Popular Post bamf Posted March 1, 2017 Popular Post Report Share Posted March 1, 2017 We have not put out a patch in a little bit, so I wanted to get something out today. The biggest changes in the patch are: You can no longer stack the armor of CSAT clothing and carrier lite vests. This is a game balance change that has been talked about for some time. The prison break mechanic should be much more reliable now. I did several prison breaks with the admins on the dev server, and it seems to work fine. I will find my guide to the prison and re-link it in this post in a bit. Pure cocaine and coca leaf weights have been synchronized and modified. This is a game balance change that should make meth on Altis and pure cocaine on Tanoa equal in value. Additional items in this patch (in no particular order): Added APD charge for possession of explosives (for possession of RPGs and Speedbombs) Crates should more reliably clear when selling a house Cadets can use flashlights now Turfs can not be capped from inside a vehicle (sorry to all you who liked to enjoy a Yeti of coffee in your Ifrit) Tweaked how player housing shows up on the map Drug dealers on Tanoa are no longer interested in your cocaine or meth from Altis (they have standards bro) Trackers only persist for the side on which they were placed (sorry to all of you crooked cops) White jet skis on Tanoa are no longer "Wonder Woman" themed You can no longer restrain someone inside the jury room Non ASCII characters will no longer sync to the DB for the player name, but your money and items will sync Soft logging in jail will no longer artificially reduce your time APD officers will be notified if you are on parole when they try to pardon you Crafting 7.62 weapons of all types should require you to have the Marksman talent Slightly altered the bolt cutting distance for gates at the Federal Reserve Money received from drug dealers will have trace evidence on it now Your gang name should properly clear when you leave a gang now You can no longer interact with the chop shop while restrained (really? that was a thing?) Courthouse markers should now properly match the "Town Markers" opacity slider Being hit by a vehicle will no longer trigger the aggression system Your Gang/Group will no longer be invited to your jury trial The basic VR suit should be more reliable You can no longer pull players out of a vehicle while you are in a vehicle Fixed an issue related to how SWAT ends Death row fixes (come on governors, flip the switch) Mechanics related to the APD seizing items from a boat have been fixed General store added to Skiptracer bases Another minor thing; Weapons that you aren't talented for will drop on the ground now instead of vanishing (like Carrier Lights do when you have on CSAT) Edit: Thanks to both @Gnashes and @speed for their work on the patch! HF1: Fixed the clothing shop HF2: Governors can get money from their bank account Gang members (of sufficient rank) are again able to remove money from the gang bank account Upon a successful prison break, you have 60 seconds to leave the inside of the prison before being locked in During a prison break, the area you must stay within now shows properly Maximum jail time should be 45 minutes if you are not arrested at the Skiptracer base by an Apex Predator BH - it will be 60 minutes if you are though HF3: The Prison Doors have gained sentience and will close as you approach if they were opened by wildlife. (Will fix the "the door is open!" error when trying to start a prison break) Your old phones fell out of your pocket and broke. A replacement has been issued, although it's not the color you wanted. Crafting recipes on Tanoa have been adjusted for the Cocaine weight changes. The "Page 2" button for Settings will no longer float on non-standard resolutions Exploit fixes relating to Drug Runners (tsk tsk for those of you who'd leave instead of canceling the mission) You can no longer pickup gold from a Federal Reserve Vault if the vault has not been hacked open The Federal Reserve Gates now have additional security. Vehicles attempting to go over closed gates may experience a sudden loss of tire pressure. Bolt-cutting the gate may alleviate symptoms. Police can now seize clothing and other non-weapon/magazine items from the ground Processed Cocaine can once again be sold on Tanoa Your map and GPS will be removed when Blindfolded. They will be returned to you when your blindfold is removed Fixed broken doors at rebel outposts. Fixed raised walls around the cocaine pit. Fixed broken police road gates. Workaround for BIS bug which caused oddities with character respawns. (Expect this to potentially cause issues temporarily in the next BIS Arma 3 hotfix) Combat Store timer reduced to 60 seconds from last aggression trigger. HF4: Phone skin is slightly darker Prevention against slingloading vehicles containing gold bars Additional locked door fixes across the board My guide to the prison system: Top Kek, Country Bob Ross, AdaM_ and 53 others like this Link to comment
