Ken Posted January 6 Report Share Posted January 6 An idea for a new federal event, one that is started by the APD rather then the civs. Requirements: -5 or more officers online -10 or more civs online (population affects possible payout for police) -Can be started once per restart -Started by the rank of Lieutenant+ (Maybe SGT+) -Cannot be starter while any other federal events are active Objective: Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event. Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this) The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location. zdeat, KrazyKnight, Louie and 15 others like this Link to comment
william Posted January 6 Report Share Posted January 6 as an unwhitelisted officer I -1 this suggestion due to me not being able to do it. many thanks, william. Vash, Farmer Steve, Louie and 7 others like this Link to comment
lukee Posted January 6 Report Share Posted January 6 2 hours ago, Ken. said: An idea for a new federal event, one that is started by the APD rather then the civs. Requirements: -5 or more officers online -10 or more civs online (population affects possible payout for police) -Can be started once per restart -Started by the rank of Lieutenant+ (Maybe SGT+) -Cannot be starter while any other federal events are active Objective: Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located rite outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event. Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this) The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location. As an official designer for gaming-asylum.com servers (untagged ☹️@Boonie Hat) I will most definitely use this concept as a future addition to the asylum arma 3 server 👍💯 /|/|0T4RD, George and operatorjohnny^ like this Link to comment
skimancole Posted January 6 Report Share Posted January 6 12 minutes ago, lukee said: As an official designer for gaming-asylum.com servers (untagged ☹️@Boonie Hat) I will most definitely use this concept as a future addition to the asylum arma 3 server 👍💯 lukee and operatorjohnny^ like this Link to comment
lukee Posted January 6 Report Share Posted January 6 4 minutes ago, skimancole said: SupImJacob likes this Link to comment
Austin M Posted January 6 Report Share Posted January 6 Only issues I have is that it’s super susceptible to vdms. And starting location might need moved as I believe the military complex by cocaine is used as a rebel for gang fort. the actual vehicle should hold no physical or virtual items. If rebels take control it should be delivered to a different location for the money/items Ken, Crossfade, lukee and 1 other like this Link to comment
Vash Posted January 7 Report Share Posted January 7 6 hours ago, william said: as an unwhitelisted officer I -1 this suggestion due to me not being able to do it. many thanks, william. william likes this Link to comment
Zurph Posted January 7 Report Share Posted January 7 maybe more cops will log on add it /|/|0T4RD, operatorjohnny^, lukee and 2 others like this Link to comment
|Cam| Posted January 7 Report Share Posted January 7 APD needs major morale boost… so fuck it yeah let’s do it Ken, zdeat, Crossfade and 1 other like this Link to comment
william Posted January 7 Report Share Posted January 7 19 minutes ago, |Cam| said: APD needs major morale boost… so fuck it yeah let’s do it reinstate william lukee and Ken like this Link to comment
Ronald Posted January 7 Report Share Posted January 7 4 hours ago, william said: reinstate william -1 Gfunk Havoc, lukee, zdeat and 3 others like this Link to comment
Ken Posted January 7 Author Report Share Posted January 7 13 hours ago, Austin M said: Only issues I have is that it’s super susceptible to vdms. And starting location might need moved as I believe the military complex by cocaine is used as a rebel for gang fort. the actual vehicle should hold no physical or virtual items. If rebels take control it should be delivered to a different location for the money/items Fair points, both can be worked around im sure. I only picked that area because it was a spot already on the map that could be used and wasnt insanely far away from evidence, comparable to the 100% mark from the chopshop event. There are plenty of other "Military complex" type locations that could be used though Link to comment
Niels Posted January 7 Report Share Posted January 7 6 hours ago, william said: reinstate william william, zdeat and Gfunk Havoc like this Link to comment
zdeat Posted January 7 Report Share Posted January 7 It would be cool if you were to be able to start from a certain HQ and take it to evidence. Starting from a place such as Kavala HQ and go to the Evidence Lockup would pay more than if you needed to go from Air / Athira / Pygros. Would spawn a skinned APD Tempest, make it so SWAT automatically pops allowing any SWAT member to be able to pull free armor / kit and mk. Make it so you need 25 civs / 5 cops. The only thing im not sure how would work is if its an admin started event or make it so Lt / Sgt can start the event on their own. lukee, Crossfade and Ken like this Link to comment
operatorjohnny^ Posted January 7 Report Share Posted January 7 Great idea. This would be really fun for cops and civs. Let's get this done. lukee likes this Link to comment
