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Changelog July


Witz

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Got some development ideas? Click here!

Added:

  • Achievements 
    • Investor - Obtain over $100,000,000 - "Investor" suffix
    • Billionaire - Obtain over $1,000,000,000 - "Billionaire" suffix
    • Virtuous - Have over 500,000 honor - "Virtuous" suffix
  • Offroad (HMG)
    • Now always spawns with a shield
  • Rebel/Turf
    • 100Rnd Car-95 Mag
      • Black
      • Hex
      • Ghex
    • 150Rnd Spar-16 Mag
      • Black
  • Gang Boat
    • Marker now shows players nearby.
    • Additional vehicle spawn.
  • Missing backpacks (Reb/med/cop)
    • Field Pack (Olive & Taiga)
    • Tactical Pack (MTP & Green)
  • Vehicle mods for helicopters
    • Upgrade helicopter maneuverability
       
  • Violet Deck Crew vest (Medic Only) 
  • Taru Bench to paramedic
  • Cop interaction menu now has a charge button.
  • A notification when you are restrained for over 10 minutes (civilian restrains only).
  • Gang Building repair option for level 2.
  • House respawn cooldown when dying close to your house. (2 minutes)
  • Vehicle Garage: double click on your vehicle to spawn it.
  • Refill magazines in turf shops.
  • Show Cruise Control set speed.
  • Asylum Plus Summer Skins (Preview)

               The glow on some skins will be applied later.

               Subscribe to Asylum Plus here

Changed:

  • Gang Fortress
    • Capture range from 125 to 80 meters.
    • Some new objects, small changes.
  • Turf perk changes
    • Rodopoli
      • Gather cocaine and heroin faster.
      • Reduced loadout cost.
    • Panagia
      • Gather ephedra faster.
      • Reduced material cost at the black market
    • Zaros
      • Gather henbane faster.
      • Reduced loadout cost.
      • Increased gas station robbery and chop shop payouts.
  • KaBoom (Late 4th of July)
    • Suicide vest $235,000 -> $200,000
    • Phone bomb $215,000 -> $180,000
    • Speed bomb $235,000 -> $200,000
    • Ignition bomb $200,000 -> $150,000
    • RPG ammo $140,000 -> $120,000
    • RPG launcher $30,000 -> $25,000
    • Remote Kill switch $50,000 -> $35,000
    • Arson kit $75,000 -> $60,000
  • KaBoom Crafting
    • RPG Ammo, Gold nuggets 3 -> 2
    • Suicide Vest, Cash 150,000 -> 135,000
  • Jewelry Emporium
    • Escape vehicle inventory can only be opened near the African Warlord.
  • SWAT
    •  APD officers SGT+ With the "Surveillance" talent will now spawn with a UAV terminal instead of a GPS
  • Athira
    •  Gun store moved back.
    • Jewelry moved to new location
  • Physical Storage Weights (Only applies to physical items stored in a house)
    • Just weird inconsistency's, you may find you have less or more space after patch  
      • Handguns 1-4 -> 1
      • SMG's 2-4 -> 2
      • Glasses/Hats 1-3 -> 1
      • Ghillie Suits 1-2 -> 2
      • Uniforms that can't be used with lvl 3 vest (Pilot Cov/Granite/Tracksuit ect) 1-3 -> 2
      • LMG's 3-4 -> 4 
      • RPG/Zafir 5
  • House Changes
    Since implementing upkeep two months ago, we have witnessed a significant increase in the number of houses returning to the market after extended periods of stagnation. Despite hundreds of houses going back on the market, there has actually been a 5% rise in the overall number of homes now owned by asylum players. This increase is beneficial as it demonstrates that active members of the community are making better use of these houses. We have increased storage in commonly used gang/group houses.
    Spoiler

    In the last 30 days 1,196 houses have been purchased from market/other players for a total of 230 Million dollars

