Durga Posted November 1, 2017 Report Share Posted November 1, 2017 Civilian Civilians can no longer purchase the following: Suicide Vests RGO Grenades RPGs or their ammo Any 7.62 or their ammo Ifrits .50 Cals Orcas Civilian market values have gone up! The following goods / services are now 25% more valuable: Iron Copper Diamond Sand Salt Delivery Missions Oil Rubber Medical Marijuana Fish (Handcaught fish 100% more valuable) Wreck Excavation Goods (excluding cocaine and lockpicks) Civilian misc. changes: Removed talents to purchase/use 7.62, .50 Cals, and Suicide Vests Four-Five has been added to Gun Stores MRD sight has been added to Gun Stores Bounty Hunters now receive payment if their target logs off in their restraints Police Police misc. changes: The MXSW is now purchasable by Lieutenant+ Added talent to limit Lieutenant+ to either be able to purchase the MXSW, or 7.62 rifles Police that die in Kavala HQ should now have to properly wait 1.5 minutes to respawn Athira HQ walls are now unbreakable Wanted individuals that log off within police cuffs now split payout between all officers within 2 kilometers Opfor Opfor has been introduced to the game! Opfor have access to additional wares at rebel outposts that others do not: Suicide Vests RGO Grenades Any 7.62 or their ammo Ifrits Orcas Four-Fives & MRD sights The following roles for opfor are available: Drug Lord Guerilla Pilferer Drug Lord: The following attributes apply to drug lord: Expert Smuggler talent (up to rank 3): 3.3% increased payout for selling drugs to any main city drug dealer 10% increased vehicle Y inventory 50% reduced cut taken by cartels Drug lords have a chance to gain an additional unprocessed drug during collection Pilferer: The following attributes apply to pilferer: Drill Technician talent (up to rank 3): 5% reduced duration to rob the Bank of Altis 10% more laundered money from bank robberies (Pilferer must start the robbery) 50% reduced store robbery cooldown, and 50% increased payout Pilferers have a chance to steal Y inventory and items in clothing when they rob someone Guerilla: The following attributes apply to guerilla: The Warden talent (up to rank 3): 5% reduced duration for Prison Breaks Hardened Criminal talent: 20% chance to avoid 5 minute revive sickness when revived by a non professional Can purchase .50 Cals and RPGs from Rebel Outpost 10% increased payout from cartel containers 20% reduced chance for police to be alerted when you interact with an NPC When Guerillas wake up at a hospital, they wake up in Donor Town at the medic Opfor miscellaneous: Opfor receive increased base HP (on par with police base HP) 20% chance to not trigger speeding cameras General misc. changes: After choosing Blufor (police) or Opfor (rebel), you are locked to that option for 24 hours Drug collecting has reverted to it's original state, no longer requiring you to look around / walk in circles to gather drugs Finally fixed the broken visuals for many clothing options Durga has pointed out over the past 6 months Ben Flint, Lucky, Boby and 35 others like this Link to comment
Patato Posted November 1, 2017 Report Share Posted November 1, 2017 -Removed ability to raid houses bum41, Sail, Innate and 11 others like this Link to comment
JIMBO Posted November 1, 2017 Report Share Posted November 1, 2017 explicit likes this Link to comment
Allstarplaya Posted November 1, 2017 Report Share Posted November 1, 2017 Would of been good addition 8+ months ago...... Jbdragon likes this Link to comment
hamsham12 Posted November 1, 2017 Report Share Posted November 1, 2017 (edited) It's Halloween dude, not April Fools Day. Edited November 1, 2017 by hamsham12 Reformed Katheeri, Bash Barti, Flameless and 17 others like this Link to comment
TRYHARD Posted November 1, 2017 Report Share Posted November 1, 2017 gonna be a -1 from me because of these reasons No skins No Donator changes No Rotations Space, .Sean, user223e9d and 2 others like this Link to comment
Crossfade Posted November 1, 2017 Report Share Posted November 1, 2017 -1 Houses can still be raided.. Link to comment
Lucky Posted November 1, 2017 Report Share Posted November 1, 2017 +1 I like MXSWs can we make those Corporal+? Mr. Brown likes this Link to comment
Samperino Posted November 1, 2017 Report Share Posted November 1, 2017 MXSW for Lieutenants is certainly interesting. Assuming this isn't a joke post but a suggestions post, what was the thinking behind the MXSW for LT+? Link to comment