Gaskal Posted March 1, 2017 Report Share Posted March 1, 2017 frist Olivia likes this Link to comment
Budbringer Posted March 1, 2017 Report Share Posted March 1, 2017 @bamf what about general store at skiptracer? Ghouh, Axe, ^Connor_K and 7 others like this Link to comment
Eddie129 Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, bamf said: You can no longer stack the armor of CSAT clothing and carrier lite vests. This is a game balance change that has been talked about for some time. Well, that was expected, really. Link to comment
Axe Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, bamf said: Crates should more reliably clear when selling a house Why... I get when crates were a donor thing... But why now. Kinda stupid and removed a fun element from the game. Atlas1, Walt and Boonie Hat like this Link to comment
The Monopoly Man Posted March 1, 2017 Report Share Posted March 1, 2017 1 hour ago, bamf said: Cadets can use flashlights now Walt, Heidelberg, BlackShot and 8 others like this Link to comment
Guest Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Axe said: Why... I get when crates were a donor thing... But why now. Kinda stupid and removed a fun element from the game. It wasn't wiping due to a poorly written SQL query on the serverside stuff. Bugs must be squished. Link to comment
JIMBO Posted March 1, 2017 Report Share Posted March 1, 2017 1 minute ago, bamf said: Crates should more reliably clear when selling a house This was actually a good money sink, people bought houses at random to see if anything was inside Mr Black., explicit and Walt like this Link to comment
BioHazard Posted March 1, 2017 Report Share Posted March 1, 2017 2 minutes ago, bamf said: Your Gang/Group will no longer be invited to your jury trial dennozZ, Walt, Mr Black. and 1 other like this Link to comment
Budbringer Posted March 1, 2017 Report Share Posted March 1, 2017 What happens if you log in with a carrier lite and csat on? Thats what I logged out with the last time Link to comment
Allstarplaya Posted March 1, 2017 Report Share Posted March 1, 2017 (edited) @bamf, what about making it on the Tanoa the same its on Altis and change the needed ingredients for making RUM from sugar to sugarcane, just like on Altis its Barley. Edited March 1, 2017 by Allstarplaya Link to comment
Clint Beastwood Posted March 1, 2017 Report Share Posted March 1, 2017 You unique snowflakes got what you wished for on the carrier light and csat. Booo hoo.. Bikstok, Flameless and Meow Meow like this Link to comment
BioHazard Posted March 1, 2017 Report Share Posted March 1, 2017 3 minutes ago, bamf said: The basic VR suit should be more reliable Finally I can roll in my VR suit once again Beifang Ming and Jwilly like this Link to comment
BioHazard Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Budbringer said: What happens if you log in with a carrier lite and csat on? Thats what I logged out with the last time ^^^ Same haven't logged in since patch notes Link to comment
Guest Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Budbringer said: What happens if you log in with a carrier lite and csat on? Thats what I logged out with the last time Carrier Light and everything in it will fall to the floor. Just now, Billy123 said: This confuses me a bit, dont understand it DS falls under this category. what does this mean exactly @Gnashes On MyAsylum you'll just see "Billy". Link to comment
WilliamS Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Clint Beastwood said: You unique snowflakes got what you wished for on the carrier light and csat. Booo hoo.. I enjoyed being a tank as well ): Mr Black. likes this Link to comment
Axe Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Gnashes said: It wasn't wiping due to a poorly written SQL query on the serverside stuff. Bugs must be squished. You cant play that card when you guys used to write off losing your weapon on revive as "a feature" Just now, Jimbo said: This was actually a good money sink, people bought houses at random to see if anything was inside This I spent millions buy and selling homes. I found 1 crate of meth and 1 crate of PCP... I have by far lost money, but it was something fun to do. No one said bugs can't be re purposed as features.... Walt and Atlas1 like this Link to comment
Nightfury Posted March 1, 2017 Report Share Posted March 1, 2017 5 minutes ago, Budbringer said: @bamf what about general store at skiptracer? @Paratus Link to comment
