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Posts posted by bamf
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Just now, Johnny said:
I just tried that link, but with the information I provided I was given a warning for spamming...
Johnny likes this -
Silver-Spy, LaGrange, Squirtle and 30 others like this
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Almost 5 years ago I purchased Arma 3 at the urging of a friend to play something called Altis Life. My friend said I had to play on a server called the Asylum - so I bought the game on steam and we all got on S1. That night I ended up with a Katiba trying to rob people processing cocaine. I ended up getting killed by a guy named DanteSleepy, but I was hooked.
Through the months that followed I ended up in a little gang named Innovative, then as an Admin, a Captain in the APD, Community Manager, Developer, and finally an owner of the community. I've enjoyed the years here, but it is finally time for me to move on. No doubt you've seen the news already that @BaDaBiNg_10-8 and @Clint Beastwood have purchased Gaming Asylum from @Paratus and me. They have some ideas that I think the community will be happy about, and are bringing in a great developer to help anchor that team in @Jesse.
I'd like to thank all the admins, mods, developers, contributors, and support people who have helped (and continue to) the community over the years. Without a dedicated group of people to keep this place running it would no doubt fall apart.
I'd also like to thank the community for sticking with us through the good times and the bad. It's not lost on me that three years ago tonight Gnashes and I were finishing trying to get all the data pulled back into the database after we lost the database server. The community stuck through that with us, and I'm really thankful that you did.
Thanks for all the memories.
Bamf
BadBunny, Alec-I, •ÐŠ• Randy and 146 others like this -
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First off, a big shout out to @Windmere and @Gen. Henry Arnold for the bug fixes in this patch. They have both spent a good deal of time going through and fixing bugs that have been reported.
Now for the notes:
- Y inventory should no longer fall through buildings.
- Fixed a bug that allowed people to get into vehicles while their hands are up or while they are repairing.
- Fixed an exploit related to parole.
- Lieutenants & Captains now spawn with IR lasers.
- Fixed a bug that caused the "Add IR Laser (Lethal)" action for Lieutenants and Captains to delete their IR laser if they don't have a primary weapon.
- Fixed a bug that allowed people to lockpick vehicles while inside of a vehicle.
- The Sync button on the phone will now fix the Arma naked bug in addition to syncing player data.
- Players can no longer sync their location while inside of the Federal Reserve.
- Fixed an illegal gathering exploit.
- Fixed a bug that allowed cops to restrain other cops.
- Default gang rank upon joining a gang is now 4 down from 3.
- Gank rank of 4 can no longer access gang house storage.
Blake., BaDaBiNg_10-8, Xavorey and 33 others like this -
7 minutes ago, Azeh said:
He didn't exactly think it would fix the lag, he just gave it a try because it was unproblematic on Olympus
"because if it was easy to find what was causing the issue, it would be fixed by now. But it can't be determined easily so we have to try different things, change systems."
No hate, but I told you to revert it on Wednesday last week and there's been a few hotfixes/updates since then. Takes about 2 minutes. It's also been 77 days since Poseidon changed it.No, it's not a 2 minute fix. There are other systems that got integrated into it as well...
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8 hours ago, Cory B said:
Bamf explain to me how I still lose my Y through a building. ITS BEEN 3 YEARS. HOW?
Actually it was working fine, but Poseidon thought that making Y inventory into vehicles instead of simple objects would fix lag on the server. We know that's not the case, so we'll revert the Y back to simple objects and it will go back to the state of working properly where Gnashes and I had it...
massi, Farmer Steve, Patato and 5 others like this -
Just now, Pwnsome said:
I was more asking who was chopping trees to figure it out.
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Just now, Pwnsome said:
who tf
Wait, a cop wants to know why we fixed an exploit? Points?
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Just now, Russell* said:
Webel aka rebel life would like to see more drug zones not less.
Yes, but drug zones have to have some risk. Adding more just reduces the overall risk. Think about things from a balance perspective...
Squirtle likes this -
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S1 was restarting right as i got on to patch it, so it will be down ~15 minutes. I was trying to time them together, so sorry about that...
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Quick patch this AM to do a few (mostly) cosmetic things:
- Added new MX/MXM variants for UC cops and Bounty Hunters (sorry no MXM for you)
- Add some new construction hard hat colors to donor 6
- Added police Supervisor SUV skin
- Fixed an exploit related to chopping trees
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3 hours ago, Jcore said:
yep probably..... I just read the community goals. but if it gets back up there will my crate have everything in it still?
The crate is still there, you just can't access it because the community goal was not reached. If that tier is reached, then you will have access to the crate next month.
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HF4:
- Jury duty should hopefully work again.
- The community goals level for November has been set to 0. If you like lower prices, bigger groups, less time in jail, reduced gathering times, etc - then please consider donating to the community goal.
Fried Rice, Twinkie and Russell* like this -
Ok, we may have fixed the jury thing too. I'll do that hotfix later though.
Edit: It's been since May. Sigh...
Walt, Gregg, Bag Of Funyuns and 4 others like this -
Just now, Batcan said:
what did you do...
It's working now, and that's all that really matters right?
cHIP oTLE likes this -
There is one new bug I accidentally introduced. Testing a fix, and I'll have to hotfix again real fast.
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OK, I need to go eat lunch so I'm going to hotfix real fast.
HF 3:
- Governor elections will now work properly going forward
- Jail time syncs properly now
Blake., •ÐŠ• Randy, Russell* and 9 others like this
Asylum Announcement
in Announcements
Posted
You're looking at the wrong portion of that statute I believe.