TRYHARD Posted November 1, 2017 Report Share Posted November 1, 2017 Just now, Durga said: Guerilla: The following attributes apply to guerilla: The Warden talent (up to rank 3): 5% reduced duration for Prison Breaks Hardened Criminal talent: 20% chance to avoid 5 minute revive sickness when revived by a non professional Can purchase .50 Cals and RPGs from Rebel Outpost 10% increased payout from cartel containers 20% reduced chance for police to be alerted when you interact with an NPC When Guerillas wake up at a hospital, they wake up in Donor Town at the medic @bamf These are also great suggestions for the rebel talent tree Link to comment
Durga Posted November 1, 2017 Author Report Share Posted November 1, 2017 Just now, Samperino said: MXSW for Lieutenants is certainly interesting. Assuming this isn't a joke post but a suggestions post, what was the thinking behind the MXSW for LT+? Quality vs Quantity Emma likes this Link to comment
Treeherder Posted November 1, 2017 Report Share Posted November 1, 2017 Surprised to say I actually like it! Link to comment
Reformed epTic Posted November 1, 2017 Report Share Posted November 1, 2017 You know things are bad when Durga is shitposting. Crossfade, Keneith and massi like this Link to comment
Louie Posted November 1, 2017 Report Share Posted November 1, 2017 +1, seems legit Russell, LILXRECON202, Bazzajack and 1 other like this Link to comment
Xehons Posted November 1, 2017 Report Share Posted November 1, 2017 Just now, tryhardsqueaker said: gonna be a -1 from me because of these reasons No skins No Donator changes No Rotations Still waiting for the donator 10 scooby doo orca skin Space, Crossfade and TRYHARD like this Link to comment
Reapered Posted November 1, 2017 Report Share Posted November 1, 2017 (edited) I'm not gonna lie, when I read that first set of civilian changes I had a good laugh. Thought it was a joke at first. Then i saw the Opfor part and then everything made sense. Honestly, it's surprising to see the best rebel rework concept come from a captain. I really like this. I would make it to where you could only fully opt into 2 of 3 of those trees'you suggested. The only thing i really dislike, is the 24 hour cooldown on Opfor and Blufor. It's not really a problem, if you're gonna increase the cooldown don't make it so punishing. Definitely something new, cant really give an opinion on the cop changes though Edited November 1, 2017 by Reapered Flameless and Google™ like this Link to comment
Seán That Irish Guy Posted November 1, 2017 Report Share Posted November 1, 2017 As troll as this is its not too bad. Link to comment
DeepHouse Posted November 1, 2017 Report Share Posted November 1, 2017 (edited) 1 hour ago, Durga said: Civilian Civilians can no longer purchase the following: Suicide Vests RGO Grenades RPGs or their ammo Any 7.62 or their ammo Ifrits .50 Cals Orcas Civilian market values have gone up! The following goods / services are now 25% more valuable: Iron Copper Diamond Sand Salt Delivery Missions Oil Rubber Medical Marijuana Fish (Handcaught fish 100% more valuable) Wreck Excavation Goods (excluding cocaine and lockpicks) Civilian misc. changes: Removed talents to purchase/use 7.62, .50 Cals, and Suicide Vests Four-Five has been added to Gun Stores MRD sight has been added to Gun Stores Bounty Hunters now receive payment if their target logs off in their restraints Police Police misc. changes: The MXSW is now purchasable by Lieutenant+ Added talent to limit Lieutenant+ to either be able to purchase the MXSW, or 7.62 rifles Police that die in Kavala HQ should now have to properly wait 1.5 minutes to respawn Athira HQ walls are now unbreakable Wanted individuals that log off within police cuffs now split payout between all officers within 2 kilometers Opfor Opfor has been introduced to the game! Opfor have access to additional wares at rebel outposts that others do not: Suicide Vests RGO Grenades Any 7.62 or their ammo Ifrits Orcas Four-Fives & MRD sights The following roles for opfor are available: Drug Lord Guerilla Pilferer Drug Lord: The following attributes apply to drug lord: Expert Smuggler talent (up to rank 3): 3.3% increased payout for selling drugs to any main city drug dealer 10% increased vehicle Y inventory 50% reduced cut taken by cartels Drug lords have a chance to gain an additional unprocessed drug during collection Pilferer: The following attributes apply to