Guest Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Axe said: You cant play that card when you guys used to write off losing your weapon on revive as "a feature"... Sure I can. I wasn't responsible for fixing it then. Link to comment
Brendon Smith Posted March 1, 2017 Report Share Posted March 1, 2017 7 minutes ago, bamf said: You can no longer stack the armor of CSAT clothing and carrier lite vests. This is a game balance change that has been talked about for some time. The basic VR suit should be more reliable RIP CSAT cartel fights. Time to wear glow sticks to cartels BioHazard, Walt and Mr Black. like this Link to comment
BioHazard Posted March 1, 2017 Report Share Posted March 1, 2017 (edited) Just now, Brendon Smith said: RIP CSAT cartel fights. Time to wear glow sticks to cartels ^^^^ VR suit and carrier lite is my new loadout lol, at least you can hold like 20 grenades Edited March 1, 2017 by BioHazard Walt, Mr Black., FudgeR and 1 other like this Link to comment
Brendon Smith Posted March 1, 2017 Report Share Posted March 1, 2017 (edited) Just now, BioHazard said: ^^^^ VR suit and carrier lite is my new loadout lol same Edited March 1, 2017 by Brendon Smith Breku, BlackShot, Walt and 1 other like this Link to comment
Slayin Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Gnashes said: Sure I can. I wasn't responsible for fixing it then. So if I buy a house now there won't be crates or anything in there? Link to comment
Axe Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Gnashes said: Sure I can. I wasn't responsible for fixing it then. I'm still looking for a gameplay/balance reason as to why it was removed. Aside from it being "poorly written" Link to comment
BioHazard Posted March 1, 2017 Report Share Posted March 1, 2017 (edited) Just now, Slayin said: So if I buy a house now there won't be crates or anything in there? They'll still be there but whatever was in them before will now be wiped. Edited March 1, 2017 by BioHazard Mr Black. likes this Link to comment
JAY1HP Posted March 1, 2017 Report Share Posted March 1, 2017 4 minutes ago, Billy123 said: This confuses me a bit, dont understand it DS falls under this category. what does this mean exactly @Gnashes There was a bug if you had a certain character in your name you would log back in with the same money, gear Link to comment
Slayin Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, BioHazard said: They'll still be there but whatever was in them before will now be wiped. That's so fucking stupid Walt likes this Link to comment
Guest Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Axe said: I'm still looking for a gameplay/balance reason as to why it was removed. Aside from it being "poorly written" It was a bug. It was always supposed to happen. Now it happens. I direct your whining to Paratus. He added it in the first place Just now, BioHazard said: They'll still be there but whatever was in them before will now be wiped. Nope. The crates will be gone. You buy a house, you get a house. Link to comment
bamf Posted March 1, 2017 Author Report Share Posted March 1, 2017 Any house that is sold once this patch hits will no longer have crates inside the house. Mr Black. likes this Link to comment
BioHazard Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Gnashes said: It was a bug. It was always supposed to happen. Now it happens. I direct your whining to Paratus. He added it in the first place Nope. The crates will be gone.. Rip lucky I just bought a house a few hours ago; got a free barrel full of scotch and a large crate Walt and Mr Black. like this Link to comment
Axe Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Gnashes said: It was a bug. It was always supposed to happen. Now it happens. I direct your whining to Paratus. He added it in the first place Ok. Well something happened to cause you to devote time to finding the issue with something that wasn't breaking anything. It wasnt causing errors. It wasnt causing crashes. Maybe things should have been evaluated as to: "hmmm, you know, thats a money sink" There arent many money sinks in the game as it is. Not sure why it couldn't be left. Walt likes this Link to comment
Bandit Posted March 1, 2017 Report Share Posted March 1, 2017 @Gnashes does the crate thing include selling in general, or just selling to the bank? Link to comment
Guest Posted March 1, 2017 Report Share Posted March 1, 2017 Just now, Axe said: Ok. Well something happened to cause you to devote time to finding the issue with something that wasn't breaking anything. It wasnt causing errors. It wasnt causing crashes. Maybe things should have been evaluated as to: "hmmm, you know, thats a money sink" There arent many money sinks in the game as it is. Not sure why it couldn't be left. Maybe I was asked to fix a bug by a Developer. But hey, what do I know? Link to comment
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