Lucien Posted January 7 Report Share Posted January 7 From my experience on other servers: Cops should be only lethaling If they do have an armed vehicle there really shouldn't be any specific rules of engagement and should be able to just shoot anyone involved - should be a high reward and civs will likely fight using ifrits for the most part Limit # of cops that respond Limit # of armor in use by apd at one time - unlike other servers, qilins and prowlers shouldn't be limited because they don't have doors on asylum Cops should be able to fly to a garage to pull a ground vehicle to participate in the escort but shouldn't be allowed to participate otherwise in helicopters Undercover officers should be rank revealed and driving marked vehicles to make it clear to civs who they should shoot Honestly because cops can respond way faster than civs to keep fighting the event swat may not be needed to be enabled for the event Add multiple spots for civs to redeem the event along the route so they don't only attack the convoy when most convenient /|/|0T4RD likes this Link to comment
zdeat Posted January 8 Report Share Posted January 8 (edited) 5 hours ago, Lucien said: From my experience on other servers: Cops should be only lethaling If they do have an armed vehicle there really shouldn't be any specific rules of engagement and should be able to just shoot anyone involved - should be a high reward and civs will likely fight using ifrits for the most part Limit # of cops that respond Limit # of armor in use by apd at one time - unlike other servers, qilins and prowlers shouldn't be limited because they don't have doors on asylum Cops should be able to fly to a garage to pull a ground vehicle to participate in the escort but shouldn't be allowed to participate otherwise in helicopters Undercover officers should be rank revealed and driving marked vehicles to make it clear to civs who they should shoot Honestly because cops can respond way faster than civs to keep fighting the event swat may not be needed to be enabled for the event Add multiple spots for civs to redeem the event along the route so they don't only attack the convoy when most convenient Cops lethaling is up to Sgt+ / Voting on it. Limiting the number of cops that can respond will lead to situations like 5 v 20. There could be 5 cops and 10 groups of 2-5 people. All cops have to respond to a bank robbery so why limit this? Civs can pull out as much armor as they would want so why can’t we? And why limit if we can use a helicopter? Humming birds / hellcats are soooo easy to shoot down, not armored at all. Orca dropping on a moving vehicle is… difficult. Why should UC be showing rank that’s the whole point of UC? As for SWAT not being popped, why not? You take that SWAT officer out of the fight he doesn’t have another swat slot left, boom he’s back to a regular kit. We’re going against people with better guns already as well as better armor? Half the cops including myself can barely use an mk anyways so trust me it’s not changing a lot. As for adding spots, at most allow gang fort rebels to pop so civs can use that since it’s close to the road. Other than that I don’t see a need for it, we’re moving in what would most likely be a tempest. 90kph on a road isn’t fast… Edited January 8 by zdeat Vash likes this Link to comment
Clint Beastwood Posted January 8 Report Share Posted January 8 Wait, there is something besides lethal ammunition? KrazyKnight, Crossfade, Lucien and 1 other like this Link to comment
Mako Posted January 8 Report Share Posted January 8 6 hours ago, Lucien said: From my experience on other servers: Cops should be only lethaling If they do have an armed vehicle there really shouldn't be any specific rules of engagement and should be able to just shoot anyone involved - should be a high reward and civs will likely fight using ifrits for the most part Limit # of cops that respond Limit # of armor in use by apd at one time - unlike other servers, qilins and prowlers shouldn't be limited because they don't have doors on asylum Cops should be able to fly to a garage to pull a ground vehicle to participate in the escort but shouldn't be allowed to participate otherwise in helicopters Undercover officers should be rank revealed and driving marked vehicles to make it clear to civs who they should shoot Honestly because cops can respond way faster than civs to keep fighting the event swat may not be needed to be enabled for the event Add multiple spots for civs to redeem the event along the route so they don't only attack the convoy when most convenient They don't want to listen, friend. 🙂 /|/|0T4RD and Lucien like this Link to comment