pilferer: Drill Technician talent (up to rank 3): 5% reduced duration to rob the Bank of Altis 10% more laundered money from bank robberies (Pilferer must start the robbery) 50% reduced store robbery cooldown, and 50% increased payout Pilferers have a chance to steal Y inventory and items in clothing when they rob someone Guerilla: The following attributes apply to guerilla: The Warden talent (up to rank 3): 5% reduced duration for Prison Breaks Hardened Criminal talent: 20% chance to avoid 5 minute revive sickness when revived by a non professional Can purchase .50 Cals and RPGs from Rebel Outpost 10% increased payout from cartel containers 20% reduced chance for police to be alerted when you interact with an NPC When Guerillas wake up at a hospital, they wake up in Donor Town at the medic Opfor miscellaneous: Opfor receive increased base HP (on par with police base HP) 20% chance to not trigger speeding cameras General misc. changes: After choosing Blufor (police) or Opfor (rebel), you are locked to that option for 24 hours Drug collecting has reverted to it's original state, no longer requiring you to look around / walk in circles to gather drugs Finally fixed the broken visuals for many clothing options Durga has pointed out over the past 6 months Nice troll Edited November 1, 2017 by DeepHouse troll Keneith likes this Link to comment
Deadly Posted November 1, 2017 Report Share Posted November 1, 2017 Actually doesn’t sound half bad unless I misread something. Don’t agree with the lock option for 24 hours tho. With the servers and the player numbers they are now, seems too much Steve and Roice like this Link to comment
Cifunds Posted November 1, 2017 Report Share Posted November 1, 2017 2 hours ago, Durga said: Civilian Civilians can no longer purchase the following: Suicide Vests RGO Grenades RPGs or their ammo Any 7.62 or their ammo Ifrits .50 Cals Orcas Civilian market values have gone up! The following goods / services are now 25% more valuable: Iron Copper Diamond Sand Salt Delivery Missions Oil Rubber Medical Marijuana Fish (Handcaught fish 100% more valuable) Wreck Excavation Goods (excluding cocaine and lockpicks) Civilian misc. changes: Removed talents to purchase/use 7.62, .50 Cals, and Suicide Vests Four-Five has been added to Gun Stores MRD sight has been added to Gun Stores Bounty Hunters now receive payment if their target logs off in their restraints Police Police misc. changes: The MXSW is now purchasable by Lieutenant+ Added talent to limit Lieutenant+ to either be able to purchase the MXSW, or 7.62 rifles Police that die in Kavala HQ should now have to properly wait 1.5 minutes to respawn Athira HQ walls are now unbreakable Wanted individuals that log off within police cuffs now split payout between all officers within 2 kilometers Opfor Opfor has been introduced to the game! Opfor have access to additional wares at rebel outposts that others do not: Suicide Vests RGO Grenades Any 7.62 or their ammo Ifrits Orcas Four-Fives & MRD sights The following roles for opfor are available: Drug Lord Guerilla Pilferer Drug Lord: The following attributes apply to drug lord: Expert Smuggler talent (up to rank 3): 3.3% increased payout for selling drugs to any main city drug dealer 10% increased vehicle Y inventory 50% reduced cut taken by cartels Drug lords have a chance to gain an additional unprocessed drug during collection Pilferer: The following attributes apply to pilferer: Drill Technician talent (up to rank 3): 5% reduced duration to rob the Bank of Altis 10% more laundered money from bank robberies (Pilferer must start the robbery) 50% reduced store robbery cooldown, and 50% increased payout Pilferers have a chance to steal Y inventory and items in clothing when they rob someone Guerilla: The following attributes apply to guerilla: The Warden talent (up to rank 3): 5% reduced duration for Prison Breaks Hardened Criminal talent: 20% chance to avoid 5 minute revive sickness when revived by a non professional Can purchase .50 Cals and RPGs from Rebel Outpost 10% increased payout from cartel containers 20% reduced chance for police to be alerted when you interact with an NPC When Guerillas wake up at a hospital, they wake up in Donor Town at the medic Opfor miscellaneous: Opfor receive increased base HP (on par with police base HP) 20% chance to not trigger speeding cameras General misc. changes: After choosing Blufor (police) or Opfor (rebel), you are locked to that option for 24 hours Drug collecting has reverted to it's original state, no longer requiring you to look around / walk in circles to gather drugs Finally fixed the broken visuals for many clothing options Durga has pointed out over the past 6 months @Gnashes : Not Gonna Happen. Stop Complaining. The Server are good for what they are atm. Gnashes is a cunt. Crossfade, Emma, .Sean and 2 others like this Link to comment
