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Jesse

Retired Owner
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Posts posted by Jesse

  1. Hey everyone,

    I first off want to apologize for the long duration of forum downtime. I have had a busy week unfortunately, and had to work this in to my schedule. While the forums have been down, they've been updated to the latest Invision Community version, which caused a plugin to have issues with ALL forum posts. The cause of forum posts being broken took me like 2 hours to figure out, eventually I narrowed it down to a certain plugin. Then I had to update all ~23,000 users via a script I made to repair some stuff.

    The unfortunate thing out of all this was just that any hosted images on the site will have broken links now. That is why your signatures and avatars have been reset. If you wish to have your signature back AND it was more than just a few words or something and was something lengthy or hard to re-create.. (assuming it didn't have an image in and it was just text or something, shoot me a PM, I can get it for you). This however did free up like 40gb of space on the webserver.

    Lastly, SSL is now active across all domains except our subdomains for those of you with admin/cop tools. This is due to our SSL license only being paid for the TLD (top-level domain), we do not have subdomain coverage for SSL.

    Broken Images for rank icons will be replaced/added back soon. Need to get them. Also, the forums is currently "rebuilding" images in the background making them compatible with SSL if possible. So some images may show up after a while and it may just be that they're not showing due to not being processed by the server yet, as the forum system is also re-indexing everything. So the webserver is under a relatively heavy load currently.

    Once again, I apologize for the downtime and the loss of any signatures/avatars. If you notice anything broken on the forums, shoot me a pm.

    Thank you,
    Jesse

  2. The following gangs had EXP to be added to them:

    Spoiler
    Drunk Squad
    NATE DIAZ
    Alits Task Force
    Q19 Cartel
    Dirty Pigs
    Imperium
    Cloud
    DARK PARADOX
    Infamy
    420x
    Coke Boyz
    Brads Porn Shack
    Capital  Punishment
    Mystery Incorperated
    Oblivion
    No Fucks Given
    Darkhorse
    PURE HATRED
    Space  Turtles
    Free Syrian Army
    The Reich
    Outlaws
    Explicit
    Schutzstaffel
    Full Send
    Libertalia
    PURGE
    911
    Venomous Racoons
    The outsiders
    Bamboo Union
    PeachMafiaSquad
    Recursion v2
    Rebels
    Lushkintov Family
    Random
    Darcos
    WOLF
    Poggers
    Pew Pew
    ODST
    Masons Angels
    NeckBeards
    The Boys
    Resilient
    Your Gang Name
    Nicotine Fiends
    Vault Hunters
    coolguys
    PEPE Inferno
    FAVELA
    No Bullshit Gs
    Blood Cartel
    HAHHH
    New DS
    Distinct
    Coffin Clique

     

  3. Afternoon all,

    We discovered this morning that there was an oops made by myself when coding the gang experience. So gangs were essentially earning exp but not having it sync to the db. We're dropping a hotfix to fix this as well as a few other things as well. We were however able to get everyones gang exp extracted from the logs and wrote in to some new db queries. So when the servers restart I'll be running the queries and updating your gang exp.

    TL;DR or didn't understand the above: If you were capping cartels on V2 and doing things that get you gang exp... check your gang exp/talents upon server restart..You probably have some talents...


    EDIT (AFTER UPDATING):

    The following gangs had EXP to be added to them:

    Spoiler
    Drunk Squad
    NATE DIAZ
    Alits Task Force
    Q19 Cartel
    Dirty Pigs
    Imperium
    Cloud
    DARK PARADOX
    Infamy
    420x
    Coke Boyz
    Brads Porn Shack
    Capital  Punishment
    Mystery Incorperated
    Oblivion
    No Fucks Given
    Darkhorse
    PURE HATRED
    Space  Turtles
    Free Syrian Army
    The Reich
    Outlaws
    Explicit
    Schutzstaffel
    Full Send
    Libertalia
    PURGE
    911
    Venomous Racoons
    The outsiders
    Bamboo Union
    PeachMafiaSquad
    Recursion v2
    Rebels
    Lushkintov Family
    Random
    Darcos
    WOLF
    Poggers
    Pew Pew
    ODST
    Masons Angels
    NeckBeards
    The Boys
    Resilient
    Your Gang Name
    Nicotine Fiends
    Vault Hunters
    coolguys
    PEPE Inferno
    FAVELA
    No Bullshit Gs
    Blood Cartel
    HAHHH
    New DS
    Distinct
    Coffin Clique
  4. 3 minutes ago, Allstarplaya said:

    Wish you would provide context on why this wouldn't work and why in about every other RP simulator/Arma high population server it is used to bring life back into a stale Meta/Server except Asylum, but instead you resolve to calling people names like always because your mother did too much crack while you where in the womb and you are just an angry Irish guy who feels entitled to the server, but after 6 years still haven't amassed anything in this game to take to bed with you at night, but whatever helps you sleep.