Lucien Posted January 8 Report Share Posted January 8 2 hours ago, zdeat said: Cops lethaling is up to Sgt+ / Voting on it. Cops should only lethal in an escort event at least until the truck is sold. If civs are getting tazed and restrained, then someone needs to take them back to hq and get processed, which pulls people off of doing an event, unless they just get left in the middle of a random field which is not fun for anyone. 2 hours ago, zdeat said: Limiting the number of cops that can respond will lead to situations like 5 v 20. There could be 5 cops and 10 groups of 2-5 people. All cops have to respond to a bank robbery so why limit this? Cops that have better HQ positioning, and a better economy to respond to the event until its conclusion. Not all civs have to respond to a bank robbery man. You need to encourage civs to do the event, reasonable hard number caps makes people actual want to show up and contest. Additionally - not everyone should have to show up. It should be a voluntary event to participate in, would be aids to get forced to do a cop started federal event. 2 hours ago, zdeat said: Civs can pull out as much armor as they would want so why can’t we? And why limit if we can use a helicopter? Humming birds / hellcats are soooo easy to shoot down, not armored at all. Orca dropping on a moving vehicle is… difficult. See above. Civs need to be encouraged to participate. Knowing they are not going to be facing an invulnerable wall is much more appealing to make them want to attack the convoy. Limiting helicopter use allows civs to better attack the convey by limiting visibility further encouraging them to participate. 2 hours ago, zdeat said: Why should UC be showing rank that’s the whole point of UC? It's not like people are running an undercover operation during a federal event, if a civ wants to fight the cops at this federal event and sees a civ hatch skin without rednames if no one fought yet, they might not know they can shoot. Wouldn't matter if its a redzone for everyone rather than just against cops tho 2 hours ago, zdeat said: As for SWAT not being popped, why not? You take that SWAT officer out of the fight he doesn’t have another swat slot left, boom he’s back to a regular kit. We’re going against people with better guns already as well as better armor? Half the cops including myself can barely use an mk anyways so trust me it’s not changing a lot. Again, no civs are forced to participate. You need to bite the bullet and encourage them to attend. /|/|0T4RD likes this Link to comment
/|/|0T4RD Posted January 8 Report Share Posted January 8 (edited) 1 hour ago, Lucien said: Cops should only lethal in an escort event at least until the truck is sold. If civs are getting tazed and restrained, then someone needs to take them back to hq and get processed, which pulls people off of doing an event, unless they just get left in the middle of a random field which is not fun for anyone. Cops that have better HQ positioning, and a better economy to respond to the event until its conclusion. Not all civs have to respond to a bank robbery man. You need to encourage civs to do the event, reasonable hard number caps makes people actual want to show up and contest. Additionally - not everyone should have to show up. It should be a voluntary event to participate in, would be aids to get forced to do a cop started federal event. See above. Civs need to be encouraged to participate. Knowing they are not going to be facing an invulnerable wall is much more appealing to make them want to attack the convoy. Limiting helicopter use allows civs to better attack the convey by limiting visibility further encouraging them to participate. It's not like people are running an undercover operation during a federal event, if a civ wants to fight the cops at this federal event and sees a civ hatch skin without rednames if no one fought yet, they might not know they can shoot. Wouldn't matter if its a redzone for everyone rather than just against cops tho Again, no civs are forced to participate. You need to bite the bullet and encourage them to attend. Very articulate and all but like my boy @Makosaid.... 🤷♂️ Edited January 8 by /|/|0T4RD Link to comment
Ken Posted January 8 Author Report Share Posted January 8 4 hours ago, Clint Beastwood said: Wait, there is something besides lethal ammunition? Not that im aware of, they must have ran into some bounty hunters Crossfade and Clint Beastwood like this Link to comment
skimancole Posted January 8 Report Share Posted January 8 This idea has been suggested probably 6 times by now but it always gets shot down for some unknown reason 🥲 lukee likes this Link to comment
Crossfade Posted January 8 Report Share Posted January 8 The idea would be great. However. minimum 5 cops, all cops must lethal (obviously cadets cant, so they can down however ONCE the event is started if a cadet downs someone attacking the convoy they are to be left alone. Not to be restrained, (if they get BH'd sucks to be them) Have the loot they take or the money the remove be taking from the Civ loot pile if they do the evidence. Almost like they are being corrupt and stealing from the evidence (really just to make the bigger groups WANT to do the evidence as no cunt does it and the loot stays there for months.) Idk if this is possible but would be a nice balance. also could make the cops required different for Sgt and Lt, example For a sgt to start it then there must be 8 cops online. for a LT theres only 5? (numbers subject to change. could be 10 and 7 idk... just so sgts can start it but it requires more officers.. also Retired Captains can not start it @Ken.sucks to be you.. get LT back scrub... Jk on the last one. Ken likes this Link to comment
