bamf Posted September 9, 2017 Report Share Posted September 9, 2017 Currently it's 15 minutes once you capture the area, and I've gotten complaints that it is too short to do things like craft guns, drugs, etc once you capture it. You should have to defend the point even while your gang crafts, but should we bump this up a touch? FudgeR, Alec-I, Space and 14 others like this Link to comment
Sheriff Rick Grimes Posted September 9, 2017 Report Share Posted September 9, 2017 45 minutes Midamaru, xlOutsiderlx and Panda like this Link to comment
Rodrigo Posted September 9, 2017 Report Share Posted September 9, 2017 15 minutes is fine. Sk7, Seán That Irish Guy, Xehons and 5 others like this Link to comment
bamf Posted September 9, 2017 Author Report Share Posted September 9, 2017 Just now, Sheriff Rick Grimes said: 45 minutes I think 45 minutes is too long given that we have to restart the servers every 2.5+ hours. conthegodoffire, • B A R K I N •, BlackShot and 5 others like this Link to comment
Crunchedd Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) if you keep a 15 minute timer then the perks should remain with the gang who held it for the 10 minutes it ticks down to 0 so you can have the cap for a minimum 25 mins as it stands if you leave a cap and go to say run drugs and someone takes it you immediately lose the perks (so technically you still own it until the gang starts capping it up for their gang not ridding you fromt he cap) Edited September 9, 2017 by Crunchedd Stratego, Steve, Space and 7 others like this Link to comment
Budbringer Posted September 9, 2017 Report Share Posted September 9, 2017 Also make it so that when the cartel is under capture and the capture is going down, the original owner will have the perks until it hits 0% FudgeR, Tyler, DirkaDirka and 19 others like this Link to comment
Sheriff Rick Grimes Posted September 9, 2017 Report Share Posted September 9, 2017 Imo, kinda thinking about it. It would be better just to lift craft restrictions on all arms dealer guns other than the MK200, so at least there's a chance people will be crafting MK-1s and make the loadouts a tad cheaper. Though, it's not overly profitable to do so and don't expect someone to be a hero and go and craft MK-1s for everyone else. If the restrictions were less, then 15 minutes Crossfade likes this Link to comment
Crunchedd Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Budbringer said: Also make it so that when the cartel is under capture and the capture is going down, the original owner will have the perks until it hits 0% boi beat u to it Crossfade likes this Link to comment
goyney Posted September 9, 2017 Report Share Posted September 9, 2017 Is it not possible to open our minds a little more than easy fixes and implementations. We need something we have not seen before that is going to make existing players and new players want to play more, and old players to come back. Krypton:) likes this Link to comment
Budbringer Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Goyneyyy said: Is it not possible to open our minds a little more than easy fixes and implementations. We need something we have not seen before that is going to make existing players and new players want to play more, and old players to come back. Casino Cartel. Gang in ownership of said cartel will reap all the money players lose gambling, but also lose all the money the players are winning Bifta, Torch999 and Erik like this Link to comment
Windmere Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Budbringer said: Casino Cartel. Gang in ownership of said cartel will reap all the money players lose gambling, but also lose all the money the players are winning Casino period. Frizzy likes this Link to comment
James Anderson Posted September 9, 2017 Report Share Posted September 9, 2017 Sometimes players need to change to. And stop playing like everyone else. Change only happens with change from both sides. Crossfade likes this Link to comment
goyney Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) 5 minutes ago, James Anderson said: Sometimes players need to change to. And stop playing like everyone else. Change only happens with change from both sides. We need changes in content. Not people. This community is way less toxic than it used to be. Edited September 9, 2017 by Goyneyyy Windmere, Pariah, Crossfade and 1 other like this Link to comment
Silver-Spy Posted September 9, 2017 Report Share Posted September 9, 2017 15 is fine dont want to wait in the caretl for ages to finish.Lets not forget the time we actually get to fight gangs. Link to comment
Sheep Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) Just now, Goyneyyy said: We need changes in content. Not people. This community is was less toxic than it used to be. You're a complete fucking moron if you think the community is less toxic now. Was you even here before 6.0?? Edited September 9, 2017 by Sheep Azeh, massi (IFRIT) and Krypton:) like this Link to comment