    What other high population arma servers have done this....? Where a streamer isn't involved. I speak from Olympus where this was done and it basically killed them.

    Donald and The Boss like this
  5. The whitelisting will be removed in the next 36 hours or so. We're working on finalizing some tools.

    59 minutes ago, Elaiscancer said:

    That and if people believe this server is the type of Altis Life server you have to be whitelisted for then it will keep people from playing.  I get that there's people who want to ruin things and yeah doing a temporary whitelist stops some but others are just going to wait for it to be lifted.  Might as well just get it over with and get them banned sooner rather than later.

    See above. The whitelist isn't solely for the scripters. The whitelist will be removed soon.

    1 hour ago, Donald Clinton said:

    Exactly. I know we are trying to keep ban evaders away, but what's happening is that genuine people that just bought the game are gonna click on asylum and not be able to join the server because of the minimum hours. Most people I play with, their first arma experience was on asylum. This is just eliminating tons of potential new players

    Edit: does anyone know the actual minimum hours needed to play?

    Its not just hours factored in. Also another condition that we won't be disclosing at this time. The restrictions will be removed soon.

    Maaqs, ZIM2233, ProGrant and 2 others like this
  6. 8 hours ago, Dust Runner said:

    Why can't we just get more information??? What specifically is holding back V2? Jesse's schedule? Clint's approval? Easy unloggable exploits? (just examples not being serious)

    You basically answered the question yourself...

    8 hours ago, Dust Runner said:

    I have to assume it's incredibly stressful and difficult based on how many blunders the public has seen. Then you have ungrateful people being snarky, and everyone being pessimistic and an asshole.

    If we're not 100% accurate with what is said now, everyone picks it the fuck apart. It's annoying. I got pretty agitated last week. Even if we type out status updates on it, no one seems to read them. So figured, it's better to just ignore it, and continue on.

    3 hours ago, Keen12321 said:

    Jesse has been working on making asylum perform better since January if this screenshot is right. I get that this is essentially rewriting the mission file

    No that was me trying to make the current live mission work better. Which got rid of the mass kicks and brought the server crashes to light.. We crushed a few issues, but were left with one major roadblock that we couldn't fix. I didn't touch V2 until the repo was created. The rest was work on V1 testing/debugging and trying what I could to fix it...

  7. 15 minutes ago, Keen12321 said:

    I liked my '+25% selling illegal stuff'. Not OP. Just makes making money how it should be.

    It was never a thing until Poseidon just came around not too long ago... Proper calculations of existing talents/group talents/etc was not factored in very well clearly before implementation... Making money will be as difficult/easy as we determine it should be. Sorry to burst any bubbles.

    15 minutes ago, Keen12321 said:

    All this talk of future additions and new content after V2. V2 was announced 4 months ago and when it was announced, claimed to have months of work spent on it.

    Can you cite your references? As I haven't been here very long and it was announced April 11th here: http://www.gaming-asylum.com/forums/index.php?/topic/105292-what-is-asylum-v2/. No where in there do we state it was worked on for months prior to that?  We created the Github Repository for the code (which was the BASE Altis Life 3.1.4.8) on March 20th... 

     

    4 minutes ago, Prodigal Son said:

    Four Developers re-made what took several people years to create in under 4 months, for free?

    Not even accurate...

    2 Developers for 4 months. Henry only started contributing to the code repository about a week after Pizza Man was removed from the team (First commit was on July 15th). Until then it was solely Azeh and I. Henry has only been helping on it for about a month or so now... 

  8. 2 hours ago, Ghost0fDawn said:

    I strongly agree with a lot of this. So far running V2 on server 3 after the last week, I would say most of it is in a very nice point. Most of it appears to be running well and working. I would like to know what is left on the agenda before its ready to release to live. Whats the status on BH & Medic, whats the reason they arent on the test server? are they simply not written, or just inactive while being reworked. I don't know, but I would be more than happy to test whatever the last few kinks are that would help put V2 out the door sooner.

    New content will be nice, but its not necessary for the first push to V2. Get it out to live, Give it a little while for hotfixes on current content first, then new content can come in. I can come in daily and submit a ticket over minute unimportant kinks in V2 no problem, but a priority list of what needs testing and finished would be nice.

    As we've stated previously, new content was not to be expected in this. We redid some menus and added some additional functionality to some things. It was well stated I feel that BH/Infamy/Honor was going to be non-existent. Medic is not on the server due to talks of making it whitelisted. However, if the issues the current servers have is still present, we know the cause is completely due to civilian/cop side and we have a lot less to go through. We want to rework the infamy/honor stuff as it's pretty OP in some regards and we want to re-balance some of it. However, having that stuff out too, helps with debugging purposes if we still have issues.

    The current stuff we're working on is just some on death related stuff. Azeh and I worked through a few last minute things a bit ago.

    DJB, Ghost0fDawn, Destrah and 1 other like this
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