zdeat Posted January 8 Report Share Posted January 8 (edited) 4 hours ago, Lucien said: Cops should only lethal in an escort event I agree I’m not saying they shouldn’t, I’m just saying you still have to go through policy and either vote on it or have Sgt+ allow it. Whether or not an officer restrains and process you is up to them, I think it would be stupid to in a fight like this but… What happens to little johnny who just joined the server 30 minutes ago and is driving down the MSR when he comes across this convoy. You think it’s good to straight lethal him? I’d assume this is either a moving redzone or we’ll have sirens on the entire duration of the event. 4 hours ago, Lucien said: You need to encourage civs to do the event On paper this sounds nice and cool for civs until it’s implemented first day and lawless is running 12 deep. Which is why SWAT and armor should be allowed. Like I said before half the apd cannot use mks it’s not making too much of a difference. You also have to remember this event isn’t tucked away in a corner of the map, it’s going to be the entire area, we are going to run into almost everyone on the server. 4 hours ago, Lucien said: Additionally - not everyone should have to show up. It should be a voluntary event to participate in, would be aids to get forced to do a cop started federal event. I feel like this would be started only if all cops are in agreement. I’m not just going to randomly start it without telling anybody. Current policy would be implemented for this, officers must give their two lives until they can leave the event. You’re also incentivizing cops to participate since they’re making money with this, like I said how much is dependent on which hq it would be started at as well as up to devs for payout in general. 32 minutes ago, Crossfade said: really just to make the bigger groups WANT to do the evidence as no cunt does it and the loot stays there for months.) I think evidence needs 15-17 cops to start, hence why it hasn’t been touched in months. Edited January 8 by zdeat Link to comment
uc. Posted January 8 Report Share Posted January 8 5 hours ago, zdeat said: I agree I’m not saying they shouldn’t, I’m just saying you still have to go through policy and either vote on it or have Sgt+ allow it. Whether or not an officer restrains and process you is up to them, I think it would be stupid to in a fight like this but… What happens to little johnny who just joined the server 30 minutes ago and is driving down the MSR when he comes across this convoy. You think it’s good to straight lethal him? I’d assume this is either a moving redzone or we’ll have sirens on the entire duration of the event. On paper this sounds nice and cool for civs until it’s implemented first day and lawless is running 12 deep. Which is why SWAT and armor should be allowed. Like I said before half the apd cannot use mks it’s not making too much of a difference. You also have to remember this event isn’t tucked away in a corner of the map, it’s going to be the entire area, we are going to run into almost everyone on the server. I feel like this would be started only if all cops are in agreement. I’m not just going to randomly start it without telling anybody. Current policy would be implemented for this, officers must give their two lives until they can leave the event. You’re also incentivizing cops to participate since they’re making money with this, like I said how much is dependent on which hq it would be started at as well as up to devs for payout in general. I think evidence needs 15-17 cops to start, hence why it hasn’t been touched in months. sounds like a skill issue, get better btw this idea sounds cool, should be added. Ken and zdeat like this Link to comment
Ken Posted January 8 Author Report Share Posted January 8 13 hours ago, skimancole said: This idea has been suggested probably 6 times by now but it always gets shot down for some unknown reason 🥲 Dont know why, its pretty much just a reverse chop shop event =/ Link to comment
Defragments Posted January 8 Report Share Posted January 8 Why would a rebel want to take part in this? Rebels start the events, police respond to the events. There's no rules or guidebook that forces rebels to take part in a cop started event. That's probably why it wouldn't work. Witz likes this Link to comment
Crossfade Posted January 9 Report Share Posted January 9 18 hours ago, zdeat said: I agree I’m not saying they shouldn’t, I’m just saying you still have to go through policy and either vote on it or have Sgt+ allow it. Whether or not an officer restrains and process you is up to them, I think it would be stupid to in a fight like this but… new policy - Any officers attending event lethals authorised. simple, Also with event YOU DO NOT restrain civs that Cadets down. In the Policy... Not up to officer. {What happens to little johnny who just joined the server 30 minutes ago and is driving down the MSR when he comes across this convoy. You think it’s good to straight lethal him?} Ummm no? because he's not fucking involved? you would know if they are attacking or not simply by them getting out and shooting at the convoy. {I think evidence needs 15-17 cops to start, hence why it hasn’t been touched in months.} then clearly it needs to be dropped, asylum's not got the population to hold 15-17 cops.. make it less cops but harder mechanics, Longer, Different... Lucien likes this Link to comment
|Cam| Posted January 9 Report Share Posted January 9 Lack of traction for somewhat similar suggestion. 29 replies in weekend looking pretty good rn hope this gets approved devs 😎 Ken and lukee like this Link to comment