Google™ Posted November 1, 2017 Report Share Posted November 1, 2017 (edited) This sounds really good and perfect, but I can't seem to find the scripts you wrote for the new update... Where's it at? We all should know by now that if you want something implemented you gotta script it yourself. Edited November 1, 2017 by Google™ DramaAlert, Haych and Crossfade like this Link to comment
Google™ Posted November 1, 2017 Report Share Posted November 1, 2017 Just now, Rappy said: Almost all of this would be very easy to implement, and no coding would be involved what-so ever. All of the talents that involve progress bars and effects (such as reviving sickness) are easy to create, and anything else such as his 25% more valuable virtual items can be changed in 5-10 minutes. The rest of it, again it's really simple stuff. He would not code any of it like I said, he would be scripting it. Fixed. Link to comment
Emma Posted November 1, 2017 Report Share Posted November 1, 2017 Not for nothing, I like this! #Durga4Developer Link to comment
.Sean Posted November 1, 2017 Report Share Posted November 1, 2017 i personally think all guns should be removed so we can fully submerge ourselves in a proper, friendly roleplaying environment without having to worry about pesky <14 Year olds with rooks. Roice, Crossfade, Emma and 3 others like this Link to comment
NotSoNutty Posted November 1, 2017 Report Share Posted November 1, 2017 Remove retired Captain/CoP rank. Treeherder, GreenDemon, Crossfade and 1 other like this Link to comment
TheRealLethal Posted November 1, 2017 Report Share Posted November 1, 2017 Haych, Emma, DramaAlert and 5 others like this Link to comment
Mitch (IFRIT) Posted November 1, 2017 Report Share Posted November 1, 2017 That's a cool idea. @Patrick James you rang? Crossfade likes this Link to comment
Clint Beastwood Posted November 1, 2017 Report Share Posted November 1, 2017 Just now, NotSoNutty said: Remove retired Captain/CoP rank. Ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyylmao NotSoNutty, bum41, Azeh and 2 others like this Link to comment
Haych Posted November 1, 2017 Report Share Posted November 1, 2017 Minimal coding needed as well to make these work. Parauts is always to stuck up on bringing out the next 'big' feature, when he should be perfecting current features. Asylum doesn't need any more features, its just needs polishing, quality of life changes and small updates like this to revive it. DramaAlert likes this Link to comment
NotMike Posted November 1, 2017 Report Share Posted November 1, 2017 Would there be an unlimited opfor slot? Or would only a certain amount of people be allowed to play rebel at the same time? That would get annoying for gang life. Link to comment
DramaAlert Posted November 1, 2017 Report Share Posted November 1, 2017 Just now, Haych said: Minimal coding needed as well to make these work. Parauts is always to stuck up on bringing out the next 'big' feature, when he should be perfecting current features. Asylum doesn't need any more features, its just needs polishing, quality of life changes and small updates like this to revive it. We here DramaAlert have had multiple university studies done on Paratus and each one comes to the same conclusion that he doesn’t care for Asylum and is just trying to make a quick buck. Haych and FudgeR like this Link to comment
Professor Pericles Posted November 1, 2017 Report Share Posted November 1, 2017 people still play arma? good luck with the suggestions doe Link to comment
Tyler Posted November 1, 2017 Report Share Posted November 1, 2017 I'm gonna be honest, all of this except for the cooldown time is actually pretty sick... if this were a real thing i might would actually play Arma more often. Link to comment
Swade White Posted November 1, 2017 Report Share Posted November 1, 2017 I clicked on this thread and I got all excited, then I saw it was posted in the "Discussion" section... Crossfade likes this Link to comment
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