Wang Liqin Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) 5 minutes ago, Goyneyyy said: We need changes in content. Not people. This community is way less toxic than it used to be. I think the community is a breeze compared to what 6.0 was especially now that Envy don't really play.. Pre 6.0 had BadBlood, Regiment, FSA, Innovative/Synergy, DF and many more all being completely toxic to each other.. (maybe minus pre 6.0 FSA). Never once did I see another gang say to each other "no chops" or "friendly rebel" to each other unless there was an official war going on. All the current gangs may as well merge with each other they are that friendly. Edited September 9, 2017 by Wang Liqin Brutus, TheRealLethal, Space and 4 others like this Link to comment
Sheriff Rick Grimes Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Wang Liqin said: I think the community is a breeze compared to what 6.0 was especially now that Envy don't really play.. Pre 6.0 had BadBlood, Regiment, FSA, Innovative/Synergy, DF and many more all being completely toxic to each other.. (maybe minus pre 6.0 FSA). I dunno. Everyone and their mother is toxic on side now, so many self-made legends and gangs that have only been around a week at best and saying "Who are you?" It's a close call imo Link to comment
goyney Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Wang Liqin said: I think the community is a breeze compared to what 6.0 was especially now that Envy don't really play.. Pre 6.0 had BadBlood, Regiment, FSA, Innovative/Synergy, DF and many more all being completely toxic to each other.. (maybe minus pre 6.0 FSA). Never once did I see another gang say to each other "no chops" or "friendly rebel" to each other unless there was an official war going on. All the current gangs may as well merge with each other they are that friendly. Exactly, and we have this guy thinking he knows how to solve a dead server when he has probably been here a year. Blaming the people not the content... laughable. Sheriff Rick Grimes likes this Link to comment
Wang Liqin Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Sheriff Rick Grimes said: I dunno. Everyone and their mother is toxic on side now, so many self-made legends and gangs that have only been around a week at best and saying "Who are you?" It's a close call imo I added a little more onto my post and to add OG BadBlood toxicity levels probably equal to the servers current levels. Azeh likes this Link to comment
Google™ Posted September 9, 2017 Report Share Posted September 9, 2017 I say 30 minutes. Link to comment
Sheep Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) Just now, Wang Liqin said: I added a little more onto my post and to add OG BadBlood toxicity levels probably equal to the servers current levels. You are as dumb as goyneyy Edited September 9, 2017 by Sheep Alec-I and Azeh like this Link to comment
Sheriff Rick Grimes Posted September 9, 2017 Report Share Posted September 9, 2017 Just now, Goyneyyy said: Blaming the people not the content... laughable. 1 This one always gets me. Every FPS has toxic people. Siege or CS are prime examples. Does that mean nobody plays them? Nope, because most people don't give a fuck. The reason Asylum is doing bad right now is all because of content. But from the looks of it, Bamf is trying to change that. So best of luck to him Windmere likes this Link to comment
FudgeR Posted September 9, 2017 Report Share Posted September 9, 2017 29 minutes ago, Goyneyyy said: Is it not possible to open our minds a little more than easy fixes and implementations. We need something we have not seen before that is going to make existing players and new players want to play more, and old players to come back. Evidence lockup thAt has been suggested a lot before would be nice @bamf Sheriff Rick Grimes likes this Link to comment
goyney Posted September 9, 2017 Report Share Posted September 9, 2017 34 minutes ago, Sheep said: You're a complete fucking moron if you think the community is less toxic now. Was you even here before 6.0?? 27 minutes ago, Wang Liqin said: I think the community is a breeze compared to what 6.0 was especially now that Envy don't really play.. Pre 6.0 had BadBlood, Regiment, FSA, Innovative/Synergy, DF and many more all being completely toxic to each other.. (maybe minus pre 6.0 FSA). Never once did I see another gang say to each other "no chops" or "friendly rebel" to each other unless there was an official war going on. All the current gangs may as well merge with each other they are that friendly. Please cage this 'moron' wang. Link to comment
goyney Posted September 9, 2017 Report Share Posted September 9, 2017 15 minutes ago, Sheep said: You are as dumb as goyneyy Friendly rebels before 6.0? Don't think so. No chops before 6.0? No. kys Link to comment
Reapered Posted September 9, 2017 Report Share Posted September 9, 2017 46 minutes ago, Budbringer said: Casino Cartel. Gang in ownership of said cartel will reap all the money players lose gambling, but also lose all the money the players are winning We need a more interesting name, something along the lines of an italian mafia kinda thing. .Casper likes this Link to comment
TRYHARD Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) 30 minutes and you keep the benefits of the cartel until it hits 0% Edit: Just make it so you can only pull money from fridge when its at 100% Edited September 9, 2017 by tryhardsqueaker Sheriff Rick Grimes likes this Link to comment
