operatorjohnny^ Posted February 29 Report Share Posted February 29 can we PLEASE for the love of god get over this "broken economy" mentality? no one wants to grind for 4 hours to make 500k anymore, and the people that want to still can. people want to actually play the game and have fun. notice how olympus has easy money making methods and a "broken economy" but has a much larger player base....because they can PLAY THE GAME. no one cares about your 9 year old virtual economy. the rich people dont spend their money, so dont punish the rest of us. let us play. thanks, johnny DarkKnight, pan fried, Polar and 23 others like this Link to comment
Chris Peacock Posted February 29 Report Share Posted February 29 +1 plus this will also stop people from selling money which has been is issue for as long as I can remember Big fart, Donald, Polar and 5 others like this Link to comment
Big fart Posted February 29 Report Share Posted February 29 Most real suggestion I've seen for the past year operatorjohnny^, NewYork718, Polar and 2 others like this Link to comment
Kawaii Posted February 29 Report Share Posted February 29 At this point money making should be amped up. Any oldhead retard has enough money to play until the end of time and having an 'unbalanced economy' isn't even real (it's a skill issue) Polar, zdeat, Bag Of Funyuns and 1 other like this Link to comment
zdeat Posted February 29 Report Share Posted February 29 Make dom a separate economy and have nothing to do with s1, thus giving people a reason to grind on s1 again. Make money less grindy, i shouldnt have to spend 3-5 hours to make a mil... Polar and Silver-Spy like this Link to comment
operatorjohnny^ Posted March 1 Author Report Share Posted March 1 2 hours ago, zdeat said: Make dom a separate economy and have nothing to do with s1, thus giving people a reason to grind on s1 again. Make money less grindy, i shouldnt have to spend 3-5 hours to make a mil... 60% of s2 players dont play s1 so i really shouldn't even be an issue Fried Rice likes this Link to comment
MagicSpoon Posted March 1 Report Share Posted March 1 Its simple new players join the server, get frustrated because its so slow and everyone with money fucks them over at every chance they get 1) x3 the sell price off all items as a start and tweek the numbers after a week or so to get a good balance 2) Split mining from quarry and High yeld quarry into the parts ( copper,Iron,Diamond) as rng for new players is just silly 3) have a protected money making way for example Copper if a player is doing copper they cannot be robbed so if a rebal finds someone mining the can search the truck by lock picking as soon as they see copper they can't touch it make it a banable offence ( not as much money as anything else but a state to protect new players) 4) there is only 1 server lower the ammount of houses people can own as new players can't get any even semi decent houses and lower the max cap they can be sold for Silver-Spy and killer11 like this Link to comment
Chris Peacock Posted March 1 Report Share Posted March 1 52 minutes ago, MagicSpoon said: there is only 1 server lower the ammount of houses people can own as new players can't get any even semi decent houses and lower the max cap they can be sold for Fine with everything except this tbh. Too late to adjust the house caps and if they lower the max cap people are just gonna want a wire transfer like in the past Link to comment
shawn Posted March 1 Report Share Posted March 1 give us that oly economy, i wanna make millions doing a single drug run. zdeat, .Max, operatorjohnny^ and 1 other like this Link to comment
Guest Doomba Posted March 1 Report Share Posted March 1 (edited) On jah. Been living the grind life lately and its fucking awful on this server. Get rid of puri and bring back house weed! Or just 3x the amount shit sells for Edited March 1 by Doomba Link to comment
GravL Posted March 1 Report Share Posted March 1 +1, i grinded up enough money to be comfortable with then i got burnt out of arma in general shit takes way too long operatorjohnny^ likes this Link to comment
王 rando 王 Posted March 2 Report Share Posted March 2 I was vocally a big proponent of removing passive money making when it was a thing because it strongly deterred against players getting into combat. However you are indeed correct about the economy being too far gone, for new players they're just going to give up too quick unfortunately. I would advocate for the sell prices for all items to be increased by a globally determined percentage (whether that be 100%, 200% or whatever.) This way moneymaking still has risk, IE: 1 of your meth runs getting robbed, however it can be recouped with 1 successful meth run due to sell prices being increased. operatorjohnny^, Kawaii and zdeat like this Link to comment
Batcan Posted March 2 Report Share Posted March 2 The issue is they released broken money making methods only to fix them later on after people had already capitalized on them severely. The passive bullshit, dom used to be insane for money, and now that it has all been nerfed people have been left in the dust. The thing about olympus is an mk1 costs 100k, pretty much a 10x most things asylum has. They should keep passive the way it is and multiply the current money making methods that have actual risk by some factor (2, 3, or 4 times). It could bring back the cops and robbers atmosphere that the server was built on. Pretty much more people would do things on the server rather than Athira having 30 people running around pistol banging each other. @Gen. Henry Arnold @Ronald Chris Peacock, God1 and Ronald like this Link to comment
Chris Peacock Posted March 2 Report Share Posted March 2 Yeah. As I see it is there is no way the money grind is worth it especially because there are so many people willing to sell a mil for $10 plus all the passive ways of making money Link to comment
