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Change log 8.2.0

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Just now, Sean That Irish Guy said:

Well maybe you can pass the message back that the majority of the people who looked forward to the "rebel" tree and fought/argued for it for so long expected cartels to be tied into it or even turfs at least. Also considering whats left of the server population right now consists of mainly gangs along with a few civs/cops it doesnt seem right not having those mentioned above tied into the tree. I know Bamf spoke about some sort of Gang Tree before but considering it took 3 odd years for a rebel tree i dont see it happening.

 

Only the driller gets infamy 

 

The fed, bank and prison ways of infamy getting paid out will be tweaked today. 

 

I'll let bamf know that the community has some ideas and desires and see if something can be done. I'm sure there is a common ground that he and I can find.

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Just now, Mitch (IFRIT) said:

The fed, bank and prison ways of infamy getting paid out will be tweaked today. 

 

I'll let bamf know that the community has some ideas and desires and see if something can be done. I'm sure there is a common ground that he and I can find.

Something simple like the way cop works with a lethal/arrest, they get paid and Corporals get prestige so make it so if you get a kill at a cartel you get infamy per kill and then if youre at war youll obviously get the war kill. Turfs will make it easier because the radius is massive so the same system will work even better.

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6 minutes ago, Mitch (IFRIT) said:

Not right now. I will see if that can be added.

Any chance Black Market Production crafting can be looked at? Or at least the gun running part of it? Perhaps guns (since they're all illegal and require you to gather illegal ingredients + craft in an illegal area), ifrits, and 50s?

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Just now, Maaqs said:

Any chance Black Market Production crafting can be looked at? Or at least the gun running part of it? Perhaps guns (since they're all illegal and require you to gather illegal ingredients + craft in an illegal area), ifrits, and 50s?

I will take a look and see what can be done. 

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A little late but I'll still take it :P

Casino's, Fight Clubs, and Contract Killings (Feb 2016)

Still think casino's would be dope. Or some sort of gambling system.

For example, a 1v1 tourney that people can bet on and if there team wins. They get pay day! if not, well better luck next time.

Maybe a 1v1 challenge that is on your phone that allows you to challenge someone and even put a "Bet" on it to show off how cocky they are. It should deliver a pop up message for people to let them know there is a "1v1 Challenge - No Limits" at the salt fields..Everyone that attends the CQB Arena (Jokes but was made by me.) can also place bets and make or lose money on it.

Add leader board for the champions :P

Champions can have perks like 50% of at rebel or something one of a kind. Whatever admins would see fit. But def make it worth perusing.

 

 

Edited by Canna
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Cop kills should give like 20 infamy. Gang war kills should give around the same and maybe gangs would actually war each other if they got infamy for war kills. Idk why you should be expected to do non stop banks to level up the rebel tree because who the hell does money runs anymore?

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3 hours ago, Mitch (IFRIT) said:

The fed, bank and prison ways of infamy getting paid out will be tweaked today. 

 

I'll let bamf know that the community has some ideas and desires and see if something can be done. I'm sure there is a common ground that he and I can find.

Would be pretty cool if infamy was done on how many bank notes you disband then you can share the infamy equally and it would promote people fighting for the bank notes more than just roof top banks. Dunno what the Devs have in mind tho.

Edited by Mason Statham

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@Maaqs Not going to give names but lots of people are already exsploiting the system.. I think it needs to be taken down for review before rolling out again

Hemit Feul -25k-200 Points infamy Chopped

Orca-85K- 9Points Infamy chopped 

 

See the problem here? 

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Just now, {Ë} Justin said:

@Maaqs Not going to give names but lots of people are already exsploiting the system.. I think it needs to be taken down for review before rolling out again

Hemit Feul -25k-200 Points infamy Chopped

Orca-85K- 9Points Infamy chopped 

 

See the problem here? 

Quick meth =25x4=100k  ( 200x4=800 points ) =100k=800 points <3

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22 minutes ago, bamf said:

HF2:  

  • Fixed a minor exploit related to infamy gain.  
  • Capturing a cartel now awards some infamy.  

Fixed pcp infamy gain

capturing cartel gets 100 infamy for a whole 20 min cap

 

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19 minutes ago, Lucien said:

gotta love how gas station robberies are more efficient than capping cartels

But how many times do you cap a cartel and people don’t come?  Pretty often right?  At a gas station robbery basically anyone on the server might drop by - including pistol bangers, cops, etc. 

You also get wanted at a gas station robbery - which brings in bounty hunter and APD play. 

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Just now, bamf said:

But how many times do you cap a cartel and people don’t come?  Pretty often right?  At a gas station robbery basically anyone on the server might drop by - including pistol bangers, cops, etc. 

You also get wanted at a gas station robbery - which brings in bounty hunter and APD play. 

Fair enough but heres this! You want to bring rebel life back? Make it to were cartels give money and rubber again and selling that dirty money gives infamy.

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Just now, bamf said:

But how many times do you cap a cartel and people don’t come?  Pretty often right?  At a gas station robbery basically anyone on the server might drop by - including pistol bangers, cops, etc. 

You also get wanted at a gas station robbery - which brings in bounty hunter and APD play. 

my point is more for the fact that if you run around doing gas stations you would make more infamy over time even if you are fucked with- its a 5k bounty so you dont lose much and thats just a few minutes in jail compared to sitting on a cartel for 20

 

id say the odds of cops and shit coming back to fuck you for multiple robberies is much less likely than someone coming to a cartel - especially considering how far away some gas station areas are from police hotspots

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Just now, Danne said:

Dont wanna read tru like pages of garbage posts, why iusnt it mentioned how to obtain infamy in the first post? lol

Actually it is mentioned in the first post:  

  • Experience for Infamy is earned by turning in scalps, robbing the fed, robbing the bank, prison breaks, gas station robberies, selling gold bars, chopping vehicles, and selling drugs.  
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21 hours ago, Kevingreen23 said:

82e169ec285d8d5139196e52ee4dc851.png997216662f5ecb551bb2de1c0d4d5e28.png  Finally a reason to launch the game 

ehhhh, 

6225de57a4b113c854b3f51e5f2fd0ff.png
 

 

 

@bamf @Poseidon

 

Maybe add the ability to gain infamy from gang war kills at a cartel(radius big enough bcus some fights dont make it to cap.)

or add it to where any kill grants infamy at a cartel/turf but gang war kills grant more???

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48 minutes ago, CrispySliick said:

Fair enough but heres this! You want to bring rebel life back? Make it to were cartels give money and rubber again and selling that dirty money gives infamy.

just gonna put this here again

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