[§] Alex Posted September 9, 2017 Report Share Posted September 9, 2017 (edited) "Part of the problem with meth and doing a fresh run is the short cooldown on retaking the drug cartel." LMK when my forum post history starts to leave you dry for poll topics. I think 30-45 minutes, it gives you a bit of time to use the benefit of the cartel. It will also make pushing and winning in a timely manner more important. Edited September 9, 2017 by [§] Alex Link to comment
Crossfade Posted September 9, 2017 Report Share Posted September 9, 2017 Honestly I'm sick of capping arms getting back to my house, getting the ingredients and as I start to walk out of my house to make them after I've loaded my truck up it's gone. 30m cap time in between caps, and if they start to cap give us until the cap hits 0 before we stop getting perks. That should give anyone ample time to craft what they just spent the past 15-30mins capping arms for and not being a huge waste of time.. Link to comment
Marzoh Posted September 9, 2017 Report Share Posted September 9, 2017 could we do something about the fridge? massi (IFRIT) likes this Link to comment
bamf Posted September 9, 2017 Author Report Share Posted September 9, 2017 2 hours ago, Crunchedd said: if you keep a 15 minute timer then the perks should remain with the gang who held it for the 10 minutes it ticks down to 0 so you can have the cap for a minimum 25 mins as it stands if you leave a cap and go to say run drugs and someone takes it you immediately lose the perks That may be a good happy medium to start. The way the system is setup now it would not allow you to do what you suggested, but it's easy to change it up and do that. 1 hour ago, Fudger said: Evidence lockup thAt has been suggested a lot before would be nice @bamf You already have an evidence lockup - it just moves and has "APD" on the side of it... Link to comment
Tyrese Posted September 9, 2017 Report Share Posted September 9, 2017 30 I think, because what happens is you cap the point leave and since gang life is dead and full of people afraid to attack they literally set up after you leave and start to cap it. With a 30 minute timer I feel like it would stop that and it would make it more valuable to go and defend it because you have to wait 30 minutes before you can cap again Link to comment
FudgeR Posted September 10, 2017 Report Share Posted September 10, 2017 11 minutes ago, bamf said: That may be a good happy medium to start. The way the system is setup now it would not allow you to do what you suggested, but it's easy to change it up and do that. You already have an evidence lockup - it just moves and has "APD" on the side of it... Well let's say all items seized , legal/illegal vehicles seized, weapons, gear etc, go into this place and rebels could do a break or something to get everything seized from that restart. And then say you take a zamak , you can try to fill it up with everything you can and leave without getting caught. I think that would be a great way to get even more civ vs cops and it would be something new .. Link to comment
bamf Posted September 10, 2017 Author Report Share Posted September 10, 2017 Just now, Fudger said: Well let's say all items seized , legal/illegal vehicles seized, weapons, gear etc, go into this place and rebels could do a break or something to get everything seized from that restart. And then say you take a zamak , you can try to fill it up with everything you can and leave without getting caught. I think that would be a great way to get even more civ vs cops and it would be something new .. It would be something new, but it's essentially another fed/bank/prison. Do you remember back when all that stuff just poofed? Link to comment
JIMBO Posted September 10, 2017 Report Share Posted September 10, 2017 Just now, bamf said: It would be something new, but it's essentially another fed/bank/prison. Do you remember back when all that stuff just poofed? could always just buff the fed payout Patato, FudgeR, Budbringer and 2 others like this Link to comment
Clockwerk Posted September 10, 2017 Report Share Posted September 10, 2017 @bamf make it happen solider Alec-I likes this Link to comment
Sheriff Rick Grimes Posted September 10, 2017 Report Share Posted September 10, 2017 If you do an evidence locker just make it smaller scale, make one at every police HQ. It would be used more that way. Making it another bank, prison or fed is pointless because the players who do those are not interested in taking seized weapons as all their loadouts are bought at rebel. Link to comment
Stratego Posted September 10, 2017 Report Share Posted September 10, 2017 19 hours ago, Crunchedd said: if you keep a 15 minute timer then the perks should remain with the gang who held it for the 10 minutes it ticks down to 0 so you can have the cap for a minimum 25 mins as it stands if you leave a cap and go to say run drugs and someone takes it you immediately lose the perks (so technically you still own it until the gang starts capping it up for their gang not ridding you fromt he cap) Perfect Solution , anything longer then 15 minutes to start capping is just overkill Glass of Water and LastKiller like this Link to comment
Midamaru Posted September 10, 2017 Report Share Posted September 10, 2017 @bamf Flip a coin with 15 and 30.. thats how real men take big decisions. Link to comment
Google™ Posted September 11, 2017 Report Share Posted September 11, 2017 30 minutes please Link to comment
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