Ronald Posted March 2 Report Share Posted March 2 12 hours ago, Batcan said: The issue is they released broken money making methods only to fix them later on after people had already capitalized on them severely. The passive bullshit, dom used to be insane for money, and now that it has all been nerfed people have been left in the dust. The thing about olympus is an mk1 costs 100k, pretty much a 10x most things asylum has. They should keep passive the way it is and multiply the current money making methods that have actual risk by some factor (2, 3, or 4 times). It could bring back the cops and robbers atmosphere that the server was built on. Pretty much more people would do things on the server rather than Athira having 30 people running around pistol banging each other. @Gen. Henry Arnold @Ronald Oh I agree, I've said many times nerfing money making only hurts newer players. The older player base already has money and the means to make money through the groups they play with but passive mode john is fucked God1, operatorjohnny^, zdeat and 1 other like this Link to comment
Patrick Swayze Posted March 2 Report Share Posted March 2 liquidate the top 10 richest people, spread evenly between the active playerbase. that way old man retard jenkins can hire more child slaves to make his money back. Ebola and ObiWoki like this Link to comment
kryptonthegamer Posted March 7 Report Share Posted March 7 Money making should be tripled at this point until the player count is over 90 regularly lol Link to comment
Marzoh Posted March 7 Report Share Posted March 7 everything u sell is doubled on weekends. Boomerman, operatorjohnny^, GravL and 2 others like this Link to comment
Boomerman Posted March 7 Report Share Posted March 7 increase the price of small illegals things as well, turtles should probably sell for more for the effort being put in. havent seen anyone do turled in 5 years i swear. some of the drugs arent even done now because there is no point, even new players know this. could add in local cartels or captures that increase the price as well for each drug. have a cap near heroin, coke, meth and weed that will increase sell price by 50-150%. Bad Samaritan, GravL and Bob Danaloo like this Link to comment
Bad Samaritan Posted March 8 Report Share Posted March 8 - Better lifetime quests for all legal money making methods with good buffs that make them worth grinding and encourage long term use of the method - Some type of quest add on or contract system that pays good for certain legal activities, but will void if you commit a crime while it's active - Maybe create a type of gang like "business" group that behaves like the contract idea, only being lucrative if you're legal, while offering insurances against robbery - Up the value of all drugs/spirits/contraband, but also up all tickets so the reward is balanced to risk. Drugs should feel like a dangerous shortcut rather than a requirement to even afford your house tax. - If illegals upped, give legal methods a slight boost too so they aren't totally abandoned - Split quarries to be more specific: copper mine, iron mine, gem mine - Similar to Boomerman's idea, have "mini-cartels" for each major city or drug that layer under the cuts of the main cartels, but only if all illegals have a major price buff - Make the value of the mats used to craft guns/vics/vests far far less than market value. As it is, crafting is only worth it for large crafting operations that control turfs and cartels. This would make black market more lively, mines more lively, other crafting mat fields more lively, and make exchange an actual marketplace people go for things. Bob Danaloo, operatorjohnny^, Bherky and 1 other like this Link to comment
.Nathan Posted March 12 Report Share Posted March 12 I think the change is pretty simple, take your average everyday items like vehicles and gear sets and make them cheaper to make it where people will actually go and fight stuff. This is one of the biggest reasons gang v gang fights are dead asf is because let’s say you got push OG arms with an ifrit let’s say your kit is 30k and your ifrit after upgrades and taxes is gonna be roughly around 150k you die the you respawn re gear and push again with another ifrit. Keep in mind this is only 2 life’s at a cartel when back in the day you had people putting multiple life’s at cartel each fight. If you die twice and lose both of those ifrits you are now down roughly 360k give or take. That is insane to me and that has just killed fights period. No one can afford to get on the server and have a couple fun fights. (Note: this is not a bash anyway on devs, economy is one of the hardest things to keep in check on a server and have a good balance. Like someone said above the passive money making went on to long and the fix was to absolutely sink the economy for a little.) Now some people say we should just increase money making I disagree because you still have to have a balanced economy when it comes to the more end game gear and stuff like real-estate, explosives, etc. I think far as how much money specific things make will take some digging in numbers but a simple fix for what most people have a problem with is to lower the prices of helis, gear sets and almost all vehicles. GravL likes this Link to comment
GravL Posted March 12 Report Share Posted March 12 On 3/7/2024 at 7:04 PM, Bad Samaritan said: Up the value of all drugs/spirits/contraband, but also up all tickets so the reward is balanced to risk. Drugs should feel like a dangerous shortcut rather than a requirement to even afford your house tax. ^^^^ great idea operatorjohnny^ and Bad Samaritan like this Link to comment
MyrtleDesign Posted March 13 Report Share Posted March 13 The server is dying just give everyone 10 mil fuck it 😅 Big fart and Chris Peacock like this Link to comment
goyney Posted March 13 Report Share Posted March 13 Wipe it shawn, Oskarr, Big fart and 1 other like this Link to comment
Patato Posted March 13 Report Share Posted March 13 As always we are looking at economic balance. You can expect some changes in the future. But its not going to be anything nuts like 2x or 3xing the sell price of everything 🙄 I will say a number of you in this thread havn't actually made any money in 6+ months. Might be time to try a run? silenthunter217, NewYork718 and Fitz like this Link to comment
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