. Bustah likes this Link to comment
Russell* Posted January 22, 2019 Report Share Posted January 22, 2019 33 minutes ago, kryptonthegamer said: What? I don’t want to go OUTSIDE of the Fed to rpg a van that shouldn’t be necessary it makes no sense to even be a feature A lot of fights happen outside the fed as well Tolos and the windmill area are really nice spots for both. Link to comment
kryptonthegamer Posted January 22, 2019 Author Report Share Posted January 22, 2019 23 minutes ago, TRYHARD said: While were at it lets add back the deerstands. Because cops seemed to be unable to handle that game mechanic. We should add them back. Why were they ever removed? Link to comment
TRYHARD Posted January 22, 2019 Report Share Posted January 22, 2019 Just now, kryptonthegamer said: We should add them back. Why were they ever removed? Cops probably complained they couldnt push the deer stands. Link to comment
kryptonthegamer Posted January 22, 2019 Author Report Share Posted January 22, 2019 15 minutes ago, TRYHARD said: Cops probably complained they couldnt push the deer stands. They did and they complain about everything lol. Let cops have free Mx’s Again and give us our Fed and activities back plz Link to comment
danile666 Posted January 22, 2019 Report Share Posted January 22, 2019 (edited) 3 hours ago, kryptonthegamer said: They did and they complain about everything lol. Let cops have free Mx’s Again and give us our Fed and activities back plz I do not know man, all I see is a lot of complaining from people in these threads wanting stuff handed to them. Very little coming from the cops... You should not have a fed handed to you, fight for it. Plenty of people succeed at feds regularly. It happens multiple times every wipe. So obviously it is doable as is. Edited January 22, 2019 by danile666 a Nubis likes this Link to comment
kryptonthegamer Posted January 22, 2019 Author Report Share Posted January 22, 2019 Just now, danile666 said: I do not know man, all I see is a lot of complaining from people in these threads wanting stuff handed to them. Very little coming from the cops... You should not have a fed handed to you, fight for it. Plenty of people succeed at feds regularly. It happens multiple times every wipe. So obviously it is doable as is. You’re a shit player lmao!! Hahaha Link to comment
danile666 Posted January 22, 2019 Report Share Posted January 22, 2019 (edited) Just now, kryptonthegamer said: You’re a shit player lmao!! Hahaha I mean I am completely shit at this game, but I have still had plenty of successful feds as a rebel with the current mechanics. You win some, you lose some...we win most of them. So I do not see a problem. Edited January 22, 2019 by danile666 Nubis likes this Link to comment
Blake. Posted January 22, 2019 Report Share Posted January 22, 2019 Just now, kryptonthegamer said: You’re a shit player lmao!! Hahaha danile666 likes this Link to comment
pr0digyt Posted January 22, 2019 Report Share Posted January 22, 2019 20 hours ago, troublesome said: I have yet to see a cop put spike strips down on any gate, or even attempt to. I hear LASIK MD has a great deal going on right now for eye surgery. Link to comment
kryptonthegamer Posted January 22, 2019 Author Report Share Posted January 22, 2019 (edited) 1 hour ago, Blake.Theyseemerollin said: New owners and saying “kys” is ok now...so fuck off bud Edited January 22, 2019 by kryptonthegamer Link to comment
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