    • Sheds
      • Market purchase value $200,000 -> $250,000
      • Max Physical Storage 900 -> 1000
      • Upkeep per day $1375 -> $1650
    • "Big/Large" Houses (150k)
      • Max Physical storage 900 -> 1000
      • Base upkeep per day $675 -> $775
    • "Long" Stone House (120k)
      • Base upkeep per day $500 -> $575
    • "Small/Shop" Houses (70k)
      • Base upkeep per day $300 -> $400
    • "Addon" Houses (40k)
      • Max Physical Storage 300 -> 350
      • Base upkeep per day $275-> $325
    • Garages
      • Max Physical Storage 250 -> 300
      • Max Virtual storage 325 -> 500
      • Base upkeepper day $275-> $325
    • Minimum wait time between house tax payments 10 Days -> 5 Days
  • Custom vehicles plates are now Asylum Plus only.
  • Evidence Locker bomb can now be defused by the cops.
  • LIM Ammo at Rebel $3000 -> $2500
  • Able to craft hunter without a BH license 
  • Cartels can now be captured again with shotguns.
  • Tutorial app in your phone will only show for new players.
  • Gang War challenges can now be sent quicker to different gangs.
  • Optimized vehicle & door animations. -Just kidding it broke stuff
  • 2 additional permanent nitrous boosts available in the vehicle mod menu

Fixed:

  • Issues with fishing for some players.
  • Snow staying on after turning it off.
  • Incorrect amount when gathering salt water.
  • Charge player action for cops is more accurate.
  • Alarm notification for the cop talent "Sentry".
  • Force end APB after governor pardon.
  • Prevented players from swimming up water cartels pipes.

Removed:

  • Alarm mod option from vehicle shop. (Can be bought in the mod menu.)
  • Asylum Plus spring skins.

 

DOMINATION:

  • New Domination Skins (Preview) (Preview 2)
    • Rebels
      • Mk-1 & Mk200 - Electric (Blue, Green, Orange, Red, White)
    • SRT
      • Combat Fatigues (SRT)
      • Combat Fatigues (SRT) (Tee)
      • Pilot Coveralls (SRT)
      • Granit-B Suit (SRT)
      • Light Combat Helmet (SRT)
      • Heli Crew Helmet (SRT)
      • Balaclava (SRT)
      • Tactical Vest (SRT)
      • Carrier Lite (SRT)
      • Assault Backpack (SRT

                  Credit to @goyney

                  NOTE: The mod will be updated this week asap.

 

Hotfix #1

  • Added Gang Skins initial system.
  • Fixed gang house repair.
  • Fixed restrains being funky.
  • Fixed incorrect house storage capacity.
talke, Junke, Bush Tiger and 24 others like this
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Guest Doomba
2 hours ago, Witz said:

Big/Large" Houses (150k)

  • Max Physical storage 900 -> 1000
  • Base upkeep per day $675 -> $775

My houses are still maxed at 900
EDIT: Nvm it lets me upgrade but starts at 300 storage instead of my already purchased 900

Edited by Doomba
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Very nice patch! I love the garage storage increase. Makes them so much more worth owning. 
Turf changes +1
Skins +1


Please fix the Ganit outfits. Ive unlocked a bunch in crates but when i store them in my house, they store as "weathered granits" & i've already had those so the other 6 I unlocked dont store. I have to always go buy a fresh pair if I want to look nice. 

Link to comment
2 hours ago, Doomba said:

My houses are still maxed at 900
EDIT: Nvm it lets me upgrade but starts at 300 storage instead of my already purchased 900

I'll be honest that doesnt make any sense. 
I just changed upgrade 3 from 900 to 1000. Nothing changed in the way it stores/pulls what level you were at.
It also didn't wipe your upgrades because default is 100....

1 hour ago, NewYork718 said:

Please fix the Ganit outfits. Ive unlocked a bunch in crates but when i store them in my house, they store as "weathered granits" & i've already had those so the other 6 I unlocked dont store. I have to always go buy a fresh pair if I want to look nice. 

You cannot store skins in a house

NewYork718 likes this
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Guest Doomba
6 hours ago, Patato said:

I'll be honest that doesnt make any sense. 
I just changed upgrade 3 from 900 to 1000. Nothing changed in the way it stores/pulls what level you were at.
It also didn't wipe your upgrades because default is 100....

You cannot store skins in a house

As of now every max upgrade house I have showed 900, then I had to re-buy upgrade 1-3 which brought storage down to 300 etc with each level. Level 3 gave me 1000. I already upgraded all of my houses doing it this way else I'd record a vid for ya

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