lukee Posted January 9 Report Share Posted January 9 23 minutes ago, |Cam| said: Lack of traction for somewhat similar suggestion. 29 replies in weekend looking pretty good rn hope this gets approved devs 😎 nah, maybe give it a couple more tries /|/|0T4RD likes this Link to comment
lukee Posted January 9 Report Share Posted January 9 3 hours ago, Crossfade said: new policy - Any officers attending event lethals authorised. simple, Also with event YOU DO NOT restrain civs that Cadets down. In the Policy... Not up to officer. {What happens to little johnny who just joined the server 30 minutes ago and is driving down the MSR when he comes across this convoy. You think it’s good to straight lethal him?} Ummm no? because he's not fucking involved? you would know if they are attacking or not simply by them getting out and shooting at the convoy. {I think evidence needs 15-17 cops to start, hence why it hasn’t been touched in months.} then clearly it needs to be dropped, asylum's not got the population to hold 15-17 cops.. make it less cops but harder mechanics, Longer, Different... who the fuck cares about little johnny, evidence is also 12 /|/|0T4RD, Crossfade and .Sean like this Link to comment
operatorjohnny^ Posted January 9 Report Share Posted January 9 On 1/7/2023 at 10:53 PM, Lucien said: Cops should only lethal in an escort event at least until the truck is sold. If civs are getting tazed and restrained, then someone needs to take them back to hq and get processed, which pulls people off of doing an event, unless they just get left in the middle of a random field which is not fun for anyone. Cops that have better HQ positioning, and a better economy to respond to the event until its conclusion. Not all civs have to respond to a bank robbery man. You need to encourage civs to do the event, reasonable hard number caps makes people actual want to show up and contest. Additionally - not everyone should have to show up. It should be a voluntary event to participate in, would be aids to get forced to do a cop started federal event. See above. Civs need to be encouraged to participate. Knowing they are not going to be facing an invulnerable wall is much more appealing to make them want to attack the convoy. Limiting helicopter use allows civs to better attack the convey by limiting visibility further encouraging them to participate. It's not like people are running an undercover operation during a federal event, if a civ wants to fight the cops at this federal event and sees a civ hatch skin without rednames if no one fought yet, they might not know they can shoot. Wouldn't matter if its a redzone for everyone rather than just against cops tho Again, no civs are forced to participate. You need to bite the bullet and encourage them to attend. While I agree with almost everything you said, the encouragement of civs to participate is based on the reward they receive for winning, making it “easier” for civs would require a reduction in the prize. I believe everyone has good points, but people have to understand that the first rendition of this event will not be perfect and it will almost certainly get updated/changed, as all new events do. Vash, Ken and lukee like this Link to comment
Ken Posted January 10 Author Report Share Posted January 10 I dont think it would really matter weather the officers were downing or lethaling, the objective would be to move forward and get the stuff to the destination rather then stopping to restrain and process people Link to comment
Crossfade Posted January 10 Report Share Posted January 10 2 hours ago, Ken. said: I dont think it would really matter weather the officers were downing or lethaling, the objective would be to move forward and get the stuff to the destination rather then stopping to restrain and process people you limit the players attending the event, If someones wanted for 100k and the cops only get 50k for the event they will 100000% go for the 100k bounty... making the event void. lets say people are wanted for 200k and the reward for cops is 150k. again, they go for the bounty. the only way this event is going to work is cops use lethals and not downing. Not a single officer would pass up on a civ's bounty Link to comment
Austin M Posted January 10 Report Share Posted January 10 4 minutes ago, Crossfade said: you limit the players attending the event, If someones wanted for 100k and the cops only get 50k for the event they will 100000% go for the 100k bounty... making the event void. lets say people are wanted for 200k and the reward for cops is 150k. again, they go for the bounty. the only way this event is going to work is cops use lethals and not downing. Not a single officer would pass up on a civ's bounty That’s what policies are for. Could be borderline corruption. Crossfade and operatorjohnny^ like this Link to comment
Crossfade Posted January 10 Report Share Posted January 10 Just now, Austin M said: That’s what policies are for. Could be borderline corruption. this is true. well i guess if theres a policy update preventing officers from arresting civs or even restraining who are attacking the event then downing works, i just think overall makes it harder for civs if they get lethaled.. Link to comment
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